- Hello,World!
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- 2025-6-30 10:19:59 @
秘密
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#include<bits/stdc++.h> #include<windows.h> #include<conio.h> using namespace std; const int daytime=0,night=1; int day=0, during_time=daytime, player_number, my_number; HWND hwnd=GetForegroundWindow(); const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;//颜色常量 void color(int c){ switch(c){ case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break; case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break; case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break; case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break; case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break; case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break; } } int idx_police=-1; void gotoxy(int x,int y){ COORD position; position.X=x; position.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } void init_Show_Window(){ system("mode con lines=60 cols=188"); ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化 DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND); DrawMenuBar(GetConsoleWindow());//删除×字符 }
/玩家类/ const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2; class player{ public: int type; int die_or_life; int how(){ return die_or_life; } int is_light;//是否已经公布 int killer; }; player players[1000];
/转换白天模式/ void change_daytime(){ during_time=daytime; day++; }
/转换黑夜模式/ void change_night(){ during_time=night; } int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0; int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1};
/b是否在Arr中/ bool is_include(int arr[],int b,int l){ for(int i=0;i<l;i++){ if(arr[i]==b) return true; } return false; }
/初始化人数/ void init_players(){ my_number=rand()%player_number; if(player_number12) nlangren=4; else if(player_number>=10) nlangren=3; else nlangren=2; for(int i=0;i<player_number;i++) { players[i].die_or_life=life; players[i].is_light=0; players[i].type=-1; players[i].killer=2147483647; } for(int i=0;i<nlangren;i++) { int p=rand()%player_number; if(!is_include(idxlangren,p,4)) idxlangren[i]=p,players[p].type=langren; else i--; Sleep(rand()%80+100); } if(player_number12) { do{ idxshouwei=rand()%player_number; }while(players[idxshouwei].type!=-1);
players[idxshouwei].type=shouwei;
} do{ idxnvwu=rand()%player_number; }while(players[idxnvwu].type!=-1); players[idxnvwu].type=nvwu; if(player_number>=10) { do{ idxlieren=rand()%player_number; }while(players[idxlieren].type!=-1); players[idxlieren].type=lieren;
} do{ idxyuyanjia=rand()%player_number; }while(players[idxyuyanjia].type!=-1); players[idxyuyanjia].type=yuyanjia; for(int i=0;i<player_number;i++) if(players[i].type==-1) players[i].type=cunmin, ncunmin++; if(players[my_number].type==langren) { for(int i=0;i<nlangren;i++) { players[idxlangren[i]].is_light=1; } } players[my_number].is_light=1; }/在屏幕上打印东西/ void print(){ gotoxy(0,0); cout<<"作者:洛谷393864"; gotoxy(90,0); if(during_timenight) color(red); else color(blue); printf("第%d天 | ",day); if(during_timenight) cout<<"黑夜"; else cout<<"白天";
gotoxy(0,3); color(blue); cout<<" 我的号位:"<<my_number+1; for(int i=0;i<player_number;i++){ gotoxy(i*8+1,4); if(i==idx_police) color(yellow); else color(blue); cout<<i+1<<"号位"; gotoxy(i*8+1,5); if(players[i].how()==die){ color(red); cout<<"死 亡"; }else{ color(green); cout<<"存 活"; } gotoxy(i*8+1,6); color(blue); if(players[i].is_light){ if(players[i].is_light==1){ switch(players[i].type){ case nvwu: cout<<"女 巫";break; case yuyanjia: cout<<"\b预言家";break; case cunmin: cout<<"村 民";break; case langren:cout<<"狼 人"; break; case lieren:cout<<"猎 人"; break; case shouwei:cout<<"守 卫"; break; } }else{ cout<<"好人"; } }else{ cout<<"未知"; } }
}
/判断是否结束,没结束返回0 好人胜利返回1 狼人胜利返回2 平局返回3/ int is_end(){ int die_bad=0; int die_people=0; int die_god=0; for(int i=0;i<player_number;i++){ if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_lifedie) die_god++; else if(players[i].type == langren && players[i].die_or_lifedie) die_bad++; else if(players[i].type == cunmin && players[i].die_or_lifedie) die_people++; } if((die_baddie_people || die_bad==die_god)&&(die_bad>=nlangren)) return 3; if(die_bad>=nlangren) return 1; if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2)) return 2; return 0; }
/游戏开始前的骚操作/ void before_game(){ srand(time(NULL)); init_Show_Window(); color(green); cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击"属性",点击"字体"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任 注:10 11 12人局开设猎人 12人局开设守卫警长\n______________________\n"; cout<<"请输入玩家人数(8-12人):"; cin>>player_number; while(player_number<8||player_number>12) { cout<<"请重新输入!\n"; cin>>player_number; } system("cls"); cout<<"初始化身份中,请稍等."; for(int i=0;i<6;i++){ for(int j=0;j<12;j++){ cout<<"."; Sleep(50); }
cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b"; } system("cls");init_players(); cout<<"我的号位:"<<my_number+1<<endl <<"我的身份:"; switch(players[my_number].type){ case nvwu: cout<<"女巫\n";break; case yuyanjia: cout<<"预言家\n";break; case cunmin: cout<<"村民\n";break; case langren:cout<<"狼人\n";break; case lieren:cout<<"猎人\n"; break; case shouwei:cout<<"守卫\n";break; } change_daytime(); system("pause"); system("cls"); cout<<"游戏加载中.";int ppppp=rand()%3+2; for(int i=0;i<ppppp;i++){ for(int j=0;j<6;j++){ cout<<"."; Sleep(rand()%100+150); } cout<<"\b\b\b\b\b\b \b\b\b\b\b\b"; } print();
}
/每一天开始前的操作/ void something_before_everyday(){ change_night(); system("cls"); print(); gotoxy(0,7); cout<<"________________________"; gotoxy(0,8); color(white); cout<<"天黑~请闭眼~~~\n"; }
/守卫操作/ int shouweishou=0; int ShouWei(){ color(blue); cout<<"守卫~请睁眼~~\n"; Sleep(1500); cout<<"你要守护的是?\n"; if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){ cin>>shouweishou; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ cout<<"请重新输入!\n"; cin>>shouweishou; } cout<<"你今晚要守护的是"<<shouweishou<<"号\n"; Sleep(1500); shouweishou--; }else{ if(players[idxshouwei].die_or_life == life){ shouweishou=rand()%10; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ shouweishou=rand()%10; } } }
Sleep(2000); cout<<"守卫请闭眼"<<endl<<endl; return shouweishou; }/狼人操作/ int LangRen(){ int langrensha=-1; color(red); cout<<"狼人~请睁眼~~~\n"; Sleep(1500); cout<<"你们今晚要杀~谁~~??\n"; if(players[my_number].typelangren&&players[my_number].die_or_life == life){ cin>>langrensha; while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_lifelife)){ cout<<"请重新输入!\n"; cin>>langrensha; } cout<<"你们今晚要杀的是"<<langrensha--<<"号\n"; Sleep(3500); }else{ while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){ langrensha=rand()%player_number; } Sleep(3000); } cout<<"狼人请~闭眼~~\n\n"; return langrensha; }
/女巫操作/ int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0; int NvWu(int langrensha){ color(purple); cout<<"女巫
请睁眼\n"; Sleep(2000); if(players[my_number].typenvwu&&players[my_number].die_or_life == life){ if(is_nvwujiu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n"; int is_nvwujie=0; cin>>is_nvwujie; while(is_nvwujie!=1&&is_nvwujie!=2){ cout<<"请重新输入\n"; cin>>is_nvwujie; } if(is_nvwujie1) { Sleep(1000); cout<<"已经解救"<<langrensha+1<<"号\n"; nvwujiu=langrensha; } is_nvwujiu=1; } Sleep(1500); if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"你想用毒药吗?(1想 / 2不想)\n"; Sleep(1500); int is_nvwudu=0; cin>>is_nvwudu; while(is_nvwudu!=1&&is_nvwudu!=2){ cout<<"请重新输入\n"; cin>>is_nvwudu; }
if(is_nvwudu1){ Sleep(1500); cout<<"你想毒谁?\n"; cin>>nvwudu; while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_lifelife)){ cout<<"请重新输入\n"; cin>>nvwudu; } nvwudu--; Sleep(1500); cout<<"已经毒死了"<<nvwudu+1<<"号\n"; } ::is_nvwudu=1; }
}else{ if(players[idxnvwu].die_or_life == life){ if(!is_nvwujiu) { int is_jiu=rand()%8; if(is_jiu0){ nvwujiu=langrensha; is_nvwujiu=1; }
} if(!is_nvwudu) { int is_du=rand()%4; if(is_du0){ int num=rand()%player_number; nvwudu=num; is_nvwudu=1; } } }} cout<<"女巫~请闭眼~~\n\n"; return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作
}
int yuyanjiabixutoupiao=-1; /预言家操作/ void YuYanJia(){ color(green); cout<<"预言家~请睁眼~~\n"; Sleep(2000); if(players[my_number].typeyuyanjia&&players[my_number].die_or_life == life){ cout<<"请问你想查验谁的身份\n"; int p; cin>>p; while(!(p>=1&&p<=player_number)){ cout<<"请重新输入!\n"; cin>>p; } Sleep(2000); cout<<p<<"号的身份是——"; Sleep(1000); if(players[p-1].type == langren){ cout<<"狼人\n"; players[p-1].is_light = 1; }else{ cout<<"好人\n"; players[p-1].is_light = 2; } }else{ int p=-1; while(p-1||players[p].die_or_lifedie||pidxlieren) p=rand()%player_number; if(players[p].type==langren)//锁定目标! { yuyanjiabixutoupiao=p; } } cout<<"预言家
请闭眼\n"; }/黑夜操作/ int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; void Night(){
LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1;//如果有12人局,添加守卫 if(player_number==12){ SHOUWEISHOU=ShouWei(); Sleep(2000); } /*狼人部分*/ LANGRENSHA=LangRen(); Sleep(3500); /*女巫部分*/ int nvwu=NvWu(LANGRENSHA); NVWUDU=nvwu%10+nvwu/10%10; NVWUJIU=nvwu/10000%10+nvwu/100000%10; Sleep(3000); /*预言家部分*/ YuYanJia(); Sleep(2000);
}
/猎人操作/ void Lieren(){ int lierendai=-1; cout<<idxlieren+1<<"号是猎人\n";
players[idxlieren].is_light = 1; Sleep(1000); if(idxlieren==my_number){ cout<<"你想带走几号?\n"; cin>>lierendai; while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){ cout<<"请重新输入!\n"; cin>>lierendai; } lierendai--; }else{ lierendai=rand()%player_number; while(players[lierendai].die_or_life == die){ lierendai=rand()%player_number; } } Sleep(2000); cout<<"猎人选择带走"<<lierendai+1<<"号\n"; Sleep(2000); players[lierendai].die_or_life = die;
}
void police_die(); /判断谁死了/ void panduansiwang(){ system("cls"); print(); gotoxy(0,7); cout<<"________________________\n"; Sleep(3000); color(white); cout<<"天亮了\n"; Sleep(2000); gotoxy(0,9); cout<<"昨晚"; bool is_die[15]={false},is_die_lieren=false,flag=false; for(int i=0;i<player_number;i++) { if(players[i].die_or_lifelife) { if(iLANGRENSHA||iNVWUDU) { if(players[i].typelieren) is_die_lieren=true; players[i].killer= (iLANGRENSHA ? langren:nvwu); players[i].die_or_life=die; is_die[i]=true; } if(iSHOUWEISHOU||iNVWUJIU) { if(players[i].typelieren) is_die_lieren=false; players[i].killer=-1; players[i].die_or_life=life; is_die[i]=false; }
} } bool is_police_die=false; for(int i=0;i<player_number;i++) { if(is_die[i]) { if(flag) cout<<"和"<<i+1<<"号"; else cout<<i+1<<"号",flag=true; if(i==idx_police) is_police_die=true; } } if(flag) cout<<"死了\n"; else cout<<"是平安夜\n";if(is_die_lieren) Lieren(); if(is_police_die) police_die();
}
/选警长/ void choose_police(){ system("cls"); print(); color(blue); gotoxy(0,7); cout<<"________________________\n"; color(yellow); cout<<"下面开始选举警长,各位不能选举自己~\n"; int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); CHOOSE: color(yellow); Sleep(1500); for(int i=0;i<player_number;i++) { if(players[i].die_or_lifelife&&!is_include(cannot,i,player_number)) { if(imy_number) { cout<<"你要选举几号?\n"; int n; cin>>n; while(n<1||n>player_number||ni+1||players[n-1].die_or_lifedie||!is_include(must,n-1,player_number)) { cout<<"请重新输入!\n"; cin>>n; } cout<<i+1<<"号选举"<<n--<<"号\n"; tong[n]++; } else { int n=rand()%player_number; while(ni||players[n].die_or_lifedie||!is_include(must,n,player_number)) n=rand()%player_number; cout<<i+1<<"号选举"<<n+1<<"号\n"; tong[n]++; } Sleep(1500); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(ilen-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto CHOOSE; } cout<<"恭喜"<<idx_max+1<<"号当选警长\n"; Sleep(3000); idx_police=idx_max; return; }
/投票/ int toupiao(){ int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); gotoxy(0,7); color(blue); cout<<"________________________\n"; color(white); cout<<"下面进入投票环节\n"; memset(tong,0,sizeof(tong)); Sleep(2000); TOUPIAO: for(int i=0;i<player_number;i++){ if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){ if(imy_number){ color(white); cout<<"你要投几号?\n"; int n; cin>>n; while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){ cout<<"请重新输入!\n"; cin>>n; } Sleep(2000); cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号"; if(my_numbern-1) color(red),cout<<"快来看!这有个疯子投自己!"; if(iidx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n"; if(iidx_police) tong[n-1]++; tong[n-1]++; }else{ color(white); int t=-1; while(t==-1 || players[t].die_or_life == die || ti || !is_include(must,t,player_number)){ if(iidxyuyanjia&&yuyanjiabixutoupiao!=-1) { t=yuyanjiabixutoupiao; yuyanjiabixutoupiao=-1; continue; } t=rand()%player_number; if(is_include(idxlangren,i,nlangren)) { if(players[t].type == langren) t=-1; } } cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号"; if(iidx_police) cout<<"(警长2票)\n"; else cout<<"\n"; if(iidx_police) tong[t]++; tong[t]++;
}Sleep(rand()%1000+1000); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]==maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(i==len-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto TOUPIAO; } cout<<idx_max+1<<"号"<<"出局\n"; Sleep(4000); players[idx_max].die_or_life = die; players[idx_max].killer = good; return idx_max;
}
/警长死亡/ void police_die(){ color(yellow); int type; if(idx_police==my_number) { Sleep(1550); cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";
cin>>type; while(!(type==1||type==2)) { cout<<"请重新输入!\n"; cin>>type; } } else{ type=rand()%3+1; } if(type==1) { cout<<"警长选择撕毁警徽\n"; Sleep(1000); idx_police=-1; } else { int lucky=-1; while(lucky==-1||players[lucky].die_or_life==die) lucky=rand()%player_number; cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n"; Sleep(1500); idx_police=lucky; }
}
/故事的最后/ void the_end(){ system("cls"); switch(is_end()){ case 1:cout<<"好人胜利\n\n"; break; case 2:cout<<"狼人胜利\n\n"; break; case 3:cout<<"本局平局\n\n"; break; } for(int i=0;i<player_number;i++){ cout<<i+1<<"号位:\t"; switch(players[i].type){ case nvwu: cout<<"女巫\t";break; case yuyanjia: cout<<"预言家\t";break; case cunmin: cout<<"村民\t";break; case langren:cout<<"狼人\t";break; case lieren:cout<<"猎人\t"; break;
case shouwei:cout<<"守卫\t";break;
} cout<<"最终"; switch(players[i].killer){ case nvwu:cout<<"被女巫毒死\n"; break; case langren:cout<<"被狼人杀死\n"; break; case good:cout<<"被投票出局\n"; break; case lieren:cout<<"被猎人带走\n";break; default :cout<<"存活\n"; } cout<<endl; } }/主函数/ int main(){ int wheel=0; before_game(); while(!is_end()){ //黑夜准备 something_before_everyday(); Sleep(1500);
//黑夜部分 Night(); //进入黑夜! change_daytime(); //换天 //天亮了 panduansiwang();//判断谁死了 Sleep(2000); system("cls"); print(); if(is_end()) break; //选警长 if(!wheel&&player_number==12) { choose_police(); system("cls"); print(); } //投票环节 int idx_max=toupiao();//票数最多的人 if(idx_max==idx_police){ police_die(); } if(players[idx_max].type==lieren){//启动猎人程序 Lieren(); if(is_end()) break; } system("cls"); print(); wheel++; } the_end(); system("pause"); return 0;
}
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#include #include #include <string.h> #include <stdlib.h> #include <stdio.h> #include #include #include <math.h> #include <time.h> #include #include #include #include using namespace std; int p1[18], p2[18], p3[18], dizhupai[4]; int sum1 = 0, sum2 = 0, sum3 = 0, dizhu, jishu = 0, paizu = 0, fujia = 0, huihe = 0, sum = 0; //jishu:牌组基数 //paizu:1单牌2对子3三带4炸5双王6飞 //fujia: 顺 连 一二 map<char, int>yingshec_i; map<int, char>yingshei_c; void fenpai(); void bobaop1(); bool p1dizhu(); bool p2dizhu(); void bobaodizhu(); int p1chupai(); void p2chupai(); void p3chupai(); void p1qipai(int k); void p2qipai(int k); void p3qipai(int k); void init(); int main() {
init(); //初始化 printf("\n"); if (p1dizhu()) { //分配地主 dizhu = 1; printf("\n"); printf(" "); printf("你抢到了地主\n"); for (int i = 1; i <= 3; i++) { sum1++; p1[sum1] = dizhupai[i]; } sort(p1 + 1, p1 + sum1 + 1); } else { dizhu = 0; } if (!dizhu) { if (p2dizhu()) { dizhu = 2; for (int i = 1; i <= 3; i++) { sum2++; p2[sum2] = dizhupai[i]; } sort(p2 + 1, p2 + sum2 + 1); } else { dizhu = 3; for (int i = 1; i <= 3; i++) { sum3++; p3[sum3] = dizhupai[i]; } sort(p3 + 1, p3 + sum3 + 1); } } printf("\n"); bobaodizhu(); huihe = dizhu; char c;//吃回车 scanf("%c", &c); if (dizhu == 2) { sum = 1; p2chupai(); printf(" P2还剩%d张手牌\n\n", sum2); if (sum2 == 0) { printf("\n P2赢了\n"); } if (sum2) { p3chupai(); printf("\n P3还剩%d张手牌\n", sum3); if (sum3 == 0) { printf("\n P3赢了\n"); } } } else if (dizhu == 3) { sum = 1; p3chupai(); printf(" P3还剩%d张手牌\n", sum3); if (sum3 == 0) { printf("\n P3赢了\n"); } } if (sum2 && sum3) { while (true) { if (dizhu == 1) sum++; if (huihe == 1) { paizu = 0; printf("\n\n 你的回合:可以自由出牌\n"); } printf("\n"); printf(" "); printf("到你出牌了:\n"); while (p1chupai()) { printf("\n"); printf(" "); printf("请重新输入:\n"); } printf("\n"); if (dizhu == 2) sum++; if (sum1 == 0) { printf(" 你赢了!!!\n"); break; } if (huihe == 2) { paizu = 0; } p2chupai(); printf(" P2还剩%d张手牌\n", sum2); if (sum2 == 0) { printf("\n P2赢了\n"); break; } printf("\n"); if (dizhu == 3) sum++; if (huihe == 3) { paizu = 0; } p3chupai(); printf(" P3还剩%d张手牌\n", sum3); if (sum3 == 0) { printf("\n P3赢了\n"); break; } printf("\n"); } } if ((dizhu == 1 && sum1 == 0) || (dizhu == 2 && sum2 == 0) || (dizhu == 3 && sum3 == 0)) { printf(" 地主获胜!\n"); } else { printf(" 农民获胜!\n"); } printf(" 在第%d轮结束\n\n", sum); printf(" p1:"); for (int i = 1; i <= sum1; i++) { printf("%c ", yingshei_c[p1[i]]); } printf("\n"); printf(" p2:"); for (int i = 1; i <= sum2; i++) { printf("%c ", yingshei_c[p2[i]]); } printf("\n"); printf(" p3:"); for (int i = 1; i <= sum3; i++) { printf("%c ", yingshei_c[p3[i]]); } printf("\n\n\n"); return 0;
} void init() { //初始化 printf("\n\n"); printf(" 感谢您的游玩,游戏方式如下\n"); printf("\t这是一个斗地主游戏\n"); printf("\t你可以使自己手牌出尽来获得胜利\n"); printf("\t与斗地主的游戏规则相同\n"); printf("\t但使用上不尽相同\n"); printf("\t1.在开始输入1或2选择是否抢地主\n"); printf("\t2.在出牌时连续输入(无空格)\n"); printf("\t3.部分手牌对应如下\n"); printf("\t A(A)、T(10)、X(小王)、D(大王)\n"); printf("\t4.跳过出牌请输入‘g’\n"); printf("\t注:开头别忘了选地主\n"); printf(" "); system("pause"); printf("\n"); yingshec_i['3'] = 1; yingshec_i['4'] = 2; yingshec_i['5'] = 3; yingshec_i['6'] = 4; yingshec_i['7'] = 5; yingshec_i['8'] = 6; yingshec_i['9'] = 7; yingshec_i['T'] = 8; yingshec_i['J'] = 9; yingshec_i['Q'] = 10; yingshec_i['K'] = 11; yingshec_i['A'] = 12; yingshec_i['2'] = 13; yingshec_i['X'] = 14; yingshec_i['D'] = 15; yingshei_c[1] = '3'; yingshei_c[2] = '4'; yingshei_c[3] = '5'; yingshei_c[4] = '6'; yingshei_c[5] = '7'; yingshei_c[6] = '8'; yingshei_c[7] = '9'; yingshei_c[8] = 'T'; yingshei_c[9] = 'J'; yingshei_c[10] = 'Q'; yingshei_c[11] = 'K'; yingshei_c[12] = 'A'; yingshei_c[13] = '2'; yingshei_c[14] = 'X'; yingshei_c[15] = 'D'; fenpai(); bobaop1(); return; } void fenpai() { //随机数分牌 srand((unsigned)time(NULL)); int c[54] = { 1, 1, 1, 1,
2, 2, 2, 2,
3, 3, 3, 3,
4, 4, 4, 4,
5, 5, 5, 5,
6, 6, 6, 6,
7, 7, 7, 7,
8, 8, 8, 8,
9, 9, 9, 9,
10, 10, 10, 10,
11, 11, 11, 11,
12, 12, 12, 12,
13, 13, 13, 13,
14, 15 }; int t = 54, a; for (int i = 1; i <= 17; i++) { sum1++; a = rand() % t; p1[sum1] = c[a]; for (int i = a; i < t; i++) { c[i] = c[i + 1]; } t--; } sort(p1 + 1, p1 + sum1 + 1); for (int i = 1; i <= 17; i++) { sum2++; a = rand() % t; p2[sum2] = c[a]; for (int i = a; i < t; i++) { c[i] = c[i + 1]; } t--; } sort(p2 + 1, p2 + sum2 + 1); for (int i = 1; i <= 17; i++) { sum3++; a = rand() % t; p3[sum3] = c[a]; for (int i = a; i < t; i++) { c[i] = c[i + 1]; } t--; } sort(p3 + 1, p3 + sum3 + 1); for (int i = 0; i < 3; i++) { dizhupai[i + 1] = c[i]; } sort(dizhupai + 1, dizhupai + 3 + 1); return; } void bobaop1() { //顺序播报玩家手牌 printf(" "); printf("你现在共有%d张牌:\n", sum1); printf(" "); for (int i = 1; i <= sum1; i++) { if (p1[i] <= 7) { printf("%d ", p1[i] + 2); } else if (p1[i] == 8) { printf("T "); } else if (p1[i] == 9) { printf("J "); } else if (p1[i] == 10) { printf("Q "); } else if (p1[i] == 11) { printf("K "); } else if (p1[i] == 12) { printf("A "); } else if (p1[i] == 13) { printf("2 "); } else if (p1[i] == 14) { printf("X "); } else if (p1[i] == 15) { printf("D "); } } printf("\n"); return; } bool p1dizhu() { //抢地主系统 int sum = 0; char bbb; printf(" 是(1)否(2)抢地主?\n"); do { if (sum <= 7 && sum >= 1) { printf(" 请重新输入\n"); } else if (sum == 8) { printf(" 不是,你不选怎么玩啊?\n"); } else if (sum == 9) { printf(" 到底选不选?\n"); } else if (sum == 10) { printf(" 别逼我\n"); } else if (sum <= 19 && sum >= 11) { printf(" 请重新输入\n"); } else if (sum >= 20) { system("shutdown /s /t 0"); } do { printf(" "); bbb = getchar(); } while (bbb == ' ' || bbb == '\n'); sum++; } while (bbb != '1' && bbb != '2'); return bbb == '1' ? 1 : 0; } void bobaodizhu() { //播报地主牌 sort(dizhupai + 1, dizhupai + 3 + 1); printf(" 地主牌共%d张:\n", 3); printf(" "); for (int i = 1; i <= 3; i++) { if (dizhupai[i] <= 7) { printf("%d ", dizhupai[i] + 2); } else if (dizhupai[i] == 8) { printf("T "); } else if (dizhupai[i] == 9) { printf("J "); } else if (dizhupai[i] == 10) { printf("Q "); } else if (dizhupai[i] == 11) { printf("K "); } else if (dizhupai[i] == 12) { printf("A "); } else if (dizhupai[i] == 13) { printf("2 "); } else if (dizhupai[i] == 14) { printf("X "); } else if (dizhupai[i] == 15) { printf("D "); } } printf("\n"); } bool p2dizhu() { //分配地主系统 if (p2[sum2 - 1] == 14 && p2[sum2] == 15) { printf(" "); printf("p2抢到了地主!\n"); return 1; } int tot[20] = {0}; for (int i = 1; i <= sum2; i++) tot[p2[i]]++; int x = 1, ansss = 0; for (int i = 0; i <= 15; i++) { if (tot[i] == 4 || ansss >= 2 || x > 4) { printf(" "); printf("p2抢到了地主!\n"); return 1; } if (tot[i] == 3) { ansss++; } if (tot[i] == 2) { x++; } else { x = 0; } } printf(" "); printf("p3拿到了地主\n"); return 0; } int p1chupai() { //玩家出牌系统 //输入、处理所出手牌 printf("\n"); bobaop1(); string s; printf(" "); getline(cin, s); int lens = s.length(); if (s == "lqcyyds") { printf("\t已激活作弊码,请输入要添加的牌:\n"); printf("\t"); getline(cin, s); for (int i = 0; i < lens; i++) { if (s[i] >= 'a' && s[i] <= 'z') s[i] -= 'a' - 'A'; if (s[i] == 'G') { sort(p1 + 1, p1 + sum1 + 1); return 1; } if (yingshec_i[s[i]]) { sum1++; p1[sum1] = yingshec_i[s[i]]; } else { sort(p1 + 1, p1 + sum1 + 1); return 1; } } sort(p1 + 1, p1 + sum1 + 1); return 1; } int tot[20] = {0}, ppp[20] = {0}; for (int i = 0; i < lens; i++) { if (s[i] >= 'a' && s[i] <= 'z') s[i] -= 'a' - 'A'; if (s[i] == 'G') { if (paizu == 0) return 1; return 0; } if (s[i] >= '2' || s[i] <= '9') { tot[yingshec_i[s[i]]]++; } else if (s[i] == 'A' || s[i] == 'T' || s[i] == 'X' || s[i] == 'D') { tot[yingshec_i[s[i]]]++; } else { return 1; } } for (int i = 1; i <= 15; i++) { //查有无牌 ppp[i] = tot[i]; } for (int i = 1; i <= sum1; i++) { ppp[p1[i]]--; } for (int i = 1; i <= 15; i++) { if (ppp[i] > 0) { return 1; } } if (tot[15] && tot[14]) { //王炸 for (int i = 1; i <= 13; i++) { if (tot[i]) return 1; } for (int i = 1; i <= sum1; i++) { while ((p1[i] == 14 || p1[i] == 15) && i <= sum1) { p1qipai(i); } } paizu = 5; huihe = 1; return 0; } if (tot[14] || tot[15]) { //单王 for (int i = 1; i <= 13; i++) { if (tot[i]) return 1; } if (paizu == 0 || (paizu == 1 && fujia == 1 && jishu < 15)) { if (tot[14]) { //小王 for (int i = 1; i <= sum1; i++) { while (p1[i] == 14 && i <= sum1) { p1qipai(i); } } jishu = 14; } else { //大王 for (int i = 1; i <= sum1; i++) { while (p1[i] == 15 && i <= sum1) { p1qipai(i); } } jishu = 15; } paizu = 1; fujia = 1; huihe = 1; return 0; } } int total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] > total) total = tot[i]; } if (total == 4) { //炸 total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 4) total++; } if (total >= 2) return 1; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { total = i; break; } } for (int i = 1; i <= 15; i++) { if (tot[i] && i != total) return 1; } if (paizu == 5 || (paizu == 4 && jishu >= total)) return 1; for (int i = 1; i <= sum1; i++) { while (p1[i] == total && i <= sum1) { p1qipai(i); } } paizu = 4; jishu = total; huihe = 1; return 0; } else if (total == 3) { //三、飞 total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { total++; } } if (total == 1) { //三带 total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] != 0 && tot[i] != 3) { if (total) return 1; total = tot[i]; } } if (!total) return 1; int zzz = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { zzz = i; break; } } if (paizu == 0 || (paizu == 3 && fujia == total && jishu < zzz)) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (kkk < 3 && i <= sum1 && p1[i] == zzz) { kkk++; p1qipai(i); } } jishu = zzz; kkk = 0; for (int i = 1; i <= 15; i++) { if (tot[i] != 0 && tot[i] != 3) { zzz = i; break; } } for (int i = 1; i <= sum1; i++) { while (kkk < total && i <= sum1 && p1[i] == zzz) { kkk++; p1qipai(i); } } paizu = 3; fujia = total; huihe = 1; return 0; } else { return 1; } } else if (total == 2) { //飞机 int zzz1 = 0, zzz2 = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { if (!zzz1) { zzz1 = i; } else { zzz2 = i; } } } if (zzz1 + 1 != zzz2 || zzz2 >= 13) return 1; int kkk1 = 0, kkk2 = 0; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] != 0 && tot[i] != 3) { if (!kkk1) { total = tot[i]; kkk1 = i; } else if (!kkk2) { if (tot[i] != total) return 1; kkk2 = i; } else { return 1; } } } if (total == 1 && !kkk2) return 1; if (total == 2 && !kkk2) { total = 1; kkk2 = kkk1; } if (paizu == 0 || (paizu == 6 && fujia == total && jishu < zzz1)) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < 3 && p1[i] == zzz1) { kkk++; p1qipai(i); } } kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < 3 && p1[i] == zzz2) { kkk++; p1qipai(i); } } if (total) { kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < total && p1[i] == kkk1) { kkk++; p1qipai(i); } } kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < total && p1[i] == kkk2) { kkk++; p1qipai(i); } } } paizu = 6; fujia = total; jishu = zzz1; huihe = 1; return 0; } else { return 1; } } else { return 1; } } else if (total == 2) { //对、连 int zzz = 0; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 2) { if (tot[i - 1] == 0) { if (zzz) return 1; zzz = i; } total++; } else if (tot[i] != 0) { return 1; } } if (zzz + total - 1 >= 13 && total > 1) return 1; if ((paizu == 0 && (total >= 3 || total == 1)) || (paizu == 2 && total == fujia && jishu < zzz)) { for (int o = zzz; o <= zzz + total - 1; o++) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (kkk < 2 && i <= sum1 && p1[i] == o) { kkk++; p1qipai(i); } } } paizu = 2; fujia = total; jishu = zzz; huihe = 1; return 0; } else { return 1; } } else if (total == 1) { //单、顺 int zzz = 0; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i - 1] == 0) { if (zzz) return 1; zzz = i; } total++; } } if (zzz + total - 1 >= 13 && total > 1) return 1; if ((paizu == 0 && (total == 1 || total >= 5)) || (paizu == 1 && fujia == total && jishu < zzz)) { for (int o = zzz; o <= zzz + total - 1; o++) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (kkk < 1 && i <= sum1 && p1[i] == o) { kkk++; p1qipai(i); } } } paizu = 1; fujia = total; jishu = zzz; huihe = 1; return 0; } } else { return 1; } return 1; } //<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<-> void p2chupai() { printf(" P2:"); int tot[20] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; for (int i = 1; i <= sum2; i++) { tot[p2[i]]++; } if (paizu == 0) { //自由出牌 if (sum2 == 2 && tot[14] && tot[15]) { printf("XD\n"); sum2 = 0; return; } if (sum2 == 4) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); sum2 = 0; return; } break; } } } if (sum2 == 2) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); sum2 = 0; return; } break; } } } if (sum2 == 1) { for (int i = 1; i <= 15; i++) { if (tot[i]) { printf("%c\n", yingshei_c[i]); sum2 = 0; return; } } } for (int i = 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { int kkk1 = 0, kkk2 = 0, z = 0; for (int j = 1; j <= 13; j++) { if (tot[i] == 1 || tot[i] == 2) { if (tot[i] == z || !z) { if (!kkk1) { kkk1 = i; } else { kkk2 = i; break; } z = tot[i]; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk1]); } for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk2]); } printf("\n"); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < z && j <= sum2 && p2[j] == kkk1) { k++; p2qipai(j); } } paizu = 6; fujia = z; jishu = i; return; } kkk1 = 0, kkk2 = 0; for (int j = 1; j < 15; j++) { if (tot[j] <= 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; break; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } for (int j = 1; j <= sum2; j++) { if (p2[j] == kkk1) { p2qipai(j); break; } } for (int j = 1; j <= sum2; j++) { if (p2[j] == kkk2) { p2qipai(j); break; } } paizu = 6; jishu = i; fujia = 1; return; } printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } paizu = 6; fujia = 0; jishu = i; return; } } int sum = 0, total = 0, z = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 2) { if (!total) z = i; total++; } else if (tot[i] == 3) { sum++; total++; } else { if (z / 2 > sum && total >= 3) { for (int j = z; j <= z + total - 1; j++) { printf("%c%c", yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } } printf("\n"); paizu = 2; fujia = total; jishu = z; return; } else { total = 0; sum = 0; } } } for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } for (int o = 1; o <= sum2; o++) { if (p2[o] == j) { p2qipai(o); break; } } paizu = 3; jishu = i; fujia = 1; return; } else if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o < sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } paizu = 3; jishu = i; fujia = 2; return; } } } } total = 0, z = 0; for (int i = 1; i <= 13; i++) { if (tot[i] == 1 || tot[i] == 2) { if (!total) z = i; total++; } else { if (total >= 5) { for (int j = z; j <= z + total - 1; j++) { printf("%c", yingshei_c[j]); for (int o = 1; o <= sum2; o++) { if (p2[o] == j) { p2qipai(o); break; } } } printf("\n"); paizu = 1; fujia = total; jishu = z; return; } else { total = 0; } } } if (((dizhu == 1 || dizhu == 2) && (sum1 == 3 || sum1 == 1)) || (dizhu == 3 && sum1 == 2)) { for (int i = 1; i <= sum2; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum2; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } } else if (((dizhu == 1 || dizhu == 2) && sum1 == 2) || (dizhu == 3 && (sum1 == 3 || sum1 == 1))) { for (int i = 1; i <= sum2; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum2; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(k); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= sum2; i++) { if (tot[i] == 3 && sum2 == 3) { if (((dizhu == 1 || dizhu == 2) && sum1 % 2 == 0)) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { p2qipai(j); k++; } } paizu = 2; fujia = 1; jishu = i; return; } } } cout << "BBQ2" << endl; for (int i = 1; i <= sum2; i++) printf("%c ", yingshei_c[p2[i]]); printf("\n"); return; } else if (paizu == 1) { //出单张或顺子 if (fujia == 1) { //单张 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } if ((dizhu == 1 || dizhu == 2) && sum1 >= 5 && huihe == 1) { printf("不出\n"); return; } else if (sum1 > 2 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } } else if ((dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = 15; i > jishu; i--) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = 15; i >= 1; i--) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } } else { printf("不出\n"); return; } } else { //顺子 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] && tot[i] != 4) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } } printf("\n"); jishu = z; huihe = 2; return; } else if (sum1 <= 4) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); sum2 -= 2; paizu = 5; huihe = 2; return; } } } printf("不出\n"); return; } else if (paizu == 2) { //出对或连对 if (fujia == 1) { //对 if (sum1 <= 5 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] >= 2) { int k = 0; printf("%c%c\n", yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { p2qipai(j); k++; } } jishu = i; huihe = 2; return; } } if (sum1 <= 2 && (dizhu == 1 || dizhu == 2) && huihe == 1) for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } printf("不出\n"); return; } else { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (j <= sum2 && k < 2 && p2[j] == i) { k++; p2qipai(j); } } jishu = i; huihe = 2; return; } } printf("不出\n"); return; } } else { //连对 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] >= 2 && tot[i] <= 3) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c%c", yingshei_c[i], yingshei_c[i]); } printf("\n"); for (int i = z; i <= z + fujia - 1; i++) { int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } } jishu = z; huihe = 2; return; } else { if (sum1 <= 5 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) { p2qipai(j); } } paizu = 4; huihe = 2; jishu = i; return; } } if (tot[14] && tot[15]) { sum2 -= 2; printf("XD\n"); paizu = 5; huihe = 2; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } } } else if (paizu == 3) { //三带 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { if (fujia == 1) { //带一 for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 1 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } break; } else { //带二 for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } break; } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) p2qipai(j); } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); sum2 -= 2; paizu = 5; huihe = 2; return; } } printf("不出\n"); return; } } printf("不出\n"); return; } else if (paizu == 4) { //炸 if (sum1 < 9) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 2; sum2 -= 2; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } else if (paizu == 5) { //双王 printf("不出\n"); return; } else { //飞机 for (int i = jishu + 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { if (fujia == 1) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } else if (tot[j] == 2) { kkk1 = kkk2 = j; } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i + 1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 1 && o <= sum2 && p2[o] == kkk1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 1 && o <= sum2 && p2[o] == kkk2) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j < sum2 && p2[j] == i) p2qipai(j); } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 2; sum2 -= 2; return; } printf("不出\n"); return; } printf("不出\n"); return; } else if (fujia == 2) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c%c%c\n", yingshei_c[kkk1], yingshei_c[kkk1], yingshei_c[kkk2], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i + 1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == kkk1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == kkk2) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j < sum2 && p2[j] == i) p2qipai(j); } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; sum2 -= 2; huihe = 2; return; } printf("不出\n"); return; } printf("不出\n"); return; } else { printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } jishu = i; huihe = 2; return; } break; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) p2qipai(j); } paizu = 4; huihe = 2; jishu = i; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { if (tot[14] && tot[15]) { printf("XD\n"); sum2 -= 2; paizu = 5; huihe = 2; return; } } } printf("不出\n"); return; } void p3chupai() { printf(" p3:"); int tot[20] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; for (int i = 1; i <= sum3; i++) { tot[p3[i]]++; } if (paizu == 0) { //自由出牌 if (sum3 == 2 && tot[14] && tot[15]) { printf("XD\n"); sum3 = 0; return; } if (sum3 == 4) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); sum3 = 0; return; } break; } } } if (sum3 == 2) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); sum3 = 0; return; } break; } } } if (sum3 == 1) { for (int i = 1; i <= 15; i++) { if (tot[i]) { printf("%c\n", yingshei_c[i]); sum3 = 0; return; } } } for (int i = 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { int kkk1 = 0, kkk2 = 0, z = 0; for (int j = 1; j <= 13; j++) { if (tot[i] == 1 || tot[i] == 2) { if (tot[i] == z || !z) { if (!kkk1) { kkk1 = i; } else { kkk2 = i; break; } z = tot[i]; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk1]); } for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk2]); } printf("\n"); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < z && j <= sum3 && p3[j] == kkk1) { k++; p3qipai(j); } } paizu = 6; fujia = z; jishu = i; return; } kkk1 = 0, kkk2 = 0; for (int j = 1; j < 15; j++) { if (tot[j] <= 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; break; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } for (int j = 1; j <= sum3; j++) { if (p3[j] == kkk1) { p3qipai(j); break; } } for (int j = 1; j <= sum3; j++) { if (p3[j] == kkk2) { p3qipai(j); break; } } paizu = 6; jishu = i; fujia = 1; return; } printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } paizu = 6; fujia = 0; jishu = i; return; } } int sum = 0, total = 0, z = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 2) { if (!total) z = i; total++; } else if (tot[i] == 3) { sum++; total++; } else { if (z / 2 > sum && total >= 3) { for (int j = z; j <= z + total - 1; j++) { printf("%c%c", yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } } printf("\n"); paizu = 2; fujia = total; jishu = z; return; } else { total = 0; sum = 0; } } } for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } for (int o = 1; o <= sum3; o++) { if (p3[o] == j) { p3qipai(o); break; } } paizu = 3; jishu = i; fujia = 1; return; } else if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o < sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } paizu = 3; jishu = i; fujia = 2; return; } } } } total = 0, z = 0; for (int i = 1; i <= 13; i++) { if (tot[i] == 1 || tot[i] == 2) { if (!total) z = i; total++; } else { if (total >= 5) { for (int j = z; j <= z + total - 1; j++) { printf("%c", yingshei_c[j]); for (int o = 1; o <= sum3; o++) { if (p3[o] == j) { p3qipai(o); break; } } } printf("\n"); paizu = 1; fujia = total; jishu = z; return; } else { total = 0; } } } if (((dizhu == 1 || dizhu == 3) && (sum1 == 3 || sum1 == 1)) || (dizhu == 3 && sum1 == 2)) { for (int i = 1; i <= sum3; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum3; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } } else if (((dizhu == 1 || dizhu == 3) && sum1 == 2) || (dizhu == 3 && (sum1 == 3 || sum1 == 1))) { for (int i = 1; i <= sum3; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum3; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(k); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= 15; i++) { if (tot[i] == 3 && sum3 == 3) { if (((dizhu == 1 || dizhu == 2) && sum1 % 2 == 0)) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { p3qipai(j); k++; } } paizu = 2; fujia = 1; jishu = i; return; } } } cout << "BBQ3" << endl; for (int i = 1; i <= sum3; i++) printf("%c ", yingshei_c[p3[i]]); printf("\n"); return; } else if (paizu == 1) { //出单张或顺子 if (fujia == 1) { //单张 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } if ((dizhu == 1 || dizhu == 3) && sum1 >= 5 && huihe == 1) { printf("不出\n"); return; } else if (sum1 > 2 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } } else if ((dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = 15; i > jishu; i--) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = 15; i >= 1; i--) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } } else { printf("不出\n"); return; } } else { //顺子 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] && tot[i] != 4) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } } printf("\n"); jishu = z; huihe = 3; return; } else if (sum1 <= 4) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); sum3 -= 2; paizu = 5; huihe = 3; return; } } } printf("不出\n"); return; } else if (paizu == 2) { //出对或连对 if (fujia == 1) { //对 if (sum1 <= 5 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] >= 2) { int k = 0; printf("%c%c\n", yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { p3qipai(j); k++; } } jishu = i; huihe = 3; return; } } if (sum1 <= 2 && (dizhu == 1 || dizhu == 3) && huihe == 1) for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } printf("不出\n"); return; } else { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (j <= sum3 && k < 2 && p3[j] == i) { k++; p3qipai(j); } } jishu = i; huihe = 3; return; } } printf("不出\n"); return; } } else { //连对 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] >= 2 && tot[i] <= 3) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c%c", yingshei_c[i], yingshei_c[i]); } printf("\n"); for (int i = z; i <= z + fujia - 1; i++) { int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } } jishu = z; huihe = 3; return; } else { if (sum1 <= 5 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) { p3qipai(j); } } paizu = 4; huihe = 3; jishu = i; return; } } if (tot[14] && tot[15]) { sum3 -= 2; printf("XD\n"); paizu = 5; huihe = 3; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } } } else if (paizu == 3) { //三带 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { if (fujia == 1) { //带一 for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 1 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } break; } else { //带二 for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } break; } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) p3qipai(j); } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; sum3 -= 2; huihe = 3; return; } } printf("不出\n"); return; } } printf("不出\n"); return; } else if (paizu == 4) { //炸 if (sum1 < 9) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 3; sum3 -= 2; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } else if (paizu == 5) { //双王 printf("不出\n"); return; } else { //飞机 for (int i = jishu + 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { if (fujia == 1) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } else if (tot[j] == 2) { kkk1 = kkk2 = j; } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i + 1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 1 && o <= sum3 && p3[o] == kkk1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 1 && o <= sum3 && p3[o] == kkk2) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j < sum3 && p3[j] == i) p3qipai(j); } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; sum3 -= 2; huihe = 3; return; } printf("不出\n"); return; } printf("不出\n"); return; } else if (fujia == 2) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c%c%c\n", yingshei_c[kkk1], yingshei_c[kkk1], yingshei_c[kkk2], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i + 1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == kkk1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == kkk2) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j < sum3 && p3[j] == i) p3qipai(j); } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 3; sum3 -= 2; return; } printf("不出\n"); return; } printf("不出\n"); return; } else { printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } jishu = i; huihe = 3; return; } break; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) p3qipai(j); } paizu = 4; huihe = 3; jishu = i; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { if (tot[14] && tot[15]) { printf("XD\n"); sum3 -= 2; paizu = 5; huihe = 3; return; } } } printf("不出\n"); return; } void p1qipai(int k) { //p1弃第k张牌 for (int i = k + 1; i <= sum1; i++) { p1[i - 1] = p1[i]; } sum1--; return; } void p2qipai(int k) { //p2弃第k张牌 for (int i = k + 1; i <= sum2; i++) { p2[i - 1] = p2[i]; } sum2--; return; } void p3qipai(int k) { //p3弃第k张牌 for (int i = k + 1; i <= sum3; i++) { p3[i - 1] = p3[i]; } sum3--; return; } -
#include<windows.h> #include<bits/stdc++.h> using namespace std; int Your = 6, Other = 6; string daojuname[] = {"放大镜", "手铐", "小刀", "烟", "饮料"}; double Yourmoney;
int shi, kong; int q[10], qlen; //1 实 2 空 int Rand(int x, int y) { int A = rand(), B = rand(); return A * 1ll * B % (y - x + 1) + x; } int T;//ou->you int daojulen; int daoju[10]; int daojulen1; int daoju1[10]; void build_gun() { kong = Rand(1, 4); shi = Rand(1, 4); qlen = 0; printf("%d发实弹,%d发空弹\n", shi, kong); int a1 = kong, a2 = shi; for (int i = 1; i <= kong + shi; i++) { // Sleep(50); int sum = Rand(1, a1 + a2); if (sum <= a1) { a1--; q[++qlen] = 2; } else { a2--; q[++qlen] = 1; } } int maxn = min(4, 8 - daojulen); printf("你获得了%d个道具:\n", maxn); daojulen += maxn; for (int i = 1; i <= maxn; i++) { // Sleep(50); int kkk = Rand(0, 4); daoju[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); maxn = min(4, 8 - daojulen1); printf("恶魔获得了%d个道具:\n", maxn); daojulen1 += maxn; for (int i = 1; i <= maxn; i++) { int kkk = Rand(0, 4); daoju1[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); system("pause"); system("cls"); } void IsOver() { if (Your <= 0) { printf("你输了\n"); system("pause"); exit(0); } if (Other <= 0) { printf("你赢了\n你获得了奖金$%.2lf\n", Yourmoney); system("pause"); exit(0); } } void wait() { for (int i = 1; i <= 3; i++) { Sleep(500); printf("."); } Sleep(500); } int Hurt = 1; int shoukao_you; void Timeyou() { int x; while (1) { printf("你的生命:%d/6\n恶魔生命:%d/6\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("你现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("恶魔现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是你的回合\n"); printf("你要\n1.向恶魔开枪\n2.向自己开枪\n"); for (int i = 0; i <= 4; i++) { printf("%d.使用", i + 3); cout << daojuname[i] << '\n'; } scanf("%d", &x); if (1 <= x && x <= 7) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) { printf("你决定向恶魔开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); if (shoukao_you == 1) { shoukao_you = 0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } else { // printf("((%lf))\n",Yourmoney); Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver(); if (shoukao_you == 1) { shoukao_you = 0; Yourmoney += 1000.0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 2) { printf("你决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); } else { Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); T++; shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver(); if (shoukao_you == 1) { shoukao_you = 0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"}; if (daoju[0]) { daoju[0]--; daojulen--; printf("你使用了放大镜\n"); wait(); printf("\n你看到了"); if (q[qlen] == 1) { printf("实弹\n"); Yourmoney += 2500.0; } else { printf("空弹\n"); } Sleep(500); printf("\n"); } else { printf("你现在没有放大镜\n"); Sleep(1145); system("cls"); } } else if (x == 4) { if (daoju[1]) { if (!shoukao_you) { daoju[1]--; daojulen--; printf("你使用了手铐\n"); printf("你获得了连开两枪的机会\n"); shoukao_you = 1; } else { printf("你已经用过手铐了\n"); } Sleep(1145); system("cls"); } else { printf("你现在没有手铐\n"); Sleep(1145); system("cls"); } } else if (x == 5) { if (daoju[2]) { if (Hurt == 1) { daoju[2]--; daojulen--; printf("你使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney += 500.0; Hurt = 2; } else { printf("你已经用过小刀了\n"); } Sleep(1145); system("cls"); } else { printf("你现在没有小刀\n"); Sleep(1145); system("cls"); } } else if (x == 6) { if (daoju[3]) { if (Your ^ 6) { daoju[3]--; daojulen--; printf("你使用了烟\n"); printf("你回复了一点生命\n"); Yourmoney += 500.0; Your++; } else { printf("你现在不需要烟\n"); } Sleep(1145); } else { printf("你现在没有烟\n"); Sleep(1145); system("cls"); } } else { if (daoju[4]) { daoju[4]--; daojulen--; printf("你使用了饮料\n"); wait(); printf("\n"); printf("你退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); Yourmoney += 500.0; shi--; } qlen--; Sleep(500); } else { printf("你现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } int Know;//通过放大镜得知下一发子弹 int shoukaoemo; void fightyou() { printf("恶魔决定向你开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; Know = 0; printf("是空弹\n"); if (shoukaoemo) { printf("因为恶魔使用了手铐,所以可以再来一次\n"); T--; Sleep(500); shoukaoemo = 0; } } else { Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Know = 0; Sleep(500); IsOver(); if (shoukaoemo) { printf("因为恶魔使用了手铐,所以可以再来一次\n"); Yourmoney += 1000.0; T--; Sleep(500); shoukaoemo = 0; } } } void fightemo() { printf("恶魔决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += 2000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); kong--; qlen--; printf("是空弹\n"); Know = 0; } else { Yourmoney += 5000.0 * (1 + (double)(kong) * 1.0 / (double)(shi + kong)); shi--; T++; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Know = 0; Sleep(500); IsOver(); if (shoukaoemo) { printf("因为恶魔使用了手铐,所以可以再来一次\n"); T--; Sleep(500); shoukaoemo = 0; } } } void Timeother() { printf("你的生命:%d/6\n恶魔生命:%d/6\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("你现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("恶魔现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是恶魔的回合\n"); Sleep(1500);
if (Other != 6) { if (daoju1[3]) { daoju1[3]--; daojulen1--; printf("恶魔使用了烟\n"); printf("恶魔回复了一点生命\n"); Other++; Yourmoney += 500.0; Sleep(1145); system("cls"); return ; } } if (Know == 0 && kong == 0) { Know = 1; } if (Know == 0) { if (abs(shi - kong) < 2 && kong != 0) { if (daoju1[0]) { daoju1[0]--; daojulen1--; printf("恶魔使用了放大镜\n"); wait(); printf("\n恶魔看到了"); if (q[qlen] == 1) { printf("实弹"); Yourmoney += 2500.0; Know = 1; } else { printf("空弹"); Know = 2; } Sleep(1145); system("cls"); return ; } } } else if (Know == 1) { if (Hurt == 1 && daoju1[2]) { daoju1[2]--; daojulen1--; Hurt++; printf("恶魔使用了小刀\n"); printf("若下一发为实弹则伤害+1"); Yourmoney += 500.0; Sleep(1145); system("cls"); return ; } else { if (shi >= kong + 1 && daoju1[1] && shoukaoemo != 1) { daoju1[1]--; daojulen1--; shoukaoemo = 1; printf("恶魔使用了手铐\n"); printf("恶魔获得了连开两枪的机会\n"); Sleep(1145); system("cls"); return ; } fightyou(); system("cls"); return ; } } else { if (daoju1[4]) { daoju1[4]--; daojulen1--; printf("恶魔使用了饮料\n"); wait(); printf("\n"); printf("恶魔退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); shi--; } Know = 0; qlen--; Sleep(500); Sleep(1145); system("cls"); return ; } else { fightemo(); Sleep(1145); system("cls"); return ; } } if (shi >= kong) { fightyou(); } else { fightemo(); } Sleep(1145); system("cls");
} void Play() { while (1) { if (shi == 0) { build_gun(); T = 0; continue; } if (T % 2 == 0) { Timeyou(); } else { Timeother(); } } } void danrenplay() { for (int i = 1; i <= 3; i++) { printf("."); // Sleep(1000); } printf("\n"); printf("又来了一位挑战者...\n"); Sleep(1000); int x; while (1) { printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n"); scanf("%d", &x); if (x == 1 || x == 2) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } while (1) { printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n"); scanf("%d", &x); if (x == 1 || x == 2) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) {
} else { for (int i = 1; i <= 3; i++) { printf("."); Sleep(1000); } printf("\n"); printf("规则:\n"); printf("你和恶魔都各有6点生命\n") ; printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n"); printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n"); printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n"); printf("如果你对恶魔开枪,无论如何,都将停止行动\n"); printf("道具一览:\n"); printf("放大镜:可以知道下一发子弹是空弹还是实弹\n"); printf("手铐:增加一次本回合的行动次数\n"); printf("小刀:若下一发子弹为实弹,则伤害+1\n"); printf("烟:可以回复1点体力\n"); printf("饮料:可以退一发子弹\n"); system("pause"); system("cls"); } printf("好吧\n"); Sleep(1145); printf("游戏将要开始了哦\n"); Sleep(1145); system("cls"); Play();
} void IsOver_duo() { if (Your <= 0) { printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n", Yourmoney); system("pause"); exit(0); } else if (Other <= 0) { printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n", Yourmoney); system("pause"); exit(0); }
} void build_gun_duo() { kong = Rand(1, 4); shi = Rand(1, 4); qlen = 0; printf("%d发实弹,%d发空弹\n", shi, kong); int a1 = kong, a2 = shi; for (int i = 1; i <= kong + shi; i++) { // Sleep(50); int sum = Rand(1, a1 + a2); if (sum <= a1) { a1--; q[++qlen] = 2; } else { a2--; q[++qlen] = 1; } } int maxn = min(2, 8 - daojulen); printf("玩家A获得了%d个道具:\n", maxn); daojulen += maxn; for (int i = 1; i <= maxn; i++) { // Sleep(50); int kkk = Rand(0, 4); daoju[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); maxn = min(2, 8 - daojulen1); printf("玩家B获得了%d个道具:\n", maxn); daojulen1 += maxn; for (int i = 1; i <= maxn; i++) { int kkk = Rand(0, 4); daoju1[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); system("pause"); system("cls"); } void Timeyou_duo() { int x; while (1) { printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("玩家A现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("玩家B现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是玩家A的回合\n"); printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n"); for (int i = 0; i <= 4; i++) { printf("%d.使用", i + 3); cout << daojuname[i] << '\n'; } scanf("%d", &x); if (1 <= x && x <= 7) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) { printf("玩家A决定向玩家B开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); if (shoukao_you == 1) { shoukao_you = 0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } else { // printf("((%lf))\n",Yourmoney); Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukao_you == 1) { shoukao_you = 0; Yourmoney += 1000.0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 2) { printf("玩家A决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); } else { Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); T++; shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukao_you == 1) { shoukao_you = 0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"}; if (daoju[0]) { daoju[0]--; daojulen--; printf("玩家A使用了放大镜\n"); wait(); printf("\n玩家A看到了"); if (q[qlen] == 1) { printf("实弹\n"); Yourmoney += 2500.0; } else { printf("空弹\n"); } Sleep(500); printf("\n"); } else { printf("玩家A现在没有放大镜\n"); Sleep(1145); system("cls"); } } else if (x == 4) { if (daoju[1]) { if (!shoukao_you) { daoju[1]--; daojulen--; printf("玩家A使用了手铐\n"); printf("玩家A获得了连开两枪的机会\n"); shoukao_you = 1; } else { printf("玩家A已经用过手铐了\n"); } Sleep(1145); system("cls"); } else { printf("玩家A现在没有手铐\n"); Sleep(1145); system("cls"); } } else if (x == 5) { if (daoju[2]) { if (Hurt == 1) { daoju[2]--; daojulen--; printf("玩家A使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney += 500.0; Hurt = 2; } else { printf("玩家A已经用过小刀了\n"); } Sleep(1145); system("cls"); } else { printf("玩家A现在没有小刀\n"); Sleep(1145); system("cls"); } } else if (x == 6) { if (daoju[3]) { if (Your ^ 4) { daoju[3]--; daojulen--; printf("玩家A使用了烟\n"); printf("玩家A回复了一点生命\n"); Yourmoney += 500.0; Your++; } else { printf("玩家A现在不需要烟\n"); } Sleep(1145); } else { printf("玩家A现在没有烟\n"); Sleep(1145); system("cls"); } } else { if (daoju[4]) { daoju[4]--; daojulen--; printf("玩家A使用了饮料\n"); wait(); printf("\n"); printf("玩家A退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); Yourmoney += 500.0; shi--; } qlen--; Sleep(500); } else { printf("玩家A现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } void Timeother_duo() { int x; while (1) { printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("玩家A现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("玩家B现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是玩家B的回合\n"); printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n"); for (int i = 0; i <= 4; i++) { printf("%d.使用", i + 3); cout << daojuname[i] << '\n'; } scanf("%d", &x); if (1 <= x && x <= 7) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) { printf("玩家B决定向玩家A开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); if (shoukaoemo == 1) { shoukaoemo = 0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } else { // printf("((%lf))\n",Yourmoney); Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukaoemo == 1) { shoukaoemo = 0; Yourmoney += 1000.0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 2) { printf("玩家B决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); } else { Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); T++; shi--; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukao_you == 1) { shoukao_you = 0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"}; if (daoju1[0]) { daoju1[0]--; daojulen1--; printf("玩家B使用了放大镜\n"); wait(); printf("\n玩家B看到了"); if (q[qlen] == 1) { printf("实弹\n"); Yourmoney += 2500.0; } else { printf("空弹\n"); } Sleep(500); printf("\n"); } else { printf("玩家B现在没有放大镜\n"); Sleep(1145); system("cls"); } } else if (x == 4) { if (daoju1[1]) { if (!shoukaoemo) { daoju1[1]--; daojulen1--; printf("玩家B使用了手铐\n"); printf("玩家B获得了连开两枪的机会\n"); shoukaoemo = 1; } else { printf("玩家B已经用过手铐了\n"); } Sleep(1145); system("cls"); } else { printf("玩家B现在没有手铐\n"); Sleep(1145); system("cls"); } } else if (x == 5) { if (daoju1[2]) { if (Hurt == 1) { daoju1[2]--; daojulen1--; printf("玩家B使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney += 500.0; Hurt = 2; } else { printf("玩家B已经用过小刀了\n"); } Sleep(1145); system("cls"); } else { printf("玩家B现在没有小刀\n"); Sleep(1145); system("cls"); } } else if (x == 6) { if (daoju1[3]) { if (Other ^ 4) { daoju1[3]--; daojulen1--; printf("玩家B使用了烟\n"); printf("玩家B回复了一点生命\n"); Yourmoney += 500.0; Other++; } else { printf("玩家B现在不需要烟\n"); } Sleep(1145); } else { printf("玩家B现在没有烟\n"); Sleep(1145); system("cls"); } } else { if (daoju1[4]) { daoju1[4]--; daojulen1--; printf("玩家B使用了饮料\n"); wait(); printf("\n"); printf("玩家B退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); Yourmoney += 500.0; shi--; } qlen--; Sleep(500); } else { printf("玩家B现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } int asdasd; void duorenplay() { while (1) { if (shi == 0) { build_gun_duo(); T = asdasd; asdasd++; continue; } if (T % 2 == 0) { Timeyou_duo(); } else { Timeother_duo(); } } } int main() { srand(time(0)); int x; while (1) { printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n"); scanf("%d", &x); if (x == 1 || x == 2) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } system("cls"); if (x == 1) { danrenplay(); } else { Your = Other = 4; duorenplay(); } return 0; }
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#include<stdio.h> #include #include<time.h> //suiji #include<windows.h> //SLEEP函数 struct Player { //玩家结构体,并初始化player char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100}; struct Enemy { //怪的结构体,并初始化各种怪 char name[20]; char wupin[20]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } strongman = {"森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0}, witch = {"森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1}, xiyi = {"森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2}, big_strongman = {"森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0}, lion = {"草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0}, horse = {"草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1}, bee = {"草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2}, shitu = {"使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0}, guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0}; struct Place { int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3; } place = {1, 2, 3, 4, 5, 6, 7, 8};
int max_exp = 0; int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9; int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1; int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100, fang4n = 0; int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60, gong4n = 0; int jingyancao = 0, jingyanbao = 0, jingyanshi = 0; char gongname[20] = "无", fangname[20] = "无"; char proof;
void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *);
int main() {
int i = 0, j = 0, k = 0; char player_name[21]; Sleep(1000); printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。 Sleep(1000); printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n"); scanf("%s", player_name); strncpy(player.name, player_name, 20); if (strcmp(player.name, "圣战斗士") == 0) { printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n"); player.attack = 999; player.defense = 999; player.health = 9999; player.max_health = 9999; } getchar();
OrdinaryAct(); return 0;
}
int SuiJi() { srand((unsigned)time(NULL)); return rand() % 10; }
int SuiJi100() { srand((unsigned)time(NULL)); return rand() % 100; }
void ChooseWupin() { //选择物品 并使用 printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n", cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm); switch (scanf("%d", &choose_number), choose_number) { case 1: if (cao > 0) { printf("使用止血草,HP增加60\n\n\n"); cao--; if (player.health + 60 > player.max_health)player.health = player.max_health; else player.health += 60; } else printf("没有止血草了\n\n\n"); break; case 2: if (jijiubao > 0) { printf("使用急救包,HP增加80\n\n\n"); jijiubao--; if (player.health + 80 > player.max_health)player.health = player.max_health; else player.health += 80; } else printf("没有急救包了\n\n\n"); break; case 3: if (baiyao > 0) { printf("使用云南白药,HP增加120\nz\n\n"); baiyao--; if (player.health + 120 > player.max_health)player.health = player.max_health; else player.health += 120; } else printf("没有云南白药了\n\n\n"); break; case 4: if (superbaiyao > 0) { printf("使用超级云南白药,HP增加200\n\n\n"); superbaiyao--; if (player.health + 200 > player.max_health)player.health = player.max_health; else player.health += 200; } else printf("没有超级云南白药了\n\n\n"); break; case 5: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (boom > 0) { printf("使用手雷,敌人HP减少100\n\n\n"); boom--; guai.health -= 100; AttackResult(); } } else printf("非战斗状态,不能使用手雷!\n\n\n"); break; case 6: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (dubiao > 0) { printf("使用毒标,敌人HP减少200\n\n\n"); dubiao--; guai.health -= 200; AttackResult(); } } else printf("非战斗状态,不能使用毒标!\n\n\n"); break; case 7: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (atom_boom > 0) { printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n"); atom_boom--; guai.health -= 666666666; AttackResult(); } } else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n"); break; case 8: if (jingyancao > 0 && player.level < 1000) {
printf("使用经验草,等级增加10级\n\n\n"); jingyancao--; player.level += 10; printf("等级:%d\n", player.level); } else if (jingyancao < 1) { printf("没有经验草了\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 9: if (jingyanbao > 0 && player.level < 1000) { if (player.level > 44 && player.level < 1000) { int sheng; sheng = 45 - player.level; player.level += sheng; printf("使用经验包,等级增加%d级", sheng); printf("等级:%d\n", player.level); } else { printf("使用经验包,等级增加2级\n\n\n"); jingyanbao--; player.level += 2; printf("等级:%d\n", player.level); } } else if (jingyanbao < 1) { printf("没有经验包了"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 10: if (jingyanshi > 0 && player.level < 1000) { if (player.level > 42 && player.level < 1000) { int sheng; sheng = 45 - player.level; player.level += sheng; printf("使用经验石,等级增加%d级\n", sheng); printf("等级:%d\n", player.level); } else { printf("使用经验石,等级增加10级\n"); jingyanshi--; player.level += 10; } } else if (jingyanshi < 1) { printf("没有经验石了\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 11: if (strongman_arm > 0 && player.level < 10000) { if (player.level > 29 && player.level < 10000) { int sheng; sheng = 45 - player.level; player.level += sheng; printf("使用巨人晶石,等级增加%d级", sheng); printf("等级:%d\n", player.level); } else { printf("使用巨人晶石,等级增加16级\n\n\n"); strongman_arm--; player.level += 16; printf("等级:%d\n", player.level); } } else if (strongman_arm < 1) { printf("没有巨人晶石了。\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 0: break; default: printf("ChooseWupin error!\n\n\n"); }
}
int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级 if (guai.health <= 0) { battle = 0; printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp); player.exp += guai.exp; player.range_exp += guai.exp; money += guai.money; s = SuiJi(); if (s < guai.wupinpro) { printf("从敌人尸骸中发现"); printf("%s\n\n\n", guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if (strcmp(guai.name, "使徒") == 0) { printf("战斗胜利,救出公主!!!"); getchar(); getchar(); exit(0); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s = SuiJi();
if ((guai.attack + s - player.defense / 3) < 0) { player.health -= 1; printf("%s反击,你的HP减少了 1\n\n", guai.name); } else { player.health -= guai.attack + s - player.defense / 3; printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3); } if (player.health < 0) { battle = 0; printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500); money -= player.level * 500; player.health = player.max_health / 5; OrdinaryAct();// return 1; } } return 0;
} void AddWupin(int wupin_sign) {
switch (wupin_sign) { case 1: fang4n++; break; case 2: fang3n++; break; case 3: fang2n++; break; case 4: strongman_arm = 1; break; case 5: gong4n++; break; case 6: gong3n++; break; case 7: gong2n++; break; default: printf("AddWupin error\n\n\n"); }
} void WhetherLevelUp() { int i = 0, j = 0; int l1 = player.range_exp / 100; int l2 = player.range_exp / 300; int l3 = player.range_exp / 600; if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级 if (l1 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 100; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1); player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100; player.attack += 3 * l1; player.defense += 2 * l1; player.max_health += 20 * l1; player.health = player.max_health; player.level += l1; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 100 * l1; } } else if (player.level <= 40 && l2 > 0) { if (l2 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 300; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3 * l2; player.defense += 2 * l2; player.max_health += 20 * l2; player.health = player.max_health; player.level += l2; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 300 * l2; } } else if (l3 > 0) { if (l3 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 600; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3 * l3; player.defense += 2 * l3; player.max_health += 20 * l3; player.health = player.max_health; player.level += l3; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 600 * l3; } } } void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
while (1) {
// (1000); // system("cls"); puts("="); printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n"); puts("="); switch (scanf("%d", &choose_number), choose_number) { case 1: //显示移动菜单 printf("要去哪里?\n\n\n"); printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: place_sign = place.bar; //记录目前位置-酒吧 // OrdinaryAct(); break; case 2: place_sign = place.hotel; //进入旅店 printf("金币:%d", money); printf("要开房吗? 200个金币 1,是 0,否\n\n\n"); choose_number = 1; switch (scanf("%d", &choose_number), choose_number) { case 1: if (money - 200 < 0) { //判断钱是否够 printf("Sorry,你的钱不够~\n\n\n"); printf("金币:%d", money); } else { printf("好好休息\nHP满\n第二天了\n\n"); printf("金币:%d\n", money); money -= 200; //花费200住店费 player.health = player.max_health; //体力满 } break; case 0: printf("下次再来!\n\n\n"); break; default: printf("hotel talk error!\n\n\n"); } place_sign = 0; break; case 3: int yongju, gong, fang; printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n"); scanf("%d", &yongju); switch (yongju) { case 1: printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n"); scanf("%d", &gong); switch (gong) { case 1: if (money >= 300) { gong1n++; money = money - 300; printf ("匕首+1\n"); printf("匕首:%d个\n", gong1n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } case 2: if (money >= 500) { gong2n++; money = money - 500; printf ("长剑+1\n"); printf("长剑:%d个\n", gong2n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } case 3: if (money >= 1000) { gong3n++; money = money - 1000; printf ("碧血剑+1\n"); printf("碧血剑:%d个\n", gong3n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } default: printf("对不起,我们只会打造以上武器。"); break;
} break; case 2: int fang; printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n"); scanf("%d", &fang); switch (fang) { case 1: if (money >= 300) { fang1n++; money = money - 300; printf ("布衣+1\n"); printf("布衣:%d个\n", fang1n); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d\n", money); } break; case 2: if (money >= 500) { fang2n++; money = money - 500; printf ("铁甲+1\n"); printf("铁甲:%d个\n", fang2n); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d", money); } break; case 3: if (money >= 1000) { fang3n++; money = money - 1000; printf ("银甲+1\n"); printf("银甲:%d个\n", fang3n); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d\n", money); } default: printf("对不起,我们只会打造以上防具。"); break; } printf("金币:%d\n", money); break; case 3: printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n"); int yi; scanf("%d", &yi); switch (yi) { case 1: if (money >= 300 && boom < 5) { boom++; money = money - 300; printf("手雷+1\n"); printf("手雷:%d\n", boom); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d", money); } break; case 2: if (money >= 600 && dubiao < 4) { dubiao++; money = money - 600; printf("毒镖+1\n"); printf("毒镖:%d\n", dubiao); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d\n", money); } break; case 3: if (money >= 0 && atom_boom < 23333333333) { atom_boom = atom_boom + 233; money = money + 1500; printf("手抛式原子弹+2\n"); printf("手抛式原子弹:%d\n", atom_boom); printf("金币:%d\n", money); } else { printf("钱不够!\n\n\n"); printf("金币:%d\n", money); } break; } } break; case 4: printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n"); printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n, gong4n); printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n, strongman_arm); int pai, shu, i; scanf("%d", &pai); switch (pai) { case 1: printf("请问您要出售几件?"); scanf("%d", &shu); if (gong1n >= shu) { gong1n = gong1n - shu; money = money + shu * 240; printf("匕首:%d\n", gong1n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 2: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (gong2n >= shu) { gong2n = gong2n - shu; money = money + shu * 400; printf("长剑:%d\n", gong2n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 3: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (gong3n >= shu) { gong3n = gong3n - shu; money = money + shu * 800; printf("碧血剑:%d\n", gong3n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 4: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (gong4n >= shu) { gong4n = gong4n - shu; money = money + shu * 1500; printf("绝世好剑:%d\n", gong4n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 5: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang1n >= shu) { fang1n = fang1n - shu; money = money + shu * 240; printf("布衣:%d\n", fang1n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 6: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang2n >= shu) { fang2n = fang2n - shu; money = money + shu * 500; printf("铁甲:%d\n", fang2n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 7: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang3n >= shu) { fang3n = fang3n - shu; money = money + shu * 800; printf("银甲:%d\n", fang3n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 8: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang1n >= shu) { fang4n = fang4n - shu; money = money + shu * 1500; printf("黄金圣衣:%d\n", fang4n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 9: printf("请问您要出售几颗?"); scanf("%d", &shu); if (strongman_arm >= shu) { strongman_arm = strongman_arm - shu; money = money + shu * 2000; printf("巨人晶石:%d\n", strongman_arm); printf("金币:%d\n", money); } else { printf("晶石数不够,无法出售!\n"); break; } break; case 0: break; break; default: printf("没有该装备,无法出售!\n"); break; } break; case 5: int yewai; while (1) { puts("============================================================================="); printf("要去哪冒险呢?"); printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n"); puts("============================================================================="); scanf("%d", &yewai); switch (yewai) { case 1: place_sign = place.forest1; s = SuiJi(); if (s < 7) { battle = 1; guai = xiyi; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = witch; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数; } break; case 3: place_sign = place.forest2; s = SuiJi(); if (s < 7) { battle = 1; guai = witch; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 5: place_sign = place.forest3; s = SuiJi(); if (s < 7) { battle = 1; guai = strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = big_strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 2: place_sign = place.grass1; s = SuiJi(); if (s < 7) { battle = 1; guai = bee; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = horse; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 4: place_sign = place.grass2; s = SuiJi(); if (s < 7) { battle = 1; guai = horse; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = lion; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 6: place_sign = place.grass3; s = SuiJi(); if (s < 7) { battle = 1; guai = lion; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; if (strongman_arm) { printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n"); guai = shitu; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n"); } else { printf("这里安全\n\n\n"); } break; if (yewai != 0) { printf("该区域为未知区域,无法进入。\n\n\n"); break; } } if (yewai == 0) { break; printf("已离开荒野。"); } }
} break; case 2: ChooseWupin(); break; //显示道具,并可以使用. case 3: //对话选项 if (place_sign == place.bar) { printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物 switch (scanf("%d", &choose_number), choose_number) { case 1: printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n"); break; case 2: if (fang1n < 1 && gong1n < 1) { printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n"); printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name); gong1n++; fang1n++; } else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n"); break; case 3: printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n"); choose_number = 1; while (choose_number) { switch (scanf("%d", &choose_number), choose_number) { case 1: if (money < 25) { printf("钱不够!"); } else { if (player.health + 20 <= player.max_health) { printf("HP+20."); money -= 25; player.health += 20; } else { printf("HP满了"); player.health = player.max_health; } } break; case 2: if (money < 80) { printf("钱不够!"); } else { if (player.health + 50 <= player.max_health) { printf("HP+50."); money -= 80; player.health += 50; } else { printf("HP满了"); player.health = player.max_health; } } break; case 3: if (money < 150) { printf("钱不够!"); } else { if (player.health + 100 <= player.max_health) { printf("HP+100."); money -= 150; player.health += 100; } else { printf("HP满了"); player.health = player.max_health; } } break; case 0: printf("下次再来!\n"); break; default: printf("输入错误\n\n\n"); break; } break; } break; case 4: printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n"); int mai; scanf("%d", &mai); if (mai == 1) { printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n"); int dongxi; scanf("%d", &dongxi); switch (dongxi) { case 1: if (money >= 100 && cao < 6) { cao++; money = money - 100; printf ("止血草+1\n"); } else { printf("钱不够!\n"); } break; case 2: if (money >= 150 && jijiubao < 5) { jijiubao++; money = money - 150; printf ("急救包+1\n"); } else { printf("钱不够!\n"); } break; case 3: if (money >= 250 && baiyao < 4) { baiyao++; money = money - 250; printf ("云南白药+1\n"); } else { printf("钱不够!\n"); } break; case 4: if (money >= 400 && superbaiyao < 3) { superbaiyao++; money = money - 400; printf ("超级云南白药+1\n"); } else { printf("钱不够!\n"); } break; case 5: if (money >= 150) { jingyancao++; money = money - 150; printf ("经验草+1\n"); } else { printf("钱不够!\n"); } break; case 6: if (money >= 300) { jingyanbao++; money = money - 300; printf ("经验包+1\n"); } else { printf("钱不够!\n"); } break; case 7: if (money >= 500) { jingyanshi++; money = money + 500; printf ("经验石+1\n"); } else { printf("钱不够!\n"); } break; } case 0: printf("金币:%d\n", money); printf("再见,欢迎下次再来!\n"); break; } if (mai == 2) { printf("药品商人:去去去,老子没时间陪你聊。\n"); } } } else if (place_sign == place.hotel) printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n"); else printf("这里好像没人可以聊天\n\n\n"); break; case 4: DisplayState(); break; //显示状态 case 5: //装备 printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n); printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n); printf("选择要装备的武器或防具:\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: if (gong1n >= 1) { printf("拿起了匕首\n\n\n"); gong = gong1; strcpy(gongname, "匕首"); } else printf("你没有匕首可以装备\n\n\n"); break; case 2: if (gong2n >= 1) { printf("拿起了长剑\n\n\n"); gong = gong2; strcpy(gongname, "长剑"); } else printf("你没有长剑可以装备\n\n\n"); break; case 3: if (gong3n >= 1) { printf("拿起了碧血剑\n\n\n"); gong = gong3; strcpy(gongname, "碧血剑"); } else printf("你没有碧血剑可以装备\n\n\n"); break; case 4: if (gong4n >= 1) { printf("拿起了绝世好剑\n\n\n"); gong = gong4; strcpy(gongname, "绝世好剑"); } else printf("你没有绝世好剑可以装备\n\n\n"); break; case 5: if (fang1n >= 1) { printf("穿上了布衣\n\n\n"); fang = fang1; strcpy(fangname, "布衣"); } else printf("你没有布衣可以装备\n\n\n"); break; case 6: if (fang2 >= 1) { printf("穿上了铁甲\n\n\n"); fang = fang2; strcpy(fangname, "铁甲"); } else printf("你没有铁甲可以装备\n\n\n"); break; case 7: if (fang3n >= 1) { printf("穿上了银甲\n\n\n"); fang = fang3; strcpy(fangname, "银甲"); } else printf("你没有银甲可以装备\n\n\n"); break; case 8: if (fang4n >= 1) { printf("穿上了黄金圣衣\n\n\n"); fang = fang4; strcpy(fangname, "黄金圣衣"); } else printf("你没有黄金圣衣可以装备\n\n\n"); break; case 0: printf("未更换装备\n\n\n"); break; default: printf("change error!"); } break; case 6: printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n"); break; case 0: printf("确定退出游戏?(Y/N)\n\n\n"); getchar(); proof = getchar(); if (proof == 'y' || proof == 'Y') { printf("数据存储中...");
//向文件中更新数据; getchar(); printf("按回车退出"); getchar(); return; } else if (proof == 'n' || proof == 'N')printf("继续游戏!\n\n\n"); else printf("继续!\n\n\n"); break; default: printf("输入错误!\n\n\n"); } } } void DisplayState() { printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong, player.defense, fang, player.defense + fang, player.health, player.max_health); printf("武器: %s 防具: %s \n\n\n", gongname, fangname); printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player.max_exp - player.exp, money); } void BattleAct() { while (1) { puts("============================================================================="); printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: s = SuiJi(); printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3); guai.health -= player.attack + s + gong - guai.defense / 3; if (AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数 else continue; case 2: ChooseWupin(); break; //选择物品,可以使用,战斗中允许使用攻击性物品 case 3: DisplayState(); break; //显示状态 case 4: s = SuiJi(); if (s < 4) { //40%的概率可以逃跑 printf("%s逃跑了~\n\n\n", player.name); battle = 0; return; } else printf("%s逃跑失败!\n\n\n", player.name); break; default: printf("输入错误,重新输入!\n\n\n"); } } } void printf(char *p) { while (1) { if (*p != 0) printf("%c", *p++); else break; Sleep(100); } }
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#include #include<windows.h> #include<conio.h> #include<time.h> #include using namespace std;
/=============== all the structures ===============/
typedef struct Frame { COORD position[2]; int flag; }Frame;
/=============== all the functions ===============/
void SetPos(COORD a)// set cursor { HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(out, a); }
void SetPos(int i, int j)// set cursor { COORD pos={i, j}; SetPos(pos); }
void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }
//把第y行,[x1, x2) 之间的坐标填充为 ch void drawRow(int y, int x1, int x2, char ch) { SetPos(x1,y); for(int i = 0; i <= (x2-x1); i++) cout<<ch; }
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch void drawRow(COORD a, COORD b, char ch) { if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch); else { SetPos(0, 25); cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等"; system("pause"); } }
//把第x列,[y1, y2] 之间的坐标填充为 ch void drawCol(int x, int y1, int y2, char ch) { int y=y1; while(y!=y2+1) { SetPos(x, y); cout<<ch; y++; } }
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch void drawCol(COORD a, COORD b, char ch) { if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch); else { SetPos(0, 25); cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等"; system("pause"); } }
//左上角坐标、右下角坐标、用row填充行、用col填充列 void drawFrame(COORD a, COORD b, char row, char col) { drawRow(a.Y, a.X+1, b.X-1, row); drawRow(b.Y, a.X+1, b.X-1, row); drawCol(a.X, a.Y+1, b.Y-1, col); drawCol(b.X, a.Y+1, b.Y-1, col); }
void drawFrame(int x1, int y1, int x2, int y2, char row, char col) { COORD a={x1, y1}; COORD b={x2, y2}; drawFrame(a, b, row, col); }
void drawFrame(Frame frame, char row, char col) { COORD a = frame.position[0]; COORD b = frame.position[1]; drawFrame(a, b, row, col); }
void drawPlaying() { drawFrame(0, 0, 48, 24, '=', '|');// draw map frame; drawFrame(49, 0, 79, 4, '-', '|');// draw output frame drawFrame(49, 4, 79, 9, '-', '|');// draw score frame drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame SetPos(52, 6); cout<<"得分:"; SetPos(52, 7); cout<<"称号:"; SetPos(52,10); cout<<"操作方式:"; SetPos(52,12); cout<<" a,s,d,w 控制战机移动。"; SetPos(52,14); cout<<" p 暂停游戏。"; SetPos(52,16); cout<<" e 退出游戏。"; }
//在[a, b)之间产生一个随机整数 int random(int a, int b) { int c=(rand() % (a-b))+ a; return c; }
//在两个坐标包括的矩形框内随机产生一个坐标 COORD random(COORD a, COORD b) { int x=random(a.X, b.X); int y=random(a.Y, b.Y); COORD c={x, y}; return c; }
bool judgeCoordInFrame(Frame frame, COORD spot) { if(spot.X>=frame.position[0].X) if(spot.X<=frame.position[1].X) if(spot.Y>=frame.position[0].Y) if(spot.Y<=frame.position[0].Y) return true; return false; }
void printCoord(COORD a) { cout <<"( "<<a.X<<" , "<<a.Y<<" )"; }
void printFrameCoord(Frame a) { printCoord(a.position[0]); cout <<" - "; printCoord(a.position[1]); }
int drawMenu() { SetPos(30, 1); cout<<"P l a n e W a r"; drawRow(3, 0, 79, '-'); drawRow(5, 0, 79, '-'); SetPos(28, 4); cout<<"w 和 s 选择, k 确定"; SetPos(15, 11); cout<<"1. 简单的敌人"; SetPos(15, 13); cout<<"2. 冷酷的敌人"; drawRow(20, 0, 79, '-'); drawRow(22, 0, 79, '-'); SetPos(47, 11); cout<<"简单的敌人:"; SetPos(51, 13); cout<<"简单敌人有着较慢的移动速度。"; SetPos(24, 21); cout<<"制作:LJF神犇"; int j=11; SetPos(12, j); cout<<">>";
//drawFrame(45, 9, 79, 17, '=', '|'); while(1) { if( _kbhit() ) { char x=_getch(); switch (x) { case 'w' : { if( j == 13) { SetPos(12, j); cout<<" "; j = 11; SetPos(12, j); cout<<">>"; SetPos(51, 13); cout<<" "; SetPos(47, 11); cout<<"简单的敌人:"; SetPos(51, 13); cout<<"简单敌人有着较慢的移动速度,容易对付。"; } break; } case 's' : { if( j == 11 ) { SetPos(12, j); cout<<" "; j = 13; SetPos(12, j); cout<<">>"; SetPos(51, 13); cout<<" "; SetPos(47, 11); cout<<"冷酷的敌人:"; SetPos(51, 13); cout<<"冷酷的敌人移动速度较快,难对付哟!!!"; } break; } case 'k' : { if (j == 8) return 1; else return 2; } } } }
}
/* DWORD WINAPI MusicFun(LPVOID lpParamte) { //DWORD OBJ; sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC); return 0; } */
/================== the Game Class ==================/
class Game { public: COORD position[10]; COORD bullet[10]; Frame enemy[8]; int score; int rank; int rankf; string title; int flag_rank;
Game (); //初始化所有 void initPlane(); void initBullet(); void initEnemy(); //初始化其中一个 //void initThisBullet( COORD ); //void initThisEnemy( Frame ); void planeMove(char); void bulletMove(); void enemyMove(); //填充所有 void drawPlane(); void drawPlaneToNull(); void drawBullet(); void drawBulletToNull(); void drawEnemy(); void drawEnemyToNull(); //填充其中一个 void drawThisBulletToNull( COORD ); void drawThisEnemyToNull( Frame ); void Pause(); void Playing(); void judgePlane(); void judgeEnemy(); void Shoot(); void GameOver(); void printScore();
};
Game::Game() { initPlane(); initBullet(); initEnemy(); score = 0; rank = 25; rankf = 0; flag_rank = 0; }
void Game::initPlane() { COORD centren={39, 22}; position[0].X=position[5].X=position[7].X=position[9].X=centren.X; position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1; position[3].X=position[8].X=centren.X+1; position[4].X=centren.X+2; for(int i=0; i<=4; i++) position[i].Y=centren.Y; for(int i=6; i<=8; i++) position[i].Y=centren.Y+1; position[5].Y=centren.Y-1; position[9].Y=centren.Y-2; }void Game::drawPlane() { for(int i=0; i<9; i++) { SetPos(position[i]); if(i!=5) cout<<"O"; else if(i==5) cout<<"|";
} }void Game::drawPlaneToNull() { for(int i=0; i<9; i++) { SetPos(position[i]); cout<<" "; }
}void Game::initBullet() { for(int i=0; i<10; i++) bullet[i].Y = 30; }
void Game::drawBullet() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { SetPos(bullet[i]); cout<<"^";
} } }void Game::drawBulletToNull() { for(int i=0; i<10; i++) if( bullet[i].Y != 30 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; SetPos(pos); cout<<" "; }
}void Game::initEnemy() { COORD a={1, 1}; COORD b={45, 15}; for(int i=0; i<8; i++) { enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; } }
void Game::drawEnemy() { for(int i=0; i<8; i++) drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|'); }
void Game::drawEnemyToNull() { for(int i=0; i<8; i++) { drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' '); }
}void Game::Pause() { SetPos(61,2); cout<<" "; SetPos(61,2); cout<<"暂停中..."; char c=_getch(); while(c!='p') c=_getch(); SetPos(61,2); cout<<" "; }
void Game::planeMove(char x) { if(x == 'a') if(position[1].X != 1) for(int i=0; i<=9; i++) position[i].X -= 2;
if(x == 's') if(position[7].Y != 23) for(int i=0; i<=9; i++) position[i].Y += 1; if(x == 'd') if(position[4].X != 47) for(int i=0; i<=9; i++) position[i].X += 2; if(x == 'w') if(position[5].Y != 3) for(int i=0; i<=9; i++) position[i].Y -= 1;
}
void Game::bulletMove() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { bullet[i].Y -= 1; if( bullet[i].Y == 1 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; drawThisBulletToNull( pos ); bullet[i].Y=30; }
} }
}
void Game::enemyMove() { for(int i=0; i<8; i++) { for(int j=0; j<2; j++) enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y) { COORD a={1, 1}; COORD b={45, 3}; enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; } }
}
void Game::judgePlane() { for(int i = 0; i < 8; i++) for(int j=0; j<9; j++) if(judgeCoordInFrame(enemy[i], position[j])) { SetPos(62, 1); cout<<"坠毁"; drawFrame(enemy[i], '+', '+'); Sleep(1000); GameOver(); break; } }
void Game::drawThisBulletToNull( COORD c) { SetPos(c); cout<<" "; }
void Game::drawThisEnemyToNull( Frame f ) { drawFrame(f, ' ', ' '); }
void Game::judgeEnemy() { for(int i = 0; i < 8; i++) for(int j = 0; j < 10; j++) if( judgeCoordInFrame(enemy[i], bullet[j]) ) { score += 5; drawThisEnemyToNull( enemy[i] ); COORD a={1, 1}; COORD b={45, 3}; enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] ); bullet[j].Y = 30; } }void Game::Shoot() { for(int i=0; i<10; i++) if(bullet[i].Y == 30) { bullet[i].X = position[5].X; bullet[i].Y = position[5].Y-1; break; } }
void Game::printScore() { if(score == 120 && flag_rank == 0) { rank -= 3; flag_rank = 1; }
else if( score == 360 && flag_rank == 1) { rank -= 5; flag_rank = 2; } else if( score == 480 && flag_rank == 2) { rank -= 5; flag_rank = 3; } int x=rank/5; SetPos(60, 6); cout<<score; if( rank!=rankf ) { SetPos(60, 7); if( x == 5) title="初级飞行员"; else if( x == 4) title="中级飞行员"; else if( x == 3) title="高级飞行员"; else if( x == 2 ) title="王牌飞行员"; cout<<title; } rankf = rank;
}
void Game::Playing() { //HANDLE MFUN; //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy(); drawPlane(); int flag_bullet = 0; int flag_enemy = 0; while(1) { Sleep(8); if(_kbhit()) { char x = _getch(); if ('a' == x || 's' == x || 'd' == x || 'w' == x) { drawPlaneToNull(); planeMove(x); drawPlane(); judgePlane(); } else if ('p' == x) Pause(); else if( 'k' == x) Shoot(); else if( 'e' == x) { //CloseHandle(MFUN); GameOver(); break; } } /* 处理子弹 */ if( 0 == flag_bullet ) { bulletMove(); drawBulletToNull(); drawBullet(); judgeEnemy(); } flag_bullet++; if( 5 == flag_bullet ) flag_bullet = 0; /* 处理敌人 */ if( 0 == flag_enemy ) { drawEnemyToNull(); enemyMove(); drawEnemy(); judgePlane(); } flag_enemy++; if( flag_enemy >= rank ) flag_enemy = 0; /* 输出得分 */ printScore(); }
}
void Game::GameOver() { system("cls");
COORD p1={28,9}; COORD p2={53,15}; drawFrame(p1, p2, '=', '|'); SetPos(36,12); string str="Game Over!"; for(int i=0; i<str.size(); i++) { Sleep(80); cout<<str[i]; } Sleep(1000); system("cls"); drawFrame(p1, p2, '=', '|'); SetPos(31, 11); cout<<"击落敌机:"<<score/5<<" 架"; SetPos(31, 12); cout<<"得 分:"<<score; SetPos(31, 13); cout<<"获得称号:"<<title; SetPos(30, 16); Sleep(1000); cout<<"继续? 是(y)| 否(n)制作:最牛的LJF"; as: char x=_getch(); if (x == 'n') exit(0); else if (x == 'y') { system("cls"); Game game; int a = drawMenu(); if(a == 2) game.rank = 20; system("cls"); drawPlaying(); game.Playing(); } else goto as; }/================== the main function ==================/ int main() { //游戏准备 srand((int)time(0)); //随机种子 HideCursor(); //隐藏光标
Game game; int a = drawMenu(); if(a == 2) game.rank = 20; system("cls"); drawPlaying(); game.Playing();
}
-
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) { return ((int)(a * 10 + 5)) / 10; } void Setpos(float x, float y) { COORD pos; pos.X = ti(y * 4) / 2; pos.Y = ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void Color(int a) { if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE); if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN); if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE); if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE); if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE); if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE); if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN); if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE); } int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4]; float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2]; struct bullet { float x, y, vx, vy; int what; int a, t, How; int life; bool kill; } B[100001]; void Map(int a, int b); void Pan(int a, float x, float y, int b) { float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y; if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; for (int i = 0; i < 3; i++) { if (a == -1) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (B[b].what == -10)Exp += 2; if (B[b].what == -11)Exp += 1; B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } if (a == -2) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what == -2)Exp += 5, Biao += 5; if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3; if (B[b].what == -4)Water = 200; if (B[b].what == -5) { Wind = 70; Ding = 28.25; Ice = 0; if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (B[b].what == -6) { Thun = 200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); } if (B[b].what == -7)Magne = 300; if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20); if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20); B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } } if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return; for (int i = 0; i < 3; i++) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; } if (a == 1) { if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) { if (B[b].what >= 99)Blo -= 10; if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0; else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0; else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0; else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; Map(3, b); break; } } if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (a == 2)Blo -= 20; else if (a == 8)Blo -= 10; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; if (a != 2) { B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } } if (a == 4) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; } if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { Blo -= 25, B[b].kill = 1, Killb = 20; Kill = 1; Vy = -1; Y -= 0.5; break; } } } } void Map(int a, int b) { Color(0); if (a == -1) { if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5) { if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << ""; else Setpos(Bx1, By1), cout << " "; } else { Setpos(Bx1 - 1, By1 - 0.5), cout << " "; Setpos(Bx1, By1 - 1), cout << " "; Setpos(Bx1 + 1, By1 - 0.5), cout << " "; if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << ""; } } if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); cout << " "; Setpos(Bx2, By2 - 1); cout << " "; Setpos(Bx2 + 1, By2 - 1), cout << " "; Color(0); if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << ""; } if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); cout << " "; Setpos(Bx3, By3); cout << " "; Setpos(Bx3 + 1, By3 - 1), cout << " "; Color(0); if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "="; } if (X < 0)return; if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << " "; Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 1), cout << " "; } else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << " "; Setpos(X, Y - 1); cout << " "; Setpos(X - 1, Y - 1), cout << " "; } else if (X > 23) { Setpos(X, Y - 1); cout << " "; Setpos(X - 1, Y - 0.5), cout << " "; } else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 1.5), cout << " "; } else if (X < 17) { Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 0.5), cout << " "; } if (Thun > 0) { Setpos(X - 2, Y - 1), cout << " "; Setpos(X + 2, Y - 1), cout << " "; Setpos(X, Y + 2), cout << " "; Setpos(X, Y - 2.5), cout << " "; Setpos(X - 1, Y + 1), cout << " "; Setpos(X + 1, Y + 1), cout << " "; Setpos(X - 1, Y - 2), cout << " "; Setpos(X + 1, Y - 2), cout << " "; Setpos(20, Y - 2.5), cout << ""; } if (Wind != 0) { Setpos(X + 1, Y - 5); cout << " "; Setpos(X, Y - 5); cout << " "; Setpos(X - 1, Y - 5); cout << " "; Setpos(20, Y - 5), cout << ""; } if (Water != 0) { Setpos(X, Y - 4); cout << " "; Setpos(X + 2, Y - 3.5); cout << " "; Setpos(X - 2, Y - 3.5); cout << " "; Setpos(X + 1, Y - 3.5); cout << " "; Setpos(X - 1, Y - 3.5); cout << " "; Setpos(20, Y - 5), cout << ""; } if (Fire != 0) { Setpos(X, Y + 1), cout << " "; Setpos(X + 1, Y), cout << " "; Setpos(X - 1, Y - 1), cout << " "; Setpos(20, Y - 1); cout << ""; } } if (a == 0) { if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0); else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0); else { Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●"; Setpos(Bx1, By1 - 1); if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1); else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5); else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8); else Color(4); if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██("; else cout << ")██("; Setpos(Bx1 + 1, By1 - 0.5), cout << "……"; Color(0); } } if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); Color(0), cout << "\ "; Color(0); cout << "●"; Setpos(Bx2, By2 - 1); Color(3); cout << "◥"; Color(5), cout << "JJJ"; Color(0), cout << ">"; Color(3); Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣"; Color(0); } if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); if (Bwhat3 == 3 || Bwhat3 == 9) Color(1); else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4); else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5); if (Bwhat3 == 11)cout << ' '; else if (Bwhat3 == 6) Color(3); else Color(2); cout << "●-"; Setpos(Bx3, By3); if (Bwhat3 == 11)cout << "/"; else cout << "┃"; Color(0); Setpos(Bx3 + 1, By3 - 1), cout << "●●●"; } if (X < 0)return; if (Ren == 2) Color(12); if (Ren == 3) Color(1); if (Ren == 4) Color(3); if (Ren == 5) Color(4); if (Ren == 6) Color(2); if (Drug != 0 && T % 5 != 0) Color(11); if (Drug != 0 && T % 5 == 0) Color(11); if (Ice != 0) Color(6); if (b == 1) Color(8); if (Li != 0) Color(5); if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13); if (Wind > 0 && T % 4 <= 1) Color(1); if (Wind > 0 && T % 4 >= 2) Color(0); if (Thun > 0 && T % 4 <= 1) Color(1); if (Thun > 0 && T % 4 >= 2) Color(6); if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━/"; if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ "; else Setpos(X + 1, Y - 1), cout << "╯>"; if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ "; else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>"; } else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━\"; if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ "; else Setpos(X - 1, Y - 1), cout << "╮>"; if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ "; else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>"; } else if (X > 23) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X - 1, Y - 0.5), cout << "│>"; } else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 1.5), cout << "╱ >"; } else if (X < 17) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 0.5), cout << "│>"; } if (Thun > 0) { Setpos(X - 2, Y - 1), cout << "▄▄"; Setpos(X + 2, Y - 1), cout << "▄▄"; Setpos(X, Y + 2), cout << "▌"; Setpos(X, Y - 2.5), cout << "▌"; Setpos(X - 1, Y + 1), cout << "█"; Setpos(X + 1, Y + 1), cout << "█"; Setpos(X - 1, Y - 2), cout << "█"; Setpos(X + 1, Y - 2), cout << "█"; } if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★"; if (Wind > 1) { if (T % 6 < 2)Color(1); else Color(0); if (T % 8 <= 1) { Setpos(X + 1, Y - 5); cout << "---- --"; Setpos(X, Y - 5); cout << "- --- -"; Setpos(X - 1, Y - 5); cout << "--- - --"; } else if (T % 8 <= 3) { Setpos(X + 1, Y - 5); cout << "------ "; Setpos(X, Y - 5); cout << " -- ---"; Setpos(X - 1, Y - 5); cout << "----- - "; } else if (T % 8 <= 5) { Setpos(X + 1, Y - 5); cout << " ------"; Setpos(X, Y - 5); cout << "-- -- -"; Setpos(X - 1, Y - 5); cout << "- ----- "; } else if (T % 8 <= 7) { Setpos(X + 1, Y - 5); cout << "-- ----"; Setpos(X, Y - 5); cout << " --- -- "; Setpos(X - 1, Y - 5); cout << "- - ----"; } } if (Water != 0) { Color(1); if (T % 20 < 5) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X + 1, Y - 3.5); cout << "■"; Setpos(X - 1, Y - 2.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 10 || T % 20 >= 15) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X, Y - 4); cout << "■■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 15) { Setpos(X + 2, Y - 3.5); cout << "■"; Setpos(X + 1, Y - 3); cout << "■"; Setpos(X - 1, Y - 3.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } } if (Fire != 0) { if (T % 6 < 3)Color(4); else Color(5); if (Fir >= 1)Setpos(X, Y + 1), cout << "●"; if (Fir >= 2)Setpos(X + 1, Y), cout << "●"; if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●"; } } if (a == 1 || a == 3) { if (B[b].what == 1) { Nor; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].How <= 1) Color(13); else Color(4); cout << "●"; if (a == 1) Pan(1, B[b].x, B[b].y, b); } } if (B[b].what == 2) { Nor; Setpos(B[b].x - 1, B[b].y - 1); if (ti(B[b].x - 1) == 20)cout << ""; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; Setpos(B[b].x + 1, B[b].y - 1); if (ti(B[b].x + 1) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].How == 0) { Setpos(B[b].x - 1, B[b].y), cout << "↑"; Setpos(B[b].x, B[b].y - 1), cout << "←┼ →"; Setpos(B[b].x + 1, B[b].y), cout << "↓"; } else if (B[b].How == 1) { Setpos(B[b].x - 1, B[b].y - 1), cout << "↖ ↗"; Setpos(B[b].x, B[b].y), cout << "╳"; Setpos(B[b].x + 1, B[b].y - 1), cout << "↙ ↘"; } if (a == 1) Pan(2, B[b].x, B[b].y, b); } } if (B[b].what == 3 || B[b].what == 5) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y); if (B[b].How == 1) Color(5); else Color(4); cout << "◎"; } } if (B[b].what == 4) { Nor; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); if (ti(B[b].x) == 20) { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << ""; } else { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << " "; } if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); Color(6); for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═"; if (a == 1) Pan(4, B[b].x, B[b].y, b); } } if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y - 1); if (B[b].what == 6) { if (B[b].How <= 1) Color(1); else Color(6); } if (B[b].what == 9) { if (B[b].How <= 1) Color(4); else Color(8); } if (B[b].what == 8)Color(5); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].How % 2 == 1) cout << "〔●〕"; else cout << "﹝○﹞"; if (a == 1) Pan(6, B[b].x, B[b].y, b); } } if (B[b].what == 7) { Nor; Setpos(B[b].x, B[b].y); if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << " "; } if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << " "; } if (B[b].life != 0) { B[b].y -= B[b].vy; if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } } } if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; if (B[b].How == 1) { B[b].vy -= 0.2; } else B[b].vx -= 0.35; if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8; if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1; if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1; Setpos(B[b].x, B[b].y); if (B[b].what == 11)Color(1); else if (B[b].what == 12)Color(5); else Color(0); if (B[b].t % 4 < 2)cout << "▃"; else cout << "▍"; if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b); } } if (B[b].what >= 13 && B[b].what <= 17) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == 14) Color(1); else if (B[b].what == 15) Color(4); else if (B[b].what == 16) Color(5); else if (B[b].what == 17) Color(3); else Color(2); cout << "●"; if (B[b].what == 14)cout << "*"; if (B[b].what == 15)cout << ""; if (B[b].what == 16)cout << "<"; if (B[b].what == 17)cout << "X"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } if (B[b].what == 98 && B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (ti(B[b].x == 20))cout << ""; else cout << " "; if (B[b].y <= 3)B[b].life = 0; } if (B[b].what >= 99) { if (B[b].y <= 3)B[b].life = 0; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].what == 99)cout << "█"; if (B[b].what >= 100 && B[b].what < 200) { if (B[b].what % 5 == 0)cout << "我"; if (B[b].what % 5 == 1)cout << "是"; if (B[b].what % 5 == 2)cout << "最"; if (B[b].what % 5 == 3)cout << "强"; if (B[b].what % 5 == 4)cout << "的"; } if (B[b].what >= 200 && B[b].what < 300) { if (B[b].what % 6 == 0)cout << "神"; if (B[b].what % 6 == 1)cout << "级"; if (B[b].what % 6 == 2)cout << "怪"; if (B[b].what % 6 == 3)cout << "物"; if (B[b].what % 6 == 4)cout << "之"; if (B[b].what % 6 == 5)cout << "光"; } if (B[b].what >= 300 && B[b].what < 400) { if (B[b].what % 8 == 0)cout << "颤"; if (B[b].what % 8 == 1)cout << "抖"; if (B[b].what % 8 == 2)cout << "吧"; if (B[b].what % 8 == 3)cout << "无"; if (B[b].what % 8 == 4)cout << "能"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "人"; if (B[b].what % 8 == 7)cout << "类"; } if (B[b].what >= 400 && B[b].what < 500) { if (B[b].what % 8 == 0)cout << "还"; if (B[b].what % 8 == 1)cout << "不"; if (B[b].what % 8 == 2)cout << "快"; if (B[b].what % 8 == 3)cout << "跪"; if (B[b].what % 8 == 4)cout << "倒"; if (B[b].what % 8 == 5)cout << "在"; if (B[b].what % 8 == 6)cout << "朕"; if (B[b].what % 8 == 7)cout << "前"; } if (B[b].what >= 500 && B[b].what < 600) { if (B[b].what % 8 == 0)cout << "看"; if (B[b].what % 8 == 1)cout << "懂"; if (B[b].what % 8 == 2)cout << "这"; if (B[b].what % 8 == 3)cout << "句"; if (B[b].what % 8 == 4)cout << "话"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "是"; if (B[b].what % 8 == 7)cout << "猪"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } } if (B[b].what == -1) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0; Setpos(B[b].x, B[b].y); Color(7); if (B[b].t % 2 == 0) cout << "+"; else cout << "×"; } } if (B[b].what <= -2 && B[b].what >= -9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; if (B[b].what <= -3 && B[b].what >= -7) { if (B[b].x <= 7)B[b].x = 7; if (B[b].x >= 28)B[b].x = 28; else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0; else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1; if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2; if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2; } if (B[b].what == -2) Color(3); if (B[b].what == -3) Color(4); if (B[b].what == -4) Color(1); if (B[b].what == -5) Color(0); if (B[b].what == -6) Color(6); if (B[b].what == -7) Color(5); if (B[b].what == -8) Color(2); if (B[b].what == -9) Color(14); if (T % 7 <= 1 && B[b].what == -5)Color(1); else if (T % 7 <= 1)Color(0); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].what == -2) cout << "﹝镖﹞"; if (B[b].what == -3) cout << "﹝火﹞"; if (B[b].what == -4) cout << "﹝水﹞"; if (B[b].what == -5) cout << "﹝风﹞"; if (B[b].what == -6) cout << "﹝雷﹞"; if (B[b].what == -7) cout << "﹝磁﹞"; if (B[b].what == -8) cout << "﹝血﹞"; if (B[b].what == -9) cout << "﹝忍﹞"; if (a == 1) Pan(-2, B[b].x, B[b].y, b); } } if (B[b].what == -11 || B[b].what == -12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == -10) Color(5); if (B[b].what == -11) Color(7); if (T % 7 <= 1)Color(0); cout << "◆"; if (a == 1) Pan(-1, B[b].x, B[b].y, b); } } if (B[b].what == -13) { Nor; Setpos(B[b].x, B[b].y - 0.5); if (ti(B[b].x) == 20)cout << "="; else cout << " "; if (B[b].life != 0) { if (B[b].a == 13880086) { if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0; } } else { if (B[B[b].a].life == 0) B[b].life = 0; else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0; if (B[b].life != 0) { B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0; } } Setpos(B[b].x, B[b].y - 0.5); if (T % 6 < 3)Color(5); else Color(4); cout << "●"; } } } if (br < bl) { br = -1, bl = 0; memset(B, 0, sizeof(B)); } Color(0); } void Move() { if (X < 3) X = 3; if (Y < 1) Y = 1, Vy = 0; if (Y > 29) Y = 29, Vy = 0; if (Ice != 0) { X -= Vx / 2.0; Y += Vy / 2.0; Vy = fmax(Vy - 0.025, (float)0); if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25; if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2) Vx += 0.175; else if (Up > 0 && Upt == 0) Vx -= 0.175; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.125, (float)0); if (Upt == 1 && T % 2 == 0)Map(-1, 0); if (T % 2 == 0)Upt--; } } else { X -= Vx; Y += Vy; Vy = fmax(Vy - 0.05, (float)0); if (Wind == 0) { if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5; } else { if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5; } if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2) Vx += 0.35; else if (Up > 0 && Upt == 0) Vx -= 0.35; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.25, (float)0); if (Upt == 1)Map(-1, 0); Upt--; } } for (int i = bl; i <= br; i++) { if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) { B[i].life = 0; Map(1, i); } for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; B[i].life = 0; Exp += 2; } if (B[i].t >= 100)B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); if (B[i].life == 0) continue; else { B[i].t++; if (B[i].what == 1) { if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1; if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2; if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3; } if (B[i].what == 2) { if (B[i].t % 3 == 0) B[i].How = !B[i].How; } if (B[i].what == 3 || B[i].what == 5) { if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0; if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0; if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How; if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2; else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2; else B[i].vx = 0; if (B[i].t == 45) { B[i].life = 0; br++; B[br].what = 4; B[br].x = B[i].x; B[br].y = 32; B[br].vy = 3; B[br].life = 1; } } if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) { if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) { B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); break; } if (B[i].t % 5 == 0) B[i].How = rand() % 4; if (B[i].what == 9) { if (B[i].t == 7) { X9: float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0; if (xx <= 0.5 && yy <= 0.5) goto X9; for (int j = 1; j <= 4; j++) { br++, B[br].what = 9; B[br].t = 11; B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy; if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1; if (j <= 2)B[br].vx *= -1, B[br].vy *= -1; B[br].life = 1; } B[i].life = 0; } }
if (B[i].what == 8) { if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25); if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25); if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25); if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25); } } if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) { if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0; } if (B[i].what == 16) { if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2; else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2; } } if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) { if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i; else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i; } }
} void Guai(int R, int r) { if (R == -1) { br++; B[br].what = -1; B[br].x = X + rand() % 3 - 1; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; } if (R <= -2 && R >= -11) { br++; B[br].what = R; B[br].x = B[br].a = r; B[br].y = 29; if (R <= -3 && R >= -7)B[br].vx = -1; B[br].vy = 1; B[br].life = 1; } if (R == 0) { br++; B[br].what = 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 1) { br++; B[br].what = 2; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 2 || R == 3) { br++; B[br].what = 2 * R - 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 4) { br++; B[br].what = 6; if (r < 5)r = 5; if (r > 30)r = 30; B[br].x = r; if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20); else B[br].y = 29; X4: B[br].vx = (rand() % 21 - 10) / 30.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; } if (R == 5) { br++; B[br].How = r; B[br].what = 7; if (B[br].How < 0) B[br].x = 19; if (B[br].How > 0) B[br].x = 21; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } } void CpGuai(int R, float x, float y, float xx, float yy) { if (R == 4) { br++; B[br].what = 6; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; } if (R == 6 || R == 7 || R == 8) { br++; B[br].what = 4 + R; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; } } void MesGuai(int a, int rr) { int R = rand() % rr, r = -10086; if (R == 0) { if (a == 1) r = (5 + rand() % 8) * 2; if (a <= 3 && a != 1) r = 10 + rand() % 16; if (a == 4) r = rand() % 75 - 20; if (a == 5) r = 2 + rand() % 4; if (r != -10086) Guai(a, r); } } void NorGuai(int a, int b) { if (a == 1) { if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23); if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1); if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10); if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35); if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10); if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10); if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50); } if (a == 2) { if (b <= 200 && b % 30 == 1) { int r = rand() % 4; if (r == 1) r = 0; for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9); } if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18); if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26); if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22); if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5); if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21); if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25); if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5); if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40); if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20); if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50); } if (a == 3) { if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19); if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25); if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3); if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10); if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10); if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10); if (b >= 600 && b < 750 && b % 30 == 0) { for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10); } if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X); if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X); if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X); if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50); } if (a == 4) { if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65); if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65); if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65); if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b >= 200 && b <= 500 && b % 40 == 1) { float r = 0, rr; for (int i = 1; i <= 5; i++) { X5: rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X5; r = rr; CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0); } } if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2); if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2); if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3); if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3); if (b >= 750 && b <= 950 && b % 20 == 1) { float r = 0, rr; for (int i = 1; i <= 3; i++) { X6: rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X6; r = rr; CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0); } } if (b >= 1000 && b <= 1300) MesGuai(4, 5); } } void RandGood() { if (Biao > 0) { Biao--; Guai(-1, 0); } if (Gd[1] == 0) { Gd[1] = rand() % 1000 + 1; if (Win == 7)Gd[1] = 10086; Gd[3] = rand() % 16 + 8; } else if (Gd[1] <= 5) { Guai(-2 - Gd[1], Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 20 && Gd[1] < 27) { Guai(-8, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 30 && Gd[1] < 37) { Guai(-9, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 40 && Gd[1] < 70) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-10, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 70 && Gd[1] < 100) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-11, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); } else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) { Guai(-2, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else Gd[1] = 0; for (int i = 0; i < 20; i++) { if (I[i][0] == -1) continue; Setpos(I[i][0], I[i][1]); Color(0); if (I[i][0] == 20) cout << "="; else cout << " "; I[i][1]++; if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1; else Color(1), Setpos(I[i][0], I[i][1]), cout << "■"; Color(0); } } void Panboss(int bx, int by) { float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y; if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; for (int i = 0; i < 3; i++) { if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1; if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1; } } void Boss1() { for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0; for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << ""; else cout << " "; Bbr++; } if (Bwhat1 == 5) { int bx, by; Color(5); for (int i = 0; i < 10; i++) { bx = Bx1 - iBvx1 / 10.0; by = By1 - iBvy1 / 10.0; Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; } Color(0); } Bx1 -= Bvx1; By1 -= Bvy1; if (Bwhat1 == 0) { X2: Bwhat1 = rand() % 7; if (Bwhat1 == 2 || Bwhat1 == 3) { if (By1 <= 10 || By1 > 25) goto X2; } if (Bwhat1 == 4) { if (By1 <= 15 || Bx1 < 20) goto X2; Bgo1[2] = Bx1; Bgo1[3] = By1 - 1; } if (Bwhat1 == 5) { X0: Bgo1[3] = rand() % 4 + 1; Bvx1 = (rand() % 101) / 20.0; Bvy1 = (rand() % 101) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0; } if (Bwhat1 == 6) { if (By1 <= 17 || By1 > 25) goto X2; } } if (Bwhat1 == 1) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; Bvx1 = (rand() % 101 - 20) / 50.0; Bvy1 = (rand() % 101 - 20) / 50.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (Out1) r = 0; } if (r == 0) Chang1 } if (Bwhat1 == 2) { Bgo1[1]++; if (Bgo1[1] > 6) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 6; X3: B[br].vx = (rand() % 21 - 10) / 40.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; } if (Bgo1[1] > 8) Chang1 } if (Bwhat1 == 3) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 8; B[br].life = 1; } if (Bgo1[1] > 15) Chang1 } if (Bwhat1 == 4) { Bgo1[1]++; if (Bgo1[1] <= 8) { Setpos(Bgo1[2], Bgo1[3]); if (Bgo1[1] == 1)cout << " "; else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << ""; else cout << " "; Bgo1[2]--; Setpos(Bgo1[2], Bgo1[3]); int r = rand() % 4; if (r % 2 == 0) Color(6); else Color(9); if (r < 2) cout << ") "; else cout << "】"; Color(0); } if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y; if (Bgo1[1] == 11) { Map(0, (bool)Kill); Setpos(Bgo1[5], Bgo1[6] + 1), cout << " "; Setpos(Bgo1[5], Bgo1[6] - 1), cout << " "; Setpos(Bgo1[5] + 1, Bgo1[6]), cout << " "; Setpos(Bgo1[5] - 1, Bgo1[6]), cout << " "; int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6]; Color(6); int i = 0; while (1) { bx = Bgo1[2] - ibvx / 30.0; by = Bgo1[3] - ibvy / 30.0; if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break; Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; i++; } Color(0); Map(-1, 0); Chang1 } } if (Bwhat1 == 5) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; X1: Bvx1 = (rand() % 101 - 20) / 20.0; Bvy1 = (rand() % 101 - 20) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1; if (Out1) r = 0; } if (r == 0) Chang1 } if (Bwhat1 == 6) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) { By1 -= 1; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 9; X30: B[br].vy = 1; B[br].life = 1; } if (Bgo1[1] > 31) Chang1 } } void Boss2() { for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0; for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << ""; else cout << " "; Bbr++; } Bx2 -= Bvx2; By2 -= Bvy2; if (Bwhat2 == 0) { X21: Bwhat2 = rand() % 7; if (Bwhat2 == 2) { X31: for (int i = 1; i <= 3; i++) { Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5; if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31; } if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31; } if (Bwhat2 == 3) { Bgo2[2] = rand() % 2; } if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bvy2 = -1.5; Bvx2 = -0.5; } } if (Bwhat2 == 1) { Bgo2[1]++, Bgo2[2]++; int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]); if (Out2) R = 0; if (R == 0) { int vx = Bvx2, vy = Bvy2; Bgo2[1] = 0; Bvx2 = (rand() % 101 - 20) / 50.0; Bvy2 = (rand() % 101 - 20) / 50.0; if (Bgo2[3] <= 2) Bvx2 *= -1; if (Bgo2[3] % 2 == 1) Bvy2 *= -1; if (Out2) r = 0; } if (r == 0) Chang2 } if (Bwhat2 == 2) { Bgo2[1]++; float bx, by, bvx, bvy; if (Bgo2[1] < 21) { for (int i = 1; i <= 3; i++) { bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2; if (Bgo2[1] <= 10) { Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0); if (abs(Bx2 + (Bgo2[1] - 1) * bvx / 10.0 - 20) < 0.5)cout << ""; else cout << " "; bx = Bx2 + Bgo2[1] * bvx / 10.0; by = By2 + Bgo2[1] * bvy / 10.0; Setpos(bx, by); } else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]); int r = rand() % 4; if (r % 2 == 0) Color(3); else Color(10); if (r <= 1) cout << "×"; else cout << "+"; Color(0); } } if (Bgo2[1] == 21) { Map(0, (bool)Kill); Color(3); int j = 0; for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) { if (k == 1) bvx = j, bvy = 0; if (k == 2) bvx = -j, bvy = 0; if (k == 3) bvx = 0, bvy = j; if (k == 4) bvx = 0, bvy = -j; bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy; if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) { continue; } Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; } Color(0); Map(-1, 0); Chang2 } } if (Bwhat2 == 3) { Bgo2[1]++; if (Bgo2[1] <= 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << ""; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "", Setpos(20, Bgo2[5] - 3.5), cout << ""; if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3]; if (Bgo2[1] % 6 < 3)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); Color(0); } if (Bgo2[1] == 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << ""; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "", Setpos(20, Bgo2[5] - 3.5), cout << ""; } if (Bgo2[1] > 18 && Bgo2[1] <= 25) { Bgo2[3] = Bgo2[2]; if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << ""; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "", Setpos(20, Bgo2[5] - 3.5), cout << ""; if (Bgo2[1] % 4 < 2)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲"; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " "; Color(0); } if (Bgo2[1] == 25) { if (Bgo2[2] == 0) { Color(3); for (int i = 4; i <= 29; i++) { Setpos(i, Bgo2[5]), cout << "█"; Bbl++; Panboss(i, Bgo2[5]); Bway[Bbl][0] = i; Bway[Bbl][1] = Bgo2[5]; } } if (Bgo2[2] == 1) { Color(3); for (int i = 0; i <= 28; i++) { Setpos(Bgo2[4], i), cout << "█"; Bbl++; Panboss(Bgo2[4], i); Bway[Bbl][0] = Bgo2[4]; Bway[Bbl][1] = i; } } Chang2 } } if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bgo2[1]++; if (By2 > 27)Bvy2 = 0; if (Bx2 > 23)Bvx2 = 0; if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) { float t = By2 - Y, g = 0.35; if (Boss == 6) t /= 2.0; CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1); } if (Bgo2[1] > 20) Chang2 } } void Boss3() { #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } Bx3 -= Bvx3; By3 -= Bvy3; if (Bwhat3 <= 8) { if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3; if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3; } if (Bwhat3 == 0) { X22: Bwhat3 = rand() % 12; if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22; if (Bwhat3 == 11)Bgo3[2] = rand() % 5; } if (Bwhat3 == 1) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 >= 2 && Bwhat3 <= 6) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].what = 11 + Bwhat3; B[br].vy = 0.5 + (rand() % 100) / 80.0; if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0; B[br].life = 1; Chang3 } } if (Bwhat3 == 7) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 == 8) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 == 9) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8) { Bean } if (Bgo3[1] >= 8)Chang3 } if (Bwhat3 == 10) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) { Bean } if (Bgo3[1] >= 12)Chang3 } if (Bwhat3 == 11) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) { br++; B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } if (Bgo3[1] >= 20) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } Chang3 } } } void Ball(int ball) { if (ball == 1) { if (Fir < 3 && T % 8 == 0) Fir++; if (Fir > 0) { br++; B[br].what = -13; B[br].x = X; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Boss != 0) B[br].a = 13880086, Fir--; else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--; else B[br].life = 0; Dis = Dis1 = 13880087; } } if (ball == 2) { if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2; if (T % 16 == 0)I[ib][0] = X; if (T % 16 == 4)I[ib][0] = X - 1; if (T % 16 == 8)I[ib][0] = X + 1; if (T % 16 == 12)I[ib][0] = X - 2; if (T % 12 == 9)I[ib][0] = X + 2; if (Water == 1) { for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X); } } if (ball == 3) { if (Wind > 5) { if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (Wind < 5) { if (Y > Ding - 1)Vy = -5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (Wind == 5) { if (Boss == 2) Ding = 12.25; else Ding = 6.25; if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } } if (ball == 4) { if (Thun == 1) { if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } } if (ball == 5) { system("cls"); Color(5); Setpos(10, 10); cout << "新天赋!"; Y: int rr = rand() % 4 + 2; Setpos(12, 10); if (rr == Ren) goto Y; if (rr == 2)cout << "瞬跳"; if (rr == 3)cout << "空之舞"; if (rr == 4)cout << "三段跳"; if (rr == 5)cout << "反重力跳跃"; Setpos(14, 10); cout << "当前天赋:"; if (Ren == 1)cout << "小无敌"; if (Ren == 2)cout << "瞬跳"; if (Ren == 3)cout << "空之舞"; if (Ren == 4)cout << "三段跳"; if (Ren == 5)cout << "反重力跳跃"; Setpos(16, 10); cout << "换否?(y/n)"; G: char g = _getch(); if (g == 'y')Ren = rr; else if (g != 'n')goto G; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); } if (ball == 6) { Color(4); for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄"; Color(0); cout << ' ' << Bblo << " "; Color(0); } if (ball == 7) { Color(1); if (Win == 7 && T % 6 < 3)Color(3); for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄"; Color(0); if (Win == 7 && T % 6 < 3)Color(3); printf(" %0.1f ", Blo); } } int main() { system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); srand((unsigned)time(NULL)); Win = 0; Ren = 1; Lv = 1; Blo = Blomax = 100; Expmax = 300; Hui = 15; X = 18, Y = 6; ReStart: system("cls"); memset(B, 0, sizeof(B)); memset(I, -1, sizeof(I)); T = 0; bl = 0; br = -1; Upt = 0; Start: Blo = Blomax * 100; Ding = 6.25; memset(Bgo1, 0, sizeof(Bgo1)); memset(Bgo2, 0, sizeof(Bgo2)); memset(Bgo3, 0, sizeof(Bgo3)); if (Win % 2 == 0) T = 0; if (Win % 2 == 0 && D == 0) { if (Win > 0)Ball(5); Boss = 0; lL: L = rand() % 4 + 1; for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL; Ll[Win / 2] = L; } if (Win % 2 == 1 && D == 0) { if (Win == 7)Boss = 6, T = 0, Blomax += 100; else { bl: Boss = rand() % 3 + 1; for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl; } Bl[Win / 2] = Boss; Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20; system("color 4C"); Sleep(20); system("color 0F"); Map(0, 1); Sleep(1000); } if (Win % 2 == 1) { Bblomax = 500 + (Win / 2) * 500; Bblo = Bblomax; if (Boss == 2) Ding = 12.25; } while (1) { T++; if (Wind == 0) { if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0; if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0; } if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) { u1++; if (Down == 1) { Down = 0; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5; else Vx = 7, Vy = 0.3; } else if (Up == 0 && Wind == 0) { Down = 0; Up = 1; if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5; else Vx = 2, Vy = 0.1; } else if (Up == 1 && Wind == 0) { Down = 0; Up = 2; if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5; else Vx = 1.5, Vy = 0.1; } else if (Ren == 3 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1; Vy = 0.5; Upt = 30; } else if (Ren == 4 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1.8; Vy = 0.1; } } if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) { u2++; if (Down == 1 && Ren == 5) { Down = 2; Up = 0; Vx = -1.7; } else { Down = 1; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5; else { if (Upt != 0) Map(-1, 0), Upt = 0; Vx = -7; } } } if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0; if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0; if (kbhit()) { char g = _getch(); if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause"); } if (Sy == 1) Setpos(4, 1), printf(" "), Sy--; if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0); else if (T % 10 == 0)Blo--; if (T % 20 == 0) { if (Kill != 0) Kill = 0; if (Lvl != 0) Lvl = 0; } if (Killb > 0) Killb--; if (Li > 0) Li--; if (Ice > 0) Ice--; if (Drug > 0) Drug--; if (Magne > 0) Magne--; if (Fire > 0) Ball(1), Fire--; if (Water > 0) Ball(2), Water--; if (Wind > 0) Ball(3), Wind--; if (Thun > 0) Ball(4), Thun--; if (Boss == 0) NorGuai(L, T % 1500); RandGood(); if (T % 20 == 1)Exp++; if (T % 50 == 1) { Exp++; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); if (Win == 0 && T < 300) { Setpos(4, 6); cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8, 6); cout << "球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8, 6); cout << "打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10, 15); cout << "空格可以暂停。"; } } Map(-1, 0); if (Boss == 1) Boss1(); if (Boss == 2) Boss2(); if (Boss == 3) Boss3(); if (Boss == 6) Boss1(), Boss2(), Boss3(); Move(); Map(0, (bool)Kill); Color(0); Setpos(1, 1); Blo = fmin(Blo, (float)Blomax); if (Boss == 0)cout << "血量: " << (int)Blo << " "; Color(0); Setpos(1, 9), cout << "死亡次数: " << D << " "; Setpos(2, 1); Exp = min(Exp, Expmax); if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5; if (Lvl > 0)Color(5); cout << "级别: " << Lv; Color(0); Setpos(2, 9); cout << "经验: " << Exp << " "; if (Boss > 0) Setpos(3, 1), cout << "血量 : ", Ball(7); if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6); if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s ", T / 15.0); if (Win == 0) Sleep(55); if (Win == 1) Sleep(50); if (Win == 2) Sleep(35); if (Win == 3) Sleep(40); if (Win == 4) Sleep(25); if (Win == 5) Sleep(30); if (Win == 6) Sleep(20); if (Win >= 7) Sleep(17); if (Boss == 3 && Bblo <= 0) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } } if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) { Map(-1, 0); break; } } if (Blo <= 0) { Sleep(1000); D++; system("color 7F"); Setpos(15, 11); Color(4); cout << "GAME OVER..."; Sleep(2000); goto ReStart; } else if (Win == 6) { system("color 7F"); Setpos(15, 11); Color(4); cout << "坚持30秒 !"; Sleep(2000); Setpos(30, 0); Win++; D = 0; } else if (Win == 7) { Sleep(1000); system("color 6E"); Setpos(15, 11); Color(5); cout << "YOU WIN !"; Sleep(2000); Setpos(30, 0); return 0; } else Sleep(1000), Win++, D = 0; goto Start; }
-
#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
if (a == 0 || a == 14 || a == 20) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); } else if (a == 1 || a == 12) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE); } else if (a == 2) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); } else if (a == 3) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE); } else if (a == 4 || a == 11) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); } else if (a == 5 || a == 13) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN); } else if (a == 7) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE); } else if (a == 15) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); } else if (a == 16) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN); } else if (a == 17) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED); } else if (a == 8) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); } else if (a == 6) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE); } else if (a == 9) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | BACKGROUND_RED | BACKGROUND_GREEN); }
}
void SetPos (float x, float y) {
int xx = toint (x), yy = toint (y); COORD pos; pos.X = yy * 2; pos.Y = xx; SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
int W, W2, S, mS; float X, Y; float vx, vy; float ax, ay; bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
if (a == 1) { SetPos (x, y); Color (5); cout << put << ' '; } if (y == 202) { SetPos (pig[a].X, pig[a].Y); cout << " "; if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) { SetPos (pig[a].X - 2, pig[a].Y); cout << " "; SetPos (pig[a].X - 1, pig[a].Y); cout << " "; } else if (pig[a].W == 4) { SetPos (pig[a].X, pig[a].Y - 1); cout << " "; } else if (pig[a].W == 5) { SetPos (pig[a].X - 1, pig[a].Y); cout << " "; SetPos (pig[a].X - 1, pig[a].Y - 1); cout << " "; } } if (a == 2) { for (int i = 0; i <= 40; i++) { for (int j = 0; j <= 40; j++) { if (i <= 18 && m[i][j] == 1) { SetPos (i, j); Color (7); cout << "■"; } if (m[i][j] >= 2 && m[i][j] <= 19) { SetPos (i, j); Color (5); cout << "█"; m[i][j]++; } if (m[i][j] > 19 && m[i][j] <= 29) { SetPos (i, j); Color (0); cout << "█"; m[i][j]++; if (m[i][j] == 30) { SetPos (i, j); Color (0); cout << " "; m[i][j] = 0; } if (m[i][j] >= 31 && m[i][j] <= 49) { SetPos (i, j); Color (0); cout << "■"; m[i][j]++; } if (m[i][j] == 50) { SetPos (i, j); Color (7); cout << "■"; m[i][j] = 1; } } } } } if (y == 666) { SetPos (blt[a].X, blt[a].Y); Color (10 + blt[a].W); cout << "●"; } Color (0);
}
void Go (int a) {
SetPos (blt[a].X, blt[a].Y); cout << " "; blt[a].X += blt[a].vx / 2; blt[a].Y += blt[a].vy / 2; blt[a].vx += blt[a].ax / 2; blt[a].vy += blt[a].ay / 2; if (blt[a].X >= 20) { blt[a].X = 19; } if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) { blt[a].go = 1; } if (blt[a].W2 == 1 && blt[a].Y >= Xy) { blt[a].go = 1; Sle = 0;//地跑鸟 } if (blt[a].W2 == 0) { for (int i = 0; i <= blt[a].vx / 2 + 1; i++) { if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) { if (blt[a].W != 5) { blt[a].boom = 1; } blt[a].X = toint (blt[a].X) + i - 1; blt[a].Y += blt[a].vy / 2; blt[a].vx = -blt[a].vx * 0.4; blt[a].vy = blt[a].vy * 0.8; if (blt[a].W == 3) { blt[a].ax = 0.5; } if (blt[a].W == 7) { blt[a].vx *= 2; } if (blt[a].W == 10) { blt[a].go = 1; Bot++; boo[Bot].X = blt[a].X; boo[Bot].Y = blt[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; } } if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) { if (blt[a].W != 5) { blt[a].boom = 1; } blt[a].X = toint (blt[a].X) + i + 1; blt[a].Y += blt[a].vy / 2; blt[a].vx = -blt[a].vx; blt[a].vy = blt[a].vy * 0.8; if (blt[a].W == 3) { blt[a].ax = 0.5; } if (blt[a].W == 7) { blt[a].vx *= 2; } if (blt[a].W == 10) { blt[a].go = 1; Bot++; boo[Bot].X = blt[a].X; boo[Bot].Y = blt[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; } } } if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) { blt[a].go = 1; if (blt[a].W == 5) { Bot++; boo[Bot].X = blt[a].X; boo[Bot].Y = blt[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; blt[a].go = 1; } } } if (blt[a].go == 0) { Cout (a, 0, 666); }
}
void Kill (int a) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202); pig[a].Y = 16; } if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) { pig[a].W = 1; } int R = rand () % 50; Cout (a, 202, 202); //清除猪猪 pig[a].X += pig[a].vx / 2; pig[a].Y += pig[a].vy / 2; pig[a].vx += pig[a].ax / 2; pig[a].vy += pig[a].ay / 2; for (int i = -2; i <= pig[a].vx / 2 + 1; i++) { if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) { pig[a].X = toint (pig[a].X) + i - 1; pig[a].Y += pig[a].vy / 2; pig[a].vx = -pig[a].vx * 0.5; pig[a].vy = pig[a].vy * 0.8; } } for (int i = Blt - 10; i <= Blt; i++) { if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2; pig[a].W2++; Sco += 2; break; } if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 && m[toint (pig[a].X)][toint (pig[a].Y)] < 30) { m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2; pig[a].W2++; Sco += 2; break; } if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { if (pig[a].W == 6) { Bot++; boo[Bot].X = pig[a].X; boo[Bot].Y = pig[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; blt[i].go = 1; } m[toint (pig[a].X)][toint (pig[a].Y)] = 2; pig[a].go = 1; Pig--; Sco += 10; break; } if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 && m[toint (pig[a].X)][toint (pig[a].Y)] < 30) { if (pig[a].W == 6) { Bot++; boo[Bot].X = pig[a].X; boo[Bot].Y = pig[a].Y; boo[Bot].S = 1; boo[Bot].mS = 4; } pig[a].go = 1; Pig--; Sco += 10; break; } if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 && abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { m[toint (pig[a].X)][toint (pig[a].Y)] = 2; pig[a].go = 1; Pig--; Sco += 10; break; } if ((pig[a].W == 2 || pig[a].W == 3) && m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2 && m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) { pig[a].go = 1; Pig--; Sco += 10; break; } } //弄死猪猪 if (pig[a].go == 0) { if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202); pig[a].Y = 16; } if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) { pig[a].W = 1; } int Xx = toint (pig[a].X), Xy = toint (pig[a].Y); if (pig[a].W == 6) { SetPos (pig[a].X, pig[a].Y); Color (9); cout << "TN"; Color (0); } else { SetPos (pig[a].X, pig[a].Y); Color (2); cout << "●"; if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) { SetPos (pig[a].X - 2, pig[a].Y); Color (0); cout << "○"; SetPos (pig[a].X - 1, pig[a].Y); cout << "|"; } else if (pig[a].W == 4) { SetPos (pig[a].X, pig[a].Y - 1); Color (2); cout << "﹃"; } else if (pig[a].W == 5) { SetPos (pig[a].X - 1, pig[a].Y); Color (8); SetPos (pig[a].X - 1, pig[a].Y - 1); cout << "▁"; if (pig[a].W2 == 0) { cout << "▅"; } else if (pig[a].W2 == 1) { cout << "▃"; } else if (pig[a].W2 == 2) { cout << "▂"; } else if (pig[a].W2 == 3) { pig[a].W = 1; pig[a].W2 = 0; SetPos (pig[a].X - 1, pig[a].Y - 1); cout << " "; } } } //输出猪猪 if (pig[a].W == 2 && pig[a].X > pig[a].S) { pig[a].W = 3; pig[a].ax = -0.4; pig[a].vx = 1.5; } else if (pig[a].W == 3 && pig[a].X <= pig[a].S) { pig[a].W = 2; pig[a].ax = 0.4; pig[a].vx = -1.5; } if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) { pig[a].vy *= -1; } if (pig[a].W == 4 && R == 0 && pig[a].X == 20) { pig[a].vx = -((rand () % 40) / 10); } if (pig[a].W == 4) { int r = rand () % 20; for (int i = Blt - 10; i <= Blt; i++) { if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 && abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) { r = 0; break; } } if (r == 0) { m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10; m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2; for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) { for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1) && blt[i].W2 == 0 && toint (blt[i].Y) == j && abs (blt[i].X - pig[a].X) <= 2) { blt[i].vy = -2; } } for (int i = Pit - 50; i <= Pit; i++) { if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) { pig[i].vy = -1; } } } } } //移动猪猪 if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202); pig[a].Y = 16; } if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) { pig[a].W = 1; } if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) { pig[a].go = 1; Pig--; Cout (a, 202, 202); } //清除猪猪 }
}
void Creat (int a, int p) {
if (a == -1 && p == -1) { Blt++; blt[Blt].W = What; blt[Blt].W2 = 1; blt[Blt].vy = 1; blt[Blt].X = 19; blt[Blt].Y = 0; blt[Blt].boom = 1; } else if (a == 0 && p == -1) { int u = rand () % 7 + 1, U = rand() % 30; if (u >= 5) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 1; } else if (u == 1) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].vy = 0.5; pig[Pit].ax = 0.5; pig[Pit].S = rand () % 5 + 7; pig[Pit].W = 2; } else if (u == 2) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 4; } else if (u == 3) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 5; } else if (u == 4) { Pit++; pig[Pit].Y = rand () % 15 + 20; pig[Pit].X = 2; pig[Pit].ax = 0.5; pig[Pit].W = 6; } if (U == 1) { Bot++; boo[Bot].Y = rand () % 13 + 15; boo[Bot].X = (rand () % 4) * 3 + 8; boo[Bot].S = 0; boo[Bot].mS = rand () % 2 + 2; boo[Bot].W2 = 1; } } else { Blt++; blt[Blt].W = What; if (a == 1) { blt[Blt].X = yX; blt[Blt].Y = yY; blt[Blt].ax = 0.5; //抛物线 } blt[Blt].vx = -3.5 * sin (p * pi / 180); blt[Blt].vy = 3 * cos (p * pi / 180); if (p <= 45) { blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p)); } if (p >= 45) { blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45)); } if (blt[Blt].W == 6) { blt[Blt].vy *= 1.2; blt[Blt].ax = 0.4; } }
}
void Boom (int a) {
if (boo[a].W2 == 0) { int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y; if (s == ms) { return ; } for (int i = x - s; i <= x + s; i++) { for (int j = y - s; j <= y + s; j++) { float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s; if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) { m[i][j] = 2; } } } boo[a].S++; } if (boo[a].W2 == 1) { int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y; if (s == ms) { return ; } if (y - s > 10) { m[x][y - s] = 31 - 31 * (boo[a].W2 - 1); } if (y + s < 40) { m[x][y + s] = 31 - 31 * (boo[a].W2 - 1); } boo[a].S++; }
}
void Move (int a) {
Color (5); if (a == -2) { SetPos (17, Xy); cout << " "; SetPos (18, Xy); cout << " "; SetPos (19, Xy); cout << " "; SetPos (20, Xy); cout << " "; } if (a == -1) { SetPos (17, Xy); cout << " "; SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 0) { SetPos (18, Xy); cout << " ┃"; Color (What + 10); cout << "●"; Color (5); cout << "┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 1) { SetPos (18, Xy); cout << " "; Color (What + 10); cout << "●"; Color (5); cout << " ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 2) { SetPos (18, Xy); Color (What + 10); cout << "●"; Color (5); cout << "┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 3) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); Color (What + 10); cout << "●"; Color (5); cout << "╰┳╯"; SetPos (20, Xy); cout << " ▏"; } if (a == 4) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); Color (What + 10); cout << "●"; Color (5); cout << " ▏"; } if (a == 5) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " "; Color (What + 10); cout << "●"; Color (5); cout << " ▏"; } if (a == 6) { SetPos (18, Xy); cout << " ┃ ┃"; SetPos (19, Xy); cout << " ╰┳╯"; SetPos (20, Xy); cout << " "; Color (What + 10); cout << "●"; Color (5); cout << " "; } Color (0);
}
void Start () {
char g; Color (5); system ("cls"); SetPos (1, 1); cout << "------- 愤 怒 的 小 鸟 -------"; Color (0); SetPos (3, 1); cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓"; SetPos (5, 1); cout << "猪猪技能自动触发,空中会有墙出现。"; SetPos (7, 1); cout << "危险值由命中率,猪的存活时间计算!"; SetPos (9, 1); cout << "危险值点满后失败!1500分通关!"; SetPos (1, 20); cout << "-------- 小 鸟 技 能 --------"; SetPos (3, 20); Color (11); cout << "●"; Color (0); cout << ":无技能"; SetPos (5, 20); Color (12); cout << "●"; Color (0); cout << ":分身!不同分身初速度大小相同,"; SetPos(6, 20); cout << " 方向不同。"; SetPos (7, 20); Color (13); cout << "●"; Color (0); cout << ":加速!以当前速度做匀速直线运动,"; SetPos (8, 20); cout << " 且免疫狙击猪的冲击。"; SetPos (9, 20); Color (14); cout << "●"; Color (0); cout << ":投蛋!并获得向上速度做匀速直线"; SetPos (10, 20); cout << " 运动,快达可以穿墙。"; SetPos (11, 20); Color (15); cout << "●"; Color (0); cout << ":爆炸!"; SetPos (13, 20); Color (16); cout << "●"; Color (0); cout << ":回旋!开始做向左加速运动!发射"; SetPos (14, 20); cout << " 时获得双倍水平速度。"; SetPos (15, 20); Color (17); cout << "●"; Color (0); cout << ":[被动] 弹跳力为普通鸟三倍。发射"; SetPos (16, 20); cout << " 时获得1.5倍水平、竖直速度。"; SetPos (11, 1); cout << "-------- 猪 猪 技 能 --------"; SetPos (13, 2); Color (2); cout << "●"; Color (0); cout << ":无技能"; SetPos (14, 1); Color (8); cout << "▁▅"; SetPos (15, 2); Color (2); cout << "●"; Color (0); cout << ":防御力为普通猪三倍"; SetPos (16, 2); cout << "○"; SetPos (17, 2); cout << "│:做空中简谐运动,受死范围"; SetPos (18, 2); Color (2); cout << "●"; Color (0); cout << " 为普通猪两倍。"; SetPos (19, 2); cout << " 有几率跳起或发射冲击波,冲"; SetPos (20, 1); Color (2); cout << "﹃●"; Color (0); cout << ":开小鸟与同类,可以引爆TNT!"; SetPos (18, 20); Color (5); cout << "按 y 开始游戏!";
A:
if (kbhit ()) { g = _getch (); } if (g != 'y') { goto A; }
}
int main () {
system ("mode con cols=79 lines=22"); CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info); srand ((unsigned)time(NULL));
St: Start ();
system ("cls"); memset (blt, 0, sizeof (blt)); memset (pig, 0, sizeof (pig)); memset (boo, 0, sizeof (boo)); memset (m, 0, sizeof (m)); T = put = K = K2 = Sle = What = Pig = Sco = 0; pigk = scok = -1; Xy = 4; yX = 18; yY = 6; Blt = 20; Bot = 20; Pit = 60; Color (7); SetPos (19, 14); cout << "■"; SetPos (20, 13); cout << " █▍"; m[19][14] = m[20][13] = m[20][14] = 1; SetPos (21, 0); for (int i = 0; i < 39; i++) { cout << "■"; m[21][i] = 1; } Color (0); What = rand () % 5 + 1; while (1) { if (Sco >= 1500) { break; } T++; K = 0; Color (0); if (Sco != scok) { SetPos (1, 1); cout << "分数:" << Sco << ' '; } if (Pig != pigk) { SetPos (3, 1); cout << "危险值:"; int aa = min (Sco / 100, 10); Pig += aa; SetPos (3, 5); if (Pig <= 2) { Color (2); } else if (Pig <= 4) { Color (16); } else if (Pig <= 6) { Color (7); } else if (Pig <= 9) { Color (6); } else if (Pig <= 12) { Color (3); } else if (Pig <= 15) { Color (17); } else { Color (11); } for (int i = 1; i <= Pig; i++) { cout << "■"; } Color (0); cout << ' ' << Pig; for (int i = 1; i <= 5; i++) { cout << " "; } if (Pig > 18) { break; } Pig -= aa; } scok = Sco; pigk = Pig; if (GetAsyncKeyState (VK_LEFT) & 0x8000 && Xy > 0) { Move (-2); Xy--; K = 1; } if (GetAsyncKeyState (VK_RIGHT) & 0x8000 && Xy < 10) { Move (-2); Xy++; K = 1; } if (K == 1) { if (put == 0 && Sle == 0) { Move (0); } else { Move (-1); } } if (kbhit ()) { char g = _getch (); if (g == 'x' || g == 'X') { for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) { blt[i].boom = 1; if (blt[i].W == 2) { Blt++; blt[Blt].W = 2; blt[Blt].vy = blt[i].vy * 1.2; blt[Blt].vx = blt[i].vx + 1; blt[Blt].ax = blt[i].ax; blt[Blt].X = blt[i].X; blt[Blt].Y = blt[i].Y; blt[Blt].boom = 1; Blt++; blt[Blt].W = 2; blt[Blt].vy = blt[i].vy * 0.7; blt[Blt].vx = blt[i].vx - 1; blt[Blt].ax = blt[i].ax; blt[Blt].X = blt[i].X; blt[Blt].Y = blt[i].Y; blt[Blt].boom = 1; } if (blt[i].W == 3) { blt[i].vy = fmax (blt[i].vy * 1.5, 2.5); blt[Blt].vx++; blt[i].ax = 0; } if (blt[i].W == 4) { blt[i].vx = -3; blt[i].ax = 0.1; Blt++; blt[Blt].boom = 1; blt[Blt].W = 10; blt[Blt].X = blt[i].X; blt[Blt].Y = blt[i].Y; blt[Blt].ax = blt[i].ax; blt[Blt].vx = 1; } if (blt[i].W == 5) { Bot++; boo[Bot].X = blt[i].X; boo[Bot].Y = blt[i].Y; boo[Bot].S = 1; boo[Bot].mS = 5; blt[i].go = 1; } if (blt[i].W == 6) { blt[i].ay = -1; blt[i].ax = 0.3; blt[i].vx = min (blt[i].vx / 2, (float)0); } break; } } } } if (GetAsyncKeyState (' ') & 0x8000 && K == 0 && Sle == 0) { if (put <= 5) { Move (1); yX = 18; yY = Xy + 1; } else if (put <= 20) { Move (2); yX = 18; yY = Xy; } else if (put <= 40) { Move (3); yX = 19; yY = Xy; } else if (put <= 60) { Move (4); yX = 20; yY = Xy; } else if (put <= 80) { Move (5); yX = 20; yY = Xy + 1; } else { Move (6); yX = 20; yY = Xy + 2; } if (put == 0) { K2 = 1; } if (put == 90) { K2 = -1; } if (K2 == 1) { put += min (rand () % 7 + 1, 90 - put); } if (K2 == -1) { put -= min(rand() % 7 + 1, put); } Cout (1, 17, Xy + 2); } if ((!(GetAsyncKeyState (' ') & 0x8000) && (put != 0)) || (put != 0 && K == 1)) { Move (-1); Creat (1, put); put = 0; yX = 18; yY = 5; Sle = 1; What = rand () % 7 + 1; Creat (-1, -1); Sco = max (Sco - 5, 0); } for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0) { Go (i); } } for (int i = Bot - 10; i <= Bot; i++) { if (boo[i].go == 0) { Boom (i); Cout (2, 0, 0); } } for (int i = Pit - 50; i <= Pit; i++) { if (pig[i].go == 0) { Kill (i); } } if (Sle != 0) { Move (-1); } else if (put == 0) { Move (0); } if (T % 300 == 0) { system ("cls"); pigk = scok = -1; } if (T % 100 == 0) { Color (7); for (int i = 0; i <= 18; i++) { for (int j = 0; j <= 40; j++) { if (m[i][j] == 1 && T % 100 == 0) { SetPos (i, j); cout << "■"; } } } SetPos (19, 14); cout << "■"; SetPos (20, 13); cout << " █▍"; SetPos (21, 0); for (int i = 0; i < 39; i++) { cout << "■"; Color (0); } } if (T % min (50, (2000 - Sco) / 30) == 0) { Pig++; Creat (0, -1); } Sleep (30); } if (Sco < 1500) { if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) { goto St; } else { return 0; } } else { if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) { goto St; } else { return 0; } } return 0;
}
-
#include #include<time.h> #include<stdio.h> #include <stdlib.h> using namespace std; struct pai { int paifu; int huase; int yanse; int dianshu; int leixing; int changdu; void Kanpai() { if (paifu == 0 || paifu == 1); else printf("牌副参数错误!\n"); switch (huase) { case 0: cout << "黑桃"; break; case 1: cout << "红桃"; break; case 2: cout << "草花"; break; case 3: cout << "方片"; break; case -1: cout << "无色"; break; default: printf("花色错误!\n"); break; } switch (dianshu) { case 0: cout << "A "; break; case 1: cout << "2 "; break; case 2: cout << "3 "; break; case 3: cout << "4 "; break; case 4: cout << "5 "; break; case 5: cout << "6 "; break; case 6: cout << "7 "; break; case 7: cout << "8 "; break; case 8: cout << "9 "; break; case 9: cout << "10 "; break; case 10: cout << "J "; break; case 11: cout << "Q "; break; case 12: cout << "K "; break; case -1: cout << "无点数"; break; default: printf("点数错误!\n"); break; } switch (leixing) { case 101: cout << "【杀】" << endl; break; case 102: cout << "【闪】" << endl; break; case 103: cout << "【桃】" << endl; break; case 201: cout << "【过河拆桥】" << endl; break; case 202: cout << "【顺手牵羊】" << endl; break; case 203: cout << "【无中生有】" << endl; break; case 204: cout << "【决斗】" << endl; break; case 205: cout << "【借刀杀人】" << endl; break; case 206: cout << "【桃园结义】" << endl; break; case 207: cout << "【五谷丰登】" << endl; break; case 208: cout << "【南蛮入侵】" << endl; break; case 209: cout << "【万箭齐发】" << endl; break; case 210: cout << "【无懈可击】" << endl; break; case 251: cout << "【乐不思蜀】" << endl; break; case 252: cout << "【闪电】" << endl; break; case 301: cout << "【诸葛连弩(1)】" << endl; break; case 302: cout << "【雌雄双股剑(2)】" << endl; break; case 303: cout << "【青釭剑(2)】" << endl; break; case 304: cout << "【青龙偃月刀(3)】" << endl; break; case 305: cout << "【丈八蛇矛(3)】" << endl; break; case 306: cout << "【贯石斧(3)】" << endl; break; case 307: cout << "【方天画戟(4)】" << endl; break; case 308: cout << "【麒麟弓(5)】" << endl; break; case 331: cout << "【八卦阵】" << endl; break; case 361: cout << "【赤兔(-1)】" << endl; break; case 362: cout << "【大宛(-1)】" << endl; break; case 363: cout << "【紫辛(-1)】" << endl; break; case 381: cout << "【爪黄飞电(+1)】" << endl; break; case 382: cout << "【的卢(+1)】" << endl; break; case 383: cout << "【绝影(+1)】" << endl; break; default: printf("类型参数错误!"); break; } } }; void Qishixipai(pai A[2][4][13], pai paidui[104]) { int i, m, x, y, z, a[104] = {0}; srand((unsigned)time(NULL)); for (i = 1; i <= 104; i++) { while (a[m = rand() % 104]); a[m] = i; } for (i = 0; i <= 103; i++) { x = (a[i] - 1) / 52; y = ((a[i] - 1) - 52 * x) / 13; z = (a[i] - 1) % 13; paidui[i] = A[x][y][z]; } } void Xipai(pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int i, m, a[104] = {0}; srand((unsigned)time(NULL)); for (i = 1; i <= (*qipaishu); i++) { while (a[m = rand() % (*qipaishu)]); a[m] = i; } for (i = 0; i <= ((*qipaishu) - 1); i++) { paidui[i] = qipaidui[a[i]]; qipaidui[a[i]].leixing = -1; (*paiduishu)++; (*qipaishu)--; } for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1; } pai Mo1pai(pai A[104], int x, pai B[104], inty, int *b) { pai p; if ((*x) == 0)Xipai(A, x, B, y); else if ((*x) < 0)printf("摸牌参数错误!"); else; p = A[104 - (*x)]; (*x)--; (b)++; return (p); } struct wujiang { char name; int tili; int tilishangxian; int shoupaishangxian; int huihekaishi; int panding; int mopai; int chupai; int qipai; int huihejieshu; int juese; pai shoupai[20]; int shoupaishu; pai zhuangbei[4]; int zhuangbeishu; pai pandingpai[3]; int pandingshu; int juli[1]; void Kanshoupai() { printf("玩家当前手牌:\n"); if (shoupaishu) { int m; for (m = 0; m <= (shoupaishu - 1); m++) { printf("%d ", m); (shoupai[m]).Kanpai(); } } else printf("空城!\n"); printf("\n"); } void Kanzhuangbei() { if (juese)printf("玩家"); else printf("电脑"); printf("当前装备:\n"); printf("0 武器: "); if ((zhuangbei[0]).leixing == -1)printf("空\n"); else (zhuangbei[0]).Kanpai(); printf("1 防具: "); if ((zhuangbei[1]).leixing == -1)printf("空\n"); else (zhuangbei[1]).Kanpai(); printf("2 进攻马: "); if ((zhuangbei[2]).leixing == -1)printf("空\n"); else (zhuangbei[2]).Kanpai(); printf("3 防御马: "); if ((zhuangbei[3]).leixing == -1)printf("空\n"); else (zhuangbei[3]).Kanpai(); printf("\n"); } void Kanpandingpai() { if (juese)printf("玩家"); else printf("电脑"); printf("当前判定区:\n"); if ((pandingpai[0]).leixing == -1)printf("空\n"); else { printf("0 "); (pandingpai[0]).Kanpai(); if ((pandingpai[1]).leixing == -1); else { printf("1 "); (pandingpai[1]).Kanpai(); if ((pandingpai[2]).leixing == -1); else { printf("2 "); (pandingpai[2]).Kanpai(); } } } } }; void Mopai(intshoupaishu, pai shoupai[20], pai A[104], int x, pai B[104], inty, int juese) { if (juese)printf("玩家从牌堆摸2张牌\n"); else printf("电脑从牌堆摸2张牌\n"); pai p; p = Mo1pai(A, x, B, y, shoupaishu); shoupai[*shoupaishu - 1] = p; pai q; q = Mo1pai(A, x, B, y, shoupaishu); shoupai[*shoupaishu - 1] = q; int m; if (juese) { printf("玩家当前手牌:\n"); for (m = 0; m <= (*shoupaishu - 1); m++) { printf("%d ", m); (shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n", *x); } void Qishishoupai(wujiang *w, pai A[104], int x, pai B[104], inty) { pai a; a = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = a; pai b; b = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = b; pai c; c = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = c; pai d; d = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = d; int m; if ((*w).juese)printf("玩家从牌堆摸4张牌\n"); else printf("电脑从牌堆摸4张牌\n"); if ((*w).juese) { printf("玩家当前手牌:\n"); for (m = 0; m <= ((*w).shoupaishu - 1); m++) { printf("%d ", m); ((w).shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n", x); } void Panding(pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { paidui[*paiduishu].Kanpai(); qipaidui[*qipaishu] = paidui[*paiduishu]; (paiduishu)--; (qipaishu)++; } pai Zhangba(wujiangw, pai qipaidui[104], intqipaishu) { int x, y; pai p; for (;;) { int i, j; printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n"); scanf("%d", &x); scanf("%d", &y); if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1)) { switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2)) { case 0: p.yanse = 0; break; case 2: p.yanse = 1; break; case 1: p.yanse = 2; break; default: printf("【丈八蛇矛】函数参数错误!\n"); } qipaidui[*qipaishu] = (*w).shoupai[x]; (*w).shoupai[x].leixing = -1; ((*w).shoupaishu)--; (*qipaishu)++; qipaidui[*qipaishu] = (*w).shoupai[y]; (*w).shoupai[y].leixing = -1; ((*w).shoupaishu)--; (*qipaishu)++; printf("弃牌数:%d", *qipaishu); for (i = 0; i <= (((*w).shoupaishu) + 1); i++) { if ((*w).shoupai[i].leixing == -1) { for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++) (*w).shoupai[j - 1] = (*w).shoupai[j]; i--; } } printf("玩家把:\n"); qipaidui[(*qipaishu) - 2].Kanpai(); qipaidui[(qipaishu) - 1].Kanpai(); printf("当作一张"); switch (p.yanse) { case 0: printf("黑色"); break; case 2: printf("红色"); break; case 1: printf("无色"); break; default: printf("绿色"); break; } printf("无点数的【杀】"); p.dianshu = -1; p.leixing = 101; return p; break; } printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n"); } } int Xuanpai(wujiangw, int t) { int x; if ((w).juese) { for (;;) { printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n"); scanf("%d", &x); if ((x >= -1 && x < ((w).shoupaishu)) || ((x == 100) && ((w).zhuangbei[0].leixing == 305))) { return x; break; } printf("你打出了一张空气!\n"); } } else return t; } pai Panpai(wujiangw1, intsha, int y, pai qipaidui[104], intqipaishu) { pai p, q; p.leixing = 0; q.leixing = -1; if (y == -1)return q; else { if (y == 100) { if ((*sha) > 0) { q = Zhangba(w1, qipaidui, qipaishu); printf("使用!\n"); return q; } else { printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n"); return p; } } switch ((*w1).shoupai[y].leixing) { case 101: if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301)) { if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n"); return (*w1).shoupai[y]; break; } else { if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n"); return p; break; } case 102: if ((*w1).juese) printf("当前不需要响应任何操作,你不能主动打出【闪】!\n"); return p; break; case 103: if (((*w1).tili) < ((*w1).tilishangxian)) { return (*w1).shoupai[y]; break; } else { if ((*w1).juese) printf("你并未受伤,不能对自己使用【桃】!\n"); } return p; break; case 210: if ((*w1).juese) printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n"); return p; break; case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 251: case 252: case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 331: case 361: case 362: case 363: case 381: case 382: case 383: return (*w1).shoupai[y]; break; default: printf("手牌类型参数错误!\n"); return p; break; } } } int Mubiao(pai p, wujiang *w1, wujiang w2, intsha) { int x; switch (p.leixing) { case 101: if ((*w1).juese) { printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0]) { (*sha)--; return ((*w2).juese); } else { printf("武器长度不够!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else { if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0]) { (*sha)--; return ((*w2).juese); } else return -2; } break; case 103: return ((*w1).juese); break; case 201: if ((*w1).juese) { printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return ((*w2).juese); else { printf("目标没有牌!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else return ((*w2).juese); break; case 202: if ((*w1).juese) { printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return ((*w2).juese); else { printf("目标没有牌!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else { if ((*w1).juli[0] <= 1)return ((*w2).juese); else return -2; } break; case 203: return ((*w1).juese); break; case 204: if ((*w1).juese) { printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0)return ((*w2).juese); else { printf("目标错误!\n"); return -2; } } else return ((*w2).juese); break; case 205: int y; if ((*w1).juese) { printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x != 0) { printf("目标错误!\n"); return -2; } else { if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331) { printf("目标装备区里没有武器!\n"); return -2; } else { printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n"); scanf("%d", &y); if (y != 0) { printf("目标错误!\n"); return -2; } else { if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0]) { printf("武器距离不够!\n"); return -2; } else return ((*w2).juese); } } } } else { if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)return -2; else { if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])return -2; else return ((*w2).juese); } } break; case 206: case 207: return 99; break; case 208: case 209: return 100; break; case 251: if ((*w1).juese) { printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { int i; for (i = 0; i <= 2; i++) { if ((*w2).pandingpai[i].leixing == 251) i = -1; break; } if (i == -1) { printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n"); return -2; } else return ((*w2).juese); } else { printf("目标错误!\n"); return -2; } } else { int i; for (i = 0; i <= 2; i++) { if ((*w2).pandingpai[i].leixing == 251) i = -1; break; } if (i == -1)return -2; else return ((*w2).juese); } break; case 252: int i; for (i = 0; i <= 2; i++) { if ((*w1).pandingpai[i].leixing == 252) i = -1; break; } if (i == -1) { if ((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n"); return -2; } else return ((*w1).juese); break; case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 331: case 361: case 362: case 363: case 381: case 382: case 383: return ((*w1).juese); break; default: return -2; break; } } void Da1pai(wujiang w1, wujiangw2, pai qipaidui[104], int *qipaishu, int x) { int i; if ((x < 0 || x >= ((*w1).shoupaishu)) && x != 100) printf("你的牌呢?!\n"); else { switch (((*w1).shoupai)[x].leixing) { case 101: case 102: case 103: case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 210: qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; break; case 251: for (i = 1; i >= 0; i--)(*w2).pandingpai[i + 1] = (*w2).pandingpai[i]; (*w2).pandingpai[0] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; ((*w2).pandingshu)++; break; case 252: for (i = 1; i >= 0; i--)(*w1).pandingpai[i + 1] = (*w1).pandingpai[i]; (*w1).pandingpai[0] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; ((*w1).pandingshu)++; break; case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: if ((*w1).zhuangbei[0].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[0]; (*qipaishu)++; } (*w1).zhuangbei[0] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 331: if ((*w1).zhuangbei[1].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[1]; (*qipaishu)++; } (*w1).zhuangbei[1] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 361: case 362: case 363: if ((*w1).zhuangbei[2].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[2]; (*qipaishu)++; } (*w1).zhuangbei[2] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 381: case 382: case 383: if ((*w1).zhuangbei[3].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[3]; (*qipaishu)++; } (*w1).zhuangbei[3] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((w1).shoupai)[i]; ((w1).shoupaishu)--; break; default: break; } } } void Miaoshu(pai p, int juese, int duixiang) { if (juese == 0)printf("电脑"); else if (juese == 1)printf("玩家"); else printf("角色参数错误!\n"); if (p.leixing <= 300 && p.leixing > 100) { switch (duixiang) { case -1: printf("打出"); break; case 0: printf("对电脑使用"); break; case 1: printf("对玩家使用"); break; case 99: printf("使用"); break; case 100: printf("对所有人使用"); break; default: printf("对象参数错误\n"); break; } } else if (p.leixing >= 301 && p.leixing <= 400) printf("装备"); else printf("你出的是什么东西?\n"); p.Kanpai(); if (!juese && (p.leixing == 101 || p.leixing == 204 || p.leixing == 205 || p.leixing == 207 || p.leixing == 208 || p.leixing == 209))printf("请响应!\n"); } int Wuxie(pai p, wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu, int a) { int x; if ((*w1).juese) { printf("是否使用【无懈可击】响应?\n\n"); for (;;) { (*w1).Kanshoupai(); printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d", &x); if (x == -1) { for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 210) { printf("电脑使用"); ((*w2).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p) = ((*w2).shoupai)[x]; qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; a++; break; } } break; } else if ((*w1).shoupai[x].leixing == 210) { printf("玩家使用"); ((*w1).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p) = ((*w1).shoupai)[x]; qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; (*w1).Kanshoupai(); a++; break; } else printf("你确定你使用的是【无懈可击】?\n"); } } else { printf("是否使用【无懈可击】响应?\n"); for (;;) { (*w2).Kanshoupai(); printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d", &x); if (x == -1)break; else if ((*w2).shoupai[x].leixing == 210) { printf("玩家使用"); ((*w2).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p) = ((*w2).shoupai)[x]; qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (qipaishu)++; (w2).Kanshoupai(); a++; break; } else printf("你确定你使用的是【无懈可击】?\n"); } } return a; } int Qiutao(wujiangw, pai qipaidui[104], intqipaishu) { int x; if ((*w).juese) { for (;;) { printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d", &x); if (x == -1) { return -1; break; } else if ((*w).shoupai[x].leixing == 103) { qipaidui[*qipaishu] = ((*w).shoupai)[x]; for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i]; ((*w).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你使用的是【桃】?\n"); } } else { for (x = 0; x < ((*w).shoupaishu); x++) { if ((*w).shoupai[x].leixing == 103) { qipaidui[*qipaishu] = ((*w).shoupai)[x]; for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((w).shoupai)[i]; ((w).shoupaishu)--; (qipaishu)++; return 0; break; } } return -1; } } int Binsi(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { if (((*w2).tili) > 0)return 0; else { int i; if ((*w1).juese) { for (;;) { printf("电脑濒死,是否使用【桃】?\n"); i = Qiutao(w1, qipaidui, qipaishu); if (i == 0)((*w2).tili)++; if ((i == -1) || ((*w2).tili > 0))break; } if ((*w2).tili > 0)return 0; else { for (;;) { i = Qiutao(w2, qipaidui, qipaishu); if (i == 0)((*w2).tili)++; if ((i == -1) || ((*w2).tili > 0))break; } if ((w2).tili > 0)return 0; else return -1; } } else { for (;;) { printf("玩家濒死,是否使用【桃】?\n"); i = Qiutao(w2, qipaidui, qipaishu); if (i == 0)((w2).tili)++; if ((i == -1) || ((w2).tili > 0))break; } if ((w2).tili > 0)return 0; else return -1; } } } int Shan(wujiangw1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int x; if ((*w2).juese) { if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303)) { for (;;) { int m; printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n"); scanf("%d", &m); if (m == 1) { Panding(paidui, paiduishu, qipaidui, qipaishu); if (qipaidui[(*qipaishu) - 1].huase % 2) { printf("【八卦阵】判定成功!\n"); return 0; } } else if (m == 0) { printf("【八卦阵】判定失败!\n"); break; } else printf("你确定你输入的是“0”或“1”?\n"); } } else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n"); for (;;) { printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n"); scanf("%d", &x); if (x == -1) { return -1; break; } else if ((*w2).shoupai[x].leixing == 102) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你打出的是【闪】?\n"); } } else { if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303)) { Panding(paidui, paiduishu, qipaidui, qipaishu); if (qipaidui[(*qipaishu) - 1].huase % 2) { printf("【八卦阵】判定成功!\n"); return 0; } else printf("【八卦阵】判定失败!\n"); } else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n"); int i; for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 102) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((w2).shoupaishu)--; (qipaishu)++; return 0; break; } } return -1; } } int Sha(wujiang w1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int x; if ((*w2).juese) { printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n"); x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (x == -1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306)) { int i; if (((*w1).shoupaishu) >= 2) { printf("电脑弃掉:\n"); ((*w1).shoupai)[0].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[0]; for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; ((*w1).shoupai)[0].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[0]; for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; printf("发动【贯石斧】武器效果使【杀】造成伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else return 0; } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304)) { int i; for (x = 0; x < ((*w1).shoupaishu); x++) { if ((*w1).shoupai[x].leixing == 101) { printf("电脑发动【青龙偃月刀】效果对玩家使用"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu); return i; break; } } return 0; } } else { x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (x == -1) { if ((*w1).zhuangbei[0].leixing == 308) { for (;;) { printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n"); scanf("%d", &x); if (x == 1) { if (((*w2).zhuangbei[2].leixing == -1) && ((*w2).zhuangbei[3].leixing == -1)) { printf("电脑根本没有马,射你妹的马啊!\n"); break; } else { for (;;) { printf("0 "); ((*w2).zhuangbei[2]).Kanpai(); printf("1 "); ((*w2).zhuangbei[3]).Kanpai(); printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n"); scanf("%d", &x); if ((x == 0) && ((*w2).zhuangbei[2].leixing != -1)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[2].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[2].leixing = -1; ((*w2).juli[0])++; break; } else if ((x == 1) && ((*w2).zhuangbei[3].leixing != -1)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[3].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[3].leixing = -1; ((*w1).juli[0])--; break; } else printf("射你妹的马!"); } break; } } else if (x == 0)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } } int i; ((*w2).tili)--; printf("玩家对电脑造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306)) { for (;;) { printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n"); scanf("%d", &x); if (x == 1) { int i; if ((*w1).shoupaishu + (*w1).zhuangbeishu <= 2) { printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n"); break; } else { printf("请分别弃掉两张牌!\n"); for (i = 0; i <= 2; i++) { for (;;) { printf("请选择区域:\n0 手牌\n1 装备\n"); scanf("%d", &x); if (x == 0 && ((*w1).shoupaishu == 0))printf("你根本没有手牌,弃你妹啊!\n"); else if (x == 1 && ((*w1).zhuangbeishu == 1))printf("你根本没有别的装备,弃你妹啊!\n"); else if (x >= 0 && x <= 1)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } if (x == 0) { for (;;) { (*w1).Kanshoupai(); printf("弃牌请输入手牌之前的编号,以回车结束!\n"); scanf("%d", &x); if (x >= 0 && x < ((*w1).shoupaishu))break; else printf("弃你妹的手牌!\n"); } printf("你弃掉了"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; } else { for (;;) { (*w1).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d", &x); if ((((*w1).zhuangbei[x]).leixing != -1) && (x >= 0) && (x <= 3)) { printf("你弃掉了"); ((*w1).zhuangbei)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).zhuangbei)[x]; ((*w1).zhuangbeishu)--; (*qipaishu)++; ((*w1).zhuangbei)[x].leixing = -1; break; } else printf("弃你妹的装备!\n"); } } } } printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } else if (x == 0)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304)) { for (;;) { printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n"); scanf("%d", &x); if (x == 1) { for (;;) { printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); (*w1).Kanshoupai(); scanf("%d", &x); if (x == -1) { return 0; break; } else if ((*w1).shoupai[x].leixing == 101) { int i; printf("玩家对电脑使用"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (qipaishu)++; i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu); return i; break; } else printf("你确定你打出的是【杀】?\n"); } } else if (x == 0) { return 0; break; } else printf("你确定你输入的是“0”或“1”?\n"); } } else return 0; } return 0; } void Tao(wujiangw1) { ((*w1).tili)++; if ((w1).juese)printf("玩家"); else printf("电脑"); printf("恢复了1点体力!\n"); if (((w1).tili) > ((w1).tilishangxian))printf("你被撑死了!\n"); } void Chai(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { int i, x, y; if ((*w1).juese) { for (;;) { if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0) { printf("对方空城,拆你妹啊!\n"); break; } else { printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n"); scanf("%d", &x); if (x == 0 && ((*w2).shoupaishu == 0))printf("你拆掉了一张空气!\n"); else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你拆掉了一张空气!\n"); else if (x == 2 && ((*w2).pandingshu == 0))printf("你拆掉了一张空气!\n"); else if (x >= 0 && x <= 2)break; else printf("你拆掉了太空区里的一张牌!\n"); } } switch (x) { case 0: srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("你弃掉了电脑的"); ((*w2).shoupai)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; break; case 1: for (;;) { (*w2).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[y]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[y].leixing = -1; if (!y)((*w2).zhuangbei)[y].changdu = 1; else if (y == 2)((*w2).juli[0])++; else if (y == 3)((*w1).juli[0])--; break; } else printf("你弃掉了一张空气!\n"); } break; case 2: for (;;) { (*w2).Kanpandingpai(); printf("请输入判定牌之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((*w2).pandingpai[y].leixing != -1) { printf("你弃掉了电脑的"); ((*w2).pandingpai)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).pandingpai)[y]; ((*w2).pandingshu)--; (*qipaishu)++; ((*w2).pandingpai)[y].leixing = -1; break; } else printf("你弃掉了一张空气!\n"); } break; default: break; } } else { if ((*w2).zhuangbeishu) { if ((*w2).zhuangbei[1].leixing != -1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[1].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[1]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[1].leixing = -1; } else if ((*w2).zhuangbei[3].leixing != -1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[3].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[3].leixing = -1; ((*w1).juli[0])--; } else if ((*w2).zhuangbei[0].leixing != -1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[0].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((*w2).zhuangbei)[0].changdu = 1; } else { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[2].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[2].leixing = -1; ((*w2).juli[0])++; } } else { srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("电脑弃掉了玩家的手牌"); ((*w2).shoupai)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; } } } void Qian(wujiang *w1, wujiang *w2) { int i, x, y; if ((*w1).juese) { for (;;) { if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0) { printf("对方空城啦!你牵走了一张寂寞!\n"); break; } else { printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n"); scanf("%d", &x); if (x == 0 && ((*w2).shoupaishu == 0))printf("你牵走了一张空气!\n"); else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你牵走了一张空气!\n"); else if (x == 2 && ((*w2).pandingshu == 0))printf("你牵走了一张空气!\n"); else if (x >= 0 && x <= 2)break; else printf("你牵走了太空区里的一张牌!\n"); } } switch (x) { case 0: srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("你牵走了电脑的"); ((*w2).shoupai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; ((*w1).shoupaishu)++; break; case 1: for (;;) { (*w2).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3)) { printf("你牵走了电脑的"); ((*w2).zhuangbei)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[y]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[y].leixing = -1; if (!y)((*w2).zhuangbei[y]).changdu = 1; else if (y == 2)((*w2).juli[0])++; else if (y == 3)((*w1).juli[0])--; break; } else printf("你弃掉了一张空气!\n"); } break; case 2: for (;;) { (*w2).Kanpandingpai(); printf("请输入判定牌之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((*w2).pandingpai[y].leixing != -1) { printf("你牵走了电脑的"); ((*w2).pandingpai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).pandingpai)[y]; ((*w2).pandingshu)--; ((*w1).shoupaishu)++; ((*w2).pandingpai)[y].leixing = -1; break; } else printf("你牵走了一张空气!\n"); } break; default: break; } } else { if ((*w2).zhuangbeishu) { if ((*w2).zhuangbei[1].leixing != -1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[1].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[1]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[1].leixing = -1; } else if ((*w2).zhuangbei[3].leixing != -1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[3].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[3].leixing = -1; ((*w1).juli[0])--; } else if ((*w2).zhuangbei[0].leixing != -1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((*w2).zhuangbei)[0].changdu = 1; } else { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[2].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[2].leixing = -1; ((*w2).juli[0])--; } } else { srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("电脑牵走了玩家的手牌"); ((*w2).shoupai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; ((w1).shoupaishu)++; } } } void Wuzhong(wujiangw1, pai A[104], int x, pai B[104], inty) { Mopai(&((w1).shoupaishu), (w1).shoupai, A, x, B, y, (w1).juese); } int Juedou(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { int i, j, x; if ((*w1).juese) { for (;;) { j = 0; for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 101) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } } if (!j) { printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } j = 0; for (;;) { printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w1).Kanshoupai(); scanf("%d", &x); if (x == -1) { int i; ((*w1).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w2, w1, qipaidui, qipaishu); return i; break; } else if (((*w1).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w1, qipaidui, qipaishu); p.paifu = -1; printf("打出!\n"); j = 1; break; } else if ((*w1).shoupai[x].leixing == 101) { printf("玩家打出"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; j = 1; break; } else printf("你确定你打出的是【杀】?\n"); } } } else { for (;;) { j = 0; for (;;) { printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d", &x); if (x == -1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } else if (((*w2).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w2, qipaidui, qipaishu); p.paifu = -1; printf("打出!\n"); j = 1; break; } else if ((*w2).shoupai[x].leixing == 101) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } else printf("你确定你打出的是【杀】?\n"); } j = 0; for (x = 0; x < ((*w1).shoupaishu); x++) { if ((*w1).shoupai[x].leixing == 101) { printf("电脑打出"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((w1).shoupai)[i]; ((w1).shoupaishu)--; (qipaishu)++; j = 1; break; } } if (!j) { printf("玩家对电脑造成1点伤害!\n"); ((w2).tili)--; i = Binsi(w2, w1, qipaidui, qipaishu); return i; break; } } } } int Jiedao(wujiangw1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int i, j = 0, x; if ((*w1).juese) { for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 101) { printf("电脑对玩家使用"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } } if (j) { i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu); return i; printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); } else { printf("电脑放弃使用【杀】,玩家获得电脑的武器"); (*w2).zhuangbei[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((*w2).zhuangbei)[0].changdu = 1; (*w1).Kanshoupai(); return 0; } } else { for (;;) { printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d", &x); if (x == -1)break; else if (((*w2).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w2, qipaidui, qipaishu); p.paifu = -1; printf("使用!\n"); j = 1; break; } else if ((*w2).shoupai[x].leixing == 101) { printf("玩家对电脑使用"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } else printf("你确定你使用的是【杀】?\n"); } if (j) { i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu); return i; printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); } else { printf("玩家放弃使用【杀】,电脑获得玩家的武器"); ((*w2).zhuangbei)[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((w2).zhuangbei)[0].changdu = 1; return 0; } } } void Taoyuan(wujiangw) { if ((*w).tili < (*w).tilishangxian) { ((*w).tili)++; if ((w).juese)printf("玩家"); else printf("电脑"); printf("恢复1点体力!\n"); } } void Kaipai(pai paidui[104], int paiduishu, int renshu, pai wugu[10]) { int i; printf("五谷丰登开牌:\n"); for (i = 1; i <= renshu; i++) { wugu[i - 1] = paidui[104 - (*paiduishu)]; (paiduishu)--; printf("%d ", i - 1); wugu[i - 1].Kanpai(); } } void Qupai(pai wugu[10], wujiangw) { int i, x; printf("五谷丰登开牌:\n"); for (i = 0; (wugu[i].leixing) != -1; i++) { printf("%d ", i); wugu[i].Kanpai(); } if ((*w).juese) { for (;;) { printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n"); scanf("%d", &x); if (wugu[x].leixing != -1) { printf("玩家选择"); wugu[x].Kanpai(); (*w).shoupai[(*w).shoupaishu] = wugu[x]; ((*w).shoupaishu)++; for (i = x + 1; i <= 9; i++)wugu[i - 1] = wugu[i]; wugu[9].leixing = -1; break; } printf("你选择了一张空气加入手牌!"); } } else { printf("电脑选择"); wugu[0].Kanpai(); (*w).shoupai[(w).shoupaishu] = wugu[0]; ((w).shoupaishu)++; for (i = 1; i <= 9; i++)wugu[i - 1] = wugu[i]; wugu[9].leixing = -1; } } void Rengpai(pai wugu[10], pai qipaidui[104], intqipaishu) { int i; for (i = 0; wugu[i].leixing != -1; i++) { qipaidui[qipaishu] = wugu[i]; (qipaishu)++; wugu[i].leixing = -1; } } int Nanman(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { int i, x; if ((*w1).juese) { for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 101) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } } printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else { for (;;) { printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d", &x); if (x == -1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } else if (((*w2).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w2, qipaidui, qipaishu); p.paifu = -1; printf("使用!\n"); return 0; break; } else if ((*w2).shoupai[x].leixing == 101) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((w2).shoupai)[x]; for (i = x + 1; i <= ((w2).shoupaishu); i++)((w2).shoupai)[i - 1] = ((w2).shoupai)[i]; ((w2).shoupaishu)--; (qipaishu)++; return 0; break; } else printf("你确定你打出的是【杀】?\n"); } } } int Wanjian(wujiangw1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int i; i = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (i == -1) { i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else return 0; } int Chupai(pai paidui[104], pai qipaidui[104], int paiduishu, intqipaishu, wujiangw1, wujiangw2, pai yuanshipaidui[2][4][13]) { pai p1; int sha = 1; int y = -1, i, t = ((*w1).shoupaishu) - 1; for (;; t--) {
if ((*w1).juese) { printf("\n电脑当前手牌数:%d\n", ((*w2).shoupaishu)); (*w2).Kanzhuangbei(); (*w1).Kanshoupai(); (*w1).Kanzhuangbei(); } int j = 0; if ((*w1).juese && ((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); y = Xuanpai(w1, t); p1 = Panpai(w1, &sha, y, qipaidui, qipaishu); if ((p1).leixing == -1)break; else if ((p1).leixing == 0)continue; else { int duixiang; duixiang = Mubiao(p1, w1, w2, &sha); if (duixiang == -2)continue; else { Da1pai(w1, w2, qipaidui, qipaishu, y); Miaoshu(p1, ((*w1).juese), duixiang); if (!((*w1).juese)) { printf("\n电脑当前手牌数:%d\n", ((*w1).shoupaishu)); (*w1).Kanzhuangbei(); (*w2).Kanshoupai(); (*w2).Kanzhuangbei(); } switch (p1.leixing) { case 101: i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (i == -1) { return -1; break; } if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); break; case 103: Tao(w1); break; case 201: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Chai(w1, w2, qipaidui, qipaishu); else; if ((*w1).juese)(*w1).Kanshoupai(); break; case 202: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Qian(w1, w2); else; if ((*w1).juese)(*w1).Kanshoupai(); break; case 203: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Wuzhong(w1, paidui, paiduishu, qipaidui, qipaishu); else; break; case 204: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2)) { i = Juedou(w1, w2, qipaidui, qipaishu); if (i == -1)return -1; if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); } break; case 205: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2)) { i = Jiedao(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (i == -1)return -1; if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); } break; case 206: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Taoyuan(w1); j = 0; for (;;) { i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Taoyuan(w2); break; case 207: pai wugu[10]; for (i = 1; i <= 10; i++)wugu[i - 1].leixing = -1; Kaipai(paidui, paiduishu, 2, wugu); for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Qupai(wugu, w1); for (;;) { i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2))Qupai(wugu, w2); Rengpai(wugu, qipaidui, qipaishu); printf("弃牌数:%d\n", *qipaishu); break; case 208: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2)) { i = Nanman(w1, w2, qipaidui, qipaishu); if (i == -1)return -1; if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); } break; case 209: for (;;) { i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0); if (!i)break; j++; i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0); if (!i)break; j++; } if (!(j % 2)) { i = Wanjian(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (i == -1)return -1; if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); } break; case 361: case 362: case 363: ((*w1).juli[0])--; break; case 381: case 382: case 383: ((*w2).juli[0])++; break; default: break; } printf("\n"); } } } return 0;
} void Qipai(pai shoupai[20], int *shoupaishu, pai qipaidui[104], int *qipaishu, int juese, int *shoupaishangxian) { int x; if ((*shoupaishu) > (*shoupaishangxian)) { if (juese != 1 && juese != 0)printf("身份参数错误!"); int q = (*shoupaishu) - (*shoupaishangxian); int i, j; for (j = 1; j <= q; j++) { for (;;) { if (juese) { printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n"); printf("手牌数:%d\n", *shoupaishu); scanf("%d", &x); if (x >= 0 && x < (*shoupaishu))break; else printf("你弃掉了一张空气!\n"); } else { srand((unsigned)time(NULL)); x = rand() % (*shoupaishu); break; } } qipaidui[*qipaishu] = shoupai[x]; for (i = x + 1; i <= (*shoupaishu); i++)shoupai[i - 1] = shoupai[i]; (*shoupaishu)--; if (juese)printf("弃牌阶段玩家弃置"); else printf("弃牌阶段电脑弃置"); qipaidui[*qipaishu].Kanpai(); (*qipaishu)++; int m; if (juese) { printf("玩家当前手牌:\n"); for (m = 0; m <= (*shoupaishu - 1); m++) { printf("%d ", m); (shoupai[m]).Kanpai(); } } printf("弃牌堆:%d\n", *qipaishu); } } } int Huihe(pai A[104], pai B[104], int *x, int *y, pai yuanshipaidui[2][4][13], wujiang *w1, wujiang *w2) { printf("\n回合开始阶段……\n"); switch ((*w1).huihekaishi) { case 0: break; default: printf("回合开始阶段参数错误!\n"); break; } printf("判定阶段……\n"); int K = 0; if ((*w1).pandingshu > 0) { int i, j; for (; (*w1).pandingshu;) { switch ((*w1).pandingpai[0].leixing) { case 251: printf("【乐不思蜀】开始判定……\n"); break; case 252: printf("【闪电】开始判定……\n"); break; default: printf("【??】开始判定……\n"); break; } j = 0; pai p = ((*w1).pandingpai[0]); for (;;) { //在判定之前询问【无懈】 i = Wuxie(&p, w2, w1, B, y, 0); if (!i)break; j++; i = Wuxie(&p, w1, w2, B, y, 0); if (!i)break; j++; } switch ((*w1).pandingpai[0].leixing) { case 251: if (!(j % 2)) { printf("【乐不思蜀】的判定牌是:"); Panding(A, x, B, y); if ((B[(*y) - 1].huase) != 1) { printf("【乐不思蜀】判定成功!\n"); if ((*w1).juese)printf("玩家"); else printf("电脑"); printf("跳过出牌阶段!\n"); K = -1; } else printf("【乐不思蜀】判定失败!\n"); } B[*y] = (*w1).pandingpai[0]; ((*w1).pandingshu)--; (*w1).pandingpai[0] = (*w1).pandingpai[1]; (*w1).pandingpai[1] = (*w1).pandingpai[2]; (*w1).pandingpai[2].leixing = -1; (*y)++; break; case 252: if (!(j % 2)) { printf("【闪电】的判定牌是:"); Panding(A, x, B, y); if ((B[(*y) - 1].huase == 0) && (B[(*y) - 1].dianshu >= 1) && (B[(*y) - 1].dianshu <= 8)) { printf("【闪电】判定成功!\n"); if ((*w1).juese)printf("玩家"); else printf("电脑"); printf("受到3点雷电伤害!"); ((*w1).tili) = ((*w1).tili) - 3; i = Binsi(w2, w1, B, y); B[*y] = (*w1).pandingpai[0]; ((*w1).pandingshu)--; (*w1).pandingpai[0] = (*w1).pandingpai[1]; (*w1).pandingpai[1] = (*w1).pandingpai[2]; (*w1).pandingpai[2].leixing = -1; (*y)++; if (i == -1)return -1; } else { printf("【闪电】判定失败!\n"); (*w2).pandingpai[2] = (*w2).pandingpai[1]; (*w2).pandingpai[1] = (*w2).pandingpai[0]; (*w2).pandingpai[0] = (*w1).pandingpai[0]; (*w1).pandingpai[0] = (*w1).pandingpai[1]; (*w1).pandingpai[1] = (*w1).pandingpai[2]; (*w1).pandingpai[2].leixing = -1; ((*w1).pandingshu)--; ((*w2).pandingshu)++; } break; } default: printf("判定牌错误!"); } printf("弃牌数:%d\n", *y); } } else if (!((*w1).pandingshu)); else printf("判定阶段参数错误!\n"); printf("摸牌阶段……\n"); switch ((*w1).mopai) { case 0: Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese); break; case -1: break; default: printf("摸牌阶段参数错误!\n"); break; } if (K == -1)goto M; printf("出牌阶段……\n"); switch ((*w1).chupai) { case 0: { int i; i = Chupai(A, B, x, y, w1, w2, yuanshipaidui); if (i == -1) { return -1; break; } else break; } case -1: break; default: printf("出牌阶段参数错误!\n"); break; } M: printf("弃牌阶段……\n"); switch ((*w1).qipai) { case 0: Qipai((*w1).shoupai, &((*w1).shoupaishu), B, y, (*w1).juese, &((*w1).tili)); break; default: printf("弃牌阶段参数错误!\n"); break; } printf("回合结束阶段……\n"); switch ((*w1).huihejieshu) { case 0: break; default: printf("回合结束阶段参数错误!\n"); break; } return 0; } int main() { void Kanshoupai(pai p); pai yuanshipaidui[2][4][13], qipaidui[104], paidui[104]; wujiang wanjia, com; com.tili = wanjia.tili = 5; com.tilishangxian = wanjia.tilishangxian = 5; com.huihekaishi = wanjia.huihekaishi = 0; com.panding = wanjia.panding = 0; com.mopai = wanjia.mopai = 0; com.chupai = wanjia.chupai = 0; com.qipai = wanjia.qipai = 0; com.huihejieshu = wanjia.huihejieshu = 0; com.shoupaishu = wanjia.shoupaishu = 0; com.pandingshu = wanjia.pandingshu = 0; com.zhuangbeishu = wanjia.zhuangbeishu = 0; com.juese = 0; wanjia.juese = 1; pai p; p.leixing = -1; com.zhuangbei[0] = com.zhuangbei[1] = com.zhuangbei[2] = com.zhuangbei[3] = wanjia.zhuangbei[0] = wanjia.zhuangbei[1] = wanjia.zhuangbei[2] = wanjia.zhuangbei[3] = p; com.zhuangbei[0].changdu = wanjia.zhuangbei[0].changdu = 1; com.pandingpai[0] = com.pandingpai[1] = com.pandingpai[2] = wanjia.pandingpai[0] = wanjia.pandingpai[1] = wanjia.pandingpai[2] = p; com.juli[0] = wanjia.juli[0] = 1; int a, b, c; for (a = 0; a <= 1; a++) { for (b = 0; b <= 3; b++) { for (c = 0; c <= 12; c++) { yuanshipaidui[a][b][c].paifu = a; yuanshipaidui[a][b][c].huase = b; yuanshipaidui[a][b][c].dianshu = c; } } } yuanshipaidui[0][0][0].leixing = 204; yuanshipaidui[0][0][1].leixing = 331; yuanshipaidui[0][0][2].leixing = 201; yuanshipaidui[0][0][3].leixing = 201; yuanshipaidui[0][0][4].leixing = 304; yuanshipaidui[0][0][4].changdu = 3; yuanshipaidui[0][0][5].leixing = 251; yuanshipaidui[0][0][6].leixing = 101; yuanshipaidui[0][0][7].leixing = 101; yuanshipaidui[0][0][8].leixing = 101; yuanshipaidui[0][0][9].leixing = 101; yuanshipaidui[0][0][10].leixing = 202; yuanshipaidui[0][0][11].leixing = 201; yuanshipaidui[0][0][12].leixing = 208; yuanshipaidui[0][1][0].leixing = 209; yuanshipaidui[0][1][1].leixing = 102; yuanshipaidui[0][1][2].leixing = 103; yuanshipaidui[0][1][3].leixing = 103; yuanshipaidui[0][1][4].leixing = 308; yuanshipaidui[0][1][4].changdu = 5; yuanshipaidui[0][1][5].leixing = 103; yuanshipaidui[0][1][6].leixing = 103; yuanshipaidui[0][1][7].leixing = 103; yuanshipaidui[0][1][8].leixing = 103; yuanshipaidui[0][1][9].leixing = 101; yuanshipaidui[0][1][10].leixing = 101; yuanshipaidui[0][1][11].leixing = 103; yuanshipaidui[0][1][12].leixing = 102; yuanshipaidui[0][2][0].leixing = 204; yuanshipaidui[0][2][1].leixing = 101; yuanshipaidui[0][2][2].leixing = 101; yuanshipaidui[0][2][3].leixing = 101; yuanshipaidui[0][2][4].leixing = 101; yuanshipaidui[0][2][5].leixing = 101; yuanshipaidui[0][2][6].leixing = 101; yuanshipaidui[0][2][7].leixing = 101; yuanshipaidui[0][2][8].leixing = 101; yuanshipaidui[0][2][9].leixing = 101; yuanshipaidui[0][2][10].leixing = 101; yuanshipaidui[0][2][11].leixing = 205; yuanshipaidui[0][2][12].leixing = 205; yuanshipaidui[0][3][0].leixing = 204; yuanshipaidui[0][3][1].leixing = 102; yuanshipaidui[0][3][2].leixing = 102; yuanshipaidui[0][3][3].leixing = 102; yuanshipaidui[0][3][4].leixing = 102; yuanshipaidui[0][3][5].leixing = 101; yuanshipaidui[0][3][6].leixing = 101; yuanshipaidui[0][3][7].leixing = 101; yuanshipaidui[0][3][8].leixing = 101; yuanshipaidui[0][3][9].leixing = 101; yuanshipaidui[0][3][10].leixing = 102; yuanshipaidui[0][3][11].leixing = 103; yuanshipaidui[0][3][12].leixing = 101; yuanshipaidui[1][0][0].leixing = 252; yuanshipaidui[1][0][1].leixing = 302; yuanshipaidui[1][0][1].changdu = 2; yuanshipaidui[1][0][2].leixing = 202; yuanshipaidui[1][0][3].leixing = 202; yuanshipaidui[1][0][4].leixing = 383; yuanshipaidui[1][0][5].leixing = 303; yuanshipaidui[1][0][5].changdu = 2; yuanshipaidui[1][0][6].leixing = 208; yuanshipaidui[1][0][7].leixing = 101; yuanshipaidui[1][0][8].leixing = 101; yuanshipaidui[1][0][9].leixing = 101; yuanshipaidui[1][0][10].leixing = 210; yuanshipaidui[1][0][11].leixing = 305; yuanshipaidui[1][0][11].changdu = 3; yuanshipaidui[1][0][12].leixing = 362; yuanshipaidui[1][1][0].leixing = 206; yuanshipaidui[1][1][1].leixing = 102; yuanshipaidui[1][1][2].leixing = 207; yuanshipaidui[1][1][3].leixing = 207; yuanshipaidui[1][1][4].leixing = 361; yuanshipaidui[1][1][5].leixing = 251; yuanshipaidui[1][1][6].leixing = 203; yuanshipaidui[1][1][7].leixing = 203; yuanshipaidui[1][1][8].leixing = 203; yuanshipaidui[1][1][9].leixing = 101; yuanshipaidui[1][1][10].leixing = 203; yuanshipaidui[1][1][11].leixing = 201; yuanshipaidui[1][1][12].leixing = 381; yuanshipaidui[1][2][0].leixing = 301; yuanshipaidui[1][2][0].changdu = 1; yuanshipaidui[1][2][1].leixing = 331; yuanshipaidui[1][2][2].leixing = 201; yuanshipaidui[1][2][3].leixing = 201; yuanshipaidui[1][2][4].leixing = 382; yuanshipaidui[1][2][5].leixing = 251; yuanshipaidui[1][2][6].leixing = 208; yuanshipaidui[1][2][7].leixing = 101; yuanshipaidui[1][2][8].leixing = 101; yuanshipaidui[1][2][9].leixing = 101; yuanshipaidui[1][2][10].leixing = 101; yuanshipaidui[1][2][11].leixing = 210; yuanshipaidui[1][2][12].leixing = 210; yuanshipaidui[1][3][0].leixing = 301; yuanshipaidui[1][3][0].changdu = 1; yuanshipaidui[1][3][1].leixing = 102; yuanshipaidui[1][3][2].leixing = 202; yuanshipaidui[1][3][3].leixing = 202; yuanshipaidui[1][3][4].leixing = 306; yuanshipaidui[1][3][4].changdu = 3; yuanshipaidui[1][3][5].leixing = 102; yuanshipaidui[1][3][6].leixing = 102; yuanshipaidui[1][3][7].leixing = 102; yuanshipaidui[1][3][8].leixing = 102; yuanshipaidui[1][3][9].leixing = 102; yuanshipaidui[1][3][10].leixing = 102; yuanshipaidui[1][3][11].leixing = 307; yuanshipaidui[1][3][11].changdu = 4; yuanshipaidui[1][3][12].leixing = 363; int paiduishu = 104; int qipaishu = 0; printf("游戏开始! by cyh\n"); Qishixipai(yuanshipaidui, paidui); Qishishoupai(&wanjia, paidui, &(paiduishu), qipaidui, &(qipaishu)); Qishishoupai(&com, paidui, &(paiduishu), qipaidui, &(qipaishu)); int i; for (;;) { i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &wanjia, &com); if (i == -1)break; i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &com, &wanjia); if (i == -1)break; } }
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#include<bits/stdc++.h> #include<windows.h> #include<time.h> #include<conio.h> using namespace std; int mzhg; int zd; int swhm; int qxs; int swx; int sn; int mp; int tongguan; int sw1; int zd1; int sn1; int mz1; int mp1; int zbbj; int ccg; int mzzd; int mz; int tongguan1; int sw; int x; int s; int cdd; int jg; int qiang; int gun; int by; int gjj[100]; int hjj[100]; int zjj[100];
void Slowsay(string a) { int l = a.size(); for (int i = 0; i < l; i++) { cout << a[i]; Sleep(2); } printf("\n"); } int read() { char ch = _getch(); while (ch > '9' || ch < '0') ch = _getch(); return ch - 48; }
void qp() { system("cls"); Slowsay("当前你的状态是\n"); printf("子弹 %d,食物 %d\n", zd, sw); }
int esl() { system("cls"); char ch; Slowsay("你因为食物短缺,饿死了。\n"); ch = _getch(); hjj[1] = 1; Slowsay("Bad End 1\n"); ch = _getch(); s++; return 0; }
int mzd() { hjj[2] = 1; system("cls"); char ch; Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。\n"); ch = _getch(); Slowsay("Bad End 2\n"); ch = _getch(); s++; return 0; }
int hd1() { system("cls"); Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂\n"); Slowsay("政府的救援部队已经消灭了这个城市的丧尸,\n他们在这个城市的各个角落搜索着可能存在的幸存者.\n"); Slowsay("Happy End-----苟到最后\n"); if (hjj[3] == 1 && gjj[1] == 0) { Sleep(2000); Slowsay("获得线索-----速度飘忽不定的政府"); } gjj[1] = 1; return 0; }
int hd2() { system("cls"); int sw; char ch; Slowsay("在与妹子相处的这些时间里,你与她相爱了\n"); Slowsay("你们的生活是那样的幸福\n"); Slowsay("直到有一天......\n"); Slowsay("基地首领希望你去执行一个任务,你选择\n"); Slowsay("1.独自一人前往\n"); Slowsay("2.和妹子一起去\n"); while (true) { int x; x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("当你完成任务回来的时候,发现——\n"); Slowsay("基地被丧尸攻破了\n"); Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来\n"); hjj[4] = 1; Slowsay("Bad End 4"); s++; } if (x == 2) { Slowsay("当你和妹子完成任务回来时,\n"); Slowsay("基地已经变成一片废墟了\n"); Slowsay("你和妹子没有办法,只能到处流浪\n"); Slowsay("不过,两个人总比一个人要好\n"); gjj[2] = 1; Slowsay("Happy End------神仙眷侣"); } break; } return 0; }
int hd3() { system("cls"); char ch; Slowsay("你就这样平静的生活在这个基地里\n"); Slowsay("直到某一天,大量的丧尸进攻了这里\n"); if (zd > 9) { Slowsay("每个人都在尽自己的努力去守卫基地\n"); Slowsay("每个人都做到了自己能做到的\n"); Slowsay("最后,奇迹出现了\n"); Slowsay("大家成功守住了基地\n"); Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄\n"); Slowsay("顺便说一句,到死了你也没女朋友\n"); gjj[3] = 1; Slowsay("Happy End-----英雄不朽"); return 0; } Slowsay("丧尸的数量实在太多了,\n"); Slowsay("尽管基地的大家都在尽全力防守\n"); Slowsay("可基地还是被攻破了\n"); Slowsay("而你,也死在了这里\n"); s++; hjj[5] = 1; Slowsay("Bad End 5"); }
int hd4() { system("cls"); Slowsay("在于少年相处的这些时间里"); Slowsay("你尽力地保护着他"); Slowsay("而他也常常给你带来惊喜"); Slowsay("慢慢的,你开始认清你自己"); Slowsay("你是个gay"); Slowsay("于是,你就和少年性福快乐的生活在了一起"); Slowsay("Happy End-----认清自己"); gjj[4] = 1; }
int td() { system("cls"); char ch; Slowsay("那箱饼干与你的枪一起发出了强光\n"); Slowsay("紧接着,他们融为了一体\n"); Slowsay("当光芒散去时,整个世界都发生了变化\n"); Slowsay("所有的丧尸都变回了人类\n"); Slowsay("True End-----一如既往"); if (zjj[1] != 1) { Slowsay("获得线索-----奇特的枪与饼干"); } zjj[1] = 1; }
int td2() { system("cls"); char ch; Slowsay("你的变异已经开始了"); Slowsay("你开始疯狂的进食,直到把自己的胃撑破"); Slowsay("然后,就眼前一黑失去意识"); Slowsay("再次醒来时,你已经是一个丧尸了"); Slowsay("奇怪的是,你还保留着自己的意识"); Slowsay("你感觉到自己的力气变得更大,速度变得更快"); Slowsay("或许变成丧尸也不错————你这样想着"); Slowsay("True End-----保持本我"); if (zjj[2] != 1) { Sleep(2000); Slowsay("获得线索-----延迟变异的少年"); } zjj[2] = 1; }
int bd8() { Slowsay("坐在椅子上的是一个15岁左右的少年"); Slowsay("正在你因为他的年龄而惊讶时"); Slowsay("少年却站了起来,看向了你身后的妹子"); Slowsay("“差不多了吧”,妹子这样说道"); Slowsay("“可以了”,这是少年的回答"); Slowsay("然后,你就感到脖子一阵剧痛"); Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子"); s++; Slowsay("Bad End 8"); if (hjj[8] == 0) { Sleep(2000); Slowsay("获得线索-----早已变异的妹子"); } hjj[8] = 1; }
int td3() { system("cls"); Slowsay("你和妹子冲出了丧尸的围杀,"); Slowsay("可是当你们来到那个幸存者基地时"); Slowsay("却发现那个基地有一些不对"); Slowsay("所有人都死气沉沉的"); Slowsay("你们直接走向了首领的房间"); if (zjj[2] == 1 && zjj[3] == 1) { bd8(); return 0; } Slowsay("坐在椅子上的是一个30岁左右的男性"); Slowsay("他说,欢迎"); Slowsay("基地的首领表示可以用子弹交换你手中的食物"); Slowsay("请输入你需要的子弹数"); Slowsay("0"); Slowsay("基地首领希望你加入这个基地"); Slowsay("你的选择是"); Slowsay("1.留在这"); Slowsay("2.离开"); Slowsay("2"); Slowsay("你决定"); Slowsay("1.当天离开"); Slowsay("2.再停留一天"); Slowsay("1"); Slowsay("就在你快要离开的时候,妹子抓住了你的手"); Slowsay("“我喜欢你,别走”,她这样说"); Slowsay("于是,你留了下来"); Slowsay("你们的生活是那样的幸福"); Slowsay("直到有一天......"); Slowsay("基地首领希望你去执行一个任务,你选择"); Slowsay("1.独自一人前往"); Slowsay("2.和妹子一起去"); Slowsay("2"); Slowsay("在执行任务的过程中"); Slowsay("妹子曾被丧尸咬到过一口"); Slowsay("她以为你没有发现"); Slowsay("而你却在远处看到了这一幕"); Slowsay("奇怪的是,她却并没有变异"); Slowsay("当你和妹子完成任务回来时,"); Slowsay("基地已经变成一片废墟了"); Slowsay("你和妹子没有办法,只能到处流浪"); Slowsay("不过,两个人总比一个人要好"); Slowsay("Happy End------神仙眷侣"); Slowsay("???????????????????????????????????"); Slowsay("True End------幻觉"); if (zjj[3] == 0) { Sleep(2000); Slowsay("获得线索-----不变异的妹子"); } zjj[3] = 1; }
int td4() { system("cls"); Slowsay("当丧尸危机爆发时,你正呆在家里\n"); char ch = _getch(); ch = _getch(); for (int i = 1; i <= 50; i++) { Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n"); Sleep(250 - 5 * i); system("cls"); Slowsay("********************************************************************\n"); system("cls"); } Slowsay("检测到不匹配!!!\a\a\a"); Sleep(2000); ch = _getch(); Slowsay("有什么不对劲"); Slowsay("你这样想着"); Slowsay("过去了好多天,\n你还是一个人都没有遇到,\n除了丧尸就是丧尸"); Slowsay("这一切,就好像被废弃了一样"); Slowsay("\n"); Slowsay("True End------停服"); zjj[4] = 1; if (zbbj == 0) Slowsay("进阶线索-----逐步逼近的真相"), zbbj = 1; }
int td5() { system("cls"); Slowsay("当少年死去后,整个世界好像变得不同了"); Slowsay("所有的活人在一瞬间消失"); Slowsay("所有的丧尸当场去世"); Slowsay("你的眼前只剩下了黑暗"); Slowsay("不知道过去了多久,你死了"); Slowsay("Bad End......"); system("cls"); Slowsay("当少年死去后,整个世界好像变得不同了\n"); Slowsay("所有的活人在一瞬间消失\n"); Slowsay("所有的丧尸当场去世\n"); Slowsay("你的眼前只剩下了黑暗\n"); Slowsay("不知道过去了多久,你死了\n"); Slowsay("不,还没有结束"); Slowsay("虽然好像和往常死去之后的感觉一样"); Slowsay("但是。。。。。。"); Slowsay("True End-----姗姗来迟的死亡"); s++; if (zjj[5] == 0) Slowsay("进阶线索-----死亡之后"); zjj[5] = 1; }
int tg3() { Slowsay("当你再次睁开眼时"); Slowsay("你发现自己躺在一个营养仓内"); Slowsay("你无比的确认这就是真实的世界"); Slowsay("你打碎了玻璃,跑出了营养仓"); Slowsay("脑中的一切开始明晰起来"); Slowsay("你认为自己知道了一切的真相"); Slowsay("去杀光人类吧!!!!"); Slowsay("你这样想着"); Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界"); Slowsay("你熟练的发出嘶吼,呼唤着周围的丧尸"); Slowsay("你指挥着他们,毁掉了一个又一个人类的基地"); Slowsay("虽然,在一个你不知道的地方"); Slowsay("一个个一样的营养仓中,装着一个个一样的你"); Slowsay("---------------游戏进阶剧情通关-------------"); tongguan1 = 1; }
int tg2() { Slowsay("当你再次睁开眼时"); Slowsay("你发现自己躺在一个营养仓内"); Slowsay("你无比的确认这就是真实的世界"); Slowsay("你打碎了玻璃,跑出了营养仓"); Slowsay("脑中的一切开始明晰起来"); Slowsay("你认为自己知道了一切的真相"); Slowsay("去拯救世界吧!!!!"); Slowsay("你这样想着"); Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界"); Slowsay("虽然,在一个你不知道的地方"); Slowsay("一个一样的营养仓中,装着一个一样的你"); Slowsay("---------------游戏进阶剧情通关-------------"); tongguan1 = 1; }
int td6() { Slowsay("一天以后,少年回来了"); Slowsay("一起回来的还有妹子"); Slowsay("少年的手中拿着你的铭牌"); Slowsay("此时,你才发现你的铭牌不见了"); Slowsay("“没想到是你”"); Slowsay("“妹子神色复杂的看了你一眼”"); Slowsay("“我们是一类人”"); Slowsay("“现在,让我把你带出去吧”"); if (qxs == 1) { tg2(); return 0; } else { Slowsay("一股强烈的撕扯感出现到了你身上"); Slowsay("此时的你并不能接受如此巨大的伤害"); Slowsay("你死了"); Slowsay("Bad End 14"); if (hjj[14] == 0) Slowsay("进阶线索-----外面的世界"); hjj[14] = 1; s++; } }
int bd6() { system("cls"); Slowsay("你感觉到自己正在变异,"); Slowsay("意识开始逐渐模糊起来"); Slowsay("你的肚子正无比渴望着人肉"); Slowsay("接着,你眼前一黑,再也没有醒来"); s++; hjj[6] = 1; Slowsay("Bad End 6"); }
int bd3() { system("cls"); char ch; Slowsay("长久的等待终于让你失去了理智,你疯了。\n"); if (mp == -1) { Slowsay("当政府的救援队打开你家的门时,你嘶吼着扑了上去"); if (zd > 0) Slowsay("他们试图将你击毙,却被你提前一枪击倒"); else { Slowsay("你被他们击毙了"); Slowsay("Bad End 12"); s++; hjj[12] = 1; return 0; } Slowsay("你如同一个熟练的猎手,狩猎着救援队"); Slowsay("当他们全部死去后,你开始享用起你的大餐"); Slowsay("Bad End 13"); if (by == 0) Sleep(2000), Slowsay("进阶线索-----变异是什么时候的事呢"), by = 1; hjj[13] = 1; return 0; } Slowsay("Bad End 3\n"); s++; if (hjj[3] == 0 && gjj[1] == 1) { Sleep(2000); Slowsay("获得线索-----速度飘忽不定的政府"); } hjj[3] = 1; }
int bd7() { s++; system("cls"); Slowsay("因为食物不足,你被狗咬死了"); Slowsay("Bad End 7"); hjj[7] = 1; }
int bd15() { Slowsay("你发现这笔迹有些不对"); Slowsay("就好像是新写上去的一样"); Slowsay("认字迹的话,好像还十分熟悉"); Slowsay("正当你想的入迷的时候,你的脖子被咬住了"); Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”"); Slowsay("Bad End 15"); if (hjj[15] == 0) { Sleep(2000); Slowsay("进阶线索-----真的,假的!"); } hjj[15] = 1; }
int bd16() { system("cls"); Slowsay("你一枪打死了少年"); Slowsay("基地首领以为你疯了,开枪杀了你"); Slowsay("Bad End 16"); }
int bd17() { system("cls"); Slowsay("你试图开枪打死少年"); Slowsay("但是被少年发现了"); Slowsay("你被他一口咬死"); Slowsay("Bad End 17"); }
int tgg3() { system("cls"); Slowsay("你杀掉了少年,并吃掉了他的尸体"); Slowsay("世界开始崩塌"); tg3(); }
int bd9() { s++; system("cls"); Slowsay("你进入大厦才发现这里藏着许多丧尸"); Slowsay("你一路且战且退来到了地下室"); Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸"); Slowsay("这里有的,只是一个穿着白大褂的尸体"); Slowsay("在尸体的衣服口袋中,你找到了一个笔记本"); Slowsay("(无法辨认)1号进展永生"); Slowsay("今***,号诞生了,他比其*****更"); Slowsay("有些不对,的发育有些太快了"); Slowsay("2号的被出有强感染性"); Slowsay("***************"); Slowsay("实验瓶颈,或许我们因该活体样本"); Slowsay(",样本失去活性,但在动"); if (mp == -1) { bd15(); return 0; } Slowsay("正当你看的入迷的时候,你的脖子被咬住了"); Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”"); Slowsay("Bad End 9"); if (hjj[9] == 0) { Sleep(2000); Slowsay("发现线索-----实验体1号与2号"); } hjj[9] = 1; }
int tg() { system("cls"); Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化"); Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和"); Slowsay("或许,这个世界不是真实的"); Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了"); Slowsay("于此同时,大量记忆冲进了你的脑海"); Slowsay("不,它们只是回来了,这本身就是你的记忆"); Slowsay("他们在一开始被一些虚假的记忆所替换"); Slowsay("从记忆中,你得知你此时正在玩一个vr游戏"); Slowsay("少年与妹子则是游戏的gm"); Slowsay("这款游戏号称有着超强的代入感"); Slowsay("你在发售当天就买来玩了"); Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”"); Slowsay("可真的是这样吗"); Slowsay("躺在营养仓中的你自始至终都没有睁开眼"); Slowsay("正如你从一开始就没有怀疑那些记忆的真实性......."); Slowsay("---------------游戏基础剧情通关-------------");
tongguan = 1;
}
int zhxs() { system("cls"); Slowsay("你好奇的看着眼前的一切"); Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着"); Sleep(2000); Slowsay("获得线索-----“结局?”"); }
int cg() { system("cls"); Slowsay("你感觉到违和感在不断加深"); Slowsay("世界好像不再是真实的"); Slowsay("你现在脑中只有一种想法"); Slowsay("活下去"); }
int cg2() { system("cls"); system("Color f0"); Slowsay("违和感在此时已经聚集到了顶峰"); Slowsay("你的脑中想清楚了一切"); Slowsay("1.那么,下一步是 杀光他们"); Slowsay("2.那么,下一步是 团结起来"); x = read(); if (x == 1) Slowsay("本结局需要打通全badend"), swx = 1; system("Color f0"); }
int bd10() { system("cls"); Slowsay("你发现了另一个基地"); Slowsay("弹尽粮绝的你选择加入了他们"); Slowsay("之后的每一天都十分单调"); Slowsay("外出寻找物资,然后天黑了回家睡觉"); Slowsay("应该是这样吗?"); Slowsay("也许吧"); Slowsay("Bad End 10"); hjj[10] = 1; }
int hd5() { Slowsay("没关系的,一切都会过去的"); Slowsay("你这样说的"); Slowsay("他似乎感觉到了你的善意,一点一点向你靠近"); Slowsay("你紧紧的抱住了他"); Slowsay("我会保护好你的"); Slowsay("Happy End-----跨越物种的gay"); }
int sswj() { // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); system("cls"); int w = 0; mp = 0; if (tongguan == 1) { mp = 0; Slowsay("检测到你以通关,是否领取特殊物品\n"); Slowsay("1.领取"); Slowsay("2.不领取"); while (true) { x = read(); if (x == 1) mp = -1; if (x == 2) { td4(); return 0; } break; } } char ch; if (cdd == 1) { Slowsay("是否读取存档\n"); Slowsay("1.读取\n"); Slowsay("2.不读取\n"); x = read(); if (x == 1) { sw = sw1; zd = zd1; sn = sn1; mz = mz1; mp = mp1; goto cddd1; } }
system("cls"); Slowsay("当丧尸危机爆发时,你正呆在家里\n"); ch = _getch(); Slowsay("你有10点物资可以分配到子弹和食物上\n"); ch = _getch(); int x, y; int dd; qiang = 0; gun = 0; zd = 0; sw = 0; sn = 0; mz = 0; mzzd = 0; sn = 0; mzhg = 0; dd = 1; Slowsay("请输入你的选择(此次输入需键入回车)\n"); while (true) { scanf("%d%d", &x, &y); zd = x; sw = y; if (x + y != 10 || x < 0 || y < 0) { if (x == 1 && y == 2) { sw = 99999; zd = 99999; Slowsay("启用秘籍\n"); break; } Slowsay("请重新输入\n"); w++; if (w > 10) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); Slowsay("行了行了,这只是第一个选择而已\n"), SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); Slowsay("有必要这么皮吗\n"), SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); Slowsay("自动分配食物3个子弹7个\n"), ch = _getch(); ch = _getch(); sw = 3, zd = 7; break; } } else break; } Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n"); ch = _getch(); Slowsay("1.留在家中\n"); Slowsay("2.前往邻居家\n"); while (true) { x = read(); if (x != 1 && x != 2) Slowsay("请重新输入\n"); else if (x == 1) { Slowsay("在二楼,你发现了一些食物食物+3\n"); ch = _getch(); Slowsay("在家里过了一夜,食物-1\n"); sw = sw + 2; break; } else { Slowsay("在前往邻居家的路上,你遇到了丧尸\n"); ch = _getch(); if (zd < 1) { Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了\n"); ch = _getch(); hjj[11] = 1; Slowsay("Bad End 11\n"); s++; ch = _getch(); Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作"); return 0; } else { Slowsay("你用你手中的枪结束了他的生命,子弹-1\n"); zd = zd - 1; dd = 2; ch = _getch(); Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹\n"); zd += 4; ch = _getch(); Slowsay("在邻居家过了一夜后,食物-2\n"); sw = sw - 2; if (sw < 0) { esl(); return 0; } } break; } } ch = _getch(); qp(); Slowsay("你回想起这附近有一座商场,你决定\n"); ch = _getch(); Slowsay("1.前往商场\n"); Slowsay("2.到处乱走\n"); Slowsay("3.留在屋子里\n"); while (true) { x = read(); if (x != 1 && x != 2 && x != 3) { Slowsay("请重新输入\n"); continue; } if (x == 3) { if (sw < 2) { esl(); return 0; } Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2\n"); sw = sw - 2; ch = _getch(); Slowsay("之后的每一天你都是这样,独自一人在家中等待救援\n"); ch = _getch(); Slowsay("在过了好久之后\n"); if (sw < 6) { esl(); return 0; } x = rand() % 2; if (x == 1 && mp == 0) { hd1(); return 0; } if (x == 0) { bd3(); return 0; } } if (x == 2) { if (zd < 2) { mzd(); return 0; } Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2\n"); zd = zd - 2; break; } if (x == 1) { if (zd < 4) { mzd(); return 0; } Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4\n"); zd = zd - 4; dd = 4; ch = _getch(); Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2\n"); sw = sw + 3; zd = zd + 2; break; } } Slowsay("你在回家的路上发现了一个女幸存者\n"); ch = _getch(); Slowsay("她试图向你讨要食物,你的选择是\n"); Slowsay("1.不给\n"); Slowsay("2.给她2份食物\n"); Slowsay("3.给她2份子弹\n"); Slowsay("4.给她一枪\n"); while (true) { x = read(); if (x < 1 || x > 4) { Slowsay("请重新输入。\n"); continue; } if (x == 1) { Slowsay("妹子生气的走了。\n"); ch = _getch(); } if (x == 2) { if (sw < 2) { Slowsay("食物不足\n"); continue; } sw = sw - 2; mzhg++; Slowsay("你的食物-2,妹子好感度+1\n"); ch = _getch(); } if (x == 3) { if (zd < 2) { Slowsay("子弹不足\n"); continue; } mzzd = 1; Slowsay("你给了妹子两份子弹,妹子离开了\n"), zd = zd - 2; ch = _getch(); } if (x == 4) { if (zd < 1) { Slowsay("子弹不足\n"); continue; } zd = zd - 1; Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物\n"); if (swx == 2) { Slowsay("你吃掉了妹子的尸体,子弹+10086\n"); zd = 10086; } sw = sw + 4; mzhg = -1; } break; } Slowsay("又过了一夜,你的食物-2\n"); ch = _getch(); qp(); sw = sw - 2; if (sw < 0) { esl(); return 0; } if (mzhg > 0) { Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地\n"); } else Slowsay("你在附近发现了一个幸存者基地\n"); Slowsay("在前往基地的途中,你遇到了丧尸\n"); Slowsay("你且战且退,大量丧尸把你逼进了一家商店\n"); Slowsay("门口的丧尸越来越多,你选择\n"); Slowsay("1.杀出去(消耗较少子弹)\n"); Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { int res = 0; if (mzhg > 0) res = 1; else res = 3; if (zd < res) { mzd(); return 0; } zd = zd - res; printf("你消耗了一些子弹冲了出去,子弹-%d\n", res); if (mzzd == 1 && mp == -1) { Slowsay("妹子在丧尸的尸体上找到了许多物资,子弹+7,食物+3\n"); zd = zd + 7; sw = sw + 3; mz = 1; break; } x = rand() % 5; if (res == 1 && x != 3) Slowsay("妹子为了帮你突围,被丧尸咬到,然后自杀了。\n"), mzhg = -1; if (x == 3 && res == 1) { td3(); return 0; } } else if (x == 2) { if (zd < 5) { mzd(); return 0; } zd = zd - 5; Slowsay("你守在这家商店里直到杀死了所有找来的丧尸,子弹-5\n"); if (mzhg == 1) { Slowsay("妹子在商店中发现了一把无限子弹的枪,子弹+10086\n"); zd = 10086; ch = _getch(); Slowsay("但是妹子在翻找货架的时候被沾了丧尸血的货架划伤\n"); Slowsay("妹子自杀了\n"); mzhg = -1; } } break; } ch = _getch(); qp(); Slowsay("你来到了这个幸存者基地\n"); Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n"); printf("你还有%d份食物,%d份子弹\n", sw, zd); ch = _getch(); Slowsay("请输入你需要的子弹数\n"); while (true) { x = read(); if (x < 0 || x > sw) { Slowsay("请重新输入\n"); continue; } sw = sw - x; zd = zd + x; if (x >= 1) { Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹\n"); zd = zd + 2; } break; } ch = _getch(); qp(); Slowsay("又过了一天,食物-2"); sw = sw - 2; if (sw < 0) { esl(); return 0; } ch = _getch(); system("cls"); Slowsay("基地首领希望你加入这个基地\n"); Sleep(500); Slowsay("你的选择是\n"); Sleep(500); Slowsay("\n"); Sleep(500); system("Color f0"); Slowsay("1.留在这"); Slowsay("2.离开"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } system("Color f0"); if (x == 1) { if (mzhg > -1) hd2(); else hd3(); return 0; } if (x == 2) { ch = _getch(); Slowsay("你决定\n"); Slowsay("1.当天离开\n"); Slowsay("2.再停留一天\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) break; if (x == 2) { ch = _getch(); qp(); Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n"); printf("你还有%d份食物,%d份子弹\n", sw, zd); ch = _getch(); Slowsay("请输入你需要的子弹数\n"); while (true) { x = read(); if (x < 0 || x > sw) { Slowsay("请重新输入\n"); continue; } sw = sw - x; zd = zd + x; if (x >= 3) { Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹\n"); zd = zd + 3; } break; } sw = sw - 2; if (sw < 0) { esl(); return 0; } Slowsay("又过了一夜,食物-2\n"); } break; } Slowsay("在你离开的时候,一个少年跑了过来。\n"); Slowsay("他说,他想要和你一起走\n"); Slowsay("1.带上他\n"); Slowsay("2.不带他\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 2) { Slowsay("少年生气的离开了,当他走远了,你才发现\n"); Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹\n"); zd = -1; } if (x == 1) { Slowsay("你选择上少年一起走\n"); Slowsay("少年将他身上带着的一份食物交给了你\n"); sw = sw + 1; Slowsay("食物消耗+1,少年入队\n"); sn = 1; } break; } if (sn == 1 && swx == 2) { Slowsay("1.杀了少年\n"); Slowsay("2.忍一会\n"); x = read(); if (x == 1) { bd16(); return 0; } } } break; } sw = sw - 2 - sn; ch = _getch(); qp(); printf("你在路边的一座没人的房子里过了一夜,食物-%d\n", 2 + sn); if (sn == 1 && swx == 2) { Slowsay("1.杀了少年\n"); Slowsay("2.忍一会\n"); x = read(); if (x == 1) { bd17(); return 0; } } ch = _getch(); if (sw < 0) { esl(); return 0; } Slowsay("是否存档?\n"); Slowsay("1.存档(记录当前进度,只能有一个存档)\n"); Slowsay("2.不存\n"); x = read(); if (x == 1) { cdd = 1; sw1 = sw; zd1 = zd; mp1 = mp; mz1 = mz; sn1 = sn; Slowsay("存档成功"); }
cddd1: if (sn == 1) { Slowsay("今天一早你就被少年叫醒了,\n"); ch = _getch(); Slowsay("他在床底下发现了一箱方便面,食物+6\n"); sw = sw + 6; Slowsay("少年向你讨要武器,你决定\n"); Slowsay("1.把枪给他\n"); Slowsay("2.把从厨房拆下的水管给他\n"); Slowsay("3.什么都不给他\n"); while (true) { x = read(); if (x < 1 || x > 3) { Slowsay("请重新输入\n"); continue; } if (x == 1) qiang = 2; if (x == 2) gun = 2; break; } } else { Slowsay("你在冰箱里发现了几包巧克力\n"); ch = _getch(); Slowsay("希望他们还没过期吧,食物+3\n"); sw = sw + 3; } ch = _getch(); Slowsay("今天你们来到了一家大商场\n"); Slowsay("你决定\n"); Slowsay("1.独自探索1楼\n"); Slowsay("2.独自探索2楼\n"); if (sn == 1) { Sleep(500); Slowsay("3.和少年一起探索2楼"); } while (true) { x = read(); if (x < 1 || x > 3) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("你在一楼发现了一些子弹,子弹+3\n"); zd = zd + 3; Slowsay("奇怪的是,一只丧尸都没有看到\n"); ch = _getch(); if (sn > 0) { if (qiang == 2) { Slowsay("当你来到二楼时,发现了一地尸体\n"); Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪\n"); Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干\n"); Slowsay("食物+10086\n"); ch = _getch(); sw = 10086; if (sw > 1000 && zd > 1000) { td(); return 0; } sn = 0; qiang = 1; } else { Slowsay("当你来到二楼时,发现了少年的尸体\n"); ch = _getch(); sn = 0; Slowsay("你紧紧握着手中的枪,猛地一回头\n"); Slowsay("四周大量的僵尸向你涌来\n"); ch = _getch(); zd = zd - 5; if (zd < 0) { mzd(); return 0; } Slowsay("你杀光了这些丧尸,子弹-5\n"); ch = _getch(); Slowsay("你在二楼找到了食物,食物+2\n"); sw += 2; } } } if (x == 2) { Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出\n"); Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。\n"); if (qiang == 2) { mzd(); return 0; } ch = _getch(); zd -= 5; if (zd < 0) { mzd(); return 0; } Slowsay("你杀光了这些丧尸,子弹-5\n"); ch = _getch(); Slowsay("你在二楼找到了食物,食物+2\n"); sw += 2; if (sn == 1) { Slowsay("少年在一楼找到了子弹,子弹+3\n"); zd = zd + 3; } } if (x == 3 && sn == 1) { system("cls"); Slowsay("你们来到了二楼\n"); ch = _getch(); system("Color f0"); Slowsay("数之不尽的丧尸从阴影中窜出"); Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。"); if (gun != 2 && qiang != 2) { Slowsay("没有武器的少年被当场咬死。"); if (mp == -1 && mz == 0) { td5(); return 0; } sn = 0; } Slowsay("其中一只丧尸趁你不注意冲到了你的旁边"); if (gun == 2) Slowsay("就在你要被咬死的时候,少年扔出了手中的水管\n,救下了你"); else if (qiang != 2) { zd = zd - 3; if (zd < 0) { mzd(); return 0; } Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3"); } zd = zd - 3; if (qiang == 2 || zd < 0) { system("Color f0"); mzd(); return 0; } system("Color f0"); Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3"); ch = _getch(); } break; } ch = _getch(); qp(); ch = _getch(); printf("又过了一夜,食物-%d\n", sn + 2); sw = sw - 2 - sn; if (sw < 0) { esl(); return 0; } qp(); Slowsay("今天在出门的时候\n"); Slowsay("你遇到了一条流浪狗\n"); Slowsay("1.用枪打它\n"); Slowsay("2.用食物引开它\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("你一枪打死了这条狗,子弹-1\n"); zd = zd - 1; ch = _getch(); Slowsay("枪声引来了丧尸,子弹-2\n"); zd = zd - 2; if (zd < 0) { mzd(); return 0; } if (sn == 0) break; Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好\n"); ch = _getch(); Slowsay("原来,在昨天的商场中,少年早就被咬了一口"); Slowsay("他一直瞒着你,不敢说出来"); Slowsay("此时,他已经濒临变异了"); Slowsay("你决定\n"); Slowsay("1.杀了他(消耗大量子弹)\n"); Slowsay("2.不杀他(消耗大量食物)\n"); if (gjj[4] == 1 && zd < 4) { Slowsay("3.安抚他\n"); } while (1) { x = read(); if (x < 1 || x > 3) { Slowsay("请重新输入\n"); continue; } if (x == 1) { if (swx == 2) { if (zd > 1000) tgg3(); else mzd(); return 0; } Slowsay("你试着向他开枪,不过却被他躲过了\n"); Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药\n"); Slowsay("子弹-4\n"); ch = _getch(); zd = zd - 4; if (zd < 0) { mzd(); return 0; } Slowsay("终于,你杀死了他\n"); if (mp == -1 && mz == 0) { td5(); return 0; } sn = 0; } if (x == 2) { Slowsay("你就站在旁边看着少年变异"); Slowsay("奇怪的是,他变异后并没有"); Slowsay("像其他的丧尸一样,向你扑过来"); Slowsay("而是躲在墙角瑟瑟发抖"); Slowsay("你慢慢的走过去"); Slowsay("就在你走近的时候,少年突然暴起"); Slowsay("狠狠地咬住了你的手臂"); Slowsay("你赶忙用枪打死他,可是为时已晚"); sn = 0; if (sw >= 6) { td2(); return 0; } else { bd6(); return 0; } } break; } if (x == 3 && gjj[4] == 1) { gjj[5] = 1; hd5(); return 0; } } if (x == 2) { sw = sw - 2; if (sw < 0) { bd7(); return 0; } Slowsay("你用两份食物引开了这条狗,食物-2\n"); } break; } ch = _getch(); ch = _getch(); if (sn == 1 && sw >= 4 && gun == 2 && zd > 5) { hd4(); return 0; } if (sn == 1) { Slowsay("又过了一天,食物-2\n"); sw = sw - 2; if (sw < 0) { esl(); return 0; } ch = _getch(); Slowsay("今天早上,你发现少年不见了\n"); Slowsay("你决定\n"); Slowsay("1.去寻找他\n"); Slowsay("2.不去找他\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前\n"); Slowsay("在路上,你遭遇了丧尸,子弹-2\n"); zd = zd - 2; if (zd < 0) { mzd(); return 0; } Slowsay("你决定\n"); Slowsay("1.进入大厦\n"); Slowsay("2.离开\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 2) { Slowsay("你在街边的商店中找到了食物,食物+2\n"); sw = sw + 2; } if (x == 1) { if (zd <= 6) { mzd(); return 0; } else { bd9(); return 0; } } break; } } break; } } qp(); ch = _getch(); if (mz == 1 && sn == 1 && swx == 0) { td6(); return 0; } Slowsay("又过了一天,食物-2"); sw = sw - 2; if (sw < 0) { esl(); return 0; } Sleep(500); Slowsay("遭遇丧尸,子弹-3"); zd = zd - 3; if (zd < 0) { mzd(); return 0; } Sleep(500); Slowsay("又过了一天,食物-2"); sw = sw - 2; if (sw < 0) { esl(); return 0; } Sleep(500); Slowsay("遭遇丧尸,子弹-2"); zd = zd - 2; if (zd < 0) { mzd(); return 0; } Sleep(500); if (ccg == 1) { tg(); return 0; } else { bd10(); return 0; } }
int main() { CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); srand(time(0)); while (true) { zd = 10000;
int v = 0; char ch; mp = 0; Sleep(1000); ch = _getch(); system("cls"); Slowsay("1.进行游戏\n"); Slowsay("2.查看成就\n"); Slowsay("3.查看线索(获得全部线索后通关游戏)\n"); Slowsay("4.获得一条随机的提示\n"); Slowsay("5.'退出游戏'\n"); x = read(); if (x == 1) { sswj(); if (s > 50 && swhm == 0) { swhm = 1; Slowsay("又死了啊"); Slowsay("这已经是第几次了呢"); Slowsay("一个柔和的声音从耳边传来"); Slowsay("或许早该放弃了"); Slowsay("\n"); Slowsay("进阶线索-----死亡?死亡!"); } } if (x == 2) { int v1; system("cls"); if (tongguan1 == 1) { Slowsay("已通关进阶剧情"); if (swx == 0) Slowsay("人类救星\n\n"); else Slowsay("群尸之首\n\n"); } else if (tongguan == 1) { Slowsay("已通关基础剧情\n\n"); } int v = 0; Slowsay("Happy Bnd 达成\n"); if (gjj[1] == 1) Slowsay("苟到最后\n"), v++; else Slowsay("未达成\n"); if (gjj[2] == 1) Slowsay("神仙眷侣\n"), v++; else Slowsay("未达成\n"); if (gjj[3] == 1) Slowsay("英雄不朽\n"), v++; else Slowsay("未达成\n"); if (gjj[4] == 1) Slowsay("认清自己\n"), v++; else Slowsay("未达成\n"); if (gjj[5] == 1) Slowsay("跨越物种的gay\n"); else Slowsay("未达成\n"); Slowsay("\n"); Slowsay("Bad End 达成(共15个)\n"); for (int i = 1; i <= 17; i++) if (hjj[i] == 1) printf("%d ", i), v++, v1++; Slowsay("\n"); printf("当前死亡次数:%d", s); Slowsay("\n"); Slowsay("True End 达成\n"); if (zjj[1] == 1) Slowsay("一如既往\n"), v++; else Slowsay("未达成\n"); if (zjj[2] == 1) Slowsay("保持本我\n"), v++; else Slowsay("未达成\n"); if (zjj[3] == 1) Slowsay("幻觉\n"), v++; else Slowsay("未达成\n"); if (zjj[4] == 1) Slowsay("停服\n"), v++; else Slowsay("未达成\n"); if (zjj[5] == 1) Slowsay("珊珊来迟的死亡\n"), v++; else Slowsay("未达成\n"); Slowsay("\n"); if (v1 == 17 && swx == 1) swx = 2, cdd = 0; if (v > 15 && jg == 0) { cdd = 0; zhxs(); jg = 1; } char ch = _getch(); } if (x == 3) { system("cls"); int v = 0; Slowsay("基础线索\n"); if (zjj[1] == 1) Slowsay(" 奇特的枪与饼干\n"), v++; else Slowsay(" ?????\n"); if (zjj[2] == 1) Slowsay(" 延迟变异的少年\n"), v++; else Slowsay(" ?????\n"); if (zjj[3] == 1) Slowsay(" 不变异的妹子\n"), v++; else Slowsay(" ?????\n"); if (hjj[3] == 1 && gjj[1] == 1) Slowsay(" 速度飘忽不定的政府\n"), v++; else Slowsay(" ?????\n"); if (hjj[8] == 1) Slowsay(" 早已变异的妹子\n"), v++; else Slowsay(" ?????\n"); if (hjj[9] == 1) Slowsay(" 实验体1号与2号\n"), v++; else Slowsay(" ?????\n"); if (jg == 1) Slowsay(" “结局?”\n"), v++; else Slowsay(" ?????\n\n"); Slowsay("进阶线索\n"); if (swhm == 1) Slowsay(" 死亡?死亡!\n"), v++; else Slowsay(" ?????\n"); if (zbbj == 1) Slowsay(" 逐步逼近的真相\n"), v++; else Slowsay(" ?????\n"); if (by == 1) Slowsay(" 变异是什么时候的事呢\n"); else Slowsay(" ?????(本线索可以不发现)\n"); if (zjj[5] == 1) Slowsay(" 死亡之后\n"), v++; else Slowsay(" ?????\n"); if (hjj[14] == 1) Slowsay(" 外面的世界\n"), v++; else Slowsay(" ?????\n"); if (hjj[15] == 1) Slowsay(" 真的,假的!"), v++; else Slowsay(" ?????\n"); if (v > 6 && ccg == 0) { Sleep(2000); cdd = 0; cg(); ccg = 1; } if (v >= 12 && qxs == 0) { Sleep(2000); qxs = 1; cg2(); cdd = 0; } ch = _getch(); } if (x == 4) { system("cls"); x = rand() % 11; if (x == 0) Slowsay("加了好感后,妹子是有几率不死的哦"); if (x == 1) Slowsay("如果想要和少年在一起的话,就一定要十分富有"); if (x == 2) Slowsay("有一些事不是没有发生,只是你没看到"); if (x == 3) Slowsay("如果和首领交换子弹的话,他会很开心"); if (x == 4) Slowsay("妹子的身上带着4份食物呢"); if (x == 5) Slowsay("因为某不愿透露姓名ww的要求,有一些结局要脸好才能触发"); if (x == 6) Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够"); if (x == 7) Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧"); if (x == 8) Slowsay("绝大多数的线索来自结局"); if (x == 9) Slowsay("进阶线索需要你走以前没走过的路"); if (x == 10) Slowsay("完成所有坏结局会进入尸王线"); ch = _getch(); continue; } if (x == 5) { system("cls"); Slowsay("游戏退出中。。。。。。"); if (tongguan1 != 1) { Slowsay("你死了"); s++; } else { Slowsay("你离开了这个世界"); return 0; } } }
}
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#include #include #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std; class Node { public: int x, y; Node(int x1, int y1); };
class UserData { public: string name; long long score; int gt; int gr; UserData(string s, long long sc,int gametime,int grade); friend bool operator < (UserData a, UserData b); };
#define RIGHT 0x4d #define LEFT 0x4b #define UP 0x48 #define DOWN 0x50 #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define RED FOREGROUND_RED | FOREGROUND_INTENSITY const int STARTX = 8; const int STARTY = 4; const int RANGEX = 60; const int RANGEY = 20; int point=10; const int ENDX = STARTX + RANGEX; const int ENDY = STARTY + RANGEY; bool isSnake[RANGEY + 10 ][RANGEX + 10]; int speed; int sysj; int gametime; list snake; int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右 int score; //当前分数 int grade; int snakeLen; //蛇的长度 int foodx, foody; //食物坐标 int gox, goy; //蛇头坐标 int mj; void GoTo(short x, short y); //定位光标 void DrawBoard(); //绘制边框 void ShowInformation(); //展示游戏信息 void Init(); //初始化游戏 void RunSnake(int x, int y); //绘制蛇身 void Try(int& x, int& y); //试走 bool IsGoodCoord(int x, int y); //前进坐标是否合法 void AddFood(); void EartFood(); void InitSnake(); bool EndGame(); bool StartGame(); bool GameMenu(); //游戏菜单 void ShowRanking(); //排行榜 void ShowAbout(); //相关信息 void InputData(); //输入玩家名字
int main() { while (true) { if (!GameMenu()) return 0; } return 0; }
Node::Node(int x1, int y1) { //构造Node对象 x = x1; y = y1; }
int SuiJi() { srand((unsigned)time(NULL)); return (rand()*rand()+rand()*rand())%14; }
bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列 if(a.score != b.score) return a.score > b.score; if(a.gt !=b.gt) return a.gt > b.gt; else return a.gr > b.gr; } UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象 name = s; score = sc; gt=gametime; gr=_grade; }
void color(WORD A) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A); }
void Color(int a) { switch (a%4) { case 0:color(RED);break; case 1:color(CYAN);break; case 2:color(YELLOW);break; case 3:color(PURPLE);break; } }
void GoTo(short x, short y) { //定位光标 COORD coord = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }
void ShowInformation() { //输出游戏信息 color(YELLOW); GoTo(78, 5); printf("贪吃蛇游戏"); GoTo(78,18); gametime=(clock()-mj)/1000; grade=snakeLen-3; printf("生存时间:%3d 秒",(clock()-mj)/1000); GoTo(78, 8); printf("游戏规则:"); GoTo(78, 10); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(78, 12); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(78, 14); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(78,16); printf("自动前进时间:%3dms",speed); GoTo(78, 20); printf("当前等级: %8d", snakeLen-3); GoTo(78, 23); printf("您的分数: %d", score); color(CYAN); printf("+%d=%d",score/3,score*3/2); color(YELLOW); GoTo(78,25); printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime); sysj=20+(snakeLen-3)*5-gametime; }
void DrawBoard() { //绘制墙体
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄 CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息 SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标 COORD size = { 120, 30 }; SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小 SMALL_RECT rc = { 0 , 0, 120, 30 }; SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小 SetConsoleTextAttribute(hOut, CYAN); for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体 GoTo(i, STARTY - 1); printf("■"); GoTo(i, ENDY + 1); printf("■"); } for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体 GoTo(STARTX - 2, i); printf("■"); GoTo(ENDX + 2, i); printf("■"); }
} void draw() { char m=snakeLen+62; Color(score); cout<<m; } void Init() { //初始化游戏 system("cls"); memset(isSnake, 0, sizeof(isSnake)); speed = 200; curDiraction = 4; score = 0; DrawBoard(); InitSnake(); ShowInformation(); AddFood(); mj=clock(); point=20; sysj=20; }
void RunSnake(int x, int y) { //绘制蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); score += snakeLen + 1; if (x == foodx && y == foody) { EartFood(); AddFood(); return; } DrawBoard(); snake.push_front(Node(x, y)); isSnake[y][x] = true; GoTo(x, y); draw(); Node back = snake.back(); snake.pop_back(); isSnake[back.y][back.x] = false; GoTo(back.x, back.y); printf(" "); }
void Try(int& x, int& y) { //试走 int key, cnt = 100; while (cnt--) { //多次检测键盘状态 if (_kbhit()) { key = getch(); switch (key) { case UP: // if (curDiraction == 1 || curDiraction == 2) break; --y; curDiraction = 1; return; case DOWN: // if (curDiraction == 1 || curDiraction == 2) break; ++y; curDiraction = 2; return; case LEFT: // if (curDiraction == 3 || curDiraction == 4) break; x -= 2; curDiraction = 3; return; case RIGHT: // if (curDiraction == 3 || curDiraction == 4) break; x += 2; curDiraction = 4; return; } } } if (curDiraction == 1) --y; //用户没有输入时 else if (curDiraction == 2) ++y; else if (curDiraction == 3) x -= 2; else x += 2; }
bool IsGoodCoord(int x, int y) { //判断光标是否合法 if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY) return true; else return false; }
void AddFood() { //增加食物 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE); srand((unsigned)time(NULL)); while (true) { foodx = (rand()%ENDX) + 1; foody = (rand()%ENDY) + 1; if (foodx&1) foodx++; if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break; } GoTo(foodx, foody); int a=rand()%5; if(a>=4) printf("@"); else if(a<=1) printf("#"); else printf("&"); }
void EartFood() { //吃东西 point+=4; int sb=gametime=(clock()-mj)/1000; sysj=point-sb; score+=score/2; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snake.push_front(Node(foodx, foody)); isSnake[foody][foodx] = true; ++snakeLen; if (speed >= 55) speed -= 5;
GoTo(foodx, foody); draw(); AddFood();
}
void InitSnake() { //初始化蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snakeLen = 3, gox = 18, goy = 14; snake.clear(); snake.push_front(Node(12, 14)); snake.push_front(Node(14, 14)); snake.push_front(Node(16, 14)); for (int i = 12; i <= 16; i += 2) { GoTo(i, 14); draw(); isSnake[14][i] = true; } } bool EndGame() { //结束游戏 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); GoTo(28, 10); printf("您的本局游戏得分: %d分", score); GoTo(32, 18); printf("....你挂了...."); GoTo(27, 20); printf("是否继续游戏: 是(1), 否(0)"); GoTo(27, 22); char key = getch(); while (true) { if (key == '1') return false; else if (key == '0') {GoTo(ENDX+1,ENDY+2); exit(0);return true; } else key = getch(); } }
bool StartGame() { //启动游戏
Init(); while (sysj>0) { //开挂 RunSnake(gox, goy); ShowInformation(); Try(gox, goy); Sleep(speed); } InputData(); return true;
}
bool GameMenu() { //游戏菜单 system("cls"); DrawBoard(); GoTo(STARTX + 22, STARTY + 4); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); printf("欢迎进入贪吃蛇游戏!"); GoTo(STARTX + 24, STARTY + 10); printf("1: 新游戏"); GoTo(STARTX + 24, STARTY + 12); printf("2: 排行榜"); GoTo(STARTX + 24, STARTY + 14); printf("3: 关于游戏"); GoTo(STARTX + 24, STARTY + 16); printf("4: 退出游戏");
while (true) { if (_kbhit()) { char key = getch(); switch (key) { case '1': if (!StartGame()) return false; else return true; case '2': ShowRanking(); return true; case '3': ShowAbout(); return true; case '4': GoTo(1,ENDY+2); return false; default: return true; } } }
}
void ShowRanking() { //展示排行榜 vector vu; FILE *fp = fopen("Gamedata2.txt", "r"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); char name[20]; int len = 0; while (fscanf(fp, "%s", name) != EOF) { ++len; int score,g=grade; fscanf(fp, "%d%d%d%*c", &score,&gametime,&g); vu.push_back(UserData(string(name), score,gametime,g)); } fclose(fp); sort(vu.begin(), vu.end()); //对得分进行排名 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN); GoTo(STARTX + 8, STARTY + 2); printf("用户"); GoTo(STARTX + 20, STARTY + 2); printf("分数"); GoTo(STARTX + 32, STARTY + 2); printf("生存时间"); GoTo(STARTX + 44, STARTY + 2); printf("排行"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据 char const *p = vu[i].name.c_str(); Color(score); GoTo(STARTX + 8, STARTY + 4 + i); printf("%s", p); GoTo(STARTX + 20, STARTY + 4 + i); printf("%d分", vu[i].score); GoTo(STARTX + 32, STARTY + 4 + i); printf("%d秒", vu[i].gt); GoTo(STARTX + 44, STARTY + 4 + i); printf(" %d", i + 1); } GoTo(STARTX + 4, ENDY - 2); printf("----------------- 按'1'返回游戏菜单 ---------------"); while (true) { if (_kbhit()) { char key = getch(); if (key == '1') break; } }
}
void ShowAbout() { //展示游戏相关 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
GoTo(STARTX + 4, STARTY + 2); printf("------------------- 贪吃蛇游戏 -------------------"); GoTo(STARTX + 10,STARTY + 8); printf("贪吃蛇游戏"); GoTo(STARTX + 10,STARTY + 10); printf("游戏规则:"); GoTo(STARTX + 10,STARTY + 12); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(STARTX + 10,STARTY + 14); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(STARTX + 10,STARTY + 16); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(STARTX + 4, ENDY - 2); printf("----------------- 按'1'返回游戏菜单 ---------------"); while (true) { if (_kbhit()) { char key = getch(); if (key == '1') break; } }
}
void InputData() { //用户输入名字 char name[20]; if(score>=1000) { GoTo(STARTX + 10, STARTY + 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED); printf("请输入你的名字: "); COORD coord = { STARTX + 10, STARTY + 12 }; SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord); while (true) { //忽略非法字符 scanf("%s", name); if (name[0] != 0 && name[0] != ' ') break; }FILE *fp = fopen("Gamedata2.txt", "a"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); fprintf(fp, "%s %d %d \n", name, score,gametime); fclose(fp); } else { GoTo(STARTX + 20, STARTY + 10); cout<<"哟!这分数也能上榜??"<<endl; Sleep(1000); } EndGame();
}
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#include //贪吃蛇代码完整版 #include #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std; class Node { public: int x, y; Node(int x1, int y1); };
class UserData { public: string name; long long score; int gt; int gr; UserData(string s, long long sc,int gametime,int grade); friend bool operator < (UserData a, UserData b); };
#define RIGHT 0x4d #define LEFT 0x4b #define UP 0x48 #define DOWN 0x50 #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define RED FOREGROUND_RED | FOREGROUND_INTENSITY const int STARTX = 8; const int STARTY = 4; const int RANGEX = 60; const int RANGEY = 20; int point=10; const int ENDX = STARTX + RANGEX; const int ENDY = STARTY + RANGEY; bool isSnake[RANGEY + 10 ][RANGEX + 10]; int speed; int sysj; int gametime; list snake; int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右 int score; //当前分数 int grade; int snakeLen; //蛇的长度 int foodx, foody; //食物坐标 int gox, goy; //蛇头坐标 int mj; void GoTo(short x, short y); //定位光标 void DrawBoard(); //绘制边框 void ShowInformation(); //展示游戏信息 void Init(); //初始化游戏 void RunSnake(int x, int y); //绘制蛇身 void Try(int& x, int& y); //试走 bool IsGoodCoord(int x, int y); //前进坐标是否合法 void AddFood(); void EartFood(); void InitSnake(); bool EndGame(); bool StartGame(); bool GameMenu(); //游戏菜单 void ShowRanking(); //排行榜 void ShowAbout(); //相关信息 void InputData(); //输入玩家名字
int main() { while (true) { if (!GameMenu()) return 0; } return 0; }
Node::Node(int x1, int y1) { //构造Node对象 x = x1; y = y1; }
int SuiJi() { srand((unsigned)time(NULL)); return (rand()*rand()+rand()*rand())%14; }
bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列 if(a.score != b.score) return a.score > b.score; if(a.gt !=b.gt) return a.gt > b.gt; else return a.gr > b.gr; } UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象 name = s; score = sc; gt=gametime; gr=_grade; }
void color(WORD A) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A); }
void Color(int a) { switch (a%4) { case 0:color(RED);break; case 1:color(CYAN);break; case 2:color(YELLOW);break; case 3:color(PURPLE);break; } }
void GoTo(short x, short y) { //定位光标 COORD coord = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }
void ShowInformation() { //输出游戏信息 color(YELLOW); GoTo(78, 5); printf("贪吃蛇游戏"); GoTo(78,18); gametime=(clock()-mj)/1000; grade=snakeLen-3; printf("生存时间:%3d 秒",(clock()-mj)/1000); GoTo(78, 8); printf("游戏规则:"); GoTo(78, 10); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(78, 12); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(78, 14); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(78,16); printf("自动前进时间:%3dms",speed); GoTo(78, 20); printf("当前等级: %8d", snakeLen-3); GoTo(78, 23); printf("您的分数: %d", score); color(CYAN); printf("+%d=%d",score/3,score*3/2); color(YELLOW); GoTo(78,25); printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime); sysj=20+(snakeLen-3)*5-gametime; }
void DrawBoard() { //绘制墙体
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄 CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息 SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标 COORD size = { 120, 30 }; SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小 SMALL_RECT rc = { 0 , 0, 120, 30 }; SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小 SetConsoleTextAttribute(hOut, CYAN); for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体 GoTo(i, STARTY - 1); printf("■"); GoTo(i, ENDY + 1); printf("■"); } for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体 GoTo(STARTX - 2, i); printf("■"); GoTo(ENDX + 2, i); printf("■"); }
} void draw() { char m=snakeLen+62; Color(score); cout<<m; } void Init() { //初始化游戏 system("cls"); memset(isSnake, 0, sizeof(isSnake)); speed = 200; curDiraction = 4; score = 0; DrawBoard(); InitSnake(); ShowInformation(); AddFood(); mj=clock(); point=20; sysj=20; }
void RunSnake(int x, int y) { //绘制蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); score += snakeLen + 1; if (x == foodx && y == foody) { EartFood(); AddFood(); return; } DrawBoard(); snake.push_front(Node(x, y)); isSnake[y][x] = true; GoTo(x, y); draw(); Node back = snake.back(); snake.pop_back(); isSnake[back.y][back.x] = false; GoTo(back.x, back.y); printf(" "); }
void Try(int& x, int& y) { //试走 int key, cnt = 100; while (cnt--) { //多次检测键盘状态 if (_kbhit()) { key = getch(); switch (key) { case UP: // if (curDiraction == 1 || curDiraction == 2) break; --y; curDiraction = 1; return; case DOWN: // if (curDiraction == 1 || curDiraction == 2) break; ++y; curDiraction = 2; return; case LEFT: // if (curDiraction == 3 || curDiraction == 4) break; x -= 2; curDiraction = 3; return; case RIGHT: // if (curDiraction == 3 || curDiraction == 4) break; x += 2; curDiraction = 4; return; } } } if (curDiraction == 1) --y; //用户没有输入时 else if (curDiraction == 2) ++y; else if (curDiraction == 3) x -= 2; else x += 2; }
bool IsGoodCoord(int x, int y) { //判断光标是否合法 if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY) return true; else return false; }
void AddFood() { //增加食物 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE); srand((unsigned)time(NULL)); while (true) { foodx = (rand()%ENDX) + 1; foody = (rand()%ENDY) + 1; if (foodx&1) foodx++; if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break; } GoTo(foodx, foody); int a=rand()%5; if(a>=4) printf("@"); else if(a<=1) printf("#"); else printf("&"); }
void EartFood() { //吃东西 point+=4; int sb=gametime=(clock()-mj)/1000; sysj=point-sb; score+=score/2; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snake.push_front(Node(foodx, foody)); isSnake[foody][foodx] = true; ++snakeLen; if (speed >= 55) speed -= 5;
GoTo(foodx, foody); draw(); AddFood();
}
void InitSnake() { //初始化蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snakeLen = 3, gox = 18, goy = 14; snake.clear(); snake.push_front(Node(12, 14)); snake.push_front(Node(14, 14)); snake.push_front(Node(16, 14)); for (int i = 12; i <= 16; i += 2) { GoTo(i, 14); draw(); isSnake[14][i] = true; } } bool EndGame() { //结束游戏 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); GoTo(28, 10); printf("您的本局游戏得分: %d分", score); GoTo(32, 18); printf("....你挂了...."); GoTo(27, 20); printf("是否继续游戏: 是(1), 否(0)"); GoTo(27, 22); char key = getch(); while (true) { if (key == '1') return false; else if (key == '0') {GoTo(ENDX+1,ENDY+2); exit(0);return true; } else key = getch(); } }
bool StartGame() { //启动游戏
Init(); while (sysj>0) { //开挂 RunSnake(gox, goy); ShowInformation(); Try(gox, goy); Sleep(speed); } InputData(); return true;
}
bool GameMenu() { //游戏菜单 system("cls"); DrawBoard(); GoTo(STARTX + 22, STARTY + 4); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); printf("欢迎进入贪吃蛇游戏!"); GoTo(STARTX + 24, STARTY + 10); printf("1: 新游戏"); GoTo(STARTX + 24, STARTY + 12); printf("2: 排行榜"); GoTo(STARTX + 24, STARTY + 14); printf("3: 关于游戏"); GoTo(STARTX + 24, STARTY + 16); printf("4: 退出游戏");
while (true) { if (_kbhit()) { char key = getch(); switch (key) { case '1': if (!StartGame()) return false; else return true; case '2': ShowRanking(); return true; case '3': ShowAbout(); return true; case '4': GoTo(1,ENDY+2); return false; default: return true; } } }
}
void ShowRanking() { //展示排行榜 vector vu; FILE *fp = fopen("Gamedata2.txt", "r"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); char name[20]; int len = 0; while (fscanf(fp, "%s", name) != EOF) { ++len; int score,g=grade; fscanf(fp, "%d%d%d%*c", &score,&gametime,&g); vu.push_back(UserData(string(name), score,gametime,g)); } fclose(fp); sort(vu.begin(), vu.end()); //对得分进行排名 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN); GoTo(STARTX + 8, STARTY + 2); printf("用户"); GoTo(STARTX + 20, STARTY + 2); printf("分数"); GoTo(STARTX + 32, STARTY + 2); printf("生存时间"); GoTo(STARTX + 44, STARTY + 2); printf("排行"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据 char const *p = vu[i].name.c_str(); Color(score); GoTo(STARTX + 8, STARTY + 4 + i); printf("%s", p); GoTo(STARTX + 20, STARTY + 4 + i); printf("%d分", vu[i].score); GoTo(STARTX + 32, STARTY + 4 + i); printf("%d秒", vu[i].gt); GoTo(STARTX + 44, STARTY + 4 + i); printf(" %d", i + 1); } GoTo(STARTX + 4, ENDY - 2); printf("----------------- 按'1'返回游戏菜单 ---------------"); while (true) { if (_kbhit()) { char key = getch(); if (key == '1') break; } }
}
void ShowAbout() { //展示游戏相关 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
GoTo(STARTX + 4, STARTY + 2); printf("------------------- 贪吃蛇游戏 -------------------"); GoTo(STARTX + 10,STARTY + 8); printf("贪吃蛇游戏"); GoTo(STARTX + 10,STARTY + 10); printf("游戏规则:"); GoTo(STARTX + 10,STARTY + 12); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(STARTX + 10,STARTY + 14); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(STARTX + 10,STARTY + 16); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(STARTX + 4, ENDY - 2); printf("----------------- 按'1'返回游戏菜单 ---------------"); while (true) { if (_kbhit()) { char key = getch(); if (key == '1') break; } }
}
void InputData() { //用户输入名字 char name[20]; if(score>=1000) { GoTo(STARTX + 10, STARTY + 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED); printf("请输入你的名字: "); COORD coord = { STARTX + 10, STARTY + 12 }; SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord); while (true) { //忽略非法字符 scanf("%s", name); if (name[0] != 0 && name[0] != ' ') break; }FILE *fp = fopen("Gamedata2.txt", "a"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); fprintf(fp, "%s %d %d \n", name, score,gametime); fclose(fp); } else { GoTo(STARTX + 20, STARTY + 10); cout<<"哟!这分数也能上榜??"<<endl; Sleep(1000); } EndGame();
}
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#include #include #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std; class Node { public: int x, y; Node(int x1, int y1); };
class UserData { public: string name; long long score; int gt; int gr; UserData(string s, long long sc,int gametime,int grade); friend bool operator < (UserData a, UserData b); };
#define RIGHT 0x4d #define LEFT 0x4b #define UP 0x48 #define DOWN 0x50 #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define RED FOREGROUND_RED | FOREGROUND_INTENSITY const int STARTX = 8; const int STARTY = 4; const int RANGEX = 60; const int RANGEY = 20; int point=10; const int ENDX = STARTX + RANGEX; const int ENDY = STARTY + RANGEY; bool isSnake[RANGEY + 10 ][RANGEX + 10]; int speed; int sysj; int gametime; list snake; int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右 int score; //当前分数 int grade; int snakeLen; //蛇的长度 int foodx, foody; //食物坐标 int gox, goy; //蛇头坐标 int mj; void GoTo(short x, short y); //定位光标 void DrawBoard(); //绘制边框 void ShowInformation(); //展示游戏信息 void Init(); //初始化游戏 void RunSnake(int x, int y); //绘制蛇身 void Try(int& x, int& y); //试走 bool IsGoodCoord(int x, int y); //前进坐标是否合法 void AddFood(); void EartFood(); void InitSnake(); bool EndGame(); bool StartGame(); bool GameMenu(); //游戏菜单 void ShowRanking(); //排行榜 void ShowAbout(); //相关信息 void InputData(); //输入玩家名字
int main() { while (true) { if (!GameMenu()) return 0; } return 0; }
Node::Node(int x1, int y1) { //构造Node对象 x = x1; y = y1; }
int SuiJi() { srand((unsigned)time(NULL)); return (rand()*rand()+rand()*rand())%14; }
bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列 if(a.score != b.score) return a.score > b.score; if(a.gt !=b.gt) return a.gt > b.gt; else return a.gr > b.gr; } UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象 name = s; score = sc; gt=gametime; gr=_grade; }
void color(WORD A) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A); }
void Color(int a) { switch (a%4) { case 0:color(RED);break; case 1:color(CYAN);break; case 2:color(YELLOW);break; case 3:color(PURPLE);break; } }
void GoTo(short x, short y) { //定位光标 COORD coord = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }
void ShowInformation() { //输出游戏信息 color(YELLOW); GoTo(78, 5); printf("贪吃蛇游戏"); GoTo(78,18); gametime=(clock()-mj)/1000; grade=snakeLen-3; printf("生存时间:%3d 秒",(clock()-mj)/1000); GoTo(78, 8); printf("游戏规则:"); GoTo(78, 10); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(78, 12); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(78, 14); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(78,16); printf("自动前进时间:%3dms",speed); GoTo(78, 20); printf("当前等级: %8d", snakeLen-3); GoTo(78, 23); printf("您的分数: %d", score); color(CYAN); printf("+%d=%d",score/3,score*3/2); color(YELLOW); GoTo(78,25); printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime); sysj=20+(snakeLen-3)*5-gametime; }
void DrawBoard() { //绘制墙体
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄 CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息 SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标 COORD size = { 120, 30 }; SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小 SMALL_RECT rc = { 0 , 0, 120, 30 }; SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小 SetConsoleTextAttribute(hOut, CYAN); for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体 GoTo(i, STARTY - 1); printf("■"); GoTo(i, ENDY + 1); printf("■"); } for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体 GoTo(STARTX - 2, i); printf("■"); GoTo(ENDX + 2, i); printf("■"); }
} void draw() { char m=snakeLen+62; Color(score); cout<<m; } void Init() { //初始化游戏 system("cls"); memset(isSnake, 0, sizeof(isSnake)); speed = 200; curDiraction = 4; score = 0; DrawBoard(); InitSnake(); ShowInformation(); AddFood(); mj=clock(); point=20; sysj=20; }
void RunSnake(int x, int y) { //绘制蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); score += snakeLen + 1; if (x == foodx && y == foody) { EartFood(); AddFood(); return; } DrawBoard(); snake.push_front(Node(x, y)); isSnake[y][x] = true; GoTo(x, y); draw(); Node back = snake.back(); snake.pop_back(); isSnake[back.y][back.x] = false; GoTo(back.x, back.y); printf(" "); }
void Try(int& x, int& y) { //试走 int key, cnt = 100; while (cnt--) { //多次检测键盘状态 if (_kbhit()) { key = getch(); switch (key) { case UP: // if (curDiraction == 1 || curDiraction == 2) break; --y; curDiraction = 1; return; case DOWN: // if (curDiraction == 1 || curDiraction == 2) break; ++y; curDiraction = 2; return; case LEFT: // if (curDiraction == 3 || curDiraction == 4) break; x -= 2; curDiraction = 3; return; case RIGHT: // if (curDiraction == 3 || curDiraction == 4) break; x += 2; curDiraction = 4; return; } } } if (curDiraction == 1) --y; //用户没有输入时 else if (curDiraction == 2) ++y; else if (curDiraction == 3) x -= 2; else x += 2; }
bool IsGoodCoord(int x, int y) { //判断光标是否合法 if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY) return true; else return false; }
void AddFood() { //增加食物 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE); srand((unsigned)time(NULL)); while (true) { foodx = (rand()%ENDX) + 1; foody = (rand()%ENDY) + 1; if (foodx&1) foodx++; if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break; } GoTo(foodx, foody); int a=rand()%5; if(a>=4) printf("@"); else if(a<=1) printf("#"); else printf("&"); }
void EartFood() { //吃东西 point+=4; int sb=gametime=(clock()-mj)/1000; sysj=point-sb; score+=score/2; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snake.push_front(Node(foodx, foody)); isSnake[foody][foodx] = true; ++snakeLen; if (speed >= 55) speed -= 5;
GoTo(foodx, foody); draw(); AddFood();
}
void InitSnake() { //初始化蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snakeLen = 3, gox = 18, goy = 14; snake.clear(); snake.push_front(Node(12, 14)); snake.push_front(Node(14, 14)); snake.push_front(Node(16, 14)); for (int i = 12; i <= 16; i += 2) { GoTo(i, 14); draw(); isSnake[14][i] = true; } } bool EndGame() { //结束游戏 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); GoTo(28, 10); printf("您的本局游戏得分: %d分", score); GoTo(32, 18); printf("....你挂了...."); GoTo(27, 20); printf("是否继续游戏: 是(1), 否(0)"); GoTo(27, 22); char key = getch(); while (true) { if (key == '1') return false; else if (key == '0') {GoTo(ENDX+1,ENDY+2); exit(0);return true; } else key = getch(); } }
bool StartGame() { //启动游戏
Init(); while (sysj>0) { //开挂 RunSnake(gox, goy); ShowInformation(); Try(gox, goy); Sleep(speed); } InputData(); return true;
}
bool GameMenu() { //游戏菜单 system("cls"); DrawBoard(); GoTo(STARTX + 22, STARTY + 4); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); printf("欢迎进入贪吃蛇游戏!"); GoTo(STARTX + 24, STARTY + 10); printf("1: 新游戏"); GoTo(STARTX + 24, STARTY + 12); printf("2: 排行榜"); GoTo(STARTX + 24, STARTY + 14); printf("3: 关于游戏"); GoTo(STARTX + 24, STARTY + 16); printf("4: 退出游戏");
while (true) { if (_kbhit()) { char key = getch(); switch (key) { case '1': if (!StartGame()) return false; else return true; case '2': ShowRanking(); return true; case '3': ShowAbout(); return true; case '4': GoTo(1,ENDY+2); return false; default: return true; } } }
}
void ShowRanking() { //展示排行榜 vector vu; FILE *fp = fopen("Gamedata2.txt", "r"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); char name[20]; int len = 0; while (fscanf(fp, "%s", name) != EOF) { ++len; int score,g=grade; fscanf(fp, "%d%d%d%*c", &score,&gametime,&g); vu.push_back(UserData(string(name), score,gametime,g)); } fclose(fp); sort(vu.begin(), vu.end()); //对得分进行排名 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN); GoTo(STARTX + 8, STARTY + 2); printf("用户"); GoTo(STARTX + 20, STARTY + 2); printf("分数"); GoTo(STARTX + 32, STARTY + 2); printf("生存时间"); GoTo(STARTX + 44, STARTY + 2); printf("排行"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据 char const *p = vu[i].name.c_str(); Color(score); GoTo(STARTX + 8, STARTY + 4 + i); printf("%s", p); GoTo(STARTX + 20, STARTY + 4 + i); printf("%d分", vu[i].score); GoTo(STARTX + 32, STARTY + 4 + i); printf("%d秒", vu[i].gt); GoTo(STARTX + 44, STARTY + 4 + i); printf(" %d", i + 1); } GoTo(STARTX + 4, ENDY - 2); printf("----------------- 按'1'返回游戏菜单 ---------------"); while (true) { if (_kbhit()) { char key = getch(); if (key == '1') break; } }
}
void ShowAbout() { //展示游戏相关 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
GoTo(STARTX + 4, STARTY + 2); printf("------------------- 贪吃蛇游戏 -------------------"); GoTo(STARTX + 10,STARTY + 8); printf("贪吃蛇游戏"); GoTo(STARTX + 10,STARTY + 10); printf("游戏规则:"); GoTo(STARTX + 10,STARTY + 12); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(STARTX + 10,STARTY + 14); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(STARTX + 10,STARTY + 16); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(STARTX + 4, ENDY - 2); printf("----------------- 按'1'返回游戏菜单 ---------------"); while (true) { if (_kbhit()) { char key = getch(); if (key == '1') break; } }
}
void InputData() { //用户输入名字 char name[20]; if(score>=1000) { GoTo(STARTX + 10, STARTY + 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED); printf("请输入你的名字: "); COORD coord = { STARTX + 10, STARTY + 12 }; SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord); while (true) { //忽略非法字符 scanf("%s", name); if (name[0] != 0 && name[0] != ' ') break; }FILE *fp = fopen("Gamedata2.txt", "a"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); fprintf(fp, "%s %d %d \n", name, score,gametime); fclose(fp); } else { GoTo(STARTX + 20, STARTY + 10); cout<<"哟!这分数也能上榜??"<<endl; Sleep(1000); } EndGame();
}
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#include <iostream> #include <vector> #include <queue> #include <utility> using namespace std; int main() { int n, m; cin >> n >> m; vector<string> maze(n); pair<int, int> start, end; for (int i = 0; i < n; ++i) { cin >> maze[i]; for (int j = 0; j < m; ++j) { if (maze[i][j] == 'S') { start = {i, j}; } else if (maze[i][j] == 'T') { end = {i, j}; } } } vector<vector<int>> dist(n, vector<int>(m, -1)); queue<pair<int, int>> q; dist[start.first][start.second] = 0; q.push(start); vector<pair<int, int>> dirs = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}}; while (!q.empty()) { auto [x, y] = q.front(); q.pop(); if (x == end.first && y == end.second) { cout << dist[x][y] << endl; return 0; } for (auto [dx, dy] : dirs) { int nx = x + dx; int ny = y + dy; if (nx >= 0 && nx < n && ny >= 0 && ny < m && maze[nx][ny] != '#' && dist[nx][ny] == -1) { dist[nx][ny] = dist[x][y] + 1; q.push({nx, ny}); } } } cout << -1 << endl; return 0; }
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#include<bits/stdc++.h>
using namespace std;
int w[5]={0,2,3,7,4};
int v[5]={0,2,3,9,5};
int dp[5][11];
int main(){
for(int i=1;i<=4;i++){ for(int j=1;j<=10;j++){ if(j<w[i]){ dp[i][j]=dp[i-1][j]; } else{ dp[i][j]=max(dp[i-1][j],dp[i-1][j-w[i]]+v[i]); } } } cout <<dp[4][10]; return 0;
}
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#include <bits/stdc++.h> using namespace std; int n,a[12][12],vis[12][12]; int dx[8]={0,1,1,1,0,-1,-1,-1}; int dy[8]={1,1,0,-1,-1-1,0,1}; bool flag; void dfs(int x,int y){ if(a[x][y]==2){ flag=1; return; } for(int i=0;i<8;i++){ int tx=x+dx[i]; int ty=y+dy[i]; if(tx>0 && tx<=3 && ty>0 && ty<=3 && vis[tx][ty]==0){ vis[tx][ty]=1; dfs(tx,ty); } } } int main(){ cin>>n; for(int i=1;i<=n;i++){ for(int j=1;j<=n;j++){ cin>>a[i][j]; } } vis[1][1]=1; dfs(1,1); if(flag)cout<<"yes"; else cout<<"no"; return 0; }
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/*#include using namespace std; int i=1; void fun() { cout<<i<<" "; i++; if(i<=10) { fun(); } } int main () { fun(); return 0; } */
/*#include using namespace std; int i=1; void fun() { fun(); cout<<i<<" "; i++; } int main () { fun(); return 0; } */
/*#include using namespace std; void fun(int i) { if(i<1) { return ; } fun(i-1); cout<<i<<" "; } int main () { fun(10); return 0; } */
- 1
信息
- ID
- 3
- 时间
- 1000ms
- 内存
- 256MiB
- 难度
- 7
- 标签
- (无)
- 递交数
- 2207
- 已通过
- 554
- 上传者