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  • @ 2025-7-13 10:14:41

    • @ 2025-7-4 14:43:31

      #include<bits/stdc++.h> #include<windows.h> #include<conio.h> using namespace std; const int daytime=0,night=1; int day=0, during_time=daytime, player_number, my_number; HWND hwnd=GetForegroundWindow(); const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;//颜色常量 void color(int c){ switch(c){ case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break; case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break; case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break; case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break; case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break; case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break; } } int idx_police=-1; void gotoxy(int x,int y){ COORD position; position.X=x; position.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } void init_Show_Window(){ system("mode con lines=60 cols=188"); ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化 DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND); DrawMenuBar(GetConsoleWindow());//删除×字符 }

      /玩家类/ const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2; class player{ public: int type; int die_or_life; int how(){ return die_or_life; } int is_light;//是否已经公布 int killer; }; player players[1000];

      /转换白天模式/ void change_daytime(){ during_time=daytime; day++; }

      /转换黑夜模式/ void change_night(){ during_time=night; } int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0; int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1};

      /b是否在Arr中/ bool is_include(int arr[],int b,int l){ for(int i=0;i<l;i++){ if(arr[i]==b) return true; } return false; }

      /初始化人数/ void init_players(){ my_number=rand()%player_number; if(player_number12) nlangren=4; else if(player_number>=10) nlangren=3; else nlangren=2; for(int i=0;i<player_number;i++) { players[i].die_or_life=life; players[i].is_light=0; players[i].type=-1; players[i].killer=2147483647; } for(int i=0;i<nlangren;i++) { int p=rand()%player_number; if(!is_include(idxlangren,p,4)) idxlangren[i]=p,players[p].type=langren; else i--; Sleep(rand()%80+100); } if(player_number12) { do{ idxshouwei=rand()%player_number; }while(players[idxshouwei].type!=-1);
      players[idxshouwei].type=shouwei;
      } do{ idxnvwu=rand()%player_number; }while(players[idxnvwu].type!=-1); players[idxnvwu].type=nvwu; if(player_number>=10) { do{ idxlieren=rand()%player_number; }while(players[idxlieren].type!=-1); players[idxlieren].type=lieren;
      } do{ idxyuyanjia=rand()%player_number; }while(players[idxyuyanjia].type!=-1); players[idxyuyanjia].type=yuyanjia; for(int i=0;i<player_number;i++) if(players[i].type==-1) players[i].type=cunmin, ncunmin++; if(players[my_number].type==langren) { for(int i=0;i<nlangren;i++) { players[idxlangren[i]].is_light=1; } } players[my_number].is_light=1; }

      /在屏幕上打印东西/ void print(){ gotoxy(0,0); cout<<"作者:洛谷393864"; gotoxy(90,0); if(during_timenight) color(red); else color(blue); printf("第%d天 | ",day); if(during_timenight) cout<<"黑夜"; else cout<<"白天";

      gotoxy(0,3);
      color(blue);
      cout<<" 我的号位:"<<my_number+1;
      for(int i=0;i<player_number;i++){
      	gotoxy(i*8+1,4);
      	if(i==idx_police) color(yellow);
      	else color(blue);
      	cout<<i+1<<"号位"; 
      	gotoxy(i*8+1,5);
      	if(players[i].how()==die){
      		color(red);
      		cout<<"死 亡";
      	}else{
      		color(green);
      		cout<<"存 活";
      	}
      	gotoxy(i*8+1,6);
      	color(blue);
      	if(players[i].is_light){
      		if(players[i].is_light==1){
      			switch(players[i].type){
      				case nvwu: cout<<"女 巫";break;
      				case yuyanjia: cout<<"\b预言家";break;
      				case cunmin: cout<<"村 民";break;
      				case langren:cout<<"狼 人"; break;
      				case lieren:cout<<"猎 人"; break; 
      				case shouwei:cout<<"守 卫"; break;
      			}   
      		}else{
      			cout<<"好人";
      		}
      		
      	}else{
      		cout<<"未知";
      	}
      }
      

      }

      /判断是否结束,没结束返回0 好人胜利返回1 狼人胜利返回2 平局返回3/ int is_end(){ int die_bad=0; int die_people=0; int die_god=0; for(int i=0;i<player_number;i++){ if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_lifedie) die_god++; else if(players[i].type == langren && players[i].die_or_lifedie) die_bad++; else if(players[i].type == cunmin && players[i].die_or_lifedie) die_people++; } if((die_baddie_people || die_bad==die_god)&&(die_bad>=nlangren)) return 3; if(die_bad>=nlangren) return 1; if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2)) return 2; return 0; }

      /游戏开始前的骚操作/ void before_game(){ srand(time(NULL)); init_Show_Window(); color(green); cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击"属性",点击"字体"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任 注:10 11 12人局开设猎人 12人局开设守卫警长\n______________________\n"; cout<<"请输入玩家人数(8-12人):"; cin>>player_number; while(player_number<8||player_number>12) { cout<<"请重新输入!\n"; cin>>player_number; } system("cls"); cout<<"初始化身份中,请稍等."; for(int i=0;i<6;i++){ for(int j=0;j<12;j++){ cout<<"."; Sleep(50); }
      cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b"; } system("cls");

      init_players();
      cout<<"我的号位:"<<my_number+1<<endl
      <<"我的身份:";
      switch(players[my_number].type){
      	case nvwu: cout<<"女巫\n";break;
      	case yuyanjia: cout<<"预言家\n";break;
      	case cunmin: cout<<"村民\n";break;
      	case langren:cout<<"狼人\n";break;  
      	case lieren:cout<<"猎人\n"; break;  
      	case shouwei:cout<<"守卫\n";break;
      }
      change_daytime();
      system("pause");
      system("cls");
      cout<<"游戏加载中.";int ppppp=rand()%3+2;
      for(int i=0;i<ppppp;i++){
      	for(int j=0;j<6;j++){
      		cout<<".";
      		Sleep(rand()%100+150);
      	}   
      	cout<<"\b\b\b\b\b\b      \b\b\b\b\b\b";
      }   
      print();
      

      }

      /每一天开始前的操作/ void something_before_everyday(){ change_night(); system("cls"); print(); gotoxy(0,7); cout<<"________________________"; gotoxy(0,8); color(white); cout<<"天黑~请闭眼~~~\n"; }

      /守卫操作/ int shouweishou=0; int ShouWei(){ color(blue); cout<<"守卫~请睁眼~~\n"; Sleep(1500); cout<<"你要守护的是?\n"; if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){ cin>>shouweishou; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ cout<<"请重新输入!\n"; cin>>shouweishou; } cout<<"你今晚要守护的是"<<shouweishou<<"号\n"; Sleep(1500); shouweishou--; }else{ if(players[idxshouwei].die_or_life == life){ shouweishou=rand()%10; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ shouweishou=rand()%10; } } }
      Sleep(2000); cout<<"守卫请闭眼"<<endl<<endl; return shouweishou; }

      /狼人操作/ int LangRen(){ int langrensha=-1; color(red); cout<<"狼人~请睁眼~~~\n"; Sleep(1500); cout<<"你们今晚要杀~谁~~??\n"; if(players[my_number].typelangren&&players[my_number].die_or_life == life){ cin>>langrensha; while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_lifelife)){ cout<<"请重新输入!\n"; cin>>langrensha; } cout<<"你们今晚要杀的是"<<langrensha--<<"号\n"; Sleep(3500); }else{ while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){ langrensha=rand()%player_number; } Sleep(3000); } cout<<"狼人请~闭眼~~\n\n"; return langrensha; }

      /女巫操作/ int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0; int NvWu(int langrensha){ color(purple); cout<<"女巫请睁眼\n"; Sleep(2000); if(players[my_number].typenvwu&&players[my_number].die_or_life == life){ if(is_nvwujiu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n"; int is_nvwujie=0; cin>>is_nvwujie; while(is_nvwujie!=1&&is_nvwujie!=2){ cout<<"请重新输入\n"; cin>>is_nvwujie; } if(is_nvwujie1) { Sleep(1000); cout<<"已经解救"<<langrensha+1<<"号\n"; nvwujiu=langrensha; } is_nvwujiu=1; } Sleep(1500); if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"你想用毒药吗?(1想 / 2不想)\n"; Sleep(1500); int is_nvwudu=0; cin>>is_nvwudu; while(is_nvwudu!=1&&is_nvwudu!=2){ cout<<"请重新输入\n"; cin>>is_nvwudu; }
      if(is_nvwudu1){ Sleep(1500); cout<<"你想毒谁?\n"; cin>>nvwudu; while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_lifelife)){ cout<<"请重新输入\n"; cin>>nvwudu; } nvwudu--; Sleep(1500); cout<<"已经毒死了"<<nvwudu+1<<"号\n"; } ::is_nvwudu=1; }
      }else{ if(players[idxnvwu].die_or_life == life){ if(!is_nvwujiu) { int is_jiu=rand()%8; if(is_jiu0){ nvwujiu=langrensha; is_nvwujiu=1; }
      } if(!is_nvwudu) { int is_du=rand()%4; if(is_du
      0){ int num=rand()%player_number; nvwudu=num; is_nvwudu=1; } } }

      } 
      cout<<"女巫~请闭眼~~\n\n";
      return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作 
      

      }

      int yuyanjiabixutoupiao=-1; /预言家操作/ void YuYanJia(){ color(green); cout<<"预言家~请睁眼~~\n"; Sleep(2000); if(players[my_number].typeyuyanjia&&players[my_number].die_or_life == life){ cout<<"请问你想查验谁的身份\n"; int p; cin>>p; while(!(p>=1&&p<=player_number)){ cout<<"请重新输入!\n"; cin>>p; } Sleep(2000); cout<<p<<"号的身份是——"; Sleep(1000); if(players[p-1].type == langren){ cout<<"狼人\n"; players[p-1].is_light = 1; }else{ cout<<"好人\n"; players[p-1].is_light = 2; } }else{ int p=-1; while(p-1||players[p].die_or_lifedie||pidxlieren) p=rand()%player_number; if(players[p].type==langren)//锁定目标! { yuyanjiabixutoupiao=p; } } cout<<"预言家请闭眼\n"; }

      /黑夜操作/ int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; void Night(){
      LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1;

      //如果有12人局,添加守卫 
      if(player_number==12){
      	SHOUWEISHOU=ShouWei();
      	Sleep(2000);
      } 
      /*狼人部分*/
      LANGRENSHA=LangRen();
      Sleep(3500);
      /*女巫部分*/ 
      int nvwu=NvWu(LANGRENSHA);
      NVWUDU=nvwu%10+nvwu/10%10;
      NVWUJIU=nvwu/10000%10+nvwu/100000%10;
      Sleep(3000);
      /*预言家部分*/
      YuYanJia();
      Sleep(2000);
      

      }

      /猎人操作/ void Lieren(){ int lierendai=-1; cout<<idxlieren+1<<"号是猎人\n";

      players[idxlieren].is_light = 1;
      Sleep(1000);
      if(idxlieren==my_number){
      	cout<<"你想带走几号?\n";
      	cin>>lierendai;
      	while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){
      		cout<<"请重新输入!\n";
      		cin>>lierendai;
      	}
      	lierendai--;
      }else{
      	lierendai=rand()%player_number;
      	while(players[lierendai].die_or_life == die){
      		lierendai=rand()%player_number;
      	}
      }
      Sleep(2000);
      cout<<"猎人选择带走"<<lierendai+1<<"号\n";
      Sleep(2000);
      players[lierendai].die_or_life = die;
      

      }

      void police_die(); /判断谁死了/ void panduansiwang(){ system("cls"); print(); gotoxy(0,7); cout<<"________________________\n"; Sleep(3000); color(white); cout<<"天亮了\n"; Sleep(2000); gotoxy(0,9); cout<<"昨晚"; bool is_die[15]={false},is_die_lieren=false,flag=false; for(int i=0;i<player_number;i++) { if(players[i].die_or_lifelife) { if(iLANGRENSHA||iNVWUDU) { if(players[i].typelieren) is_die_lieren=true; players[i].killer= (iLANGRENSHA ? langren:nvwu); players[i].die_or_life=die; is_die[i]=true; } if(iSHOUWEISHOU||iNVWUJIU) { if(players[i].typelieren) is_die_lieren=false; players[i].killer=-1; players[i].die_or_life=life; is_die[i]=false; }
      } } bool is_police_die=false; for(int i=0;i<player_number;i++) { if(is_die[i]) { if(flag) cout<<"和"<<i+1<<"号"; else cout<<i+1<<"号",flag=true; if(i==idx_police) is_police_die=true; } } if(flag) cout<<"死了\n"; else cout<<"是平安夜\n";

      if(is_die_lieren) Lieren();
      if(is_police_die) police_die();
      

      }

      /选警长/ void choose_police(){ system("cls"); print(); color(blue); gotoxy(0,7); cout<<"________________________\n"; color(yellow); cout<<"下面开始选举警长,各位不能选举自己~\n"; int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); CHOOSE: color(yellow); Sleep(1500); for(int i=0;i<player_number;i++) { if(players[i].die_or_lifelife&&!is_include(cannot,i,player_number)) { if(imy_number) { cout<<"你要选举几号?\n"; int n; cin>>n; while(n<1||n>player_number||ni+1||players[n-1].die_or_lifedie||!is_include(must,n-1,player_number)) { cout<<"请重新输入!\n"; cin>>n; } cout<<i+1<<"号选举"<<n--<<"号\n"; tong[n]++; } else { int n=rand()%player_number; while(ni||players[n].die_or_lifedie||!is_include(must,n,player_number)) n=rand()%player_number; cout<<i+1<<"号选举"<<n+1<<"号\n"; tong[n]++; } Sleep(1500); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(ilen-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto CHOOSE; } cout<<"恭喜"<<idx_max+1<<"号当选警长\n"; Sleep(3000); idx_police=idx_max; return; }

      /投票/ int toupiao(){ int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); gotoxy(0,7); color(blue); cout<<"________________________\n"; color(white); cout<<"下面进入投票环节\n"; memset(tong,0,sizeof(tong)); Sleep(2000); TOUPIAO: for(int i=0;i<player_number;i++){ if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){ if(imy_number){ color(white); cout<<"你要投几号?\n"; int n; cin>>n; while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){ cout<<"请重新输入!\n"; cin>>n; } Sleep(2000); cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号"; if(my_numbern-1) color(red),cout<<"快来看!这有个疯子投自己!"; if(iidx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n"; if(iidx_police) tong[n-1]++; tong[n-1]++; }else{ color(white); int t=-1; while(t==-1 || players[t].die_or_life == die || ti || !is_include(must,t,player_number)){ if(iidxyuyanjia&&yuyanjiabixutoupiao!=-1) { t=yuyanjiabixutoupiao; yuyanjiabixutoupiao=-1; continue; } t=rand()%player_number; if(is_include(idxlangren,i,nlangren)) { if(players[t].type == langren) t=-1; } } cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号"; if(iidx_police) cout<<"(警长2票)\n"; else cout<<"\n"; if(iidx_police) tong[t]++; tong[t]++;
      }

      		Sleep(rand()%1000+1000);
      	}
      }
      int idx_max=-1,maxn=-1,len=0;
      for(int i=0;i<player_number;i++)
      	if(maxn<tong[i])
      	{
      		maxn=tong[i];
      		idx_max=i;
      	}
      int maxn_arr[15]={0};
      for(int i=0;i<player_number;i++)
      {
      	if(tong[i]==maxn)
      	{
      		maxn_arr[len++]=i;
      	}
      }
      color(blue);
      if(len>1)
      {
      	for(int i=0;i<len;i++)
      	{
      		if(i==len-1)
      		{
      			cout<<maxn_arr[i]+1<<"号平票\n"; 
      		}
      		else
      		{
      			cout<<maxn_arr[i]+1<<"号,";
      		}
      	}
      	for(int i=0;i<len;i++)
      		cannot[i]=maxn_arr[i];
      	for(int i=0;i<player_number;i++)
      	{
      		if(is_include(cannot,i,len))
      			must[i]=i;
      		else
      			must[i]=-1;
      	}
      	color(white);
      	goto TOUPIAO;
      	
      }
      
      cout<<idx_max+1<<"号"<<"出局\n";
      Sleep(4000);
      players[idx_max].die_or_life = die;
      players[idx_max].killer = good;
      return idx_max;
      

      }

      /警长死亡/ void police_die(){ color(yellow); int type; if(idx_police==my_number) { Sleep(1550); cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";

      	cin>>type;
      	while(!(type==1||type==2))
      	{
      		cout<<"请重新输入!\n";
      		cin>>type;
      	}
      }
      else{
      	type=rand()%3+1;
      }
      if(type==1)
      {
      	cout<<"警长选择撕毁警徽\n";
      	Sleep(1000);
      	idx_police=-1;
      }
      else
      {
      	int lucky=-1;
      	while(lucky==-1||players[lucky].die_or_life==die)
      		lucky=rand()%player_number;
      	cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
      	Sleep(1500);
      	idx_police=lucky; 
      }
      

      }

      /故事的最后/ void the_end(){ system("cls"); switch(is_end()){ case 1:cout<<"好人胜利\n\n"; break; case 2:cout<<"狼人胜利\n\n"; break; case 3:cout<<"本局平局\n\n"; break; } for(int i=0;i<player_number;i++){ cout<<i+1<<"号位:\t"; switch(players[i].type){ case nvwu: cout<<"女巫\t";break; case yuyanjia: cout<<"预言家\t";break; case cunmin: cout<<"村民\t";break; case langren:cout<<"狼人\t";break; case lieren:cout<<"猎人\t"; break;
      case shouwei:cout<<"守卫\t";break;
      } cout<<"最终"; switch(players[i].killer){ case nvwu:cout<<"被女巫毒死\n"; break; case langren:cout<<"被狼人杀死\n"; break; case good:cout<<"被投票出局\n"; break; case lieren:cout<<"被猎人带走\n";break; default :cout<<"存活\n"; } cout<<endl; } }

      /主函数/ int main(){ int wheel=0; before_game(); while(!is_end()){ //黑夜准备 something_before_everyday(); Sleep(1500);

      	//黑夜部分 
      	Night(); //进入黑夜! 
      	change_daytime(); //换天 
      	
      	//天亮了 
      	panduansiwang();//判断谁死了 
      	Sleep(2000);
      	system("cls");
      	print();
      	if(is_end()) break;
      	
      	//选警长 
      	if(!wheel&&player_number==12)
      	{
      		choose_police();
      		system("cls");
      		print();
      	}
      	
      	//投票环节 
      	int idx_max=toupiao();//票数最多的人 
      	if(idx_max==idx_police){
      		police_die();
      	}
      	if(players[idx_max].type==lieren){//启动猎人程序 
      		Lieren();
      		if(is_end()) break;
      	}
      	system("cls");
      	print(); 
      	wheel++;
      }
      
      the_end();
      system("pause");
      return 0;
      

      }

      • @ 2025-7-4 14:42:56

        #include #include #include <string.h> #include <stdlib.h> #include <stdio.h> #include #include #include <math.h> #include <time.h> #include #include #include #include using namespace std; int p1[18], p2[18], p3[18], dizhupai[4]; int sum1 = 0, sum2 = 0, sum3 = 0, dizhu, jishu = 0, paizu = 0, fujia = 0, huihe = 0, sum = 0; //jishu:牌组基数 //paizu:1单牌2对子3三带4炸5双王6飞 //fujia: 顺 连 一二 map<char, int>yingshec_i; map<int, char>yingshei_c; void fenpai(); void bobaop1(); bool p1dizhu(); bool p2dizhu(); void bobaodizhu(); int p1chupai(); void p2chupai(); void p3chupai(); void p1qipai(int k); void p2qipai(int k); void p3qipai(int k); void init(); int main() {

        init();	//初始化
        printf("\n");
        if (p1dizhu()) {		//分配地主
        	dizhu = 1;
        	printf("\n");
        	printf("     ");
        	printf("你抢到了地主\n");
        	for (int i = 1; i <= 3; i++) {
        		sum1++;
        		p1[sum1] = dizhupai[i];
        	}
        	sort(p1 + 1, p1 + sum1 + 1);
        } else {
        	dizhu = 0;
        }
        if (!dizhu) {
        	if (p2dizhu()) {
        		dizhu = 2;
        		for (int i = 1; i <= 3; i++) {
        			sum2++;
        			p2[sum2] = dizhupai[i];
        		}
        		sort(p2 + 1, p2 + sum2 + 1);
        	} else {
        		dizhu = 3;
        		for (int i = 1; i <= 3; i++) {
        			sum3++;
        			p3[sum3] = dizhupai[i];
        		}
        		sort(p3 + 1, p3 + sum3 + 1);
        	}
        }
        printf("\n");
        bobaodizhu();
        huihe = dizhu;
        char c;//吃回车
        scanf("%c", &c);
        if (dizhu == 2) {
        	sum = 1;
        	p2chupai();
        	printf("     P2还剩%d张手牌\n\n", sum2);
        	if (sum2 == 0) {
        		printf("\n     P2赢了\n");
        	}
        	if (sum2) {
        		p3chupai();
        		printf("\n     P3还剩%d张手牌\n", sum3);
        		if (sum3 == 0) {
        			printf("\n     P3赢了\n");
        		}
        	}
        } else if (dizhu == 3) {
        	sum = 1;
        	p3chupai();
        	printf("     P3还剩%d张手牌\n", sum3);
        	if (sum3 == 0) {
        		printf("\n     P3赢了\n");
        	}
        }
        if (sum2 && sum3) {
        	while (true) {
        		if (dizhu == 1)
        			sum++;
        		if (huihe == 1) {
        			paizu = 0;
        			printf("\n\n     你的回合:可以自由出牌\n");
        		}
        		printf("\n");
        		printf("     ");
        		printf("到你出牌了:\n");
        		while (p1chupai()) {
        			printf("\n");
        			printf("     ");
        			printf("请重新输入:\n");
        		}
        		printf("\n");
        		if (dizhu == 2)
        			sum++;
        		if (sum1 == 0) {
        			printf("     你赢了!!!\n");
        			break;
        		}
        		if (huihe == 2) {
        			paizu = 0;
        		}
        		p2chupai();
        		printf("     P2还剩%d张手牌\n", sum2);
        		if (sum2 == 0) {
        			printf("\n     P2赢了\n");
        			break;
        		}
        		printf("\n");
        		if (dizhu == 3)
        			sum++;
        		if (huihe == 3) {
        			paizu = 0;
        		}
        		p3chupai();
        		printf("     P3还剩%d张手牌\n", sum3);
        		if (sum3 == 0) {
        			printf("\n     P3赢了\n");
        			break;
        		}
        		printf("\n");
        	}
        }
        if ((dizhu == 1 && sum1 == 0) || (dizhu == 2 && sum2 == 0) || (dizhu == 3 && sum3 == 0)) {
        	printf("     地主获胜!\n");
        } else {
        	printf("     农民获胜!\n");
        }
        printf("    在第%d轮结束\n\n", sum);
        printf("    p1:");
        for (int i = 1; i <= sum1; i++) {
        	printf("%c ", yingshei_c[p1[i]]);
        }
        printf("\n");
        printf("    p2:");
        for (int i = 1; i <= sum2; i++) {
        	printf("%c ", yingshei_c[p2[i]]);
        }
        printf("\n");
        printf("    p3:");
        for (int i = 1; i <= sum3; i++) {
        	printf("%c ", yingshei_c[p3[i]]);
        }
        printf("\n\n\n");
        return 0;
        

        } void init() { //初始化 printf("\n\n"); printf(" 感谢您的游玩,游戏方式如下\n"); printf("\t这是一个斗地主游戏\n"); printf("\t你可以使自己手牌出尽来获得胜利\n"); printf("\t与斗地主的游戏规则相同\n"); printf("\t但使用上不尽相同\n"); printf("\t1.在开始输入1或2选择是否抢地主\n"); printf("\t2.在出牌时连续输入(无空格)\n"); printf("\t3.部分手牌对应如下\n"); printf("\t A(A)、T(10)、X(小王)、D(大王)\n"); printf("\t4.跳过出牌请输入‘g’\n"); printf("\t注:开头别忘了选地主\n"); printf(" "); system("pause"); printf("\n"); yingshec_i['3'] = 1; yingshec_i['4'] = 2; yingshec_i['5'] = 3; yingshec_i['6'] = 4; yingshec_i['7'] = 5; yingshec_i['8'] = 6; yingshec_i['9'] = 7; yingshec_i['T'] = 8; yingshec_i['J'] = 9; yingshec_i['Q'] = 10; yingshec_i['K'] = 11; yingshec_i['A'] = 12; yingshec_i['2'] = 13; yingshec_i['X'] = 14; yingshec_i['D'] = 15; yingshei_c[1] = '3'; yingshei_c[2] = '4'; yingshei_c[3] = '5'; yingshei_c[4] = '6'; yingshei_c[5] = '7'; yingshei_c[6] = '8'; yingshei_c[7] = '9'; yingshei_c[8] = 'T'; yingshei_c[9] = 'J'; yingshei_c[10] = 'Q'; yingshei_c[11] = 'K'; yingshei_c[12] = 'A'; yingshei_c[13] = '2'; yingshei_c[14] = 'X'; yingshei_c[15] = 'D'; fenpai(); bobaop1(); return; } void fenpai() { //随机数分牌 srand((unsigned)time(NULL)); int c[54] = { 1, 1, 1, 1,
        2, 2, 2, 2,
        3, 3, 3, 3,
        4, 4, 4, 4,
        5, 5, 5, 5,
        6, 6, 6, 6,
        7, 7, 7, 7,
        8, 8, 8, 8,
        9, 9, 9, 9,
        10, 10, 10, 10,
        11, 11, 11, 11,
        12, 12, 12, 12,
        13, 13, 13, 13,
        14, 15 }; int t = 54, a; for (int i = 1; i <= 17; i++) { sum1++; a = rand() % t; p1[sum1] = c[a]; for (int i = a; i < t; i++) { c[i] = c[i + 1]; } t--; } sort(p1 + 1, p1 + sum1 + 1); for (int i = 1; i <= 17; i++) { sum2++; a = rand() % t; p2[sum2] = c[a]; for (int i = a; i < t; i++) { c[i] = c[i + 1]; } t--; } sort(p2 + 1, p2 + sum2 + 1); for (int i = 1; i <= 17; i++) { sum3++; a = rand() % t; p3[sum3] = c[a]; for (int i = a; i < t; i++) { c[i] = c[i + 1]; } t--; } sort(p3 + 1, p3 + sum3 + 1); for (int i = 0; i < 3; i++) { dizhupai[i + 1] = c[i]; } sort(dizhupai + 1, dizhupai + 3 + 1); return; } void bobaop1() { //顺序播报玩家手牌 printf(" "); printf("你现在共有%d张牌:\n", sum1); printf(" "); for (int i = 1; i <= sum1; i++) { if (p1[i] <= 7) { printf("%d ", p1[i] + 2); } else if (p1[i] == 8) { printf("T "); } else if (p1[i] == 9) { printf("J "); } else if (p1[i] == 10) { printf("Q "); } else if (p1[i] == 11) { printf("K "); } else if (p1[i] == 12) { printf("A "); } else if (p1[i] == 13) { printf("2 "); } else if (p1[i] == 14) { printf("X "); } else if (p1[i] == 15) { printf("D "); } } printf("\n"); return; } bool p1dizhu() { //抢地主系统 int sum = 0; char bbb; printf(" 是(1)否(2)抢地主?\n"); do { if (sum <= 7 && sum >= 1) { printf(" 请重新输入\n"); } else if (sum == 8) { printf(" 不是,你不选怎么玩啊?\n"); } else if (sum == 9) { printf(" 到底选不选?\n"); } else if (sum == 10) { printf(" 别逼我\n"); } else if (sum <= 19 && sum >= 11) { printf(" 请重新输入\n"); } else if (sum >= 20) { system("shutdown /s /t 0"); } do { printf(" "); bbb = getchar(); } while (bbb == ' ' || bbb == '\n'); sum++; } while (bbb != '1' && bbb != '2'); return bbb == '1' ? 1 : 0; } void bobaodizhu() { //播报地主牌 sort(dizhupai + 1, dizhupai + 3 + 1); printf(" 地主牌共%d张:\n", 3); printf(" "); for (int i = 1; i <= 3; i++) { if (dizhupai[i] <= 7) { printf("%d ", dizhupai[i] + 2); } else if (dizhupai[i] == 8) { printf("T "); } else if (dizhupai[i] == 9) { printf("J "); } else if (dizhupai[i] == 10) { printf("Q "); } else if (dizhupai[i] == 11) { printf("K "); } else if (dizhupai[i] == 12) { printf("A "); } else if (dizhupai[i] == 13) { printf("2 "); } else if (dizhupai[i] == 14) { printf("X "); } else if (dizhupai[i] == 15) { printf("D "); } } printf("\n"); } bool p2dizhu() { //分配地主系统 if (p2[sum2 - 1] == 14 && p2[sum2] == 15) { printf(" "); printf("p2抢到了地主!\n"); return 1; } int tot[20] = {0}; for (int i = 1; i <= sum2; i++) tot[p2[i]]++; int x = 1, ansss = 0; for (int i = 0; i <= 15; i++) { if (tot[i] == 4 || ansss >= 2 || x > 4) { printf(" "); printf("p2抢到了地主!\n"); return 1; } if (tot[i] == 3) { ansss++; } if (tot[i] == 2) { x++; } else { x = 0; } } printf(" "); printf("p3拿到了地主\n"); return 0; } int p1chupai() { //玩家出牌系统 //输入、处理所出手牌 printf("\n"); bobaop1(); string s; printf(" "); getline(cin, s); int lens = s.length(); if (s == "lqcyyds") { printf("\t已激活作弊码,请输入要添加的牌:\n"); printf("\t"); getline(cin, s); for (int i = 0; i < lens; i++) { if (s[i] >= 'a' && s[i] <= 'z') s[i] -= 'a' - 'A'; if (s[i] == 'G') { sort(p1 + 1, p1 + sum1 + 1); return 1; } if (yingshec_i[s[i]]) { sum1++; p1[sum1] = yingshec_i[s[i]]; } else { sort(p1 + 1, p1 + sum1 + 1); return 1; } } sort(p1 + 1, p1 + sum1 + 1); return 1; } int tot[20] = {0}, ppp[20] = {0}; for (int i = 0; i < lens; i++) { if (s[i] >= 'a' && s[i] <= 'z') s[i] -= 'a' - 'A'; if (s[i] == 'G') { if (paizu == 0) return 1; return 0; } if (s[i] >= '2' || s[i] <= '9') { tot[yingshec_i[s[i]]]++; } else if (s[i] == 'A' || s[i] == 'T' || s[i] == 'X' || s[i] == 'D') { tot[yingshec_i[s[i]]]++; } else { return 1; } } for (int i = 1; i <= 15; i++) { //查有无牌 ppp[i] = tot[i]; } for (int i = 1; i <= sum1; i++) { ppp[p1[i]]--; } for (int i = 1; i <= 15; i++) { if (ppp[i] > 0) { return 1; } } if (tot[15] && tot[14]) { //王炸 for (int i = 1; i <= 13; i++) { if (tot[i]) return 1; } for (int i = 1; i <= sum1; i++) { while ((p1[i] == 14 || p1[i] == 15) && i <= sum1) { p1qipai(i); } } paizu = 5; huihe = 1; return 0; } if (tot[14] || tot[15]) { //单王 for (int i = 1; i <= 13; i++) { if (tot[i]) return 1; } if (paizu == 0 || (paizu == 1 && fujia == 1 && jishu < 15)) { if (tot[14]) { //小王 for (int i = 1; i <= sum1; i++) { while (p1[i] == 14 && i <= sum1) { p1qipai(i); } } jishu = 14; } else { //大王 for (int i = 1; i <= sum1; i++) { while (p1[i] == 15 && i <= sum1) { p1qipai(i); } } jishu = 15; } paizu = 1; fujia = 1; huihe = 1; return 0; } } int total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] > total) total = tot[i]; } if (total == 4) { //炸 total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 4) total++; } if (total >= 2) return 1; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { total = i; break; } } for (int i = 1; i <= 15; i++) { if (tot[i] && i != total) return 1; } if (paizu == 5 || (paizu == 4 && jishu >= total)) return 1; for (int i = 1; i <= sum1; i++) { while (p1[i] == total && i <= sum1) { p1qipai(i); } } paizu = 4; jishu = total; huihe = 1; return 0; } else if (total == 3) { //三、飞 total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { total++; } } if (total == 1) { //三带 total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] != 0 && tot[i] != 3) { if (total) return 1; total = tot[i]; } } if (!total) return 1; int zzz = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { zzz = i; break; } } if (paizu == 0 || (paizu == 3 && fujia == total && jishu < zzz)) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (kkk < 3 && i <= sum1 && p1[i] == zzz) { kkk++; p1qipai(i); } } jishu = zzz; kkk = 0; for (int i = 1; i <= 15; i++) { if (tot[i] != 0 && tot[i] != 3) { zzz = i; break; } } for (int i = 1; i <= sum1; i++) { while (kkk < total && i <= sum1 && p1[i] == zzz) { kkk++; p1qipai(i); } } paizu = 3; fujia = total; huihe = 1; return 0; } else { return 1; } } else if (total == 2) { //飞机 int zzz1 = 0, zzz2 = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { if (!zzz1) { zzz1 = i; } else { zzz2 = i; } } } if (zzz1 + 1 != zzz2 || zzz2 >= 13) return 1; int kkk1 = 0, kkk2 = 0; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] != 0 && tot[i] != 3) { if (!kkk1) { total = tot[i]; kkk1 = i; } else if (!kkk2) { if (tot[i] != total) return 1; kkk2 = i; } else { return 1; } } } if (total == 1 && !kkk2) return 1; if (total == 2 && !kkk2) { total = 1; kkk2 = kkk1; } if (paizu == 0 || (paizu == 6 && fujia == total && jishu < zzz1)) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < 3 && p1[i] == zzz1) { kkk++; p1qipai(i); } } kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < 3 && p1[i] == zzz2) { kkk++; p1qipai(i); } } if (total) { kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < total && p1[i] == kkk1) { kkk++; p1qipai(i); } } kkk = 0; for (int i = 1; i <= sum1; i++) { while (i <= sum1 && kkk < total && p1[i] == kkk2) { kkk++; p1qipai(i); } } } paizu = 6; fujia = total; jishu = zzz1; huihe = 1; return 0; } else { return 1; } } else { return 1; } } else if (total == 2) { //对、连 int zzz = 0; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 2) { if (tot[i - 1] == 0) { if (zzz) return 1; zzz = i; } total++; } else if (tot[i] != 0) { return 1; } } if (zzz + total - 1 >= 13 && total > 1) return 1; if ((paizu == 0 && (total >= 3 || total == 1)) || (paizu == 2 && total == fujia && jishu < zzz)) { for (int o = zzz; o <= zzz + total - 1; o++) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (kkk < 2 && i <= sum1 && p1[i] == o) { kkk++; p1qipai(i); } } } paizu = 2; fujia = total; jishu = zzz; huihe = 1; return 0; } else { return 1; } } else if (total == 1) { //单、顺 int zzz = 0; total = 0; for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i - 1] == 0) { if (zzz) return 1; zzz = i; } total++; } } if (zzz + total - 1 >= 13 && total > 1) return 1; if ((paizu == 0 && (total == 1 || total >= 5)) || (paizu == 1 && fujia == total && jishu < zzz)) { for (int o = zzz; o <= zzz + total - 1; o++) { int kkk = 0; for (int i = 1; i <= sum1; i++) { while (kkk < 1 && i <= sum1 && p1[i] == o) { kkk++; p1qipai(i); } } } paizu = 1; fujia = total; jishu = zzz; huihe = 1; return 0; } } else { return 1; } return 1; } //<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<-> void p2chupai() { printf(" P2:"); int tot[20] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; for (int i = 1; i <= sum2; i++) { tot[p2[i]]++; } if (paizu == 0) { //自由出牌 if (sum2 == 2 && tot[14] && tot[15]) { printf("XD\n"); sum2 = 0; return; } if (sum2 == 4) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); sum2 = 0; return; } break; } } } if (sum2 == 2) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); sum2 = 0; return; } break; } } } if (sum2 == 1) { for (int i = 1; i <= 15; i++) { if (tot[i]) { printf("%c\n", yingshei_c[i]); sum2 = 0; return; } } } for (int i = 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { int kkk1 = 0, kkk2 = 0, z = 0; for (int j = 1; j <= 13; j++) { if (tot[i] == 1 || tot[i] == 2) { if (tot[i] == z || !z) { if (!kkk1) { kkk1 = i; } else { kkk2 = i; break; } z = tot[i]; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk1]); } for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk2]); } printf("\n"); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < z && j <= sum2 && p2[j] == kkk1) { k++; p2qipai(j); } } paizu = 6; fujia = z; jishu = i; return; } kkk1 = 0, kkk2 = 0; for (int j = 1; j < 15; j++) { if (tot[j] <= 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; break; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } for (int j = 1; j <= sum2; j++) { if (p2[j] == kkk1) { p2qipai(j); break; } } for (int j = 1; j <= sum2; j++) { if (p2[j] == kkk2) { p2qipai(j); break; } } paizu = 6; jishu = i; fujia = 1; return; } printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } paizu = 6; fujia = 0; jishu = i; return; } } int sum = 0, total = 0, z = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 2) { if (!total) z = i; total++; } else if (tot[i] == 3) { sum++; total++; } else { if (z / 2 > sum && total >= 3) { for (int j = z; j <= z + total - 1; j++) { printf("%c%c", yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } } printf("\n"); paizu = 2; fujia = total; jishu = z; return; } else { total = 0; sum = 0; } } } for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } for (int o = 1; o <= sum2; o++) { if (p2[o] == j) { p2qipai(o); break; } } paizu = 3; jishu = i; fujia = 1; return; } else if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o < sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } paizu = 3; jishu = i; fujia = 2; return; } } } } total = 0, z = 0; for (int i = 1; i <= 13; i++) { if (tot[i] == 1 || tot[i] == 2) { if (!total) z = i; total++; } else { if (total >= 5) { for (int j = z; j <= z + total - 1; j++) { printf("%c", yingshei_c[j]); for (int o = 1; o <= sum2; o++) { if (p2[o] == j) { p2qipai(o); break; } } } printf("\n"); paizu = 1; fujia = total; jishu = z; return; } else { total = 0; } } } if (((dizhu == 1 || dizhu == 2) && (sum1 == 3 || sum1 == 1)) || (dizhu == 3 && sum1 == 2)) { for (int i = 1; i <= sum2; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum2; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } } else if (((dizhu == 1 || dizhu == 2) && sum1 == 2) || (dizhu == 3 && (sum1 == 3 || sum1 == 1))) { for (int i = 1; i <= sum2; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum2; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(k); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= sum2; i++) { if (tot[i] == 3 && sum2 == 3) { if (((dizhu == 1 || dizhu == 2) && sum1 % 2 == 0)) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { p2qipai(j); k++; } } paizu = 2; fujia = 1; jishu = i; return; } } } cout << "BBQ2" << endl; for (int i = 1; i <= sum2; i++) printf("%c ", yingshei_c[p2[i]]); printf("\n"); return; } else if (paizu == 1) { //出单张或顺子 if (fujia == 1) { //单张 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } if ((dizhu == 1 || dizhu == 2) && sum1 >= 5 && huihe == 1) { printf("不出\n"); return; } else if (sum1 > 2 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } } else if ((dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = 15; i > jishu; i--) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } jishu = i; huihe = 2; return; } } for (int i = 15; i >= 1; i--) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } } else { printf("不出\n"); return; } } else { //顺子 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] && tot[i] != 4) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c", yingshei_c[i]); for (int j = 1; j <= sum2; j++) { if (p2[j] == i) { p2qipai(j); break; } } } printf("\n"); jishu = z; huihe = 2; return; } else if (sum1 <= 4) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); sum2 -= 2; paizu = 5; huihe = 2; return; } } } printf("不出\n"); return; } else if (paizu == 2) { //出对或连对 if (fujia == 1) { //对 if (sum1 <= 5 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] >= 2) { int k = 0; printf("%c%c\n", yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { p2qipai(j); k++; } } jishu = i; huihe = 2; return; } } if (sum1 <= 2 && (dizhu == 1 || dizhu == 2) && huihe == 1) for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) { p2qipai(j); } } paizu = 4; jishu = i; huihe = 2; return; } } printf("不出\n"); return; } else { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum2; j++) { while (j <= sum2 && k < 2 && p2[j] == i) { k++; p2qipai(j); } } jishu = i; huihe = 2; return; } } printf("不出\n"); return; } } else { //连对 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] >= 2 && tot[i] <= 3) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c%c", yingshei_c[i], yingshei_c[i]); } printf("\n"); for (int i = z; i <= z + fujia - 1; i++) { int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 2 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } } jishu = z; huihe = 2; return; } else { if (sum1 <= 5 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) { p2qipai(j); } } paizu = 4; huihe = 2; jishu = i; return; } } if (tot[14] && tot[15]) { sum2 -= 2; printf("XD\n"); paizu = 5; huihe = 2; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } } } else if (paizu == 3) { //三带 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { if (fujia == 1) { //带一 for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 1 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } break; } else { //带二 for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == j) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } break; } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) p2qipai(j); } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); sum2 -= 2; paizu = 5; huihe = 2; return; } } printf("不出\n"); return; } } printf("不出\n"); return; } else if (paizu == 4) { //炸 if (sum1 < 9) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (p2[j] == i && j <= sum2) { p2qipai(j); } } jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 2; sum2 -= 2; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } else if (paizu == 5) { //双王 printf("不出\n"); return; } else { //飞机 for (int i = jishu + 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { if (fujia == 1) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } else if (tot[j] == 2) { kkk1 = kkk2 = j; } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i + 1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 1 && o <= sum2 && p2[o] == kkk1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 1 && o <= sum2 && p2[o] == kkk2) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j < sum2 && p2[j] == i) p2qipai(j); } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 2; sum2 -= 2; return; } printf("不出\n"); return; } printf("不出\n"); return; } else if (fujia == 2) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c%c%c\n", yingshei_c[kkk1], yingshei_c[kkk1], yingshei_c[kkk2], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 3 && o <= sum2 && p2[o] == i + 1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == kkk1) { k++; p2qipai(o); } } k = 0; for (int o = 1; o <= sum2; o++) { while (k < 2 && o <= sum2 && p2[o] == kkk2) { k++; p2qipai(o); } } jishu = i; huihe = 2; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j < sum2 && p2[j] == i) p2qipai(j); } paizu = 4; jishu = i; huihe = 2; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; sum2 -= 2; huihe = 2; return; } printf("不出\n"); return; } printf("不出\n"); return; } else { printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i) { k++; p2qipai(j); } } k = 0; for (int j = 1; j <= sum2; j++) { while (k < 3 && j <= sum2 && p2[j] == i + 1) { k++; p2qipai(j); } } jishu = i; huihe = 2; return; } break; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum2; j++) { while (j <= sum2 && p2[j] == i) p2qipai(j); } paizu = 4; huihe = 2; jishu = i; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 2) && huihe == 1) { if (tot[14] && tot[15]) { printf("XD\n"); sum2 -= 2; paizu = 5; huihe = 2; return; } } } printf("不出\n"); return; } void p3chupai() { printf(" p3:"); int tot[20] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; for (int i = 1; i <= sum3; i++) { tot[p3[i]]++; } if (paizu == 0) { //自由出牌 if (sum3 == 2 && tot[14] && tot[15]) { printf("XD\n"); sum3 = 0; return; } if (sum3 == 4) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); sum3 = 0; return; } break; } } } if (sum3 == 2) { for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); sum3 = 0; return; } break; } } } if (sum3 == 1) { for (int i = 1; i <= 15; i++) { if (tot[i]) { printf("%c\n", yingshei_c[i]); sum3 = 0; return; } } } for (int i = 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { int kkk1 = 0, kkk2 = 0, z = 0; for (int j = 1; j <= 13; j++) { if (tot[i] == 1 || tot[i] == 2) { if (tot[i] == z || !z) { if (!kkk1) { kkk1 = i; } else { kkk2 = i; break; } z = tot[i]; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk1]); } for (int j = 1; j <= z; j++) { printf("%c", yingshei_c[kkk2]); } printf("\n"); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < z && j <= sum3 && p3[j] == kkk1) { k++; p3qipai(j); } } paizu = 6; fujia = z; jishu = i; return; } kkk1 = 0, kkk2 = 0; for (int j = 1; j < 15; j++) { if (tot[j] <= 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; break; } } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } for (int j = 1; j <= sum3; j++) { if (p3[j] == kkk1) { p3qipai(j); break; } } for (int j = 1; j <= sum3; j++) { if (p3[j] == kkk2) { p3qipai(j); break; } } paizu = 6; jishu = i; fujia = 1; return; } printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } paizu = 6; fujia = 0; jishu = i; return; } } int sum = 0, total = 0, z = 0; for (int i = 1; i <= 15; i++) { if (tot[i] == 2) { if (!total) z = i; total++; } else if (tot[i] == 3) { sum++; total++; } else { if (z / 2 > sum && total >= 3) { for (int j = z; j <= z + total - 1; j++) { printf("%c%c", yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } } printf("\n"); paizu = 2; fujia = total; jishu = z; return; } else { total = 0; sum = 0; } } } for (int i = 1; i <= 15; i++) { if (tot[i] == 3) { for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } for (int o = 1; o <= sum3; o++) { if (p3[o] == j) { p3qipai(o); break; } } paizu = 3; jishu = i; fujia = 1; return; } else if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o < sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } paizu = 3; jishu = i; fujia = 2; return; } } } } total = 0, z = 0; for (int i = 1; i <= 13; i++) { if (tot[i] == 1 || tot[i] == 2) { if (!total) z = i; total++; } else { if (total >= 5) { for (int j = z; j <= z + total - 1; j++) { printf("%c", yingshei_c[j]); for (int o = 1; o <= sum3; o++) { if (p3[o] == j) { p3qipai(o); break; } } } printf("\n"); paizu = 1; fujia = total; jishu = z; return; } else { total = 0; } } } if (((dizhu == 1 || dizhu == 3) && (sum1 == 3 || sum1 == 1)) || (dizhu == 3 && sum1 == 2)) { for (int i = 1; i <= sum3; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum3; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } } else if (((dizhu == 1 || dizhu == 3) && sum1 == 2) || (dizhu == 3 && (sum1 == 3 || sum1 == 1))) { for (int i = 1; i <= sum3; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } } for (int i = 1; i <= sum3; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= 15; i++) { if (tot[i]) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(k); } } paizu = 2; fujia = 1; jishu = i; return; } } } for (int i = 1; i <= 15; i++) { if (tot[i] == 3 && sum3 == 3) { if (((dizhu == 1 || dizhu == 2) && sum1 % 2 == 0)) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } paizu = 1; fujia = 1; jishu = i; return; } else { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { p3qipai(j); k++; } } paizu = 2; fujia = 1; jishu = i; return; } } } cout << "BBQ3" << endl; for (int i = 1; i <= sum3; i++) printf("%c ", yingshei_c[p3[i]]); printf("\n"); return; } else if (paizu == 1) { //出单张或顺子 if (fujia == 1) { //单张 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 1) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } if ((dizhu == 1 || dizhu == 3) && sum1 >= 5 && huihe == 1) { printf("不出\n"); return; } else if (sum1 > 2 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } } else if ((dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] == 2) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = 15; i > jishu; i--) { if (tot[i] == 3) { printf("%c\n", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } jishu = i; huihe = 3; return; } } for (int i = 15; i >= 1; i--) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } } else { printf("不出\n"); return; } } else { //顺子 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] && tot[i] != 4) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c", yingshei_c[i]); for (int j = 1; j <= sum3; j++) { if (p3[j] == i) { p3qipai(j); break; } } } printf("\n"); jishu = z; huihe = 3; return; } else if (sum1 <= 4) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); sum3 -= 2; paizu = 5; huihe = 3; return; } } } printf("不出\n"); return; } else if (paizu == 2) { //出对或连对 if (fujia == 1) { //对 if (sum1 <= 5 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 15; i > jishu; i--) { if (tot[i] >= 2) { int k = 0; printf("%c%c\n", yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { p3qipai(j); k++; } } jishu = i; huihe = 3; return; } } if (sum1 <= 2 && (dizhu == 1 || dizhu == 3) && huihe == 1) for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) { p3qipai(j); } } paizu = 4; jishu = i; huihe = 3; return; } } printf("不出\n"); return; } else { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 2) { printf("%c%c\n", yingshei_c[i], yingshei_c[i]); int k = 0; for (int j = 1; j <= sum3; j++) { while (j <= sum3 && k < 2 && p3[j] == i) { k++; p3qipai(j); } } jishu = i; huihe = 3; return; } } printf("不出\n"); return; } } else { //连对 int total = 0, z = 0; for (int i = jishu + 1; i < 13; i++) { if (tot[i] >= 2 && tot[i] <= 3) { if (!total) z = i; total++; if (total >= fujia) break; } else { total = 0; } } if (total >= fujia) { for (int i = z; i <= z + fujia - 1; i++) { printf("%c%c", yingshei_c[i], yingshei_c[i]); } printf("\n"); for (int i = z; i <= z + fujia - 1; i++) { int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 2 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } } jishu = z; huihe = 3; return; } else { if (sum1 <= 5 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) { p3qipai(j); } } paizu = 4; huihe = 3; jishu = i; return; } } if (tot[14] && tot[15]) { sum3 -= 2; printf("XD\n"); paizu = 5; huihe = 3; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } } } else if (paizu == 3) { //三带 for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 3) { if (fujia == 1) { //带一 for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 1 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } break; } else { //带二 for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { printf("%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[j], yingshei_c[j]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == j) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } break; } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) p3qipai(j); } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; sum3 -= 2; huihe = 3; return; } } printf("不出\n"); return; } } printf("不出\n"); return; } else if (paizu == 4) { //炸 if (sum1 < 9) { for (int i = jishu + 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (p3[j] == i && j <= sum3) { p3qipai(j); } } jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 3; sum3 -= 2; return; } printf("不出\n"); return; } else { printf("不出\n"); return; } } else if (paizu == 5) { //双王 printf("不出\n"); return; } else { //飞机 for (int i = jishu + 1; i < 15; i++) { if (tot[i] >= 3 && tot[i + 1] >= 3 && (tot[i] != 4 || tot[i + 1] != 4)) { if (fujia == 1) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 1) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } else if (tot[j] == 2) { kkk1 = kkk2 = j; } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c\n", yingshei_c[kkk1], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i + 1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 1 && o <= sum3 && p3[o] == kkk1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 1 && o <= sum3 && p3[o] == kkk2) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j < sum3 && p3[j] == i) p3qipai(j); } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; sum3 -= 2; huihe = 3; return; } printf("不出\n"); return; } printf("不出\n"); return; } else if (fujia == 2) { int kkk1 = 0, kkk2 = 0; for (int j = 1; j <= 15; j++) { if (tot[j] == 2) { if (!kkk1) { kkk1 = j; } else { kkk2 = j; } } if (kkk1 && kkk2) { printf("%c%c%c%c%c%c", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); printf("%c%c%c%c\n", yingshei_c[kkk1], yingshei_c[kkk1], yingshei_c[kkk2], yingshei_c[kkk2]); int k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 3 && o <= sum3 && p3[o] == i + 1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == kkk1) { k++; p3qipai(o); } } k = 0; for (int o = 1; o <= sum3; o++) { while (k < 2 && o <= sum3 && p3[o] == kkk2) { k++; p3qipai(o); } } jishu = i; huihe = 3; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j < sum3 && p3[j] == i) p3qipai(j); } paizu = 4; jishu = i; huihe = 3; return; } } if (tot[14] && tot[15]) { printf("XD\n"); paizu = 5; huihe = 3; sum3 -= 2; return; } printf("不出\n"); return; } printf("不出\n"); return; } else { printf("%c%c%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i + 1], yingshei_c[i + 1], yingshei_c[i + 1]); int k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i) { k++; p3qipai(j); } } k = 0; for (int j = 1; j <= sum3; j++) { while (k < 3 && j <= sum3 && p3[j] == i + 1) { k++; p3qipai(j); } } jishu = i; huihe = 3; return; } break; } } for (int i = 1; i <= 15; i++) { if (tot[i] == 4) { printf("%c%c%c%c\n", yingshei_c[i], yingshei_c[i], yingshei_c[i], yingshei_c[i]); for (int j = 1; j <= sum3; j++) { while (j <= sum3 && p3[j] == i) p3qipai(j); } paizu = 4; huihe = 3; jishu = i; return; } } if (sum1 <= 6 && (dizhu == 1 || dizhu == 3) && huihe == 1) { if (tot[14] && tot[15]) { printf("XD\n"); sum3 -= 2; paizu = 5; huihe = 3; return; } } } printf("不出\n"); return; } void p1qipai(int k) { //p1弃第k张牌 for (int i = k + 1; i <= sum1; i++) { p1[i - 1] = p1[i]; } sum1--; return; } void p2qipai(int k) { //p2弃第k张牌 for (int i = k + 1; i <= sum2; i++) { p2[i - 1] = p2[i]; } sum2--; return; } void p3qipai(int k) { //p3弃第k张牌 for (int i = k + 1; i <= sum3; i++) { p3[i - 1] = p3[i]; } sum3--; return; }

        • @ 2025-7-4 14:42:22

          #include<windows.h> #include<bits/stdc++.h> using namespace std; int Your = 6, Other = 6; string daojuname[] = {"放大镜", "手铐", "小刀", "烟", "饮料"}; double Yourmoney;

          int shi, kong; int q[10], qlen; //1 实 2 空 int Rand(int x, int y) { int A = rand(), B = rand(); return A * 1ll * B % (y - x + 1) + x; } int T;//ou->you int daojulen; int daoju[10]; int daojulen1; int daoju1[10]; void build_gun() { kong = Rand(1, 4); shi = Rand(1, 4); qlen = 0; printf("%d发实弹,%d发空弹\n", shi, kong); int a1 = kong, a2 = shi; for (int i = 1; i <= kong + shi; i++) { // Sleep(50); int sum = Rand(1, a1 + a2); if (sum <= a1) { a1--; q[++qlen] = 2; } else { a2--; q[++qlen] = 1; } } int maxn = min(4, 8 - daojulen); printf("你获得了%d个道具:\n", maxn); daojulen += maxn; for (int i = 1; i <= maxn; i++) { // Sleep(50); int kkk = Rand(0, 4); daoju[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); maxn = min(4, 8 - daojulen1); printf("恶魔获得了%d个道具:\n", maxn); daojulen1 += maxn; for (int i = 1; i <= maxn; i++) { int kkk = Rand(0, 4); daoju1[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); system("pause"); system("cls"); } void IsOver() { if (Your <= 0) { printf("你输了\n"); system("pause"); exit(0); } if (Other <= 0) { printf("你赢了\n你获得了奖金$%.2lf\n", Yourmoney); system("pause"); exit(0); } } void wait() { for (int i = 1; i <= 3; i++) { Sleep(500); printf("."); } Sleep(500); } int Hurt = 1; int shoukao_you; void Timeyou() { int x; while (1) { printf("你的生命:%d/6\n恶魔生命:%d/6\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("你现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("恶魔现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是你的回合\n"); printf("你要\n1.向恶魔开枪\n2.向自己开枪\n"); for (int i = 0; i <= 4; i++) { printf("%d.使用", i + 3); cout << daojuname[i] << '\n'; } scanf("%d", &x); if (1 <= x && x <= 7) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) { printf("你决定向恶魔开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); if (shoukao_you == 1) { shoukao_you = 0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } else { // printf("((%lf))\n",Yourmoney); Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver(); if (shoukao_you == 1) { shoukao_you = 0; Yourmoney += 1000.0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 2) { printf("你决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); } else { Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); T++; shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver(); if (shoukao_you == 1) { shoukao_you = 0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"}; if (daoju[0]) { daoju[0]--; daojulen--; printf("你使用了放大镜\n"); wait(); printf("\n你看到了"); if (q[qlen] == 1) { printf("实弹\n"); Yourmoney += 2500.0; } else { printf("空弹\n"); } Sleep(500); printf("\n"); } else { printf("你现在没有放大镜\n"); Sleep(1145); system("cls"); } } else if (x == 4) { if (daoju[1]) { if (!shoukao_you) { daoju[1]--; daojulen--; printf("你使用了手铐\n"); printf("你获得了连开两枪的机会\n"); shoukao_you = 1; } else { printf("你已经用过手铐了\n"); } Sleep(1145); system("cls"); } else { printf("你现在没有手铐\n"); Sleep(1145); system("cls"); } } else if (x == 5) { if (daoju[2]) { if (Hurt == 1) { daoju[2]--; daojulen--; printf("你使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney += 500.0; Hurt = 2; } else { printf("你已经用过小刀了\n"); } Sleep(1145); system("cls"); } else { printf("你现在没有小刀\n"); Sleep(1145); system("cls"); } } else if (x == 6) { if (daoju[3]) { if (Your ^ 6) { daoju[3]--; daojulen--; printf("你使用了烟\n"); printf("你回复了一点生命\n"); Yourmoney += 500.0; Your++; } else { printf("你现在不需要烟\n"); } Sleep(1145); } else { printf("你现在没有烟\n"); Sleep(1145); system("cls"); } } else { if (daoju[4]) { daoju[4]--; daojulen--; printf("你使用了饮料\n"); wait(); printf("\n"); printf("你退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); Yourmoney += 500.0; shi--; } qlen--; Sleep(500); } else { printf("你现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } int Know;//通过放大镜得知下一发子弹 int shoukaoemo; void fightyou() { printf("恶魔决定向你开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; Know = 0; printf("是空弹\n"); if (shoukaoemo) { printf("因为恶魔使用了手铐,所以可以再来一次\n"); T--; Sleep(500); shoukaoemo = 0; } } else { Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Know = 0; Sleep(500); IsOver(); if (shoukaoemo) { printf("因为恶魔使用了手铐,所以可以再来一次\n"); Yourmoney += 1000.0; T--; Sleep(500); shoukaoemo = 0; } } } void fightemo() { printf("恶魔决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += 2000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); kong--; qlen--; printf("是空弹\n"); Know = 0; } else { Yourmoney += 5000.0 * (1 + (double)(kong) * 1.0 / (double)(shi + kong)); shi--; T++; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Know = 0; Sleep(500); IsOver(); if (shoukaoemo) { printf("因为恶魔使用了手铐,所以可以再来一次\n"); T--; Sleep(500); shoukaoemo = 0; } } } void Timeother() { printf("你的生命:%d/6\n恶魔生命:%d/6\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("你现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("恶魔现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是恶魔的回合\n"); Sleep(1500);

          if (Other != 6) {
          	if (daoju1[3]) {
          		daoju1[3]--;
          		daojulen1--;
          		printf("恶魔使用了烟\n");
          		printf("恶魔回复了一点生命\n");
          		Other++;
          		Yourmoney += 500.0;
          		Sleep(1145);
          		system("cls");
          		return ;
          	}
          }
          if (Know == 0 && kong == 0) {
          	Know = 1;
          }
          if (Know == 0) {
          	if (abs(shi - kong) < 2 && kong != 0) {
          		if (daoju1[0]) {
          			daoju1[0]--;
          			daojulen1--;
          			printf("恶魔使用了放大镜\n");
          			wait();
          			printf("\n恶魔看到了");
          			if (q[qlen] == 1) {
          				printf("实弹");
          				Yourmoney += 2500.0;
          				Know = 1;
          			} else {
          				printf("空弹");
          				Know = 2;
          			}
          			Sleep(1145);
          			system("cls");
          			return ;
          		}
          	}
          } else if (Know == 1) {
          	if (Hurt == 1 && daoju1[2]) {
          		daoju1[2]--;
          		daojulen1--;
          		Hurt++;
          		printf("恶魔使用了小刀\n");
          		printf("若下一发为实弹则伤害+1");
          		Yourmoney += 500.0;
          		Sleep(1145);
          		system("cls");
          		return ;
          	} else {
          		if (shi >= kong + 1 && daoju1[1] && shoukaoemo != 1) {
          			daoju1[1]--;
          			daojulen1--;
          			shoukaoemo = 1;
          			printf("恶魔使用了手铐\n");
          			printf("恶魔获得了连开两枪的机会\n");
          			Sleep(1145);
          			system("cls");
          			return ;
          		}
          		fightyou();
          		system("cls");
          		return ;
          	}
          } else {
          	if (daoju1[4]) {
          		daoju1[4]--;
          		daojulen1--;
          		printf("恶魔使用了饮料\n");
          		wait();
          		printf("\n");
          		printf("恶魔退了一发");
          		if (q[qlen] == 2) {
          			printf("空弹");
          			kong--;
          		} else {
          			printf("实弹");
          			shi--;
          		}
          		Know = 0;
          		qlen--;
          		Sleep(500);
          		Sleep(1145);
          		system("cls");
          		return ;
          	} else {
          		fightemo();
          		Sleep(1145);
          		system("cls");
          		return ;
          	}
          }
          if (shi >= kong) {
          	fightyou();
          } else {
          	fightemo();
          }
          Sleep(1145);
          system("cls");
          

          } void Play() { while (1) { if (shi == 0) { build_gun(); T = 0; continue; } if (T % 2 == 0) { Timeyou(); } else { Timeother(); } } } void danrenplay() { for (int i = 1; i <= 3; i++) { printf("."); // Sleep(1000); } printf("\n"); printf("又来了一位挑战者...\n"); Sleep(1000); int x; while (1) { printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n"); scanf("%d", &x); if (x == 1 || x == 2) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } while (1) { printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n"); scanf("%d", &x); if (x == 1 || x == 2) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) {

          } else {
          	for (int i = 1; i <= 3; i++) {
          		printf(".");
          		Sleep(1000);
          	}
          	printf("\n");
          	printf("规则:\n");
          	printf("你和恶魔都各有6点生命\n") ;
          	printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n");
          	printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
          	printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
          	printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
          	printf("道具一览:\n");
          	printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
          	printf("手铐:增加一次本回合的行动次数\n");
          	printf("小刀:若下一发子弹为实弹,则伤害+1\n");
          	printf("烟:可以回复1点体力\n");
          	printf("饮料:可以退一发子弹\n");
          	system("pause");
          	system("cls");
          }
          
          printf("好吧\n");
          Sleep(1145);
          printf("游戏将要开始了哦\n");
          Sleep(1145);
          system("cls");
          Play();
          

          } void IsOver_duo() { if (Your <= 0) { printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n", Yourmoney); system("pause"); exit(0); } else if (Other <= 0) { printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n", Yourmoney); system("pause"); exit(0); }

          } void build_gun_duo() { kong = Rand(1, 4); shi = Rand(1, 4); qlen = 0; printf("%d发实弹,%d发空弹\n", shi, kong); int a1 = kong, a2 = shi; for (int i = 1; i <= kong + shi; i++) { // Sleep(50); int sum = Rand(1, a1 + a2); if (sum <= a1) { a1--; q[++qlen] = 2; } else { a2--; q[++qlen] = 1; } } int maxn = min(2, 8 - daojulen); printf("玩家A获得了%d个道具:\n", maxn); daojulen += maxn; for (int i = 1; i <= maxn; i++) { // Sleep(50); int kkk = Rand(0, 4); daoju[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); maxn = min(2, 8 - daojulen1); printf("玩家B获得了%d个道具:\n", maxn); daojulen1 += maxn; for (int i = 1; i <= maxn; i++) { int kkk = Rand(0, 4); daoju1[kkk]++; cout << daojuname[kkk]; if (i != maxn) { printf(","); } } printf("\n"); system("pause"); system("cls"); } void Timeyou_duo() { int x; while (1) { printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("玩家A现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("玩家B现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是玩家A的回合\n"); printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n"); for (int i = 0; i <= 4; i++) { printf("%d.使用", i + 3); cout << daojuname[i] << '\n'; } scanf("%d", &x); if (1 <= x && x <= 7) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) { printf("玩家A决定向玩家B开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); if (shoukao_you == 1) { shoukao_you = 0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } else { // printf("((%lf))\n",Yourmoney); Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukao_you == 1) { shoukao_you = 0; Yourmoney += 1000.0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 2) { printf("玩家A决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); } else { Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); T++; shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukao_you == 1) { shoukao_you = 0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"}; if (daoju[0]) { daoju[0]--; daojulen--; printf("玩家A使用了放大镜\n"); wait(); printf("\n玩家A看到了"); if (q[qlen] == 1) { printf("实弹\n"); Yourmoney += 2500.0; } else { printf("空弹\n"); } Sleep(500); printf("\n"); } else { printf("玩家A现在没有放大镜\n"); Sleep(1145); system("cls"); } } else if (x == 4) { if (daoju[1]) { if (!shoukao_you) { daoju[1]--; daojulen--; printf("玩家A使用了手铐\n"); printf("玩家A获得了连开两枪的机会\n"); shoukao_you = 1; } else { printf("玩家A已经用过手铐了\n"); } Sleep(1145); system("cls"); } else { printf("玩家A现在没有手铐\n"); Sleep(1145); system("cls"); } } else if (x == 5) { if (daoju[2]) { if (Hurt == 1) { daoju[2]--; daojulen--; printf("玩家A使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney += 500.0; Hurt = 2; } else { printf("玩家A已经用过小刀了\n"); } Sleep(1145); system("cls"); } else { printf("玩家A现在没有小刀\n"); Sleep(1145); system("cls"); } } else if (x == 6) { if (daoju[3]) { if (Your ^ 4) { daoju[3]--; daojulen--; printf("玩家A使用了烟\n"); printf("玩家A回复了一点生命\n"); Yourmoney += 500.0; Your++; } else { printf("玩家A现在不需要烟\n"); } Sleep(1145); } else { printf("玩家A现在没有烟\n"); Sleep(1145); system("cls"); } } else { if (daoju[4]) { daoju[4]--; daojulen--; printf("玩家A使用了饮料\n"); wait(); printf("\n"); printf("玩家A退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); Yourmoney += 500.0; shi--; } qlen--; Sleep(500); } else { printf("玩家A现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } void Timeother_duo() { int x; while (1) { printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other); printf("剩余实弹数:%d 剩余空弹数:%d\n", shi, kong); printf("玩家A现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("玩家B现在拥有的道具:\n"); for (int i = 0; i <= 4; i++) { cout << daojuname[i]; printf("%d", daoju1[i]); printf("个"); if (i != 4) { printf(","); } } printf("\n"); printf("现在是玩家B的回合\n"); printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n"); for (int i = 0; i <= 4; i++) { printf("%d.使用", i + 3); cout << daojuname[i] << '\n'; } scanf("%d", &x); if (1 <= x && x <= 7) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if (x == 1) { printf("玩家B决定向玩家A开枪"); T++; wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); if (shoukaoemo == 1) { shoukaoemo = 0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } else { // printf("((%lf))\n",Yourmoney); Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Your -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukaoemo == 1) { shoukaoemo = 0; Yourmoney += 1000.0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 2) { printf("玩家B决定向自己开枪"); wait(); if (q[qlen] == 2) { Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong))); kong--; qlen--; Hurt = 1; printf("是空弹\n"); } else { Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong)); T++; shi--; qlen--; Other -= Hurt; Hurt = 1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if (shoukao_you == 1) { shoukao_you = 0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } } else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"}; if (daoju1[0]) { daoju1[0]--; daojulen1--; printf("玩家B使用了放大镜\n"); wait(); printf("\n玩家B看到了"); if (q[qlen] == 1) { printf("实弹\n"); Yourmoney += 2500.0; } else { printf("空弹\n"); } Sleep(500); printf("\n"); } else { printf("玩家B现在没有放大镜\n"); Sleep(1145); system("cls"); } } else if (x == 4) { if (daoju1[1]) { if (!shoukaoemo) { daoju1[1]--; daojulen1--; printf("玩家B使用了手铐\n"); printf("玩家B获得了连开两枪的机会\n"); shoukaoemo = 1; } else { printf("玩家B已经用过手铐了\n"); } Sleep(1145); system("cls"); } else { printf("玩家B现在没有手铐\n"); Sleep(1145); system("cls"); } } else if (x == 5) { if (daoju1[2]) { if (Hurt == 1) { daoju1[2]--; daojulen1--; printf("玩家B使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney += 500.0; Hurt = 2; } else { printf("玩家B已经用过小刀了\n"); } Sleep(1145); system("cls"); } else { printf("玩家B现在没有小刀\n"); Sleep(1145); system("cls"); } } else if (x == 6) { if (daoju1[3]) { if (Other ^ 4) { daoju1[3]--; daojulen1--; printf("玩家B使用了烟\n"); printf("玩家B回复了一点生命\n"); Yourmoney += 500.0; Other++; } else { printf("玩家B现在不需要烟\n"); } Sleep(1145); } else { printf("玩家B现在没有烟\n"); Sleep(1145); system("cls"); } } else { if (daoju1[4]) { daoju1[4]--; daojulen1--; printf("玩家B使用了饮料\n"); wait(); printf("\n"); printf("玩家B退了一发"); if (q[qlen] == 2) { printf("空弹"); kong--; } else { printf("实弹"); Yourmoney += 500.0; shi--; } qlen--; Sleep(500); } else { printf("玩家B现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } int asdasd; void duorenplay() { while (1) { if (shi == 0) { build_gun_duo(); T = asdasd; asdasd++; continue; } if (T % 2 == 0) { Timeyou_duo(); } else { Timeother_duo(); } } } int main() { srand(time(0)); int x; while (1) { printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n"); scanf("%d", &x); if (x == 1 || x == 2) { break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } system("cls"); if (x == 1) { danrenplay(); } else { Your = Other = 4; duorenplay(); } return 0; }

          • @ 2025-7-4 14:41:47

            #include<stdio.h> #include #include<time.h> //suiji #include<windows.h> //SLEEP函数 struct Player { //玩家结构体,并初始化player char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100}; struct Enemy { //怪的结构体,并初始化各种怪 char name[20]; char wupin[20]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } strongman = {"森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0}, witch = {"森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1}, xiyi = {"森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2}, big_strongman = {"森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0}, lion = {"草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0}, horse = {"草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1}, bee = {"草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2}, shitu = {"使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0}, guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0}; struct Place { int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3; } place = {1, 2, 3, 4, 5, 6, 7, 8};

            int max_exp = 0; int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9; int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1; int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100, fang4n = 0; int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60, gong4n = 0; int jingyancao = 0, jingyanbao = 0, jingyanshi = 0; char gongname[20] = "无", fangname[20] = "无"; char proof;

            void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *);

            int main() {

            int i = 0, j = 0, k = 0;
            char player_name[21];
            Sleep(1000);
            printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
            

            //如果想使用外挂,名字请输入:“圣战斗士 ”。 Sleep(1000); printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n"); scanf("%s", player_name); strncpy(player.name, player_name, 20); if (strcmp(player.name, "圣战斗士") == 0) { printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n"); player.attack = 999; player.defense = 999; player.health = 9999; player.max_health = 9999; } getchar();

            OrdinaryAct();
            return 0;
            

            }

            int SuiJi() { srand((unsigned)time(NULL)); return rand() % 10; }

            int SuiJi100() { srand((unsigned)time(NULL)); return rand() % 100; }

            void ChooseWupin() { //选择物品 并使用 printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n", cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm); switch (scanf("%d", &choose_number), choose_number) { case 1: if (cao > 0) { printf("使用止血草,HP增加60\n\n\n"); cao--; if (player.health + 60 > player.max_health)player.health = player.max_health; else player.health += 60; } else printf("没有止血草了\n\n\n"); break; case 2: if (jijiubao > 0) { printf("使用急救包,HP增加80\n\n\n"); jijiubao--; if (player.health + 80 > player.max_health)player.health = player.max_health; else player.health += 80; } else printf("没有急救包了\n\n\n"); break; case 3: if (baiyao > 0) { printf("使用云南白药,HP增加120\nz\n\n"); baiyao--; if (player.health + 120 > player.max_health)player.health = player.max_health; else player.health += 120; } else printf("没有云南白药了\n\n\n"); break; case 4: if (superbaiyao > 0) { printf("使用超级云南白药,HP增加200\n\n\n"); superbaiyao--; if (player.health + 200 > player.max_health)player.health = player.max_health; else player.health += 200; } else printf("没有超级云南白药了\n\n\n"); break; case 5: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (boom > 0) { printf("使用手雷,敌人HP减少100\n\n\n"); boom--; guai.health -= 100; AttackResult(); } } else printf("非战斗状态,不能使用手雷!\n\n\n"); break; case 6: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (dubiao > 0) { printf("使用毒标,敌人HP减少200\n\n\n"); dubiao--; guai.health -= 200; AttackResult(); } } else printf("非战斗状态,不能使用毒标!\n\n\n"); break; case 7: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (atom_boom > 0) { printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n"); atom_boom--; guai.health -= 666666666; AttackResult(); } } else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n"); break; case 8: if (jingyancao > 0 && player.level < 1000) {

            			printf("使用经验草,等级增加10级\n\n\n");
            			jingyancao--;
            			player.level += 10;
            			printf("等级:%d\n", player.level);
            		} else    if (jingyancao < 1) {
            			printf("没有经验草了\n\n\n");
            		} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
            		break;
            	case 9:
            		if (jingyanbao > 0 && player.level < 1000) {
            			if (player.level > 44 && player.level < 1000) {
            				int sheng;
            				sheng = 45 - player.level;
            				player.level += sheng;
            				printf("使用经验包,等级增加%d级", sheng);
            				printf("等级:%d\n", player.level);
            			} else {
            
            				printf("使用经验包,等级增加2级\n\n\n");
            				jingyanbao--;
            				player.level += 2;
            				printf("等级:%d\n", player.level);
            			}
            		} else if (jingyanbao < 1) {
            			printf("没有经验包了");
            		} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
            		break;
            	case 10:
            		if (jingyanshi > 0 && player.level < 1000) {
            			if (player.level > 42 && player.level < 1000) {
            				int sheng;
            				sheng = 45 - player.level;
            				player.level += sheng;
            				printf("使用经验石,等级增加%d级\n", sheng);
            				printf("等级:%d\n", player.level);
            			} else {
            				printf("使用经验石,等级增加10级\n");
            				jingyanshi--;
            				player.level += 10;
            			}
            		} else if (jingyanshi < 1) {
            			printf("没有经验石了\n\n\n");
            		} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
            		break;
            	case 11:
            		if (strongman_arm > 0 && player.level < 10000) {
            			if (player.level > 29 && player.level < 10000) {
            				int sheng;
            				sheng = 45 - player.level;
            				player.level += sheng;
            				printf("使用巨人晶石,等级增加%d级", sheng);
            				printf("等级:%d\n", player.level);
            			} else {
            				printf("使用巨人晶石,等级增加16级\n\n\n");
            				strongman_arm--;
            				player.level += 16;
            				printf("等级:%d\n", player.level);
            			}
            		} else if (strongman_arm < 1) {
            			printf("没有巨人晶石了。\n\n\n");
            		} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
            		break;
            	case 0:
            		break;
            	default:
            		printf("ChooseWupin error!\n\n\n");
            }
            

            }

            int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级 if (guai.health <= 0) { battle = 0; printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp); player.exp += guai.exp; player.range_exp += guai.exp; money += guai.money; s = SuiJi(); if (s < guai.wupinpro) { printf("从敌人尸骸中发现"); printf("%s\n\n\n", guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if (strcmp(guai.name, "使徒") == 0) { printf("战斗胜利,救出公主!!!"); getchar(); getchar(); exit(0); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s = SuiJi();

            	if ((guai.attack + s - player.defense / 3) < 0) {
            		player.health -= 1;
            		printf("%s反击,你的HP减少了 1\n\n", guai.name);
            	} else {
            		player.health -= guai.attack + s - player.defense / 3;
            		printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
            	}
            	if (player.health < 0) {
            		battle = 0;
            		printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500);
            		money -= player.level * 500;
            		player.health = player.max_health / 5;
            		OrdinaryAct();//
            		return 1;
            	}
            }
            return 0;
            

            } void AddWupin(int wupin_sign) {

            switch (wupin_sign) {
            	case 1:
            		fang4n++;
            		break;
            	case 2:
            		fang3n++;
            		break;
            	case 3:
            		fang2n++;
            		break;
            	case 4:
            		strongman_arm = 1;
            		break;
            	case 5:
            		gong4n++;
            		break;
            	case 6:
            		gong3n++;
            		break;
            	case 7:
            		gong2n++;
            		break;
            	default:
            		printf("AddWupin error\n\n\n");
            }
            

            } void WhetherLevelUp() { int i = 0, j = 0; int l1 = player.range_exp / 100; int l2 = player.range_exp / 300; int l3 = player.range_exp / 600; if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级 if (l1 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 100; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1); player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100; player.attack += 3 * l1; player.defense += 2 * l1; player.max_health += 20 * l1; player.health = player.max_health; player.level += l1; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 100 * l1; } } else if (player.level <= 40 && l2 > 0) { if (l2 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 300; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3 * l2; player.defense += 2 * l2; player.max_health += 20 * l2; player.health = player.max_health; player.level += l2; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 300 * l2; } } else if (l3 > 0) { if (l3 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 600; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3 * l3; player.defense += 2 * l3; player.max_health += 20 * l3; player.health = player.max_health; player.level += l3; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 600 * l3; } } } void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)

            while (1) {
            

            // (1000); // system("cls"); puts("="); printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n"); puts("="); switch (scanf("%d", &choose_number), choose_number) { case 1: //显示移动菜单 printf("要去哪里?\n\n\n"); printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: place_sign = place.bar; //记录目前位置-酒吧 // OrdinaryAct(); break; case 2: place_sign = place.hotel; //进入旅店 printf("金币:%d", money); printf("要开房吗? 200个金币 1,是 0,否\n\n\n"); choose_number = 1; switch (scanf("%d", &choose_number), choose_number) { case 1: if (money - 200 < 0) { //判断钱是否够 printf("Sorry,你的钱不够~\n\n\n"); printf("金币:%d", money); } else { printf("好好休息\nHP满\n第二天了\n\n"); printf("金币:%d\n", money); money -= 200; //花费200住店费 player.health = player.max_health; //体力满 } break; case 0: printf("下次再来!\n\n\n"); break; default: printf("hotel talk error!\n\n\n"); } place_sign = 0; break; case 3: int yongju, gong, fang; printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n"); scanf("%d", &yongju); switch (yongju) { case 1: printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n"); scanf("%d", &gong); switch (gong) { case 1: if (money >= 300) { gong1n++; money = money - 300; printf ("匕首+1\n"); printf("匕首:%d个\n", gong1n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } case 2: if (money >= 500) { gong2n++; money = money - 500; printf ("长剑+1\n"); printf("长剑:%d个\n", gong2n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } case 3: if (money >= 1000) { gong3n++; money = money - 1000; printf ("碧血剑+1\n"); printf("碧血剑:%d个\n", gong3n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } default: printf("对不起,我们只会打造以上武器。"); break;

            							}
            							break;
            						case 2:
            							int fang;
            							printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
            							scanf("%d", &fang);
            							switch (fang) {
            								case 1:
            									if (money >= 300) {
            										fang1n++;
            										money = money - 300;
            										printf ("布衣+1\n");
            										printf("布衣:%d个\n", fang1n);
            										printf("金币:%d\n", money);
            									} else {
            										printf("钱不够!\n");
            										printf("金币:%d\n", money);
            									}
            
            									break;
            								case 2:
            									if (money >= 500) {
            										fang2n++;
            										money = money - 500;
            										printf ("铁甲+1\n");
            										printf("铁甲:%d个\n", fang2n);
            										printf("金币:%d\n", money);
            									} else {
            										printf("钱不够!\n");
            										printf("金币:%d", money);
            									}
            									break;
            								case 3:
            									if (money >= 1000) {
            										fang3n++;
            										money = money - 1000;
            										printf ("银甲+1\n");
            										printf("银甲:%d个\n", fang3n);
            										printf("金币:%d\n", money);
            									} else {
            										printf("钱不够!\n");
            										printf("金币:%d\n", money);
            									}
            								default:
            									printf("对不起,我们只会打造以上防具。");
            									break;
            
            							}
            							printf("金币:%d\n", money);
            							break;
            						case 3:
            							printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
            							int yi;
            							scanf("%d", &yi);
            							switch (yi) {
            								case 1:
            									if (money >= 300 && boom < 5) {
            										boom++;
            										money = money - 300;
            										printf("手雷+1\n");
            										printf("手雷:%d\n", boom);
            										printf("金币:%d\n", money);
            									} else {
            										printf("钱不够!\n");
            										printf("金币:%d", money);
            									}
            									break;
            								case 2:
            									if (money >= 600 && dubiao < 4) {
            										dubiao++;
            										money = money - 600;
            										printf("毒镖+1\n");
            										printf("毒镖:%d\n", dubiao);
            										printf("金币:%d\n", money);
            									} else {
            										printf("钱不够!\n");
            										printf("金币:%d\n", money);
            									}
            									break;
            								case 3:
            									if (money >= 0 && atom_boom < 23333333333) {
            										atom_boom = atom_boom + 233;
            										money = money + 1500;
            										printf("手抛式原子弹+2\n");
            										printf("手抛式原子弹:%d\n", atom_boom);
            										printf("金币:%d\n", money);
            									} else {
            										printf("钱不够!\n\n\n");
            										printf("金币:%d\n", money);
            									}
            
            									break;
            							}
            					}
            					break;
            				case 4:
            					printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
            					printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n, gong4n);
            					printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n, strongman_arm);
            					int pai, shu, i;
            					scanf("%d", &pai);
            					switch (pai) {
            						case 1:
            							printf("请问您要出售几件?");
            							scanf("%d", &shu);
            							if (gong1n >= shu) {
            								gong1n = gong1n - shu;
            								money = money + shu * 240;
            								printf("匕首:%d\n", gong1n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            							break;
            						case 2:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (gong2n >= shu) {
            								gong2n = gong2n - shu;
            								money = money + shu * 400;
            								printf("长剑:%d\n", gong2n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            						case 3:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (gong3n >= shu) {
            								gong3n = gong3n - shu;
            								money = money + shu * 800;
            								printf("碧血剑:%d\n", gong3n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            						case 4:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (gong4n >= shu) {
            								gong4n = gong4n - shu;
            								money = money + shu * 1500;
            								printf("绝世好剑:%d\n", gong4n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            						case 5:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (fang1n >= shu) {
            								fang1n = fang1n - shu;
            								money = money + shu * 240;
            								printf("布衣:%d\n", fang1n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            						case 6:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (fang2n >= shu) {
            								fang2n = fang2n - shu;
            								money = money + shu * 500;
            								printf("铁甲:%d\n", fang2n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            						case 7:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (fang3n >= shu) {
            								fang3n = fang3n - shu;
            								money = money + shu * 800;
            								printf("银甲:%d\n", fang3n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            							break;
            						case 8:
            							printf("请问您要出售几件?\n");
            							scanf("%d", &shu);
            							if (fang1n >= shu) {
            								fang4n = fang4n - shu;
            								money = money + shu * 1500;
            								printf("黄金圣衣:%d\n", fang4n);
            								printf("金币:%d\n", money);
            								break;
            							} else {
            								printf("装备数不够,无法出售!\n");
            								break;
            							}
            						case 9:
            							printf("请问您要出售几颗?");
            							scanf("%d", &shu);
            							if (strongman_arm >= shu) {
            								strongman_arm = strongman_arm - shu;
            								money = money + shu * 2000;
            								printf("巨人晶石:%d\n", strongman_arm);
            								printf("金币:%d\n", money);
            							} else {
            								printf("晶石数不够,无法出售!\n");
            								break;
            							}
            							break;
            						case 0:
            							break;
            							break;
            						default:
            							printf("没有该装备,无法出售!\n");
            							break;
            					}
            
            					break;
            				case 5:
            					int yewai;
            					while (1) {
            						puts("=============================================================================");
            						printf("要去哪冒险呢?");
            						printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
            						puts("=============================================================================");
            						scanf("%d", &yewai);
            						switch (yewai) {
            							case 1:
            								place_sign = place.forest1;
            								s = SuiJi();
            								if (s < 7) {
            									battle = 1;
            									guai = xiyi;
            									printf("%s扑了过来!\n\n\n", guai.name);
            									BattleAct();
            								} else if (s < 9) {
            									battle = 1;
            									guai = witch;
            									printf("%s扑了过来!\n\n\n", guai.name);
            									BattleAct();
            								} else {
            									printf("这里安全\n\n\n");
            

            //不用调用OAct函数,会自动执行OAct函数; } break; case 3: place_sign = place.forest2; s = SuiJi(); if (s < 7) { battle = 1; guai = witch; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 5: place_sign = place.forest3; s = SuiJi(); if (s < 7) { battle = 1; guai = strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = big_strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 2: place_sign = place.grass1; s = SuiJi(); if (s < 7) { battle = 1; guai = bee; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = horse; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 4: place_sign = place.grass2; s = SuiJi(); if (s < 7) { battle = 1; guai = horse; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = lion; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 6: place_sign = place.grass3; s = SuiJi(); if (s < 7) { battle = 1; guai = lion; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; if (strongman_arm) { printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n"); guai = shitu; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n"); } else { printf("这里安全\n\n\n"); } break; if (yewai != 0) { printf("该区域为未知区域,无法进入。\n\n\n"); break; } } if (yewai == 0) { break; printf("已离开荒野。"); } }

            			}
            			break;
            
            		case 2:
            			ChooseWupin();
            			break; //显示道具,并可以使用.
            		case 3: //对话选项
            			if (place_sign == place.bar) {
            				printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
            				switch (scanf("%d", &choose_number), choose_number) {
            					case 1:
            						printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
            						break;
            					case 2:
            						if (fang1n < 1 && gong1n < 1) {
            							printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
            							printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
            							gong1n++;
            							fang1n++;
            						} else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
            						break;
            					case 3:
            						printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
            						choose_number = 1;
            						while (choose_number) {
            							switch (scanf("%d", &choose_number), choose_number) {
            								case 1:
            									if (money < 25) {
            										printf("钱不够!");
            									} else {
            										if (player.health + 20 <= player.max_health) {
            											printf("HP+20.");
            											money -= 25;
            											player.health += 20;
            										} else {
            											printf("HP满了");
            											player.health = player.max_health;
            										}
            									}
            									break;
            								case 2:
            									if (money < 80) {
            										printf("钱不够!");
            									} else {
            										if (player.health + 50 <= player.max_health) {
            											printf("HP+50.");
            											money -= 80;
            											player.health += 50;
            										} else {
            											printf("HP满了");
            											player.health = player.max_health;
            										}
            									}
            									break;
            								case 3:
            									if (money < 150) {
            										printf("钱不够!");
            									} else {
            										if (player.health + 100 <= player.max_health) {
            											printf("HP+100.");
            											money -= 150;
            											player.health += 100;
            										} else {
            											printf("HP满了");
            											player.health = player.max_health;
            										}
            									}
            									break;
            								case 0:
            									printf("下次再来!\n");
            									break;
            								default:
            									printf("输入错误\n\n\n");
            									break;
            							}
            							break;
            						}
            						break;
            					case 4:
            						printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
            						int mai;
            						scanf("%d", &mai);
            						if (mai == 1) {
            							printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
            							int dongxi;
            							scanf("%d", &dongxi);
            							switch (dongxi) {
            								case 1:
            									if (money >= 100 && cao < 6) {
            										cao++;
            										money = money - 100;
            										printf ("止血草+1\n");
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            								case 2:
            									if (money >= 150 && jijiubao < 5) {
            										jijiubao++;
            										money = money - 150;
            										printf ("急救包+1\n");
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            								case 3:
            									if (money >= 250 && baiyao < 4) {
            										baiyao++;
            										money = money - 250;
            										printf ("云南白药+1\n");
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            								case 4:
            									if (money >= 400 && superbaiyao < 3) {
            										superbaiyao++;
            										money = money - 400;
            										printf ("超级云南白药+1\n");
            
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            								case 5:
            									if (money >= 150) {
            										jingyancao++;
            										money = money - 150;
            										printf ("经验草+1\n");
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            								case 6:
            									if (money >= 300) {
            										jingyanbao++;
            										money = money - 300;
            										printf ("经验包+1\n");
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            								case 7:
            									if (money >= 500) {
            										jingyanshi++;
            										money = money + 500;
            										printf ("经验石+1\n");
            									} else {
            										printf("钱不够!\n");
            									}
            									break;
            							}
            						case 0:
            							printf("金币:%d\n", money);
            							printf("再见,欢迎下次再来!\n");
            							break;
            
            						}
            						if (mai == 2) {
            							printf("药品商人:去去去,老子没时间陪你聊。\n");
            						}
            				}
            			} else if (place_sign == place.hotel)
            				printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
            			else printf("这里好像没人可以聊天\n\n\n");
            			break;
            		case 4:
            			DisplayState();
            			break; //显示状态
            		case 5: //装备
            			printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n);
            			printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n);
            			printf("选择要装备的武器或防具:\n\n\n");
            			switch (scanf("%d", &choose_number), choose_number) {
            				case 1:
            					if (gong1n >= 1) {
            						printf("拿起了匕首\n\n\n");
            						gong = gong1;
            						strcpy(gongname, "匕首");
            					} else printf("你没有匕首可以装备\n\n\n");
            					break;
            				case 2:
            					if (gong2n >= 1) {
            						printf("拿起了长剑\n\n\n");
            						gong = gong2;
            						strcpy(gongname, "长剑");
            					} else printf("你没有长剑可以装备\n\n\n");
            					break;
            				case 3:
            					if (gong3n >= 1) {
            						printf("拿起了碧血剑\n\n\n");
            						gong = gong3;
            						strcpy(gongname, "碧血剑");
            					} else printf("你没有碧血剑可以装备\n\n\n");
            					break;
            				case 4:
            					if (gong4n >= 1) {
            						printf("拿起了绝世好剑\n\n\n");
            						gong = gong4;
            						strcpy(gongname, "绝世好剑");
            					} else printf("你没有绝世好剑可以装备\n\n\n");
            					break;
            				case 5:
            					if (fang1n >= 1) {
            						printf("穿上了布衣\n\n\n");
            						fang = fang1;
            						strcpy(fangname, "布衣");
            					} else printf("你没有布衣可以装备\n\n\n");
            					break;
            				case 6:
            					if (fang2 >= 1) {
            						printf("穿上了铁甲\n\n\n");
            						fang = fang2;
            						strcpy(fangname, "铁甲");
            					} else printf("你没有铁甲可以装备\n\n\n");
            					break;
            				case 7:
            					if (fang3n >= 1) {
            						printf("穿上了银甲\n\n\n");
            						fang = fang3;
            						strcpy(fangname, "银甲");
            					} else printf("你没有银甲可以装备\n\n\n");
            					break;
            				case 8:
            					if (fang4n >= 1) {
            						printf("穿上了黄金圣衣\n\n\n");
            						fang = fang4;
            						strcpy(fangname, "黄金圣衣");
            					} else printf("你没有黄金圣衣可以装备\n\n\n");
            					break;
            				case 0:
            					printf("未更换装备\n\n\n");
            					break;
            				default:
            					printf("change error!");
            			}
            			break;
            		case 6:
            			printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
            			break;
            		case 0:
            			printf("确定退出游戏?(Y/N)\n\n\n");
            			getchar();
            			proof = getchar();
            			if (proof == 'y' || proof == 'Y') {
            				printf("数据存储中...");
            

            //向文件中更新数据; getchar(); printf("按回车退出"); getchar(); return; } else if (proof == 'n' || proof == 'N')printf("继续游戏!\n\n\n"); else printf("继续!\n\n\n"); break; default: printf("输入错误!\n\n\n"); } } } void DisplayState() { printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong, player.defense, fang, player.defense + fang, player.health, player.max_health); printf("武器: %s 防具: %s \n\n\n", gongname, fangname); printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player.max_exp - player.exp, money); } void BattleAct() { while (1) { puts("============================================================================="); printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: s = SuiJi(); printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3); guai.health -= player.attack + s + gong - guai.defense / 3; if (AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数 else continue; case 2: ChooseWupin(); break; //选择物品,可以使用,战斗中允许使用攻击性物品 case 3: DisplayState(); break; //显示状态 case 4: s = SuiJi(); if (s < 4) { //40%的概率可以逃跑 printf("%s逃跑了~\n\n\n", player.name); battle = 0; return; } else printf("%s逃跑失败!\n\n\n", player.name); break; default: printf("输入错误,重新输入!\n\n\n"); } } } void printf(char *p) { while (1) { if (*p != 0) printf("%c", *p++); else break; Sleep(100); } }

            • @ 2025-7-4 14:25:21

              #include #include<windows.h> #include<conio.h> #include<time.h> #include using namespace std;

              /=============== all the structures ===============/

              typedef struct Frame { COORD position[2]; int flag; }Frame;

              /=============== all the functions ===============/

              void SetPos(COORD a)// set cursor { HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(out, a); }

              void SetPos(int i, int j)// set cursor { COORD pos={i, j}; SetPos(pos); }

              void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }

              //把第y行,[x1, x2) 之间的坐标填充为 ch void drawRow(int y, int x1, int x2, char ch) { SetPos(x1,y); for(int i = 0; i <= (x2-x1); i++) cout<<ch; }

              //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch void drawRow(COORD a, COORD b, char ch) { if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch); else { SetPos(0, 25); cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等"; system("pause"); } }

              //把第x列,[y1, y2] 之间的坐标填充为 ch void drawCol(int x, int y1, int y2, char ch) { int y=y1; while(y!=y2+1) { SetPos(x, y); cout<<ch; y++; } }

              //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch void drawCol(COORD a, COORD b, char ch) { if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch); else { SetPos(0, 25); cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等"; system("pause"); } }

              //左上角坐标、右下角坐标、用row填充行、用col填充列 void drawFrame(COORD a, COORD b, char row, char col) { drawRow(a.Y, a.X+1, b.X-1, row); drawRow(b.Y, a.X+1, b.X-1, row); drawCol(a.X, a.Y+1, b.Y-1, col); drawCol(b.X, a.Y+1, b.Y-1, col); }

              void drawFrame(int x1, int y1, int x2, int y2, char row, char col) { COORD a={x1, y1}; COORD b={x2, y2}; drawFrame(a, b, row, col); }

              void drawFrame(Frame frame, char row, char col) { COORD a = frame.position[0]; COORD b = frame.position[1]; drawFrame(a, b, row, col); }

              void drawPlaying() { drawFrame(0, 0, 48, 24, '=', '|');// draw map frame; drawFrame(49, 0, 79, 4, '-', '|');// draw output frame drawFrame(49, 4, 79, 9, '-', '|');// draw score frame drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame SetPos(52, 6); cout<<"得分:"; SetPos(52, 7); cout<<"称号:"; SetPos(52,10); cout<<"操作方式:"; SetPos(52,12); cout<<" a,s,d,w 控制战机移动。"; SetPos(52,14); cout<<" p 暂停游戏。"; SetPos(52,16); cout<<" e 退出游戏。"; }

              //在[a, b)之间产生一个随机整数 int random(int a, int b) { int c=(rand() % (a-b))+ a; return c; }

              //在两个坐标包括的矩形框内随机产生一个坐标 COORD random(COORD a, COORD b) { int x=random(a.X, b.X); int y=random(a.Y, b.Y); COORD c={x, y}; return c; }

              bool judgeCoordInFrame(Frame frame, COORD spot) { if(spot.X>=frame.position[0].X) if(spot.X<=frame.position[1].X) if(spot.Y>=frame.position[0].Y) if(spot.Y<=frame.position[0].Y) return true; return false; }

              void printCoord(COORD a) { cout <<"( "<<a.X<<" , "<<a.Y<<" )"; }

              void printFrameCoord(Frame a) { printCoord(a.position[0]); cout <<" - "; printCoord(a.position[1]); }

              int drawMenu() { SetPos(30, 1); cout<<"P l a n e W a r"; drawRow(3, 0, 79, '-'); drawRow(5, 0, 79, '-'); SetPos(28, 4); cout<<"w 和 s 选择, k 确定"; SetPos(15, 11); cout<<"1. 简单的敌人"; SetPos(15, 13); cout<<"2. 冷酷的敌人"; drawRow(20, 0, 79, '-'); drawRow(22, 0, 79, '-'); SetPos(47, 11); cout<<"简单的敌人:"; SetPos(51, 13); cout<<"简单敌人有着较慢的移动速度。"; SetPos(24, 21); cout<<"制作:LJF神犇"; int j=11; SetPos(12, j); cout<<">>";

              //drawFrame(45, 9, 79, 17, '=', '|');
              
              while(1)
              {    if( _kbhit() )
              {    
              	char x=_getch();
              	switch (x)
              	{
              	case 'w' :
              		{    
              			if( j == 13)
              			{
              				SetPos(12, j);
              				cout<<" ";
              				j = 11;
              				SetPos(12, j);
              				cout<<">>";
              				SetPos(51, 13);
              				cout<<"            ";
              				SetPos(47, 11);
              				cout<<"简单的敌人:";
              				SetPos(51, 13);
              				cout<<"简单敌人有着较慢的移动速度,容易对付。";
              			}
              			break;
              		}
              	case 's' :
              		{    
              			if( j == 11 )
              			{
              				SetPos(12, j);
              				cout<<" ";        
              				j = 13;
              				SetPos(12, j);
              				cout<<">>";
              				SetPos(51, 13);
              				cout<<"              ";
              				SetPos(47, 11);
              				cout<<"冷酷的敌人:";
              				SetPos(51, 13);
              				cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
              			}
              			break;
              		}
              	case 'k' :
              		{    
              			if (j == 8)    return 1;
              			else return 2;
              		}
              	}
              }
              }
              

              }

              /* DWORD WINAPI MusicFun(LPVOID lpParamte) { //DWORD OBJ; sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC); return 0; } */

              /================== the Game Class ==================/

              class Game { public: COORD position[10]; COORD bullet[10]; Frame enemy[8]; int score; int rank; int rankf; string title; int flag_rank;

              Game ();
              
              //初始化所有
              void initPlane();
              void initBullet();
              void initEnemy();
              
              //初始化其中一个
              //void initThisBullet( COORD );
              //void initThisEnemy( Frame );
              
              void planeMove(char);
              void bulletMove();
              void enemyMove();
              
              //填充所有
              void drawPlane();
              void drawPlaneToNull();
              void drawBullet();
              void drawBulletToNull();
              void drawEnemy();
              void drawEnemyToNull();
              
              //填充其中一个
              void drawThisBulletToNull( COORD );
              void drawThisEnemyToNull( Frame );
              
              void Pause();
              void Playing();
              void judgePlane();
              void judgeEnemy();
              
              void Shoot();
              
              void GameOver();
              void printScore();
              

              };

              Game::Game() { initPlane(); initBullet(); initEnemy(); score = 0; rank = 25; rankf = 0; flag_rank = 0; }

              void Game::initPlane() { COORD centren={39, 22}; position[0].X=position[5].X=position[7].X=position[9].X=centren.X; position[1].X=centren.X-2;
              position[2].X=position[6].X=centren.X-1; position[3].X=position[8].X=centren.X+1; position[4].X=centren.X+2; for(int i=0; i<=4; i++) position[i].Y=centren.Y; for(int i=6; i<=8; i++) position[i].Y=centren.Y+1; position[5].Y=centren.Y-1; position[9].Y=centren.Y-2; }

              void Game::drawPlane() { for(int i=0; i<9; i++) { SetPos(position[i]); if(i!=5) cout<<"O"; else if(i==5) cout<<"|";
              } }

              void Game::drawPlaneToNull() { for(int i=0; i<9; i++) { SetPos(position[i]); cout<<" "; }
              }

              void Game::initBullet() { for(int i=0; i<10; i++) bullet[i].Y = 30; }

              void Game::drawBullet() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { SetPos(bullet[i]); cout<<"^";
              } } }

              void Game::drawBulletToNull() { for(int i=0; i<10; i++) if( bullet[i].Y != 30 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; SetPos(pos); cout<<" "; }
              }

              void Game::initEnemy() { COORD a={1, 1}; COORD b={45, 15}; for(int i=0; i<8; i++) { enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; } }

              void Game::drawEnemy() { for(int i=0; i<8; i++) drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|'); }

              void Game::drawEnemyToNull() { for(int i=0; i<8; i++) { drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' '); }
              }

              void Game::Pause() { SetPos(61,2); cout<<" "; SetPos(61,2); cout<<"暂停中..."; char c=_getch(); while(c!='p') c=_getch(); SetPos(61,2); cout<<" "; }

              void Game::planeMove(char x) { if(x == 'a') if(position[1].X != 1) for(int i=0; i<=9; i++) position[i].X -= 2;

              if(x == 's')
              	if(position[7].Y != 23)
              		for(int i=0; i<=9; i++)
              			position[i].Y += 1;
              
              if(x == 'd')
              	if(position[4].X != 47)
              		for(int i=0; i<=9; i++)
              			position[i].X += 2;
              
              if(x == 'w')
              	if(position[5].Y != 3)
              		for(int i=0; i<=9; i++)
              			position[i].Y -= 1;
              

              }

              void Game::bulletMove() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { bullet[i].Y -= 1; if( bullet[i].Y == 1 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; drawThisBulletToNull( pos ); bullet[i].Y=30; }

              	}
              }
              

              }

              void Game::enemyMove() { for(int i=0; i<8; i++) { for(int j=0; j<2; j++) enemy[i].position[j].Y++;

              	if(24 == enemy[i].position[1].Y)
              	{
              		COORD a={1, 1};
              		COORD b={45, 3};
              		enemy[i].position[0] = random(a, b);
              		enemy[i].position[1].X = enemy[i].position[0].X + 3;
              		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
              	}
              }
              

              }

              void Game::judgePlane() { for(int i = 0; i < 8; i++) for(int j=0; j<9; j++) if(judgeCoordInFrame(enemy[i], position[j])) { SetPos(62, 1); cout<<"坠毁"; drawFrame(enemy[i], '+', '+'); Sleep(1000); GameOver(); break; } }

              void Game::drawThisBulletToNull( COORD c) { SetPos(c); cout<<" "; }

              void Game::drawThisEnemyToNull( Frame f ) { drawFrame(f, ' ', ' '); }

              void Game::judgeEnemy() { for(int i = 0; i < 8; i++) for(int j = 0; j < 10; j++) if( judgeCoordInFrame(enemy[i], bullet[j]) ) { score += 5; drawThisEnemyToNull( enemy[i] ); COORD a={1, 1}; COORD b={45, 3}; enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
              drawThisBulletToNull( bullet[j] ); bullet[j].Y = 30; } }

              void Game::Shoot() { for(int i=0; i<10; i++) if(bullet[i].Y == 30) { bullet[i].X = position[5].X; bullet[i].Y = position[5].Y-1; break; } }

              void Game::printScore() { if(score == 120 && flag_rank == 0) { rank -= 3; flag_rank = 1; }

              else if( score == 360 && flag_rank == 1)
              {
              	rank -= 5;
              	flag_rank = 2;
              }
              else if( score == 480 && flag_rank == 2)
              {
              	rank -= 5;
              	flag_rank = 3;
              }
              int x=rank/5;
              SetPos(60, 6);
              cout<<score;
              
              if( rank!=rankf )
              {
              	SetPos(60, 7);
              	if( x == 5)
              		title="初级飞行员";
              	else if( x == 4)
              		title="中级飞行员";
              	else if( x == 3)
              		title="高级飞行员";
              	else if( x == 2 )
              		title="王牌飞行员";
              	cout<<title;
              }
              rankf = rank;
              

              }

              void Game::Playing() { //HANDLE MFUN; //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);

              drawEnemy();
              drawPlane();
              
              int flag_bullet = 0;
              int flag_enemy = 0;
              
              while(1)
              {
              	Sleep(8);
              	if(_kbhit())
              	{
              		char x = _getch();
              		if ('a' == x || 's' == x || 'd' == x || 'w' == x)
              		{
              			drawPlaneToNull();
              			planeMove(x);
              			drawPlane();
              			judgePlane();
              		}            
              		else if ('p' == x)
              			Pause();
              		else if( 'k' == x)
              			Shoot();
              		else if( 'e' == x)
              		{
              			//CloseHandle(MFUN);
              			GameOver();
              			break;
              		}
              		
              	}
              	/* 处理子弹 */
              	if( 0 == flag_bullet )
              	{
              		bulletMove();
              		drawBulletToNull();
              		drawBullet();
              		judgeEnemy();
              	}            
              	flag_bullet++;
              	if( 5 == flag_bullet )
              		flag_bullet = 0;
              	
              	/* 处理敌人 */
              	if( 0 == flag_enemy )
              	{
              		drawEnemyToNull();
              		enemyMove();            
              		drawEnemy();
              		judgePlane();
              	}
              	flag_enemy++;
              	if( flag_enemy >= rank )
              		flag_enemy = 0;
              	
              	/* 输出得分 */
              	printScore();
              }
              

              }

              void Game::GameOver() { system("cls");
              COORD p1={28,9}; COORD p2={53,15}; drawFrame(p1, p2, '=', '|'); SetPos(36,12); string str="Game Over!"; for(int i=0; i<str.size(); i++) { Sleep(80); cout<<str[i]; } Sleep(1000); system("cls"); drawFrame(p1, p2, '=', '|'); SetPos(31, 11); cout<<"击落敌机:"<<score/5<<" 架"; SetPos(31, 12); cout<<"得  分:"<<score; SetPos(31, 13); cout<<"获得称号:"<<title; SetPos(30, 16); Sleep(1000); cout<<"继续? 是(y)| 否(n)制作:最牛的LJF"; as: char x=_getch(); if (x == 'n') exit(0); else if (x == 'y') { system("cls"); Game game; int a = drawMenu(); if(a == 2) game.rank = 20; system("cls"); drawPlaying(); game.Playing(); } else goto as; }

              /================== the main function ==================/ int main() { //游戏准备 srand((int)time(0)); //随机种子 HideCursor(); //隐藏光标

              Game game;
              int a = drawMenu();
              if(a == 2)
              	game.rank = 20;
              system("cls");
              drawPlaying();
              game.Playing();
              

              }

              • @ 2025-7-4 14:24:51

                #include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) { return ((int)(a * 10 + 5)) / 10; } void Setpos(float x, float y) { COORD pos; pos.X = ti(y * 4) / 2; pos.Y = ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void Color(int a) { if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE); if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN); if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE); if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE); if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE); if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE); if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN); if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE); } int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4]; float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2]; struct bullet { float x, y, vx, vy; int what; int a, t, How; int life; bool kill; } B[100001]; void Map(int a, int b); void Pan(int a, float x, float y, int b) { float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y; if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; for (int i = 0; i < 3; i++) { if (a == -1) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (B[b].what == -10)Exp += 2; if (B[b].what == -11)Exp += 1; B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } if (a == -2) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what == -2)Exp += 5, Biao += 5; if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3; if (B[b].what == -4)Water = 200; if (B[b].what == -5) { Wind = 70; Ding = 28.25; Ice = 0; if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (B[b].what == -6) { Thun = 200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); } if (B[b].what == -7)Magne = 300; if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20); if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20); B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } } if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return; for (int i = 0; i < 3; i++) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; } if (a == 1) { if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) { if (B[b].what >= 99)Blo -= 10; if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0; else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0; else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0; else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; Map(3, b); break; } } if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (a == 2)Blo -= 20; else if (a == 8)Blo -= 10; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; if (a != 2) { B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } } if (a == 4) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; } if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { Blo -= 25, B[b].kill = 1, Killb = 20; Kill = 1; Vy = -1; Y -= 0.5; break; } } } } void Map(int a, int b) { Color(0); if (a == -1) { if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5) { if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << ""; else Setpos(Bx1, By1), cout << " "; } else { Setpos(Bx1 - 1, By1 - 0.5), cout << " "; Setpos(Bx1, By1 - 1), cout << " "; Setpos(Bx1 + 1, By1 - 0.5), cout << " "; if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << ""; } } if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); cout << " "; Setpos(Bx2, By2 - 1); cout << " "; Setpos(Bx2 + 1, By2 - 1), cout << " "; Color(0); if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << ""; } if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); cout << " "; Setpos(Bx3, By3); cout << " "; Setpos(Bx3 + 1, By3 - 1), cout << " "; Color(0); if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "="; } if (X < 0)return; if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << " "; Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 1), cout << " "; } else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << " "; Setpos(X, Y - 1); cout << " "; Setpos(X - 1, Y - 1), cout << " "; } else if (X > 23) { Setpos(X, Y - 1); cout << " "; Setpos(X - 1, Y - 0.5), cout << " "; } else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 1.5), cout << " "; } else if (X < 17) { Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 0.5), cout << " "; } if (Thun > 0) { Setpos(X - 2, Y - 1), cout << " "; Setpos(X + 2, Y - 1), cout << " "; Setpos(X, Y + 2), cout << " "; Setpos(X, Y - 2.5), cout << " "; Setpos(X - 1, Y + 1), cout << " "; Setpos(X + 1, Y + 1), cout << " "; Setpos(X - 1, Y - 2), cout << " "; Setpos(X + 1, Y - 2), cout << " "; Setpos(20, Y - 2.5), cout << ""; } if (Wind != 0) { Setpos(X + 1, Y - 5); cout << " "; Setpos(X, Y - 5); cout << " "; Setpos(X - 1, Y - 5); cout << " "; Setpos(20, Y - 5), cout << ""; } if (Water != 0) { Setpos(X, Y - 4); cout << " "; Setpos(X + 2, Y - 3.5); cout << " "; Setpos(X - 2, Y - 3.5); cout << " "; Setpos(X + 1, Y - 3.5); cout << " "; Setpos(X - 1, Y - 3.5); cout << " "; Setpos(20, Y - 5), cout << ""; } if (Fire != 0) { Setpos(X, Y + 1), cout << " "; Setpos(X + 1, Y), cout << " "; Setpos(X - 1, Y - 1), cout << " "; Setpos(20, Y - 1); cout << ""; } } if (a == 0) { if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0); else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0); else { Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●"; Setpos(Bx1, By1 - 1); if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1); else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5); else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8); else Color(4); if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██("; else cout << ")██("; Setpos(Bx1 + 1, By1 - 0.5), cout << "……"; Color(0); } } if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); Color(0), cout << "\ "; Color(0); cout << "●"; Setpos(Bx2, By2 - 1); Color(3); cout << "◥"; Color(5), cout << "JJJ"; Color(0), cout << ">"; Color(3); Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣"; Color(0); } if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); if (Bwhat3 == 3 || Bwhat3 == 9) Color(1); else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4); else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5); if (Bwhat3 == 11)cout << ' '; else if (Bwhat3 == 6) Color(3); else Color(2); cout << "●-"; Setpos(Bx3, By3); if (Bwhat3 == 11)cout << "/"; else cout << "┃"; Color(0); Setpos(Bx3 + 1, By3 - 1), cout << "●●●"; } if (X < 0)return; if (Ren == 2) Color(12); if (Ren == 3) Color(1); if (Ren == 4) Color(3); if (Ren == 5) Color(4); if (Ren == 6) Color(2); if (Drug != 0 && T % 5 != 0) Color(11); if (Drug != 0 && T % 5 == 0) Color(11); if (Ice != 0) Color(6); if (b == 1) Color(8); if (Li != 0) Color(5); if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13); if (Wind > 0 && T % 4 <= 1) Color(1); if (Wind > 0 && T % 4 >= 2) Color(0); if (Thun > 0 && T % 4 <= 1) Color(1); if (Thun > 0 && T % 4 >= 2) Color(6); if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━/"; if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ "; else Setpos(X + 1, Y - 1), cout << "╯>"; if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ "; else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>"; } else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━\"; if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ "; else Setpos(X - 1, Y - 1), cout << "╮>"; if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ "; else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>"; } else if (X > 23) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X - 1, Y - 0.5), cout << "│>"; } else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 1.5), cout << "╱ >"; } else if (X < 17) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 0.5), cout << "│>"; } if (Thun > 0) { Setpos(X - 2, Y - 1), cout << "▄▄"; Setpos(X + 2, Y - 1), cout << "▄▄"; Setpos(X, Y + 2), cout << "▌"; Setpos(X, Y - 2.5), cout << "▌"; Setpos(X - 1, Y + 1), cout << "█"; Setpos(X + 1, Y + 1), cout << "█"; Setpos(X - 1, Y - 2), cout << "█"; Setpos(X + 1, Y - 2), cout << "█"; } if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★"; if (Wind > 1) { if (T % 6 < 2)Color(1); else Color(0); if (T % 8 <= 1) { Setpos(X + 1, Y - 5); cout << "---- --"; Setpos(X, Y - 5); cout << "- --- -"; Setpos(X - 1, Y - 5); cout << "--- - --"; } else if (T % 8 <= 3) { Setpos(X + 1, Y - 5); cout << "------ "; Setpos(X, Y - 5); cout << " -- ---"; Setpos(X - 1, Y - 5); cout << "----- - "; } else if (T % 8 <= 5) { Setpos(X + 1, Y - 5); cout << " ------"; Setpos(X, Y - 5); cout << "-- -- -"; Setpos(X - 1, Y - 5); cout << "- ----- "; } else if (T % 8 <= 7) { Setpos(X + 1, Y - 5); cout << "-- ----"; Setpos(X, Y - 5); cout << " --- -- "; Setpos(X - 1, Y - 5); cout << "- - ----"; } } if (Water != 0) { Color(1); if (T % 20 < 5) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X + 1, Y - 3.5); cout << "■"; Setpos(X - 1, Y - 2.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 10 || T % 20 >= 15) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X, Y - 4); cout << "■■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 15) { Setpos(X + 2, Y - 3.5); cout << "■"; Setpos(X + 1, Y - 3); cout << "■"; Setpos(X - 1, Y - 3.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } } if (Fire != 0) { if (T % 6 < 3)Color(4); else Color(5); if (Fir >= 1)Setpos(X, Y + 1), cout << "●"; if (Fir >= 2)Setpos(X + 1, Y), cout << "●"; if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●"; } } if (a == 1 || a == 3) { if (B[b].what == 1) { Nor; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].How <= 1) Color(13); else Color(4); cout << "●"; if (a == 1) Pan(1, B[b].x, B[b].y, b); } } if (B[b].what == 2) { Nor; Setpos(B[b].x - 1, B[b].y - 1); if (ti(B[b].x - 1) == 20)cout << ""; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; Setpos(B[b].x + 1, B[b].y - 1); if (ti(B[b].x + 1) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].How == 0) { Setpos(B[b].x - 1, B[b].y), cout << "↑"; Setpos(B[b].x, B[b].y - 1), cout << "←┼ →"; Setpos(B[b].x + 1, B[b].y), cout << "↓"; } else if (B[b].How == 1) { Setpos(B[b].x - 1, B[b].y - 1), cout << "↖ ↗"; Setpos(B[b].x, B[b].y), cout << "╳"; Setpos(B[b].x + 1, B[b].y - 1), cout << "↙ ↘"; } if (a == 1) Pan(2, B[b].x, B[b].y, b); } } if (B[b].what == 3 || B[b].what == 5) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y); if (B[b].How == 1) Color(5); else Color(4); cout << "◎"; } } if (B[b].what == 4) { Nor; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); if (ti(B[b].x) == 20) { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << ""; } else { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << " "; } if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); Color(6); for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═"; if (a == 1) Pan(4, B[b].x, B[b].y, b); } } if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y - 1); if (B[b].what == 6) { if (B[b].How <= 1) Color(1); else Color(6); } if (B[b].what == 9) { if (B[b].How <= 1) Color(4); else Color(8); } if (B[b].what == 8)Color(5); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].How % 2 == 1) cout << "〔●〕"; else cout << "﹝○﹞"; if (a == 1) Pan(6, B[b].x, B[b].y, b); } } if (B[b].what == 7) { Nor; Setpos(B[b].x, B[b].y); if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << " "; } if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << " "; } if (B[b].life != 0) { B[b].y -= B[b].vy; if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } } } if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; if (B[b].How == 1) { B[b].vy -= 0.2; } else B[b].vx -= 0.35; if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8; if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1; if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1; Setpos(B[b].x, B[b].y); if (B[b].what == 11)Color(1); else if (B[b].what == 12)Color(5); else Color(0); if (B[b].t % 4 < 2)cout << "▃"; else cout << "▍"; if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b); } } if (B[b].what >= 13 && B[b].what <= 17) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == 14) Color(1); else if (B[b].what == 15) Color(4); else if (B[b].what == 16) Color(5); else if (B[b].what == 17) Color(3); else Color(2); cout << "●"; if (B[b].what == 14)cout << "*"; if (B[b].what == 15)cout << ""; if (B[b].what == 16)cout << "<"; if (B[b].what == 17)cout << "X"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } if (B[b].what == 98 && B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (ti(B[b].x == 20))cout << ""; else cout << " "; if (B[b].y <= 3)B[b].life = 0; } if (B[b].what >= 99) { if (B[b].y <= 3)B[b].life = 0; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].what == 99)cout << "█"; if (B[b].what >= 100 && B[b].what < 200) { if (B[b].what % 5 == 0)cout << "我"; if (B[b].what % 5 == 1)cout << "是"; if (B[b].what % 5 == 2)cout << "最"; if (B[b].what % 5 == 3)cout << "强"; if (B[b].what % 5 == 4)cout << "的"; } if (B[b].what >= 200 && B[b].what < 300) { if (B[b].what % 6 == 0)cout << "神"; if (B[b].what % 6 == 1)cout << "级"; if (B[b].what % 6 == 2)cout << "怪"; if (B[b].what % 6 == 3)cout << "物"; if (B[b].what % 6 == 4)cout << "之"; if (B[b].what % 6 == 5)cout << "光"; } if (B[b].what >= 300 && B[b].what < 400) { if (B[b].what % 8 == 0)cout << "颤"; if (B[b].what % 8 == 1)cout << "抖"; if (B[b].what % 8 == 2)cout << "吧"; if (B[b].what % 8 == 3)cout << "无"; if (B[b].what % 8 == 4)cout << "能"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "人"; if (B[b].what % 8 == 7)cout << "类"; } if (B[b].what >= 400 && B[b].what < 500) { if (B[b].what % 8 == 0)cout << "还"; if (B[b].what % 8 == 1)cout << "不"; if (B[b].what % 8 == 2)cout << "快"; if (B[b].what % 8 == 3)cout << "跪"; if (B[b].what % 8 == 4)cout << "倒"; if (B[b].what % 8 == 5)cout << "在"; if (B[b].what % 8 == 6)cout << "朕"; if (B[b].what % 8 == 7)cout << "前"; } if (B[b].what >= 500 && B[b].what < 600) { if (B[b].what % 8 == 0)cout << "看"; if (B[b].what % 8 == 1)cout << "懂"; if (B[b].what % 8 == 2)cout << "这"; if (B[b].what % 8 == 3)cout << "句"; if (B[b].what % 8 == 4)cout << "话"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "是"; if (B[b].what % 8 == 7)cout << "猪"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } } if (B[b].what == -1) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0; Setpos(B[b].x, B[b].y); Color(7); if (B[b].t % 2 == 0) cout << "+"; else cout << "×"; } } if (B[b].what <= -2 && B[b].what >= -9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << ""; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; if (B[b].what <= -3 && B[b].what >= -7) { if (B[b].x <= 7)B[b].x = 7; if (B[b].x >= 28)B[b].x = 28; else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0; else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1; if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2; if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2; } if (B[b].what == -2) Color(3); if (B[b].what == -3) Color(4); if (B[b].what == -4) Color(1); if (B[b].what == -5) Color(0); if (B[b].what == -6) Color(6); if (B[b].what == -7) Color(5); if (B[b].what == -8) Color(2); if (B[b].what == -9) Color(14); if (T % 7 <= 1 && B[b].what == -5)Color(1); else if (T % 7 <= 1)Color(0); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].what == -2) cout << "﹝镖﹞"; if (B[b].what == -3) cout << "﹝火﹞"; if (B[b].what == -4) cout << "﹝水﹞"; if (B[b].what == -5) cout << "﹝风﹞"; if (B[b].what == -6) cout << "﹝雷﹞"; if (B[b].what == -7) cout << "﹝磁﹞"; if (B[b].what == -8) cout << "﹝血﹞"; if (B[b].what == -9) cout << "﹝忍﹞"; if (a == 1) Pan(-2, B[b].x, B[b].y, b); } } if (B[b].what == -11 || B[b].what == -12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << ""; else cout << " "; if (B[b].life != 0) { if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == -10) Color(5); if (B[b].what == -11) Color(7); if (T % 7 <= 1)Color(0); cout << "◆"; if (a == 1) Pan(-1, B[b].x, B[b].y, b); } } if (B[b].what == -13) { Nor; Setpos(B[b].x, B[b].y - 0.5); if (ti(B[b].x) == 20)cout << "="; else cout << " "; if (B[b].life != 0) { if (B[b].a == 13880086) { if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0; } } else { if (B[B[b].a].life == 0) B[b].life = 0; else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0; if (B[b].life != 0) { B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0; } } Setpos(B[b].x, B[b].y - 0.5); if (T % 6 < 3)Color(5); else Color(4); cout << "●"; } } } if (br < bl) { br = -1, bl = 0; memset(B, 0, sizeof(B)); } Color(0); } void Move() { if (X < 3) X = 3; if (Y < 1) Y = 1, Vy = 0; if (Y > 29) Y = 29, Vy = 0; if (Ice != 0) { X -= Vx / 2.0; Y += Vy / 2.0; Vy = fmax(Vy - 0.025, (float)0); if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25; if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2) Vx += 0.175; else if (Up > 0 && Upt == 0) Vx -= 0.175; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.125, (float)0); if (Upt == 1 && T % 2 == 0)Map(-1, 0); if (T % 2 == 0)Upt--; } } else { X -= Vx; Y += Vy; Vy = fmax(Vy - 0.05, (float)0); if (Wind == 0) { if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5; } else { if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5; } if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << ""; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << ""; else if (Down == 2) Vx += 0.35; else if (Up > 0 && Upt == 0) Vx -= 0.35; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.25, (float)0); if (Upt == 1)Map(-1, 0); Upt--; } } for (int i = bl; i <= br; i++) { if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) { B[i].life = 0; Map(1, i); } for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; B[i].life = 0; Exp += 2; } if (B[i].t >= 100)B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); if (B[i].life == 0) continue; else { B[i].t++; if (B[i].what == 1) { if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1; if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2; if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3; } if (B[i].what == 2) { if (B[i].t % 3 == 0) B[i].How = !B[i].How; } if (B[i].what == 3 || B[i].what == 5) { if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0; if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0; if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How; if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2; else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2; else B[i].vx = 0; if (B[i].t == 45) { B[i].life = 0; br++; B[br].what = 4; B[br].x = B[i].x; B[br].y = 32; B[br].vy = 3; B[br].life = 1; } } if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) { if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) { B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); break; } if (B[i].t % 5 == 0) B[i].How = rand() % 4; if (B[i].what == 9) { if (B[i].t == 7) { X9: float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0; if (xx <= 0.5 && yy <= 0.5) goto X9; for (int j = 1; j <= 4; j++) { br++, B[br].what = 9; B[br].t = 11; B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy; if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1; if (j <= 2)B[br].vx *= -1, B[br].vy *= -1; B[br].life = 1; } B[i].life = 0; } }

                			if (B[i].what == 8) {
                				if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
                				if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
                				if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
                				if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
                			}
                		}
                		if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
                			if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0;
                		}
                		if (B[i].what == 16) {
                			if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2;
                			else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2;
                		}
                	}
                	if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
                		if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i;
                		else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i;
                	}
                }
                

                } void Guai(int R, int r) { if (R == -1) { br++; B[br].what = -1; B[br].x = X + rand() % 3 - 1; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; } if (R <= -2 && R >= -11) { br++; B[br].what = R; B[br].x = B[br].a = r; B[br].y = 29; if (R <= -3 && R >= -7)B[br].vx = -1; B[br].vy = 1; B[br].life = 1; } if (R == 0) { br++; B[br].what = 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 1) { br++; B[br].what = 2; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 2 || R == 3) { br++; B[br].what = 2 * R - 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 4) { br++; B[br].what = 6; if (r < 5)r = 5; if (r > 30)r = 30; B[br].x = r; if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20); else B[br].y = 29; X4: B[br].vx = (rand() % 21 - 10) / 30.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; } if (R == 5) { br++; B[br].How = r; B[br].what = 7; if (B[br].How < 0) B[br].x = 19; if (B[br].How > 0) B[br].x = 21; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } } void CpGuai(int R, float x, float y, float xx, float yy) { if (R == 4) { br++; B[br].what = 6; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; } if (R == 6 || R == 7 || R == 8) { br++; B[br].what = 4 + R; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; } } void MesGuai(int a, int rr) { int R = rand() % rr, r = -10086; if (R == 0) { if (a == 1) r = (5 + rand() % 8) * 2; if (a <= 3 && a != 1) r = 10 + rand() % 16; if (a == 4) r = rand() % 75 - 20; if (a == 5) r = 2 + rand() % 4; if (r != -10086) Guai(a, r); } } void NorGuai(int a, int b) { if (a == 1) { if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23); if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1); if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10); if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35); if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10); if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10); if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50); } if (a == 2) { if (b <= 200 && b % 30 == 1) { int r = rand() % 4; if (r == 1) r = 0; for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9); } if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18); if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26); if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22); if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5); if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21); if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25); if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5); if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40); if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20); if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50); } if (a == 3) { if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19); if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25); if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3); if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10); if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10); if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10); if (b >= 600 && b < 750 && b % 30 == 0) { for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10); } if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X); if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X); if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X); if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50); } if (a == 4) { if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65); if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65); if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65); if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b >= 200 && b <= 500 && b % 40 == 1) { float r = 0, rr; for (int i = 1; i <= 5; i++) { X5: rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X5; r = rr; CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0); } } if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2); if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2); if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3); if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3); if (b >= 750 && b <= 950 && b % 20 == 1) { float r = 0, rr; for (int i = 1; i <= 3; i++) { X6: rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X6; r = rr; CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0); } } if (b >= 1000 && b <= 1300) MesGuai(4, 5); } } void RandGood() { if (Biao > 0) { Biao--; Guai(-1, 0); } if (Gd[1] == 0) { Gd[1] = rand() % 1000 + 1; if (Win == 7)Gd[1] = 10086; Gd[3] = rand() % 16 + 8; } else if (Gd[1] <= 5) { Guai(-2 - Gd[1], Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 20 && Gd[1] < 27) { Guai(-8, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 30 && Gd[1] < 37) { Guai(-9, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 40 && Gd[1] < 70) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-10, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 70 && Gd[1] < 100) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-11, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); } else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) { Guai(-2, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else Gd[1] = 0; for (int i = 0; i < 20; i++) { if (I[i][0] == -1) continue; Setpos(I[i][0], I[i][1]); Color(0); if (I[i][0] == 20) cout << "="; else cout << " "; I[i][1]++; if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1; else Color(1), Setpos(I[i][0], I[i][1]), cout << "■"; Color(0); } } void Panboss(int bx, int by) { float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y; if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; for (int i = 0; i < 3; i++) { if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1; if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1; } } void Boss1() { for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0; for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << ""; else cout << " "; Bbr++; } if (Bwhat1 == 5) { int bx, by; Color(5); for (int i = 0; i < 10; i++) { bx = Bx1 - iBvx1 / 10.0; by = By1 - iBvy1 / 10.0; Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; } Color(0); } Bx1 -= Bvx1; By1 -= Bvy1; if (Bwhat1 == 0) { X2: Bwhat1 = rand() % 7; if (Bwhat1 == 2 || Bwhat1 == 3) { if (By1 <= 10 || By1 > 25) goto X2; } if (Bwhat1 == 4) { if (By1 <= 15 || Bx1 < 20) goto X2; Bgo1[2] = Bx1; Bgo1[3] = By1 - 1; } if (Bwhat1 == 5) { X0: Bgo1[3] = rand() % 4 + 1; Bvx1 = (rand() % 101) / 20.0; Bvy1 = (rand() % 101) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0; } if (Bwhat1 == 6) { if (By1 <= 17 || By1 > 25) goto X2; } } if (Bwhat1 == 1) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; Bvx1 = (rand() % 101 - 20) / 50.0; Bvy1 = (rand() % 101 - 20) / 50.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (Out1) r = 0; } if (r == 0) Chang1 } if (Bwhat1 == 2) { Bgo1[1]++; if (Bgo1[1] > 6) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 6; X3: B[br].vx = (rand() % 21 - 10) / 40.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; } if (Bgo1[1] > 8) Chang1 } if (Bwhat1 == 3) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 8; B[br].life = 1; } if (Bgo1[1] > 15) Chang1 } if (Bwhat1 == 4) { Bgo1[1]++; if (Bgo1[1] <= 8) { Setpos(Bgo1[2], Bgo1[3]); if (Bgo1[1] == 1)cout << " "; else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << ""; else cout << " "; Bgo1[2]--; Setpos(Bgo1[2], Bgo1[3]); int r = rand() % 4; if (r % 2 == 0) Color(6); else Color(9); if (r < 2) cout << ") "; else cout << "】"; Color(0); } if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y; if (Bgo1[1] == 11) { Map(0, (bool)Kill); Setpos(Bgo1[5], Bgo1[6] + 1), cout << " "; Setpos(Bgo1[5], Bgo1[6] - 1), cout << " "; Setpos(Bgo1[5] + 1, Bgo1[6]), cout << " "; Setpos(Bgo1[5] - 1, Bgo1[6]), cout << " "; int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6]; Color(6); int i = 0; while (1) { bx = Bgo1[2] - ibvx / 30.0; by = Bgo1[3] - ibvy / 30.0; if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break; Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; i++; } Color(0); Map(-1, 0); Chang1 } } if (Bwhat1 == 5) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; X1: Bvx1 = (rand() % 101 - 20) / 20.0; Bvy1 = (rand() % 101 - 20) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1; if (Out1) r = 0; } if (r == 0) Chang1 } if (Bwhat1 == 6) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) { By1 -= 1; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 9; X30: B[br].vy = 1; B[br].life = 1; } if (Bgo1[1] > 31) Chang1 } } void Boss2() { for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0; for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << ""; else cout << " "; Bbr++; } Bx2 -= Bvx2; By2 -= Bvy2; if (Bwhat2 == 0) { X21: Bwhat2 = rand() % 7; if (Bwhat2 == 2) { X31: for (int i = 1; i <= 3; i++) { Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5; if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31; } if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31; } if (Bwhat2 == 3) { Bgo2[2] = rand() % 2; } if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bvy2 = -1.5; Bvx2 = -0.5; } } if (Bwhat2 == 1) { Bgo2[1]++, Bgo2[2]++; int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]); if (Out2) R = 0; if (R == 0) { int vx = Bvx2, vy = Bvy2; Bgo2[1] = 0; Bvx2 = (rand() % 101 - 20) / 50.0; Bvy2 = (rand() % 101 - 20) / 50.0; if (Bgo2[3] <= 2) Bvx2 *= -1; if (Bgo2[3] % 2 == 1) Bvy2 *= -1; if (Out2) r = 0; } if (r == 0) Chang2 } if (Bwhat2 == 2) { Bgo2[1]++; float bx, by, bvx, bvy; if (Bgo2[1] < 21) { for (int i = 1; i <= 3; i++) { bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2; if (Bgo2[1] <= 10) { Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0); if (abs(Bx2 + (Bgo2[1] - 1) * bvx / 10.0 - 20) < 0.5)cout << ""; else cout << " "; bx = Bx2 + Bgo2[1] * bvx / 10.0; by = By2 + Bgo2[1] * bvy / 10.0; Setpos(bx, by); } else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]); int r = rand() % 4; if (r % 2 == 0) Color(3); else Color(10); if (r <= 1) cout << "×"; else cout << "+"; Color(0); } } if (Bgo2[1] == 21) { Map(0, (bool)Kill); Color(3); int j = 0; for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) { if (k == 1) bvx = j, bvy = 0; if (k == 2) bvx = -j, bvy = 0; if (k == 3) bvx = 0, bvy = j; if (k == 4) bvx = 0, bvy = -j; bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy; if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) { continue; } Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; } Color(0); Map(-1, 0); Chang2 } } if (Bwhat2 == 3) { Bgo2[1]++; if (Bgo2[1] <= 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << ""; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "", Setpos(20, Bgo2[5] - 3.5), cout << ""; if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3]; if (Bgo2[1] % 6 < 3)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); Color(0); } if (Bgo2[1] == 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << ""; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "", Setpos(20, Bgo2[5] - 3.5), cout << ""; } if (Bgo2[1] > 18 && Bgo2[1] <= 25) { Bgo2[3] = Bgo2[2]; if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << ""; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "", Setpos(20, Bgo2[5] - 3.5), cout << ""; if (Bgo2[1] % 4 < 2)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲"; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " "; Color(0); } if (Bgo2[1] == 25) { if (Bgo2[2] == 0) { Color(3); for (int i = 4; i <= 29; i++) { Setpos(i, Bgo2[5]), cout << "█"; Bbl++; Panboss(i, Bgo2[5]); Bway[Bbl][0] = i; Bway[Bbl][1] = Bgo2[5]; } } if (Bgo2[2] == 1) { Color(3); for (int i = 0; i <= 28; i++) { Setpos(Bgo2[4], i), cout << "█"; Bbl++; Panboss(Bgo2[4], i); Bway[Bbl][0] = Bgo2[4]; Bway[Bbl][1] = i; } } Chang2 } } if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bgo2[1]++; if (By2 > 27)Bvy2 = 0; if (Bx2 > 23)Bvx2 = 0; if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) { float t = By2 - Y, g = 0.35; if (Boss == 6) t /= 2.0; CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1); } if (Bgo2[1] > 20) Chang2 } } void Boss3() { #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } Bx3 -= Bvx3; By3 -= Bvy3; if (Bwhat3 <= 8) { if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3; if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3; } if (Bwhat3 == 0) { X22: Bwhat3 = rand() % 12; if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22; if (Bwhat3 == 11)Bgo3[2] = rand() % 5; } if (Bwhat3 == 1) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 >= 2 && Bwhat3 <= 6) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].what = 11 + Bwhat3; B[br].vy = 0.5 + (rand() % 100) / 80.0; if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0; B[br].life = 1; Chang3 } } if (Bwhat3 == 7) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 == 8) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 == 9) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8) { Bean } if (Bgo3[1] >= 8)Chang3 } if (Bwhat3 == 10) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) { Bean } if (Bgo3[1] >= 12)Chang3 } if (Bwhat3 == 11) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) { br++; B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } if (Bgo3[1] >= 20) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } Chang3 } } } void Ball(int ball) { if (ball == 1) { if (Fir < 3 && T % 8 == 0) Fir++; if (Fir > 0) { br++; B[br].what = -13; B[br].x = X; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Boss != 0) B[br].a = 13880086, Fir--; else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--; else B[br].life = 0; Dis = Dis1 = 13880087; } } if (ball == 2) { if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2; if (T % 16 == 0)I[ib][0] = X; if (T % 16 == 4)I[ib][0] = X - 1; if (T % 16 == 8)I[ib][0] = X + 1; if (T % 16 == 12)I[ib][0] = X - 2; if (T % 12 == 9)I[ib][0] = X + 2; if (Water == 1) { for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X); } } if (ball == 3) { if (Wind > 5) { if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (Wind < 5) { if (Y > Ding - 1)Vy = -5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (Wind == 5) { if (Boss == 2) Ding = 12.25; else Ding = 6.25; if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } } if (ball == 4) { if (Thun == 1) { if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } } if (ball == 5) { system("cls"); Color(5); Setpos(10, 10); cout << "新天赋!"; Y: int rr = rand() % 4 + 2; Setpos(12, 10); if (rr == Ren) goto Y; if (rr == 2)cout << "瞬跳"; if (rr == 3)cout << "空之舞"; if (rr == 4)cout << "三段跳"; if (rr == 5)cout << "反重力跳跃"; Setpos(14, 10); cout << "当前天赋:"; if (Ren == 1)cout << "小无敌"; if (Ren == 2)cout << "瞬跳"; if (Ren == 3)cout << "空之舞"; if (Ren == 4)cout << "三段跳"; if (Ren == 5)cout << "反重力跳跃"; Setpos(16, 10); cout << "换否?(y/n)"; G: char g = _getch(); if (g == 'y')Ren = rr; else if (g != 'n')goto G; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); } if (ball == 6) { Color(4); for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄"; Color(0); cout << ' ' << Bblo << " "; Color(0); } if (ball == 7) { Color(1); if (Win == 7 && T % 6 < 3)Color(3); for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄"; Color(0); if (Win == 7 && T % 6 < 3)Color(3); printf(" %0.1f ", Blo); } } int main() { system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); srand((unsigned)time(NULL)); Win = 0; Ren = 1; Lv = 1; Blo = Blomax = 100; Expmax = 300; Hui = 15; X = 18, Y = 6; ReStart: system("cls"); memset(B, 0, sizeof(B)); memset(I, -1, sizeof(I)); T = 0; bl = 0; br = -1; Upt = 0; Start: Blo = Blomax * 100; Ding = 6.25; memset(Bgo1, 0, sizeof(Bgo1)); memset(Bgo2, 0, sizeof(Bgo2)); memset(Bgo3, 0, sizeof(Bgo3)); if (Win % 2 == 0) T = 0; if (Win % 2 == 0 && D == 0) { if (Win > 0)Ball(5); Boss = 0; lL: L = rand() % 4 + 1; for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL; Ll[Win / 2] = L; } if (Win % 2 == 1 && D == 0) { if (Win == 7)Boss = 6, T = 0, Blomax += 100; else { bl: Boss = rand() % 3 + 1; for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl; } Bl[Win / 2] = Boss; Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20; system("color 4C"); Sleep(20); system("color 0F"); Map(0, 1); Sleep(1000); } if (Win % 2 == 1) { Bblomax = 500 + (Win / 2) * 500; Bblo = Bblomax; if (Boss == 2) Ding = 12.25; } while (1) { T++; if (Wind == 0) { if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0; if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0; } if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) { u1++; if (Down == 1) { Down = 0; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5; else Vx = 7, Vy = 0.3; } else if (Up == 0 && Wind == 0) { Down = 0; Up = 1; if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5; else Vx = 2, Vy = 0.1; } else if (Up == 1 && Wind == 0) { Down = 0; Up = 2; if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5; else Vx = 1.5, Vy = 0.1; } else if (Ren == 3 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1; Vy = 0.5; Upt = 30; } else if (Ren == 4 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1.8; Vy = 0.1; } } if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) { u2++; if (Down == 1 && Ren == 5) { Down = 2; Up = 0; Vx = -1.7; } else { Down = 1; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5; else { if (Upt != 0) Map(-1, 0), Upt = 0; Vx = -7; } } } if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0; if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0; if (kbhit()) { char g = _getch(); if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause"); } if (Sy == 1) Setpos(4, 1), printf(" "), Sy--; if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0); else if (T % 10 == 0)Blo--; if (T % 20 == 0) { if (Kill != 0) Kill = 0; if (Lvl != 0) Lvl = 0; } if (Killb > 0) Killb--; if (Li > 0) Li--; if (Ice > 0) Ice--; if (Drug > 0) Drug--; if (Magne > 0) Magne--; if (Fire > 0) Ball(1), Fire--; if (Water > 0) Ball(2), Water--; if (Wind > 0) Ball(3), Wind--; if (Thun > 0) Ball(4), Thun--; if (Boss == 0) NorGuai(L, T % 1500); RandGood(); if (T % 20 == 1)Exp++; if (T % 50 == 1) { Exp++; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); if (Win == 0 && T < 300) { Setpos(4, 6); cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8, 6); cout << "球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8, 6); cout << "打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10, 15); cout << "空格可以暂停。"; } } Map(-1, 0); if (Boss == 1) Boss1(); if (Boss == 2) Boss2(); if (Boss == 3) Boss3(); if (Boss == 6) Boss1(), Boss2(), Boss3(); Move(); Map(0, (bool)Kill); Color(0); Setpos(1, 1); Blo = fmin(Blo, (float)Blomax); if (Boss == 0)cout << "血量: " << (int)Blo << " "; Color(0); Setpos(1, 9), cout << "死亡次数: " << D << " "; Setpos(2, 1); Exp = min(Exp, Expmax); if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5; if (Lvl > 0)Color(5); cout << "级别: " << Lv; Color(0); Setpos(2, 9); cout << "经验: " << Exp << " "; if (Boss > 0) Setpos(3, 1), cout << "血量 : ", Ball(7); if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6); if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s ", T / 15.0); if (Win == 0) Sleep(55); if (Win == 1) Sleep(50); if (Win == 2) Sleep(35); if (Win == 3) Sleep(40); if (Win == 4) Sleep(25); if (Win == 5) Sleep(30); if (Win == 6) Sleep(20); if (Win >= 7) Sleep(17); if (Boss == 3 && Bblo <= 0) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } } if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) { Map(-1, 0); break; } } if (Blo <= 0) { Sleep(1000); D++; system("color 7F"); Setpos(15, 11); Color(4); cout << "GAME OVER..."; Sleep(2000); goto ReStart; } else if (Win == 6) { system("color 7F"); Setpos(15, 11); Color(4); cout << "坚持30秒 !"; Sleep(2000); Setpos(30, 0); Win++; D = 0; } else if (Win == 7) { Sleep(1000); system("color 6E"); Setpos(15, 11); Color(5); cout << "YOU WIN !"; Sleep(2000); Setpos(30, 0); return 0; } else Sleep(1000), Win++, D = 0; goto Start; }

                • @ 2025-7-4 14:23:54

                  #include <bits/stdc++.h>

                  #include <windows.h>

                  #include <stdio.h>

                  #include <conio.h>

                  #include <time.h>

                  using namespace std;

                  const double pi = 3.1415926536;

                  int toint (float a) {

                  return ((int) (a * 10 + 5)) / 10;
                  

                  }

                  void Color (int a) {

                  if (a == 0 || a == 14 || a == 20) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                  
                  } else if (a == 1 || a == 12) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
                  
                  } else if (a == 2) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                  
                  } else if (a == 3) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
                  
                  } else if (a == 4 || a == 11) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_RED);
                  
                  } else if (a == 5 || a == 13) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
                  
                  } else if (a == 7) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_GREEN | FOREGROUND_BLUE);
                  
                  } else if (a == 15) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
                  
                  } else if (a == 16) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
                  
                  } else if (a == 17) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
                  
                  } else if (a == 8) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                  
                  } else if (a == 6) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_BLUE);
                  
                  } else if (a == 9) {
                  
                  	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                  
                  	                         FOREGROUND_INTENSITY | FOREGROUND_RED | BACKGROUND_RED | BACKGROUND_GREEN);
                  
                  }
                  

                  }

                  void SetPos (float x, float y) {

                  int xx = toint (x), yy = toint (y);
                  
                  COORD pos;
                  
                  pos.X = yy * 2;
                  
                  pos.Y = xx;
                  
                  SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
                  

                  }

                  struct node {

                  int W, W2, S, mS;
                  
                  float X, Y;
                  
                  float vx, vy;
                  
                  float ax, ay;
                  
                  bool go, boom;
                  

                  } blt[100001], pig[100001], boo[100001];

                  int T, yX, yY, Xy, put, K, K2, Sle, What;

                  int Bot, Pit, Blt, Pig, Sco, pigk, scok;

                  int m[41][41];

                  void Cout (int a, int x, int y) {

                  if (a == 1) {
                  
                  	SetPos (x, y);
                  
                  	Color (5);
                  
                  	cout << put << ' ';
                  
                  }
                  
                  if (y == 202) {
                  
                  	SetPos (pig[a].X, pig[a].Y);
                  
                  	cout << "  ";
                  
                  	if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
                  
                  		SetPos (pig[a].X - 2, pig[a].Y);
                  
                  		cout << "  ";
                  
                  		SetPos (pig[a].X - 1, pig[a].Y);
                  
                  		cout << "  ";
                  
                  	} else if (pig[a].W == 4) {
                  
                  		SetPos (pig[a].X, pig[a].Y - 1);
                  
                  		cout << "  ";
                  
                  	} else if (pig[a].W == 5) {
                  
                  		SetPos (pig[a].X - 1, pig[a].Y);
                  
                  		cout << "  ";
                  
                  		SetPos (pig[a].X - 1, pig[a].Y - 1);
                  
                  		cout << "  ";
                  
                  	}
                  
                  }
                  
                  if (a == 2) {
                  
                  	for (int i = 0; i <= 40; i++) {
                  
                  		for (int j = 0; j <= 40; j++) {
                  
                  			if (i <= 18 && m[i][j] == 1) {
                  
                  				SetPos (i, j);
                  
                  				Color (7);
                  
                  				cout << "■";
                  
                  			}
                  
                  			if (m[i][j] >= 2 && m[i][j] <= 19) {
                  
                  				SetPos (i, j);
                  
                  				Color (5);
                  
                  				cout << "█";
                  
                  				m[i][j]++;
                  
                  			}
                  
                  			if (m[i][j] > 19 && m[i][j] <= 29) {
                  
                  				SetPos (i, j);
                  
                  				Color (0);
                  
                  				cout << "█";
                  
                  				m[i][j]++;
                  
                  				if (m[i][j] == 30) {
                  
                  					SetPos (i, j);
                  
                  					Color (0);
                  
                  					cout << "  ";
                  
                  					m[i][j] = 0;
                  
                  				}
                  
                  				if (m[i][j] >= 31 && m[i][j] <= 49) {
                  
                  					SetPos (i, j);
                  
                  					Color (0);
                  
                  					cout << "■";
                  
                  					m[i][j]++;
                  
                  				}
                  
                  				if (m[i][j] == 50) {
                  
                  					SetPos (i, j);
                  
                  					Color (7);
                  
                  					cout << "■";
                  
                  					m[i][j] = 1;
                  
                  				}
                  
                  			}
                  
                  		}
                  
                  	}
                  
                  }
                  
                  if (y == 666) {
                  
                  	SetPos (blt[a].X, blt[a].Y);
                  
                  	Color (10 + blt[a].W);
                  
                  	cout << "●";
                  
                  }
                  
                  Color (0);
                  

                  }

                  void Go (int a) {

                  SetPos (blt[a].X, blt[a].Y);
                  
                  cout << "  ";
                  
                  blt[a].X += blt[a].vx / 2;
                  
                  blt[a].Y += blt[a].vy / 2;
                  
                  blt[a].vx += blt[a].ax / 2;
                  
                  blt[a].vy += blt[a].ay / 2;
                  
                  if (blt[a].X >= 20) {
                  
                  	blt[a].X = 19;
                  
                  }
                  
                  if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
                  
                  	blt[a].go = 1;
                  
                  }
                  
                  if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
                  
                  	blt[a].go = 1;
                  
                  	Sle = 0;//地跑鸟
                  
                  }
                  
                  if (blt[a].W2 == 0) {
                  
                  	for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
                  
                  		if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
                  
                  			if (blt[a].W != 5) {
                  
                  				blt[a].boom = 1;
                  
                  			}
                  
                  			blt[a].X = toint (blt[a].X) + i - 1;
                  
                  			blt[a].Y += blt[a].vy / 2;
                  
                  			blt[a].vx = -blt[a].vx * 0.4;
                  
                  			blt[a].vy = blt[a].vy * 0.8;
                  
                  			if (blt[a].W == 3) {
                  
                  				blt[a].ax = 0.5;
                  
                  			}
                  
                  			if (blt[a].W == 7) {
                  
                  				blt[a].vx *= 2;
                  
                  			}
                  
                  			if (blt[a].W == 10) {
                  
                  				blt[a].go = 1;
                  
                  				Bot++;
                  
                  				boo[Bot].X = blt[a].X;
                  
                  				boo[Bot].Y = blt[a].Y;
                  
                  				boo[Bot].S = 1;
                  
                  				boo[Bot].mS = 4;
                  
                  			}
                  
                  		}
                  
                  		if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
                  
                  			if (blt[a].W != 5) {
                  
                  				blt[a].boom = 1;
                  
                  			}
                  
                  			blt[a].X = toint (blt[a].X) + i + 1;
                  
                  			blt[a].Y += blt[a].vy / 2;
                  
                  			blt[a].vx = -blt[a].vx;
                  
                  			blt[a].vy = blt[a].vy * 0.8;
                  
                  			if (blt[a].W == 3) {
                  
                  				blt[a].ax = 0.5;
                  
                  			}
                  
                  			if (blt[a].W == 7) {
                  
                  				blt[a].vx *= 2;
                  
                  			}
                  
                  			if (blt[a].W == 10) {
                  
                  				blt[a].go = 1;
                  
                  				Bot++;
                  
                  				boo[Bot].X = blt[a].X;
                  
                  				boo[Bot].Y = blt[a].Y;
                  
                  				boo[Bot].S = 1;
                  
                  				boo[Bot].mS = 4;
                  
                  			}
                  
                  		}
                  
                  	}
                  
                  	if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
                  
                  		blt[a].go = 1;
                  
                  		if (blt[a].W == 5) {
                  
                  			Bot++;
                  
                  			boo[Bot].X = blt[a].X;
                  
                  			boo[Bot].Y = blt[a].Y;
                  
                  			boo[Bot].S = 1;
                  
                  			boo[Bot].mS = 4;
                  
                  			blt[a].go = 1;
                  
                  		}
                  
                  	}
                  
                  }
                  
                  if (blt[a].go == 0) {
                  
                  	Cout (a, 0, 666);
                  
                  }
                  

                  }

                  void Kill (int a) {

                  if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
                  
                  	Cout (a, 202, 202);
                  
                  	pig[a].Y = 16;
                  
                  }
                  
                  if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
                  
                  	pig[a].W = 1;
                  
                  }
                  
                  int R = rand () % 50;
                  
                  Cout (a, 202, 202);
                  
                  //清除猪猪
                  
                  pig[a].X += pig[a].vx / 2;
                  
                  pig[a].Y += pig[a].vy / 2;
                  
                  pig[a].vx += pig[a].ax / 2;
                  
                  pig[a].vy += pig[a].ay / 2;
                  
                  for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
                  
                  	if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
                  
                  		pig[a].X = toint (pig[a].X) + i - 1;
                  
                  		pig[a].Y += pig[a].vy / 2;
                  
                  		pig[a].vx = -pig[a].vx * 0.5;
                  
                  		pig[a].vy = pig[a].vy * 0.8;
                  
                  	}
                  
                  }
                  
                  for (int i = Blt - 10; i <= Blt; i++) {
                  
                  	if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
                  
                  	    && abs (pig[a].Y - blt[i].Y) <= 1) {
                  
                  		m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
                  
                  		pig[a].W2++;
                  
                  		Sco += 2;
                  
                  		break;
                  
                  	}
                  
                  	if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
                  
                  	    m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
                  
                  		m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
                  
                  		pig[a].W2++;
                  
                  		Sco += 2;
                  
                  		break;
                  
                  	}
                  
                  	if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
                  
                  		if (pig[a].W == 6) {
                  
                  			Bot++;
                  
                  			boo[Bot].X = pig[a].X;
                  
                  			boo[Bot].Y = pig[a].Y;
                  
                  			boo[Bot].S = 1;
                  
                  			boo[Bot].mS = 4;
                  
                  			blt[i].go = 1;
                  
                  		}
                  
                  		m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
                  
                  		pig[a].go = 1;
                  
                  		Pig--;
                  
                  		Sco += 10;
                  
                  		break;
                  
                  	}
                  
                  	if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
                  
                  	    m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
                  
                  		if (pig[a].W == 6) {
                  
                  			Bot++;
                  
                  			boo[Bot].X = pig[a].X;
                  
                  			boo[Bot].Y = pig[a].Y;
                  
                  			boo[Bot].S = 1;
                  
                  			boo[Bot].mS = 4;
                  
                  		}
                  
                  		pig[a].go = 1;
                  
                  		Pig--;
                  
                  		Sco += 10;
                  
                  		break;
                  
                  	}
                  
                  	if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&
                  
                  	    abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
                  
                  		m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
                  
                  		pig[a].go = 1;
                  
                  		Pig--;
                  
                  		Sco += 10;
                  
                  		break;
                  
                  	}
                  
                  	if ((pig[a].W == 2 || pig[a].W == 3) &&
                  
                  	    m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2
                  
                  	    && m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
                  
                  		pig[a].go = 1;
                  
                  		Pig--;
                  
                  		Sco += 10;
                  
                  		break;
                  
                  	}
                  
                  }
                  
                  //弄死猪猪
                  
                  if (pig[a].go == 0) {
                  
                  	if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
                  
                  		Cout (a, 202, 202);
                  
                  		pig[a].Y = 16;
                  
                  	}
                  
                  	if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
                  
                  		pig[a].W = 1;
                  
                  	}
                  
                  	int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
                  
                  	if (pig[a].W == 6) {
                  
                  		SetPos (pig[a].X, pig[a].Y);
                  
                  		Color (9);
                  
                  		cout << "TN";
                  
                  		Color (0);
                  
                  	} else {
                  
                  		SetPos (pig[a].X, pig[a].Y);
                  
                  		Color (2);
                  
                  		cout << "●";
                  
                  		if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
                  
                  			SetPos (pig[a].X - 2, pig[a].Y);
                  
                  			Color (0);
                  
                  			cout << "○";
                  
                  			SetPos (pig[a].X - 1, pig[a].Y);
                  
                  			cout << "|";
                  
                  		} else if (pig[a].W == 4) {
                  
                  			SetPos (pig[a].X, pig[a].Y - 1);
                  
                  			Color (2);
                  
                  			cout << "﹃";
                  
                  		} else if (pig[a].W == 5) {
                  
                  			SetPos (pig[a].X - 1, pig[a].Y);
                  
                  			Color (8);
                  
                  			SetPos (pig[a].X - 1, pig[a].Y - 1);
                  
                  			cout << "▁";
                  
                  			if (pig[a].W2 == 0) {
                  
                  				cout << "▅";
                  
                  			} else if (pig[a].W2 == 1) {
                  
                  				cout << "▃";
                  
                  			} else if (pig[a].W2 == 2) {
                  
                  				cout << "▂";
                  
                  			} else if (pig[a].W2 == 3) {
                  
                  				pig[a].W = 1;
                  
                  				pig[a].W2 = 0;
                  
                  				SetPos (pig[a].X - 1, pig[a].Y - 1);
                  
                  				cout << "  ";
                  
                  			}
                  
                  		}
                  
                  	}
                  
                  	//输出猪猪
                  
                  	if (pig[a].W == 2 && pig[a].X > pig[a].S) {
                  
                  		pig[a].W = 3;
                  
                  		pig[a].ax = -0.4;
                  
                  		pig[a].vx = 1.5;
                  
                  	} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
                  
                  		pig[a].W = 2;
                  
                  		pig[a].ax = 0.4;
                  
                  		pig[a].vx = -1.5;
                  
                  	}
                  
                  	if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
                  
                  		pig[a].vy *= -1;
                  
                  	}
                  
                  	if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
                  
                  		pig[a].vx = -((rand () % 40) / 10);
                  
                  	}
                  
                  	if (pig[a].W == 4) {
                  
                  		int r = rand () % 20;
                  
                  		for (int i = Blt - 10; i <= Blt; i++) {
                  
                  			if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&
                  
                  			    abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
                  
                  				r = 0;
                  
                  				break;
                  
                  			}
                  
                  		}
                  
                  		if (r == 0) {
                  
                  			m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
                  
                  			m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
                  
                  			for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
                  
                  				for (int i = Blt - 10; i <= Blt; i++) {
                  
                  					if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)
                  
                  					    && blt[i].W2 == 0 && toint (blt[i].Y) == j
                  
                  					    && abs (blt[i].X - pig[a].X) <= 2) {
                  
                  						blt[i].vy = -2;
                  
                  					}
                  
                  				}
                  
                  				for (int i = Pit - 50; i <= Pit; i++) {
                  
                  					if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
                  
                  						pig[i].vy = -1;
                  
                  					}
                  
                  				}
                  
                  			}
                  
                  		}
                  
                  	}
                  
                  	//移动猪猪
                  
                  	if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
                  
                  		Cout (a, 202, 202);
                  
                  		pig[a].Y = 16;
                  
                  	}
                  
                  	if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
                  
                  		pig[a].W = 1;
                  
                  	}
                  
                  	if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
                  
                  		pig[a].go = 1;
                  
                  		Pig--;
                  
                  		Cout (a, 202, 202);
                  
                  	}
                  
                  	//清除猪猪
                  
                  }
                  

                  }

                  void Creat (int a, int p) {

                  if (a == -1 && p == -1) {
                  
                  	Blt++;
                  
                  	blt[Blt].W = What;
                  
                  	blt[Blt].W2 = 1;
                  
                  	blt[Blt].vy = 1;
                  
                  	blt[Blt].X = 19;
                  
                  	blt[Blt].Y = 0;
                  
                  	blt[Blt].boom = 1;
                  
                  } else if (a == 0 && p == -1) {
                  
                  	int u = rand () % 7 + 1, U = rand() % 30;
                  
                  	if (u >= 5) {
                  
                  		Pit++;
                  
                  		pig[Pit].Y = rand () % 15 + 20;
                  
                  		pig[Pit].X = 2;
                  
                  		pig[Pit].ax = 0.5;
                  
                  		pig[Pit].W = 1;
                  
                  	} else if (u == 1) {
                  
                  		Pit++;
                  
                  		pig[Pit].Y = rand () % 15 + 20;
                  
                  		pig[Pit].X = 2;
                  
                  		pig[Pit].vy = 0.5;
                  
                  		pig[Pit].ax = 0.5;
                  
                  		pig[Pit].S = rand () % 5 + 7;
                  
                  		pig[Pit].W = 2;
                  
                  	} else if (u == 2) {
                  
                  		Pit++;
                  
                  		pig[Pit].Y = rand () % 15 + 20;
                  
                  		pig[Pit].X = 2;
                  
                  		pig[Pit].ax = 0.5;
                  
                  		pig[Pit].W = 4;
                  
                  	} else if (u == 3) {
                  
                  		Pit++;
                  
                  		pig[Pit].Y = rand () % 15 + 20;
                  
                  		pig[Pit].X = 2;
                  
                  		pig[Pit].ax = 0.5;
                  
                  		pig[Pit].W = 5;
                  
                  	} else if (u == 4) {
                  
                  		Pit++;
                  
                  		pig[Pit].Y = rand () % 15 + 20;
                  
                  		pig[Pit].X = 2;
                  
                  		pig[Pit].ax = 0.5;
                  
                  		pig[Pit].W = 6;
                  
                  	}
                  
                  	if (U == 1) {
                  
                  		Bot++;
                  
                  		boo[Bot].Y = rand () % 13 + 15;
                  
                  		boo[Bot].X = (rand () % 4) * 3 + 8;
                  
                  		boo[Bot].S = 0;
                  
                  		boo[Bot].mS = rand () % 2 + 2;
                  
                  		boo[Bot].W2 = 1;
                  
                  	}
                  
                  } else {
                  
                  	Blt++;
                  
                  	blt[Blt].W = What;
                  
                  	if (a == 1) {
                  
                  		blt[Blt].X = yX;
                  
                  		blt[Blt].Y = yY;
                  
                  		blt[Blt].ax = 0.5; //抛物线
                  
                  	}
                  
                  	blt[Blt].vx = -3.5 * sin (p * pi / 180);
                  
                  	blt[Blt].vy = 3 * cos (p * pi / 180);
                  
                  	if (p <= 45) {
                  
                  		blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
                  
                  	}
                  
                  	if (p >= 45) {
                  
                  		blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
                  
                  	}
                  
                  	if (blt[Blt].W == 6) {
                  
                  		blt[Blt].vy *= 1.2;
                  
                  		blt[Blt].ax = 0.4;
                  
                  	}
                  
                  }
                  

                  }

                  void Boom (int a) {

                  if (boo[a].W2 == 0) {
                  
                  	int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
                  
                  	if (s == ms) {
                  
                  		return ;
                  
                  	}
                  
                  	for (int i = x - s; i <= x + s; i++) {
                  
                  		for (int j = y - s; j <= y + s; j++) {
                  
                  			float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
                  
                  			if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
                  
                  				m[i][j] = 2;
                  
                  			}
                  
                  		}
                  
                  	}
                  
                  	boo[a].S++;
                  
                  }
                  
                  if (boo[a].W2 == 1) {
                  
                  	int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
                  
                  	if (s == ms) {
                  
                  		return ;
                  
                  	}
                  
                  	if (y - s > 10) {
                  
                  		m[x][y - s] = 31 - 31 * (boo[a].W2 - 1);
                  
                  	}
                  
                  	if (y + s < 40) {
                  
                  		m[x][y + s] = 31 - 31 * (boo[a].W2 - 1);
                  
                  	}
                  
                  	boo[a].S++;
                  
                  }
                  

                  }

                  void Move (int a) {

                  Color (5);
                  
                  if (a == -2) {
                  
                  	SetPos (17, Xy);
                  
                  	cout << "        ";
                  
                  	SetPos (18, Xy);
                  
                  	cout << "        ";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "        ";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "       ";
                  
                  }
                  
                  if (a == -1) {
                  
                  	SetPos (17, Xy);
                  
                  	cout << "        ";
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ┃  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "     ▏";
                  
                  }
                  
                  if (a == 0) {
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ┃";
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << "┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "     ▏";
                  
                  }
                  
                  if (a == 1) {
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ";
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << "  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "     ▏";
                  
                  }
                  
                  if (a == 2) {
                  
                  	SetPos (18, Xy);
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << "┃  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "     ▏";
                  
                  }
                  
                  if (a == 3) {
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ┃  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << "╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "     ▏";
                  
                  }
                  
                  if (a == 4) {
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ┃  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << "   ▏";
                  
                  }
                  
                  if (a == 5) {
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ┃  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "  ";
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << " ▏";
                  
                  }
                  
                  if (a == 6) {
                  
                  	SetPos (18, Xy);
                  
                  	cout << "  ┃  ┃";
                  
                  	SetPos (19, Xy);
                  
                  	cout << "  ╰┳╯";
                  
                  	SetPos (20, Xy);
                  
                  	cout << "    ";
                  
                  	Color (What + 10);
                  
                  	cout << "●";
                  
                  	Color (5);
                  
                  	cout << " ";
                  
                  }
                  
                  Color (0);
                  

                  }

                  void Start () {

                  char g;
                  
                  Color (5);
                  
                  system ("cls");
                  
                  SetPos (1, 1);
                  
                  cout << "------- 愤 怒 的 小 鸟 -------";
                  
                  Color (0);
                  
                  SetPos (3, 1);
                  
                  cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
                  
                  SetPos (5, 1);
                  
                  cout << "猪猪技能自动触发,空中会有墙出现。";
                  
                  SetPos (7, 1);
                  
                  cout << "危险值由命中率,猪的存活时间计算!";
                  
                  SetPos (9, 1);
                  
                  cout << "危险值点满后失败!1500分通关!";
                  
                  SetPos (1, 20);
                  
                  cout << "-------- 小 鸟 技 能 --------";
                  
                  SetPos (3, 20);
                  
                  Color (11);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":无技能";
                  
                  SetPos (5, 20);
                  
                  Color (12);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":分身!不同分身初速度大小相同,";
                  
                  SetPos(6, 20);
                  cout << "        方向不同。";
                  
                  SetPos (7, 20);
                  
                  Color (13);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":加速!以当前速度做匀速直线运动,";
                  
                  SetPos (8, 20);
                  
                  cout << "          且免疫狙击猪的冲击。";
                  
                  SetPos (9, 20);
                  
                  Color (14);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":投蛋!并获得向上速度做匀速直线";
                  
                  SetPos (10, 20);
                  
                  cout << "          运动,快达可以穿墙。";
                  
                  SetPos (11, 20);
                  
                  Color (15);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":爆炸!";
                  
                  SetPos (13, 20);
                  
                  Color (16);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":回旋!开始做向左加速运动!发射";
                  
                  SetPos (14, 20);
                  
                  cout << "          时获得双倍水平速度。";
                  
                  SetPos (15, 20);
                  
                  Color (17);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":[被动] 弹跳力为普通鸟三倍。发射";
                  
                  SetPos (16, 20);
                  
                  cout << "          时获得1.5倍水平、竖直速度。";
                  
                  SetPos (11, 1);
                  
                  cout << "-------- 猪 猪 技 能 --------";
                  
                  SetPos (13, 2);
                  
                  Color (2);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":无技能";
                  
                  SetPos (14, 1);
                  
                  Color (8);
                  
                  cout << "▁▅";
                  
                  SetPos (15, 2);
                  
                  Color (2);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << ":防御力为普通猪三倍";
                  
                  SetPos (16, 2);
                  
                  cout << "○";
                  
                  SetPos (17, 2);
                  
                  cout << "│:做空中简谐运动,受死范围";
                  
                  SetPos (18, 2);
                  
                  Color (2);
                  
                  cout << "●";
                  
                  Color (0);
                  
                  cout << "  为普通猪两倍。";
                  
                  SetPos (19, 2);
                  
                  cout << "    有几率跳起或发射冲击波,冲";
                  
                  SetPos (20, 1);
                  
                  Color (2);
                  
                  cout << "﹃●";
                  
                  Color (0);
                  
                  cout << ":开小鸟与同类,可以引爆TNT!";
                  
                  SetPos (18, 20);
                  
                  Color (5);
                  
                  cout << "按 y 开始游戏!";
                  

                  A:

                  if (kbhit ()) {
                  
                  	g = _getch ();
                  
                  }
                  
                  if (g != 'y') {
                  
                  	goto A;
                  
                  }
                  

                  }

                  int main () {

                  system ("mode con cols=79 lines=22");
                  
                  CONSOLE_CURSOR_INFO cursor_info = {1, 0};
                  
                  SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
                  
                  srand ((unsigned)time(NULL));
                  

                  St: Start ();

                  system ("cls");
                  
                  memset (blt, 0, sizeof (blt));
                  
                  memset (pig, 0, sizeof (pig));
                  
                  memset (boo, 0, sizeof (boo));
                  
                  memset (m, 0, sizeof (m));
                  
                  T = put = K = K2 = Sle = What = Pig = Sco = 0;
                  
                  pigk = scok = -1;
                  
                  Xy = 4;
                  
                  yX = 18;
                  
                  yY = 6;
                  
                  Blt = 20;
                  
                  Bot = 20;
                  
                  Pit = 60;
                  
                  Color (7);
                  
                  SetPos (19, 14);
                  
                  cout << "■";
                  
                  SetPos (20, 13);
                  
                  cout << " █▍";
                  
                  m[19][14] = m[20][13] = m[20][14] = 1;
                  
                  SetPos (21, 0);
                  
                  for (int i = 0; i < 39; i++) {
                  
                  	cout << "■";
                  
                  	m[21][i] = 1;
                  
                  }
                  
                  Color (0);
                  
                  What = rand () % 5 + 1;
                  
                  while (1) {
                  
                  	if (Sco >= 1500) {
                  
                  		break;
                  
                  	}
                  
                  	T++;
                  
                  	K = 0;
                  
                  	Color (0);
                  
                  	if (Sco != scok) {
                  
                  		SetPos (1, 1);
                  
                  		cout << "分数:" << Sco << ' ';
                  
                  	}
                  
                  	if (Pig != pigk) {
                  
                  		SetPos (3, 1);
                  
                  		cout << "危险值:";
                  
                  		int aa = min (Sco / 100, 10);
                  
                  		Pig += aa;
                  
                  		SetPos (3, 5);
                  
                  		if (Pig <= 2) {
                  
                  			Color (2);
                  
                  		} else if (Pig <= 4) {
                  
                  			Color (16);
                  
                  		} else if (Pig <= 6) {
                  
                  			Color (7);
                  
                  		} else if (Pig <= 9) {
                  
                  			Color (6);
                  
                  		} else if (Pig <= 12) {
                  
                  			Color (3);
                  
                  		} else if (Pig <= 15) {
                  
                  			Color (17);
                  
                  		} else {
                  
                  			Color (11);
                  
                  		}
                  
                  		for (int i = 1; i <= Pig; i++) {
                  
                  			cout << "■";
                  
                  		}
                  
                  		Color (0);
                  
                  		cout << ' ' << Pig;
                  
                  		for (int i = 1; i <= 5; i++) {
                  
                  			cout << "  ";
                  
                  		}
                  
                  		if (Pig > 18) {
                  
                  			break;
                  
                  		}
                  
                  		Pig -= aa;
                  
                  	}
                  
                  	scok = Sco;
                  
                  	pigk = Pig;
                  
                  	if (GetAsyncKeyState (VK_LEFT) & 0x8000 && Xy > 0) {
                  
                  		Move (-2);
                  
                  		Xy--;
                  
                  		K = 1;
                  
                  	}
                  
                  	if (GetAsyncKeyState (VK_RIGHT) & 0x8000 && Xy < 10) {
                  
                  		Move (-2);
                  
                  		Xy++;
                  
                  		K = 1;
                  
                  	}
                  
                  	if (K == 1) {
                  
                  		if (put == 0 && Sle == 0) {
                  
                  			Move (0);
                  
                  		} else {
                  
                  			Move (-1);
                  
                  		}
                  
                  	}
                  
                  	if (kbhit ()) {
                  
                  		char g = _getch ();
                  
                  		if (g == 'x' || g == 'X') {
                  
                  			for (int i = Blt - 10; i <= Blt; i++) {
                  
                  				if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
                  
                  					blt[i].boom = 1;
                  
                  					if (blt[i].W == 2) {
                  
                  						Blt++;
                  
                  						blt[Blt].W = 2;
                  
                  						blt[Blt].vy = blt[i].vy * 1.2;
                  
                  						blt[Blt].vx = blt[i].vx + 1;
                  
                  						blt[Blt].ax = blt[i].ax;
                  
                  						blt[Blt].X = blt[i].X;
                  
                  						blt[Blt].Y = blt[i].Y;
                  
                  						blt[Blt].boom = 1;
                  
                  						Blt++;
                  
                  						blt[Blt].W = 2;
                  
                  						blt[Blt].vy = blt[i].vy * 0.7;
                  
                  						blt[Blt].vx = blt[i].vx - 1;
                  
                  						blt[Blt].ax = blt[i].ax;
                  
                  						blt[Blt].X = blt[i].X;
                  
                  						blt[Blt].Y = blt[i].Y;
                  
                  						blt[Blt].boom = 1;
                  
                  					}
                  
                  					if (blt[i].W == 3) {
                  
                  						blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
                  
                  						blt[Blt].vx++;
                  
                  						blt[i].ax = 0;
                  
                  					}
                  
                  					if (blt[i].W == 4) {
                  
                  						blt[i].vx = -3;
                  
                  						blt[i].ax = 0.1;
                  
                  						Blt++;
                  
                  						blt[Blt].boom = 1;
                  
                  						blt[Blt].W = 10;
                  
                  						blt[Blt].X = blt[i].X;
                  
                  						blt[Blt].Y = blt[i].Y;
                  
                  						blt[Blt].ax = blt[i].ax;
                  
                  						blt[Blt].vx = 1;
                  
                  					}
                  
                  					if (blt[i].W == 5) {
                  
                  						Bot++;
                  
                  						boo[Bot].X = blt[i].X;
                  
                  						boo[Bot].Y = blt[i].Y;
                  
                  						boo[Bot].S = 1;
                  
                  						boo[Bot].mS = 5;
                  
                  						blt[i].go = 1;
                  
                  					}
                  
                  					if (blt[i].W == 6) {
                  
                  						blt[i].ay = -1;
                  
                  						blt[i].ax = 0.3;
                  
                  						blt[i].vx = min (blt[i].vx / 2, (float)0);
                  
                  					}
                  
                  					break;
                  
                  				}
                  
                  			}
                  
                  		}
                  
                  	}
                  
                  	if (GetAsyncKeyState (' ') & 0x8000 && K == 0 && Sle == 0) {
                  
                  		if (put <= 5) {
                  
                  			Move (1);
                  
                  			yX = 18;
                  
                  			yY = Xy + 1;
                  
                  		} else if (put <= 20) {
                  
                  			Move (2);
                  
                  			yX = 18;
                  
                  			yY = Xy;
                  
                  		} else if (put <= 40) {
                  
                  			Move (3);
                  
                  			yX = 19;
                  
                  			yY = Xy;
                  
                  		} else if (put <= 60) {
                  
                  			Move (4);
                  
                  			yX = 20;
                  
                  			yY = Xy;
                  
                  		} else if (put <= 80) {
                  
                  			Move (5);
                  
                  			yX = 20;
                  
                  			yY = Xy + 1;
                  
                  		} else {
                  
                  			Move (6);
                  
                  			yX = 20;
                  
                  			yY = Xy + 2;
                  
                  		}
                  
                  		if (put == 0) {
                  
                  			K2 = 1;
                  
                  		}
                  
                  		if (put == 90) {
                  
                  			K2 = -1;
                  
                  		}
                  
                  		if (K2 == 1) {
                  
                  			put += min (rand () % 7 + 1, 90 - put);
                  
                  		}
                  
                  		if (K2 == -1) {
                  
                  			put -= min(rand() % 7 + 1, put);
                  
                  		}
                  
                  		Cout (1, 17, Xy + 2);
                  
                  	}
                  
                  	if ((!(GetAsyncKeyState (' ') & 0x8000) && (put != 0)) || (put != 0 && K == 1)) {
                  
                  		Move (-1);
                  
                  		Creat (1, put);
                  
                  		put = 0;
                  
                  		yX = 18;
                  
                  		yY = 5;
                  
                  		Sle = 1;
                  
                  		What = rand () % 7 + 1;
                  
                  		Creat (-1, -1);
                  
                  		Sco = max (Sco - 5, 0);
                  
                  	}
                  
                  	for (int i = Blt - 10; i <= Blt; i++) {
                  
                  		if (blt[i].go == 0) {
                  
                  			Go (i);
                  
                  		}
                  
                  	}
                  
                  	for (int i = Bot - 10; i <= Bot; i++) {
                  
                  		if (boo[i].go == 0) {
                  
                  			Boom (i);
                  
                  			Cout (2, 0, 0);
                  
                  		}
                  
                  	}
                  
                  	for (int i = Pit - 50; i <= Pit; i++) {
                  
                  		if (pig[i].go == 0) {
                  
                  			Kill (i);
                  
                  		}
                  
                  	}
                  
                  	if (Sle != 0) {
                  
                  		Move (-1);
                  
                  	} else if (put == 0) {
                  
                  		Move (0);
                  
                  	}
                  
                  	if (T % 300 == 0) {
                  
                  		system ("cls");
                  
                  		pigk = scok = -1;
                  
                  	}
                  
                  	if (T % 100 == 0) {
                  
                  		Color (7);
                  
                  		for (int i = 0; i <= 18; i++) {
                  
                  			for (int j = 0; j <= 40; j++) {
                  
                  				if (m[i][j] == 1 && T % 100 == 0) {
                  
                  					SetPos (i, j);
                  
                  					cout << "■";
                  
                  				}
                  
                  			}
                  
                  		}
                  
                  		SetPos (19, 14);
                  
                  		cout << "■";
                  
                  		SetPos (20, 13);
                  
                  		cout << " █▍";
                  
                  		SetPos (21, 0);
                  
                  		for (int i = 0; i < 39; i++) {
                  
                  			cout << "■";
                  
                  			Color (0);
                  
                  		}
                  
                  	}
                  
                  	if (T % min (50, (2000 - Sco) / 30) == 0) {
                  
                  		Pig++;
                  
                  		Creat (0, -1);
                  
                  	}
                  
                  	Sleep (30);
                  
                  }
                  
                  if (Sco < 1500) {
                  
                  	if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
                  
                  		goto St;
                  
                  	} else {
                  
                  		return 0;
                  
                  	}
                  
                  } else {
                  
                  	if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
                  
                  		goto St;
                  
                  	} else {
                  
                  		return 0;
                  
                  	}
                  
                  }
                  
                  return 0;
                  

                  }

                  • @ 2025-7-4 14:23:09

                    #include #include<time.h> #include<stdio.h> #include <stdlib.h> using namespace std; struct pai { int paifu; int huase; int yanse; int dianshu; int leixing; int changdu; void Kanpai() { if (paifu == 0 || paifu == 1); else printf("牌副参数错误!\n"); switch (huase) { case 0: cout << "黑桃"; break; case 1: cout << "红桃"; break; case 2: cout << "草花"; break; case 3: cout << "方片"; break; case -1: cout << "无色"; break; default: printf("花色错误!\n"); break; } switch (dianshu) { case 0: cout << "A "; break; case 1: cout << "2 "; break; case 2: cout << "3 "; break; case 3: cout << "4 "; break; case 4: cout << "5 "; break; case 5: cout << "6 "; break; case 6: cout << "7 "; break; case 7: cout << "8 "; break; case 8: cout << "9 "; break; case 9: cout << "10 "; break; case 10: cout << "J "; break; case 11: cout << "Q "; break; case 12: cout << "K "; break; case -1: cout << "无点数"; break; default: printf("点数错误!\n"); break; } switch (leixing) { case 101: cout << "【杀】" << endl; break; case 102: cout << "【闪】" << endl; break; case 103: cout << "【桃】" << endl; break; case 201: cout << "【过河拆桥】" << endl; break; case 202: cout << "【顺手牵羊】" << endl; break; case 203: cout << "【无中生有】" << endl; break; case 204: cout << "【决斗】" << endl; break; case 205: cout << "【借刀杀人】" << endl; break; case 206: cout << "【桃园结义】" << endl; break; case 207: cout << "【五谷丰登】" << endl; break; case 208: cout << "【南蛮入侵】" << endl; break; case 209: cout << "【万箭齐发】" << endl; break; case 210: cout << "【无懈可击】" << endl; break; case 251: cout << "【乐不思蜀】" << endl; break; case 252: cout << "【闪电】" << endl; break; case 301: cout << "【诸葛连弩(1)】" << endl; break; case 302: cout << "【雌雄双股剑(2)】" << endl; break; case 303: cout << "【青釭剑(2)】" << endl; break; case 304: cout << "【青龙偃月刀(3)】" << endl; break; case 305: cout << "【丈八蛇矛(3)】" << endl; break; case 306: cout << "【贯石斧(3)】" << endl; break; case 307: cout << "【方天画戟(4)】" << endl; break; case 308: cout << "【麒麟弓(5)】" << endl; break; case 331: cout << "【八卦阵】" << endl; break; case 361: cout << "【赤兔(-1)】" << endl; break; case 362: cout << "【大宛(-1)】" << endl; break; case 363: cout << "【紫辛(-1)】" << endl; break; case 381: cout << "【爪黄飞电(+1)】" << endl; break; case 382: cout << "【的卢(+1)】" << endl; break; case 383: cout << "【绝影(+1)】" << endl; break; default: printf("类型参数错误!"); break; } } }; void Qishixipai(pai A[2][4][13], pai paidui[104]) { int i, m, x, y, z, a[104] = {0}; srand((unsigned)time(NULL)); for (i = 1; i <= 104; i++) { while (a[m = rand() % 104]); a[m] = i; } for (i = 0; i <= 103; i++) { x = (a[i] - 1) / 52; y = ((a[i] - 1) - 52 * x) / 13; z = (a[i] - 1) % 13; paidui[i] = A[x][y][z]; } } void Xipai(pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int i, m, a[104] = {0}; srand((unsigned)time(NULL)); for (i = 1; i <= (*qipaishu); i++) { while (a[m = rand() % (*qipaishu)]); a[m] = i; } for (i = 0; i <= ((*qipaishu) - 1); i++) { paidui[i] = qipaidui[a[i]]; qipaidui[a[i]].leixing = -1; (*paiduishu)++; (*qipaishu)--; } for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1; } pai Mo1pai(pai A[104], int x, pai B[104], inty, int *b) { pai p; if ((*x) == 0)Xipai(A, x, B, y); else if ((*x) < 0)printf("摸牌参数错误!"); else; p = A[104 - (*x)]; (*x)--; (b)++; return (p); } struct wujiang { char name; int tili; int tilishangxian; int shoupaishangxian; int huihekaishi; int panding; int mopai; int chupai; int qipai; int huihejieshu; int juese; pai shoupai[20]; int shoupaishu; pai zhuangbei[4]; int zhuangbeishu; pai pandingpai[3]; int pandingshu; int juli[1]; void Kanshoupai() { printf("玩家当前手牌:\n"); if (shoupaishu) { int m; for (m = 0; m <= (shoupaishu - 1); m++) { printf("%d ", m); (shoupai[m]).Kanpai(); } } else printf("空城!\n"); printf("\n"); } void Kanzhuangbei() { if (juese)printf("玩家"); else printf("电脑"); printf("当前装备:\n"); printf("0 武器: "); if ((zhuangbei[0]).leixing == -1)printf("空\n"); else (zhuangbei[0]).Kanpai(); printf("1 防具: "); if ((zhuangbei[1]).leixing == -1)printf("空\n"); else (zhuangbei[1]).Kanpai(); printf("2 进攻马: "); if ((zhuangbei[2]).leixing == -1)printf("空\n"); else (zhuangbei[2]).Kanpai(); printf("3 防御马: "); if ((zhuangbei[3]).leixing == -1)printf("空\n"); else (zhuangbei[3]).Kanpai(); printf("\n"); } void Kanpandingpai() { if (juese)printf("玩家"); else printf("电脑"); printf("当前判定区:\n"); if ((pandingpai[0]).leixing == -1)printf("空\n"); else { printf("0 "); (pandingpai[0]).Kanpai(); if ((pandingpai[1]).leixing == -1); else { printf("1 "); (pandingpai[1]).Kanpai(); if ((pandingpai[2]).leixing == -1); else { printf("2 "); (pandingpai[2]).Kanpai(); } } } } }; void Mopai(intshoupaishu, pai shoupai[20], pai A[104], int x, pai B[104], inty, int juese) { if (juese)printf("玩家从牌堆摸2张牌\n"); else printf("电脑从牌堆摸2张牌\n"); pai p; p = Mo1pai(A, x, B, y, shoupaishu); shoupai[*shoupaishu - 1] = p; pai q; q = Mo1pai(A, x, B, y, shoupaishu); shoupai[*shoupaishu - 1] = q; int m; if (juese) { printf("玩家当前手牌:\n"); for (m = 0; m <= (*shoupaishu - 1); m++) { printf("%d ", m); (shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n", *x); } void Qishishoupai(wujiang *w, pai A[104], int x, pai B[104], inty) { pai a; a = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = a; pai b; b = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = b; pai c; c = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = c; pai d; d = Mo1pai(A, x, B, y, &((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu - 1] = d; int m; if ((*w).juese)printf("玩家从牌堆摸4张牌\n"); else printf("电脑从牌堆摸4张牌\n"); if ((*w).juese) { printf("玩家当前手牌:\n"); for (m = 0; m <= ((*w).shoupaishu - 1); m++) { printf("%d ", m); ((w).shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n", x); } void Panding(pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { paidui[*paiduishu].Kanpai(); qipaidui[*qipaishu] = paidui[*paiduishu]; (paiduishu)--; (qipaishu)++; } pai Zhangba(wujiangw, pai qipaidui[104], intqipaishu) { int x, y; pai p; for (;;) { int i, j; printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n"); scanf("%d", &x); scanf("%d", &y); if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1)) { switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2)) { case 0: p.yanse = 0; break; case 2: p.yanse = 1; break; case 1: p.yanse = 2; break; default: printf("【丈八蛇矛】函数参数错误!\n"); } qipaidui[*qipaishu] = (*w).shoupai[x]; (*w).shoupai[x].leixing = -1; ((*w).shoupaishu)--; (*qipaishu)++; qipaidui[*qipaishu] = (*w).shoupai[y]; (*w).shoupai[y].leixing = -1; ((*w).shoupaishu)--; (*qipaishu)++; printf("弃牌数:%d", *qipaishu); for (i = 0; i <= (((*w).shoupaishu) + 1); i++) { if ((*w).shoupai[i].leixing == -1) { for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++) (*w).shoupai[j - 1] = (*w).shoupai[j]; i--; } } printf("玩家把:\n"); qipaidui[(*qipaishu) - 2].Kanpai(); qipaidui[(qipaishu) - 1].Kanpai(); printf("当作一张"); switch (p.yanse) { case 0: printf("黑色"); break; case 2: printf("红色"); break; case 1: printf("无色"); break; default: printf("绿色"); break; } printf("无点数的【杀】"); p.dianshu = -1; p.leixing = 101; return p; break; } printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n"); } } int Xuanpai(wujiangw, int t) { int x; if ((w).juese) { for (;;) { printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n"); scanf("%d", &x); if ((x >= -1 && x < ((w).shoupaishu)) || ((x == 100) && ((w).zhuangbei[0].leixing == 305))) { return x; break; } printf("你打出了一张空气!\n"); } } else return t; } pai Panpai(wujiangw1, intsha, int y, pai qipaidui[104], intqipaishu) { pai p, q; p.leixing = 0; q.leixing = -1; if (y == -1)return q; else { if (y == 100) { if ((*sha) > 0) { q = Zhangba(w1, qipaidui, qipaishu); printf("使用!\n"); return q; } else { printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n"); return p; } } switch ((*w1).shoupai[y].leixing) { case 101: if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301)) { if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n"); return (*w1).shoupai[y]; break; } else { if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n"); return p; break; } case 102: if ((*w1).juese) printf("当前不需要响应任何操作,你不能主动打出【闪】!\n"); return p; break; case 103: if (((*w1).tili) < ((*w1).tilishangxian)) { return (*w1).shoupai[y]; break; } else { if ((*w1).juese) printf("你并未受伤,不能对自己使用【桃】!\n"); } return p; break; case 210: if ((*w1).juese) printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n"); return p; break; case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 251: case 252: case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 331: case 361: case 362: case 363: case 381: case 382: case 383: return (*w1).shoupai[y]; break; default: printf("手牌类型参数错误!\n"); return p; break; } } } int Mubiao(pai p, wujiang *w1, wujiang w2, intsha) { int x; switch (p.leixing) { case 101: if ((*w1).juese) { printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0]) { (*sha)--; return ((*w2).juese); } else { printf("武器长度不够!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else { if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0]) { (*sha)--; return ((*w2).juese); } else return -2; } break; case 103: return ((*w1).juese); break; case 201: if ((*w1).juese) { printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return ((*w2).juese); else { printf("目标没有牌!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else return ((*w2).juese); break; case 202: if ((*w1).juese) { printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return ((*w2).juese); else { printf("目标没有牌!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else { if ((*w1).juli[0] <= 1)return ((*w2).juese); else return -2; } break; case 203: return ((*w1).juese); break; case 204: if ((*w1).juese) { printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0)return ((*w2).juese); else { printf("目标错误!\n"); return -2; } } else return ((*w2).juese); break; case 205: int y; if ((*w1).juese) { printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x != 0) { printf("目标错误!\n"); return -2; } else { if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331) { printf("目标装备区里没有武器!\n"); return -2; } else { printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n"); scanf("%d", &y); if (y != 0) { printf("目标错误!\n"); return -2; } else { if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0]) { printf("武器距离不够!\n"); return -2; } else return ((*w2).juese); } } } } else { if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)return -2; else { if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])return -2; else return ((*w2).juese); } } break; case 206: case 207: return 99; break; case 208: case 209: return 100; break; case 251: if ((*w1).juese) { printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d", &x); if (x == 0) { int i; for (i = 0; i <= 2; i++) { if ((*w2).pandingpai[i].leixing == 251) i = -1; break; } if (i == -1) { printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n"); return -2; } else return ((*w2).juese); } else { printf("目标错误!\n"); return -2; } } else { int i; for (i = 0; i <= 2; i++) { if ((*w2).pandingpai[i].leixing == 251) i = -1; break; } if (i == -1)return -2; else return ((*w2).juese); } break; case 252: int i; for (i = 0; i <= 2; i++) { if ((*w1).pandingpai[i].leixing == 252) i = -1; break; } if (i == -1) { if ((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n"); return -2; } else return ((*w1).juese); break; case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 331: case 361: case 362: case 363: case 381: case 382: case 383: return ((*w1).juese); break; default: return -2; break; } } void Da1pai(wujiang w1, wujiangw2, pai qipaidui[104], int *qipaishu, int x) { int i; if ((x < 0 || x >= ((*w1).shoupaishu)) && x != 100) printf("你的牌呢?!\n"); else { switch (((*w1).shoupai)[x].leixing) { case 101: case 102: case 103: case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 210: qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; break; case 251: for (i = 1; i >= 0; i--)(*w2).pandingpai[i + 1] = (*w2).pandingpai[i]; (*w2).pandingpai[0] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; ((*w2).pandingshu)++; break; case 252: for (i = 1; i >= 0; i--)(*w1).pandingpai[i + 1] = (*w1).pandingpai[i]; (*w1).pandingpai[0] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; ((*w1).pandingshu)++; break; case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: if ((*w1).zhuangbei[0].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[0]; (*qipaishu)++; } (*w1).zhuangbei[0] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 331: if ((*w1).zhuangbei[1].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[1]; (*qipaishu)++; } (*w1).zhuangbei[1] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 361: case 362: case 363: if ((*w1).zhuangbei[2].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[2]; (*qipaishu)++; } (*w1).zhuangbei[2] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 381: case 382: case 383: if ((*w1).zhuangbei[3].leixing == -1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu] = ((*w1).zhuangbei)[3]; (*qipaishu)++; } (*w1).zhuangbei[3] = (*w1).shoupai[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((w1).shoupai)[i]; ((w1).shoupaishu)--; break; default: break; } } } void Miaoshu(pai p, int juese, int duixiang) { if (juese == 0)printf("电脑"); else if (juese == 1)printf("玩家"); else printf("角色参数错误!\n"); if (p.leixing <= 300 && p.leixing > 100) { switch (duixiang) { case -1: printf("打出"); break; case 0: printf("对电脑使用"); break; case 1: printf("对玩家使用"); break; case 99: printf("使用"); break; case 100: printf("对所有人使用"); break; default: printf("对象参数错误\n"); break; } } else if (p.leixing >= 301 && p.leixing <= 400) printf("装备"); else printf("你出的是什么东西?\n"); p.Kanpai(); if (!juese && (p.leixing == 101 || p.leixing == 204 || p.leixing == 205 || p.leixing == 207 || p.leixing == 208 || p.leixing == 209))printf("请响应!\n"); } int Wuxie(pai p, wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu, int a) { int x; if ((*w1).juese) { printf("是否使用【无懈可击】响应?\n\n"); for (;;) { (*w1).Kanshoupai(); printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d", &x); if (x == -1) { for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 210) { printf("电脑使用"); ((*w2).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p) = ((*w2).shoupai)[x]; qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; a++; break; } } break; } else if ((*w1).shoupai[x].leixing == 210) { printf("玩家使用"); ((*w1).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p) = ((*w1).shoupai)[x]; qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; (*w1).Kanshoupai(); a++; break; } else printf("你确定你使用的是【无懈可击】?\n"); } } else { printf("是否使用【无懈可击】响应?\n"); for (;;) { (*w2).Kanshoupai(); printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d", &x); if (x == -1)break; else if ((*w2).shoupai[x].leixing == 210) { printf("玩家使用"); ((*w2).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p) = ((*w2).shoupai)[x]; qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (qipaishu)++; (w2).Kanshoupai(); a++; break; } else printf("你确定你使用的是【无懈可击】?\n"); } } return a; } int Qiutao(wujiangw, pai qipaidui[104], intqipaishu) { int x; if ((*w).juese) { for (;;) { printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d", &x); if (x == -1) { return -1; break; } else if ((*w).shoupai[x].leixing == 103) { qipaidui[*qipaishu] = ((*w).shoupai)[x]; for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i]; ((*w).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你使用的是【桃】?\n"); } } else { for (x = 0; x < ((*w).shoupaishu); x++) { if ((*w).shoupai[x].leixing == 103) { qipaidui[*qipaishu] = ((*w).shoupai)[x]; for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((w).shoupai)[i]; ((w).shoupaishu)--; (qipaishu)++; return 0; break; } } return -1; } } int Binsi(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { if (((*w2).tili) > 0)return 0; else { int i; if ((*w1).juese) { for (;;) { printf("电脑濒死,是否使用【桃】?\n"); i = Qiutao(w1, qipaidui, qipaishu); if (i == 0)((*w2).tili)++; if ((i == -1) || ((*w2).tili > 0))break; } if ((*w2).tili > 0)return 0; else { for (;;) { i = Qiutao(w2, qipaidui, qipaishu); if (i == 0)((*w2).tili)++; if ((i == -1) || ((*w2).tili > 0))break; } if ((w2).tili > 0)return 0; else return -1; } } else { for (;;) { printf("玩家濒死,是否使用【桃】?\n"); i = Qiutao(w2, qipaidui, qipaishu); if (i == 0)((w2).tili)++; if ((i == -1) || ((w2).tili > 0))break; } if ((w2).tili > 0)return 0; else return -1; } } } int Shan(wujiangw1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int x; if ((*w2).juese) { if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303)) { for (;;) { int m; printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n"); scanf("%d", &m); if (m == 1) { Panding(paidui, paiduishu, qipaidui, qipaishu); if (qipaidui[(*qipaishu) - 1].huase % 2) { printf("【八卦阵】判定成功!\n"); return 0; } } else if (m == 0) { printf("【八卦阵】判定失败!\n"); break; } else printf("你确定你输入的是“0”或“1”?\n"); } } else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n"); for (;;) { printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n"); scanf("%d", &x); if (x == -1) { return -1; break; } else if ((*w2).shoupai[x].leixing == 102) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你打出的是【闪】?\n"); } } else { if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303)) { Panding(paidui, paiduishu, qipaidui, qipaishu); if (qipaidui[(*qipaishu) - 1].huase % 2) { printf("【八卦阵】判定成功!\n"); return 0; } else printf("【八卦阵】判定失败!\n"); } else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n"); int i; for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 102) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((w2).shoupaishu)--; (qipaishu)++; return 0; break; } } return -1; } } int Sha(wujiang w1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int x; if ((*w2).juese) { printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n"); x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (x == -1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306)) { int i; if (((*w1).shoupaishu) >= 2) { printf("电脑弃掉:\n"); ((*w1).shoupai)[0].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[0]; for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; ((*w1).shoupai)[0].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[0]; for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; printf("发动【贯石斧】武器效果使【杀】造成伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else return 0; } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304)) { int i; for (x = 0; x < ((*w1).shoupaishu); x++) { if ((*w1).shoupai[x].leixing == 101) { printf("电脑发动【青龙偃月刀】效果对玩家使用"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu); return i; break; } } return 0; } } else { x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (x == -1) { if ((*w1).zhuangbei[0].leixing == 308) { for (;;) { printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n"); scanf("%d", &x); if (x == 1) { if (((*w2).zhuangbei[2].leixing == -1) && ((*w2).zhuangbei[3].leixing == -1)) { printf("电脑根本没有马,射你妹的马啊!\n"); break; } else { for (;;) { printf("0 "); ((*w2).zhuangbei[2]).Kanpai(); printf("1 "); ((*w2).zhuangbei[3]).Kanpai(); printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n"); scanf("%d", &x); if ((x == 0) && ((*w2).zhuangbei[2].leixing != -1)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[2].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[2].leixing = -1; ((*w2).juli[0])++; break; } else if ((x == 1) && ((*w2).zhuangbei[3].leixing != -1)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[3].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[3].leixing = -1; ((*w1).juli[0])--; break; } else printf("射你妹的马!"); } break; } } else if (x == 0)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } } int i; ((*w2).tili)--; printf("玩家对电脑造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306)) { for (;;) { printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n"); scanf("%d", &x); if (x == 1) { int i; if ((*w1).shoupaishu + (*w1).zhuangbeishu <= 2) { printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n"); break; } else { printf("请分别弃掉两张牌!\n"); for (i = 0; i <= 2; i++) { for (;;) { printf("请选择区域:\n0 手牌\n1 装备\n"); scanf("%d", &x); if (x == 0 && ((*w1).shoupaishu == 0))printf("你根本没有手牌,弃你妹啊!\n"); else if (x == 1 && ((*w1).zhuangbeishu == 1))printf("你根本没有别的装备,弃你妹啊!\n"); else if (x >= 0 && x <= 1)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } if (x == 0) { for (;;) { (*w1).Kanshoupai(); printf("弃牌请输入手牌之前的编号,以回车结束!\n"); scanf("%d", &x); if (x >= 0 && x < ((*w1).shoupaishu))break; else printf("弃你妹的手牌!\n"); } printf("你弃掉了"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; } else { for (;;) { (*w1).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d", &x); if ((((*w1).zhuangbei[x]).leixing != -1) && (x >= 0) && (x <= 3)) { printf("你弃掉了"); ((*w1).zhuangbei)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).zhuangbei)[x]; ((*w1).zhuangbeishu)--; (*qipaishu)++; ((*w1).zhuangbei)[x].leixing = -1; break; } else printf("弃你妹的装备!\n"); } } } } printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } else if (x == 0)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } } else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304)) { for (;;) { printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n"); scanf("%d", &x); if (x == 1) { for (;;) { printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); (*w1).Kanshoupai(); scanf("%d", &x); if (x == -1) { return 0; break; } else if ((*w1).shoupai[x].leixing == 101) { int i; printf("玩家对电脑使用"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (qipaishu)++; i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu); return i; break; } else printf("你确定你打出的是【杀】?\n"); } } else if (x == 0) { return 0; break; } else printf("你确定你输入的是“0”或“1”?\n"); } } else return 0; } return 0; } void Tao(wujiangw1) { ((*w1).tili)++; if ((w1).juese)printf("玩家"); else printf("电脑"); printf("恢复了1点体力!\n"); if (((w1).tili) > ((w1).tilishangxian))printf("你被撑死了!\n"); } void Chai(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { int i, x, y; if ((*w1).juese) { for (;;) { if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0) { printf("对方空城,拆你妹啊!\n"); break; } else { printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n"); scanf("%d", &x); if (x == 0 && ((*w2).shoupaishu == 0))printf("你拆掉了一张空气!\n"); else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你拆掉了一张空气!\n"); else if (x == 2 && ((*w2).pandingshu == 0))printf("你拆掉了一张空气!\n"); else if (x >= 0 && x <= 2)break; else printf("你拆掉了太空区里的一张牌!\n"); } } switch (x) { case 0: srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("你弃掉了电脑的"); ((*w2).shoupai)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; break; case 1: for (;;) { (*w2).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[y]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[y].leixing = -1; if (!y)((*w2).zhuangbei)[y].changdu = 1; else if (y == 2)((*w2).juli[0])++; else if (y == 3)((*w1).juli[0])--; break; } else printf("你弃掉了一张空气!\n"); } break; case 2: for (;;) { (*w2).Kanpandingpai(); printf("请输入判定牌之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((*w2).pandingpai[y].leixing != -1) { printf("你弃掉了电脑的"); ((*w2).pandingpai)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).pandingpai)[y]; ((*w2).pandingshu)--; (*qipaishu)++; ((*w2).pandingpai)[y].leixing = -1; break; } else printf("你弃掉了一张空气!\n"); } break; default: break; } } else { if ((*w2).zhuangbeishu) { if ((*w2).zhuangbei[1].leixing != -1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[1].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[1]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[1].leixing = -1; } else if ((*w2).zhuangbei[3].leixing != -1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[3].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[3].leixing = -1; ((*w1).juli[0])--; } else if ((*w2).zhuangbei[0].leixing != -1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[0].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((*w2).zhuangbei)[0].changdu = 1; } else { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[2].Kanpai(); qipaidui[*qipaishu] = ((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[2].leixing = -1; ((*w2).juli[0])++; } } else { srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("电脑弃掉了玩家的手牌"); ((*w2).shoupai)[y].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; } } } void Qian(wujiang *w1, wujiang *w2) { int i, x, y; if ((*w1).juese) { for (;;) { if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0) { printf("对方空城啦!你牵走了一张寂寞!\n"); break; } else { printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n"); scanf("%d", &x); if (x == 0 && ((*w2).shoupaishu == 0))printf("你牵走了一张空气!\n"); else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你牵走了一张空气!\n"); else if (x == 2 && ((*w2).pandingshu == 0))printf("你牵走了一张空气!\n"); else if (x >= 0 && x <= 2)break; else printf("你牵走了太空区里的一张牌!\n"); } } switch (x) { case 0: srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("你牵走了电脑的"); ((*w2).shoupai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; ((*w1).shoupaishu)++; break; case 1: for (;;) { (*w2).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3)) { printf("你牵走了电脑的"); ((*w2).zhuangbei)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[y]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[y].leixing = -1; if (!y)((*w2).zhuangbei[y]).changdu = 1; else if (y == 2)((*w2).juli[0])++; else if (y == 3)((*w1).juli[0])--; break; } else printf("你弃掉了一张空气!\n"); } break; case 2: for (;;) { (*w2).Kanpandingpai(); printf("请输入判定牌之前的编号,以回车键结束!\n"); scanf("%d", &y); if ((*w2).pandingpai[y].leixing != -1) { printf("你牵走了电脑的"); ((*w2).pandingpai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).pandingpai)[y]; ((*w2).pandingshu)--; ((*w1).shoupaishu)++; ((*w2).pandingpai)[y].leixing = -1; break; } else printf("你牵走了一张空气!\n"); } break; default: break; } } else { if ((*w2).zhuangbeishu) { if ((*w2).zhuangbei[1].leixing != -1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[1].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[1]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[1].leixing = -1; } else if ((*w2).zhuangbei[3].leixing != -1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[3].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[3].leixing = -1; ((*w1).juli[0])--; } else if ((*w2).zhuangbei[0].leixing != -1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((*w2).zhuangbei)[0].changdu = 1; } else { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[2].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[2].leixing = -1; ((*w2).juli[0])--; } } else { srand((unsigned)time(NULL)); y = rand() % ((*w2).shoupaishu); printf("电脑牵走了玩家的手牌"); ((*w2).shoupai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y]; for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; ((w1).shoupaishu)++; } } } void Wuzhong(wujiangw1, pai A[104], int x, pai B[104], inty) { Mopai(&((w1).shoupaishu), (w1).shoupai, A, x, B, y, (w1).juese); } int Juedou(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { int i, j, x; if ((*w1).juese) { for (;;) { j = 0; for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 101) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } } if (!j) { printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } j = 0; for (;;) { printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w1).Kanshoupai(); scanf("%d", &x); if (x == -1) { int i; ((*w1).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w2, w1, qipaidui, qipaishu); return i; break; } else if (((*w1).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w1, qipaidui, qipaishu); p.paifu = -1; printf("打出!\n"); j = 1; break; } else if ((*w1).shoupai[x].leixing == 101) { printf("玩家打出"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; j = 1; break; } else printf("你确定你打出的是【杀】?\n"); } } } else { for (;;) { j = 0; for (;;) { printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d", &x); if (x == -1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } else if (((*w2).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w2, qipaidui, qipaishu); p.paifu = -1; printf("打出!\n"); j = 1; break; } else if ((*w2).shoupai[x].leixing == 101) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } else printf("你确定你打出的是【杀】?\n"); } j = 0; for (x = 0; x < ((*w1).shoupaishu); x++) { if ((*w1).shoupai[x].leixing == 101) { printf("电脑打出"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w1).shoupai)[x]; for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((w1).shoupai)[i]; ((w1).shoupaishu)--; (qipaishu)++; j = 1; break; } } if (!j) { printf("玩家对电脑造成1点伤害!\n"); ((w2).tili)--; i = Binsi(w2, w1, qipaidui, qipaishu); return i; break; } } } } int Jiedao(wujiangw1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int i, j = 0, x; if ((*w1).juese) { for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 101) { printf("电脑对玩家使用"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } } if (j) { i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu); return i; printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian); } else { printf("电脑放弃使用【杀】,玩家获得电脑的武器"); (*w2).zhuangbei[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((*w2).zhuangbei)[0].changdu = 1; (*w1).Kanshoupai(); return 0; } } else { for (;;) { printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d", &x); if (x == -1)break; else if (((*w2).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w2, qipaidui, qipaishu); p.paifu = -1; printf("使用!\n"); j = 1; break; } else if ((*w2).shoupai[x].leixing == 101) { printf("玩家对电脑使用"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j = 1; break; } else printf("你确定你使用的是【杀】?\n"); } if (j) { i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu); return i; printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian); } else { printf("玩家放弃使用【杀】,电脑获得玩家的武器"); ((*w2).zhuangbei)[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing = -1; ((w2).zhuangbei)[0].changdu = 1; return 0; } } } void Taoyuan(wujiangw) { if ((*w).tili < (*w).tilishangxian) { ((*w).tili)++; if ((w).juese)printf("玩家"); else printf("电脑"); printf("恢复1点体力!\n"); } } void Kaipai(pai paidui[104], int paiduishu, int renshu, pai wugu[10]) { int i; printf("五谷丰登开牌:\n"); for (i = 1; i <= renshu; i++) { wugu[i - 1] = paidui[104 - (*paiduishu)]; (paiduishu)--; printf("%d ", i - 1); wugu[i - 1].Kanpai(); } } void Qupai(pai wugu[10], wujiangw) { int i, x; printf("五谷丰登开牌:\n"); for (i = 0; (wugu[i].leixing) != -1; i++) { printf("%d ", i); wugu[i].Kanpai(); } if ((*w).juese) { for (;;) { printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n"); scanf("%d", &x); if (wugu[x].leixing != -1) { printf("玩家选择"); wugu[x].Kanpai(); (*w).shoupai[(*w).shoupaishu] = wugu[x]; ((*w).shoupaishu)++; for (i = x + 1; i <= 9; i++)wugu[i - 1] = wugu[i]; wugu[9].leixing = -1; break; } printf("你选择了一张空气加入手牌!"); } } else { printf("电脑选择"); wugu[0].Kanpai(); (*w).shoupai[(w).shoupaishu] = wugu[0]; ((w).shoupaishu)++; for (i = 1; i <= 9; i++)wugu[i - 1] = wugu[i]; wugu[9].leixing = -1; } } void Rengpai(pai wugu[10], pai qipaidui[104], intqipaishu) { int i; for (i = 0; wugu[i].leixing != -1; i++) { qipaidui[qipaishu] = wugu[i]; (qipaishu)++; wugu[i].leixing = -1; } } int Nanman(wujiangw1, wujiangw2, pai qipaidui[104], intqipaishu) { int i, x; if ((*w1).juese) { for (x = 0; x < ((*w2).shoupaishu); x++) { if ((*w2).shoupai[x].leixing == 101) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((*w2).shoupai)[x]; for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } } printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else { for (;;) { printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d", &x); if (x == -1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i = Binsi(w1, w2, qipaidui, qipaishu); return i; break; } else if (((*w2).zhuangbei[0].leixing == 305) && x == 100) { pai p = Zhangba(w2, qipaidui, qipaishu); p.paifu = -1; printf("使用!\n"); return 0; break; } else if ((*w2).shoupai[x].leixing == 101) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu] = ((w2).shoupai)[x]; for (i = x + 1; i <= ((w2).shoupaishu); i++)((w2).shoupai)[i - 1] = ((w2).shoupai)[i]; ((w2).shoupaishu)--; (qipaishu)++; return 0; break; } else printf("你确定你打出的是【杀】?\n"); } } } int Wanjian(wujiangw1, wujiangw2, pai paidui[104], intpaiduishu, pai qipaidui[104], intqipaishu) { int i; i = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu); if (i == -1) { i = Binsi(w1, w2, qipaidui, qipaishu); return i; } else return 0; } int Chupai(pai paidui[104], pai qipaidui[104], int paiduishu, intqipaishu, wujiangw1, wujiangw2, pai yuanshipaidui[2][4][13]) { pai p1; int sha = 1; int y = -1, i, t = ((*w1).shoupaishu) - 1; for (;; t--) {

                    	if ((*w1).juese) {
                    		printf("\n电脑当前手牌数:%d\n", ((*w2).shoupaishu));
                    		(*w2).Kanzhuangbei();
                    		(*w1).Kanshoupai();
                    		(*w1).Kanzhuangbei();
                    	}
                    	int j = 0;
                    	if ((*w1).juese && ((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                    	y = Xuanpai(w1, t);
                    	p1 = Panpai(w1, &sha, y, qipaidui, qipaishu);
                    	if ((p1).leixing == -1)break;
                    	else if ((p1).leixing == 0)continue;
                    	else {
                    		int duixiang;
                    		duixiang = Mubiao(p1, w1, w2, &sha);
                    		if (duixiang == -2)continue;
                    		else {
                    			Da1pai(w1, w2, qipaidui, qipaishu, y);
                    			Miaoshu(p1, ((*w1).juese), duixiang);
                    			if (!((*w1).juese)) {
                    				printf("\n电脑当前手牌数:%d\n", ((*w1).shoupaishu));
                    				(*w1).Kanzhuangbei();
                    				(*w2).Kanshoupai();
                    				(*w2).Kanzhuangbei();
                    			}
                    			switch (p1.leixing) {
                    				case 101:
                    					i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                    					if (i == -1) {
                    						return -1;
                    						break;
                    					}
                    					if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                    					else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                    					break;
                    				case 103:
                    					Tao(w1);
                    					break;
                    				case 201:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Chai(w1, w2, qipaidui, qipaishu);
                    					else;
                    					if ((*w1).juese)(*w1).Kanshoupai();
                    					break;
                    				case 202:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Qian(w1, w2);
                    					else;
                    					if ((*w1).juese)(*w1).Kanshoupai();
                    					break;
                    				case 203:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Wuzhong(w1, paidui, paiduishu, qipaidui, qipaishu);
                    					else;
                    					break;
                    				case 204:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2)) {
                    						i = Juedou(w1, w2, qipaidui, qipaishu);
                    						if (i == -1)return -1;
                    						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                    						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                    					}
                    					break;
                    				case 205:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2)) {
                    						i = Jiedao(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                    						if (i == -1)return -1;
                    						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                    						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                    					}
                    					break;
                    				case 206:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Taoyuan(w1);
                    					j = 0;
                    					for (;;) {
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Taoyuan(w2);
                    					break;
                    				case 207:
                    					pai wugu[10];
                    					for (i = 1; i <= 10; i++)wugu[i - 1].leixing = -1;
                    					Kaipai(paidui, paiduishu, 2, wugu);
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Qupai(wugu, w1);
                    					for (;;) {
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2))Qupai(wugu, w2);
                    					Rengpai(wugu, qipaidui, qipaishu);
                    					printf("弃牌数:%d\n", *qipaishu);
                    					break;
                    				case 208:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2)) {
                    						i = Nanman(w1, w2, qipaidui, qipaishu);
                    						if (i == -1)return -1;
                    						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                    						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                    					}
                    					break;
                    				case 209:
                    					for (;;) {
                    						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                    						if (!i)break;
                    						j++;
                    					}
                    					if (!(j % 2)) {
                    						i = Wanjian(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                    						if (i == -1)return -1;
                    						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                    						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                    					}
                    					break;
                    				case 361:
                    				case 362:
                    				case 363:
                    					((*w1).juli[0])--;
                    					break;
                    				case 381:
                    				case 382:
                    				case 383:
                    					((*w2).juli[0])++;
                    					break;
                    				default:
                    					break;
                    			}
                    			printf("\n");
                    		}
                    	}
                    }
                    return 0;
                    

                    } void Qipai(pai shoupai[20], int *shoupaishu, pai qipaidui[104], int *qipaishu, int juese, int *shoupaishangxian) { int x; if ((*shoupaishu) > (*shoupaishangxian)) { if (juese != 1 && juese != 0)printf("身份参数错误!"); int q = (*shoupaishu) - (*shoupaishangxian); int i, j; for (j = 1; j <= q; j++) { for (;;) { if (juese) { printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n"); printf("手牌数:%d\n", *shoupaishu); scanf("%d", &x); if (x >= 0 && x < (*shoupaishu))break; else printf("你弃掉了一张空气!\n"); } else { srand((unsigned)time(NULL)); x = rand() % (*shoupaishu); break; } } qipaidui[*qipaishu] = shoupai[x]; for (i = x + 1; i <= (*shoupaishu); i++)shoupai[i - 1] = shoupai[i]; (*shoupaishu)--; if (juese)printf("弃牌阶段玩家弃置"); else printf("弃牌阶段电脑弃置"); qipaidui[*qipaishu].Kanpai(); (*qipaishu)++; int m; if (juese) { printf("玩家当前手牌:\n"); for (m = 0; m <= (*shoupaishu - 1); m++) { printf("%d ", m); (shoupai[m]).Kanpai(); } } printf("弃牌堆:%d\n", *qipaishu); } } } int Huihe(pai A[104], pai B[104], int *x, int *y, pai yuanshipaidui[2][4][13], wujiang *w1, wujiang *w2) { printf("\n回合开始阶段……\n"); switch ((*w1).huihekaishi) { case 0: break; default: printf("回合开始阶段参数错误!\n"); break; } printf("判定阶段……\n"); int K = 0; if ((*w1).pandingshu > 0) { int i, j; for (; (*w1).pandingshu;) { switch ((*w1).pandingpai[0].leixing) { case 251: printf("【乐不思蜀】开始判定……\n"); break; case 252: printf("【闪电】开始判定……\n"); break; default: printf("【??】开始判定……\n"); break; } j = 0; pai p = ((*w1).pandingpai[0]); for (;;) { //在判定之前询问【无懈】 i = Wuxie(&p, w2, w1, B, y, 0); if (!i)break; j++; i = Wuxie(&p, w1, w2, B, y, 0); if (!i)break; j++; } switch ((*w1).pandingpai[0].leixing) { case 251: if (!(j % 2)) { printf("【乐不思蜀】的判定牌是:"); Panding(A, x, B, y); if ((B[(*y) - 1].huase) != 1) { printf("【乐不思蜀】判定成功!\n"); if ((*w1).juese)printf("玩家"); else printf("电脑"); printf("跳过出牌阶段!\n"); K = -1; } else printf("【乐不思蜀】判定失败!\n"); } B[*y] = (*w1).pandingpai[0]; ((*w1).pandingshu)--; (*w1).pandingpai[0] = (*w1).pandingpai[1]; (*w1).pandingpai[1] = (*w1).pandingpai[2]; (*w1).pandingpai[2].leixing = -1; (*y)++; break; case 252: if (!(j % 2)) { printf("【闪电】的判定牌是:"); Panding(A, x, B, y); if ((B[(*y) - 1].huase == 0) && (B[(*y) - 1].dianshu >= 1) && (B[(*y) - 1].dianshu <= 8)) { printf("【闪电】判定成功!\n"); if ((*w1).juese)printf("玩家"); else printf("电脑"); printf("受到3点雷电伤害!"); ((*w1).tili) = ((*w1).tili) - 3; i = Binsi(w2, w1, B, y); B[*y] = (*w1).pandingpai[0]; ((*w1).pandingshu)--; (*w1).pandingpai[0] = (*w1).pandingpai[1]; (*w1).pandingpai[1] = (*w1).pandingpai[2]; (*w1).pandingpai[2].leixing = -1; (*y)++; if (i == -1)return -1; } else { printf("【闪电】判定失败!\n"); (*w2).pandingpai[2] = (*w2).pandingpai[1]; (*w2).pandingpai[1] = (*w2).pandingpai[0]; (*w2).pandingpai[0] = (*w1).pandingpai[0]; (*w1).pandingpai[0] = (*w1).pandingpai[1]; (*w1).pandingpai[1] = (*w1).pandingpai[2]; (*w1).pandingpai[2].leixing = -1; ((*w1).pandingshu)--; ((*w2).pandingshu)++; } break; } default: printf("判定牌错误!"); } printf("弃牌数:%d\n", *y); } } else if (!((*w1).pandingshu)); else printf("判定阶段参数错误!\n"); printf("摸牌阶段……\n"); switch ((*w1).mopai) { case 0: Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese); break; case -1: break; default: printf("摸牌阶段参数错误!\n"); break; } if (K == -1)goto M; printf("出牌阶段……\n"); switch ((*w1).chupai) { case 0: { int i; i = Chupai(A, B, x, y, w1, w2, yuanshipaidui); if (i == -1) { return -1; break; } else break; } case -1: break; default: printf("出牌阶段参数错误!\n"); break; } M: printf("弃牌阶段……\n"); switch ((*w1).qipai) { case 0: Qipai((*w1).shoupai, &((*w1).shoupaishu), B, y, (*w1).juese, &((*w1).tili)); break; default: printf("弃牌阶段参数错误!\n"); break; } printf("回合结束阶段……\n"); switch ((*w1).huihejieshu) { case 0: break; default: printf("回合结束阶段参数错误!\n"); break; } return 0; } int main() { void Kanshoupai(pai p); pai yuanshipaidui[2][4][13], qipaidui[104], paidui[104]; wujiang wanjia, com; com.tili = wanjia.tili = 5; com.tilishangxian = wanjia.tilishangxian = 5; com.huihekaishi = wanjia.huihekaishi = 0; com.panding = wanjia.panding = 0; com.mopai = wanjia.mopai = 0; com.chupai = wanjia.chupai = 0; com.qipai = wanjia.qipai = 0; com.huihejieshu = wanjia.huihejieshu = 0; com.shoupaishu = wanjia.shoupaishu = 0; com.pandingshu = wanjia.pandingshu = 0; com.zhuangbeishu = wanjia.zhuangbeishu = 0; com.juese = 0; wanjia.juese = 1; pai p; p.leixing = -1; com.zhuangbei[0] = com.zhuangbei[1] = com.zhuangbei[2] = com.zhuangbei[3] = wanjia.zhuangbei[0] = wanjia.zhuangbei[1] = wanjia.zhuangbei[2] = wanjia.zhuangbei[3] = p; com.zhuangbei[0].changdu = wanjia.zhuangbei[0].changdu = 1; com.pandingpai[0] = com.pandingpai[1] = com.pandingpai[2] = wanjia.pandingpai[0] = wanjia.pandingpai[1] = wanjia.pandingpai[2] = p; com.juli[0] = wanjia.juli[0] = 1; int a, b, c; for (a = 0; a <= 1; a++) { for (b = 0; b <= 3; b++) { for (c = 0; c <= 12; c++) { yuanshipaidui[a][b][c].paifu = a; yuanshipaidui[a][b][c].huase = b; yuanshipaidui[a][b][c].dianshu = c; } } } yuanshipaidui[0][0][0].leixing = 204; yuanshipaidui[0][0][1].leixing = 331; yuanshipaidui[0][0][2].leixing = 201; yuanshipaidui[0][0][3].leixing = 201; yuanshipaidui[0][0][4].leixing = 304; yuanshipaidui[0][0][4].changdu = 3; yuanshipaidui[0][0][5].leixing = 251; yuanshipaidui[0][0][6].leixing = 101; yuanshipaidui[0][0][7].leixing = 101; yuanshipaidui[0][0][8].leixing = 101; yuanshipaidui[0][0][9].leixing = 101; yuanshipaidui[0][0][10].leixing = 202; yuanshipaidui[0][0][11].leixing = 201; yuanshipaidui[0][0][12].leixing = 208; yuanshipaidui[0][1][0].leixing = 209; yuanshipaidui[0][1][1].leixing = 102; yuanshipaidui[0][1][2].leixing = 103; yuanshipaidui[0][1][3].leixing = 103; yuanshipaidui[0][1][4].leixing = 308; yuanshipaidui[0][1][4].changdu = 5; yuanshipaidui[0][1][5].leixing = 103; yuanshipaidui[0][1][6].leixing = 103; yuanshipaidui[0][1][7].leixing = 103; yuanshipaidui[0][1][8].leixing = 103; yuanshipaidui[0][1][9].leixing = 101; yuanshipaidui[0][1][10].leixing = 101; yuanshipaidui[0][1][11].leixing = 103; yuanshipaidui[0][1][12].leixing = 102; yuanshipaidui[0][2][0].leixing = 204; yuanshipaidui[0][2][1].leixing = 101; yuanshipaidui[0][2][2].leixing = 101; yuanshipaidui[0][2][3].leixing = 101; yuanshipaidui[0][2][4].leixing = 101; yuanshipaidui[0][2][5].leixing = 101; yuanshipaidui[0][2][6].leixing = 101; yuanshipaidui[0][2][7].leixing = 101; yuanshipaidui[0][2][8].leixing = 101; yuanshipaidui[0][2][9].leixing = 101; yuanshipaidui[0][2][10].leixing = 101; yuanshipaidui[0][2][11].leixing = 205; yuanshipaidui[0][2][12].leixing = 205; yuanshipaidui[0][3][0].leixing = 204; yuanshipaidui[0][3][1].leixing = 102; yuanshipaidui[0][3][2].leixing = 102; yuanshipaidui[0][3][3].leixing = 102; yuanshipaidui[0][3][4].leixing = 102; yuanshipaidui[0][3][5].leixing = 101; yuanshipaidui[0][3][6].leixing = 101; yuanshipaidui[0][3][7].leixing = 101; yuanshipaidui[0][3][8].leixing = 101; yuanshipaidui[0][3][9].leixing = 101; yuanshipaidui[0][3][10].leixing = 102; yuanshipaidui[0][3][11].leixing = 103; yuanshipaidui[0][3][12].leixing = 101; yuanshipaidui[1][0][0].leixing = 252; yuanshipaidui[1][0][1].leixing = 302; yuanshipaidui[1][0][1].changdu = 2; yuanshipaidui[1][0][2].leixing = 202; yuanshipaidui[1][0][3].leixing = 202; yuanshipaidui[1][0][4].leixing = 383; yuanshipaidui[1][0][5].leixing = 303; yuanshipaidui[1][0][5].changdu = 2; yuanshipaidui[1][0][6].leixing = 208; yuanshipaidui[1][0][7].leixing = 101; yuanshipaidui[1][0][8].leixing = 101; yuanshipaidui[1][0][9].leixing = 101; yuanshipaidui[1][0][10].leixing = 210; yuanshipaidui[1][0][11].leixing = 305; yuanshipaidui[1][0][11].changdu = 3; yuanshipaidui[1][0][12].leixing = 362; yuanshipaidui[1][1][0].leixing = 206; yuanshipaidui[1][1][1].leixing = 102; yuanshipaidui[1][1][2].leixing = 207; yuanshipaidui[1][1][3].leixing = 207; yuanshipaidui[1][1][4].leixing = 361; yuanshipaidui[1][1][5].leixing = 251; yuanshipaidui[1][1][6].leixing = 203; yuanshipaidui[1][1][7].leixing = 203; yuanshipaidui[1][1][8].leixing = 203; yuanshipaidui[1][1][9].leixing = 101; yuanshipaidui[1][1][10].leixing = 203; yuanshipaidui[1][1][11].leixing = 201; yuanshipaidui[1][1][12].leixing = 381; yuanshipaidui[1][2][0].leixing = 301; yuanshipaidui[1][2][0].changdu = 1; yuanshipaidui[1][2][1].leixing = 331; yuanshipaidui[1][2][2].leixing = 201; yuanshipaidui[1][2][3].leixing = 201; yuanshipaidui[1][2][4].leixing = 382; yuanshipaidui[1][2][5].leixing = 251; yuanshipaidui[1][2][6].leixing = 208; yuanshipaidui[1][2][7].leixing = 101; yuanshipaidui[1][2][8].leixing = 101; yuanshipaidui[1][2][9].leixing = 101; yuanshipaidui[1][2][10].leixing = 101; yuanshipaidui[1][2][11].leixing = 210; yuanshipaidui[1][2][12].leixing = 210; yuanshipaidui[1][3][0].leixing = 301; yuanshipaidui[1][3][0].changdu = 1; yuanshipaidui[1][3][1].leixing = 102; yuanshipaidui[1][3][2].leixing = 202; yuanshipaidui[1][3][3].leixing = 202; yuanshipaidui[1][3][4].leixing = 306; yuanshipaidui[1][3][4].changdu = 3; yuanshipaidui[1][3][5].leixing = 102; yuanshipaidui[1][3][6].leixing = 102; yuanshipaidui[1][3][7].leixing = 102; yuanshipaidui[1][3][8].leixing = 102; yuanshipaidui[1][3][9].leixing = 102; yuanshipaidui[1][3][10].leixing = 102; yuanshipaidui[1][3][11].leixing = 307; yuanshipaidui[1][3][11].changdu = 4; yuanshipaidui[1][3][12].leixing = 363; int paiduishu = 104; int qipaishu = 0; printf("游戏开始! by cyh\n"); Qishixipai(yuanshipaidui, paidui); Qishishoupai(&wanjia, paidui, &(paiduishu), qipaidui, &(qipaishu)); Qishishoupai(&com, paidui, &(paiduishu), qipaidui, &(qipaishu)); int i; for (;;) { i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &wanjia, &com); if (i == -1)break; i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &com, &wanjia); if (i == -1)break; } }

                    • @ 2025-7-4 14:22:42

                      #include<bits/stdc++.h> #include<windows.h> #include<time.h> #include<conio.h> using namespace std; int mzhg; int zd; int swhm; int qxs; int swx; int sn; int mp; int tongguan; int sw1; int zd1; int sn1; int mz1; int mp1; int zbbj; int ccg; int mzzd; int mz; int tongguan1; int sw; int x; int s; int cdd; int jg; int qiang; int gun; int by; int gjj[100]; int hjj[100]; int zjj[100];

                      void Slowsay(string a) { int l = a.size(); for (int i = 0; i < l; i++) { cout << a[i]; Sleep(2); } printf("\n"); } int read() { char ch = _getch(); while (ch > '9' || ch < '0') ch = _getch(); return ch - 48; }

                      void qp() { system("cls"); Slowsay("当前你的状态是\n"); printf("子弹 %d,食物 %d\n", zd, sw); }

                      int esl() { system("cls"); char ch; Slowsay("你因为食物短缺,饿死了。\n"); ch = _getch(); hjj[1] = 1; Slowsay("Bad End 1\n"); ch = _getch(); s++; return 0; }

                      int mzd() { hjj[2] = 1; system("cls"); char ch; Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。\n"); ch = _getch(); Slowsay("Bad End 2\n"); ch = _getch(); s++; return 0; }

                      int hd1() { system("cls"); Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂\n"); Slowsay("政府的救援部队已经消灭了这个城市的丧尸,\n他们在这个城市的各个角落搜索着可能存在的幸存者.\n"); Slowsay("Happy End-----苟到最后\n"); if (hjj[3] == 1 && gjj[1] == 0) { Sleep(2000); Slowsay("获得线索-----速度飘忽不定的政府"); } gjj[1] = 1; return 0; }

                      int hd2() { system("cls"); int sw; char ch; Slowsay("在与妹子相处的这些时间里,你与她相爱了\n"); Slowsay("你们的生活是那样的幸福\n"); Slowsay("直到有一天......\n"); Slowsay("基地首领希望你去执行一个任务,你选择\n"); Slowsay("1.独自一人前往\n"); Slowsay("2.和妹子一起去\n"); while (true) { int x; x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("当你完成任务回来的时候,发现——\n"); Slowsay("基地被丧尸攻破了\n"); Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来\n"); hjj[4] = 1; Slowsay("Bad End 4"); s++; } if (x == 2) { Slowsay("当你和妹子完成任务回来时,\n"); Slowsay("基地已经变成一片废墟了\n"); Slowsay("你和妹子没有办法,只能到处流浪\n"); Slowsay("不过,两个人总比一个人要好\n"); gjj[2] = 1; Slowsay("Happy End------神仙眷侣"); } break; } return 0; }

                      int hd3() { system("cls"); char ch; Slowsay("你就这样平静的生活在这个基地里\n"); Slowsay("直到某一天,大量的丧尸进攻了这里\n"); if (zd > 9) { Slowsay("每个人都在尽自己的努力去守卫基地\n"); Slowsay("每个人都做到了自己能做到的\n"); Slowsay("最后,奇迹出现了\n"); Slowsay("大家成功守住了基地\n"); Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄\n"); Slowsay("顺便说一句,到死了你也没女朋友\n"); gjj[3] = 1; Slowsay("Happy End-----英雄不朽"); return 0; } Slowsay("丧尸的数量实在太多了,\n"); Slowsay("尽管基地的大家都在尽全力防守\n"); Slowsay("可基地还是被攻破了\n"); Slowsay("而你,也死在了这里\n"); s++; hjj[5] = 1; Slowsay("Bad End 5"); }

                      int hd4() { system("cls"); Slowsay("在于少年相处的这些时间里"); Slowsay("你尽力地保护着他"); Slowsay("而他也常常给你带来惊喜"); Slowsay("慢慢的,你开始认清你自己"); Slowsay("你是个gay"); Slowsay("于是,你就和少年性福快乐的生活在了一起"); Slowsay("Happy End-----认清自己"); gjj[4] = 1; }

                      int td() { system("cls"); char ch; Slowsay("那箱饼干与你的枪一起发出了强光\n"); Slowsay("紧接着,他们融为了一体\n"); Slowsay("当光芒散去时,整个世界都发生了变化\n"); Slowsay("所有的丧尸都变回了人类\n"); Slowsay("True End-----一如既往"); if (zjj[1] != 1) { Slowsay("获得线索-----奇特的枪与饼干"); } zjj[1] = 1; }

                      int td2() { system("cls"); char ch; Slowsay("你的变异已经开始了"); Slowsay("你开始疯狂的进食,直到把自己的胃撑破"); Slowsay("然后,就眼前一黑失去意识"); Slowsay("再次醒来时,你已经是一个丧尸了"); Slowsay("奇怪的是,你还保留着自己的意识"); Slowsay("你感觉到自己的力气变得更大,速度变得更快"); Slowsay("或许变成丧尸也不错————你这样想着"); Slowsay("True End-----保持本我"); if (zjj[2] != 1) { Sleep(2000); Slowsay("获得线索-----延迟变异的少年"); } zjj[2] = 1; }

                      int bd8() { Slowsay("坐在椅子上的是一个15岁左右的少年"); Slowsay("正在你因为他的年龄而惊讶时"); Slowsay("少年却站了起来,看向了你身后的妹子"); Slowsay("“差不多了吧”,妹子这样说道"); Slowsay("“可以了”,这是少年的回答"); Slowsay("然后,你就感到脖子一阵剧痛"); Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子"); s++; Slowsay("Bad End 8"); if (hjj[8] == 0) { Sleep(2000); Slowsay("获得线索-----早已变异的妹子"); } hjj[8] = 1; }

                      int td3() { system("cls"); Slowsay("你和妹子冲出了丧尸的围杀,"); Slowsay("可是当你们来到那个幸存者基地时"); Slowsay("却发现那个基地有一些不对"); Slowsay("所有人都死气沉沉的"); Slowsay("你们直接走向了首领的房间"); if (zjj[2] == 1 && zjj[3] == 1) { bd8(); return 0; } Slowsay("坐在椅子上的是一个30岁左右的男性"); Slowsay("他说,欢迎"); Slowsay("基地的首领表示可以用子弹交换你手中的食物"); Slowsay("请输入你需要的子弹数"); Slowsay("0"); Slowsay("基地首领希望你加入这个基地"); Slowsay("你的选择是"); Slowsay("1.留在这"); Slowsay("2.离开"); Slowsay("2"); Slowsay("你决定"); Slowsay("1.当天离开"); Slowsay("2.再停留一天"); Slowsay("1"); Slowsay("就在你快要离开的时候,妹子抓住了你的手"); Slowsay("“我喜欢你,别走”,她这样说"); Slowsay("于是,你留了下来"); Slowsay("你们的生活是那样的幸福"); Slowsay("直到有一天......"); Slowsay("基地首领希望你去执行一个任务,你选择"); Slowsay("1.独自一人前往"); Slowsay("2.和妹子一起去"); Slowsay("2"); Slowsay("在执行任务的过程中"); Slowsay("妹子曾被丧尸咬到过一口"); Slowsay("她以为你没有发现"); Slowsay("而你却在远处看到了这一幕"); Slowsay("奇怪的是,她却并没有变异"); Slowsay("当你和妹子完成任务回来时,"); Slowsay("基地已经变成一片废墟了"); Slowsay("你和妹子没有办法,只能到处流浪"); Slowsay("不过,两个人总比一个人要好"); Slowsay("Happy End------神仙眷侣"); Slowsay("???????????????????????????????????"); Slowsay("True End------幻觉"); if (zjj[3] == 0) { Sleep(2000); Slowsay("获得线索-----不变异的妹子"); } zjj[3] = 1; }

                      int td4() { system("cls"); Slowsay("当丧尸危机爆发时,你正呆在家里\n"); char ch = _getch(); ch = _getch(); for (int i = 1; i <= 50; i++) { Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n"); Sleep(250 - 5 * i); system("cls"); Slowsay("********************************************************************\n"); system("cls"); } Slowsay("检测到不匹配!!!\a\a\a"); Sleep(2000); ch = _getch(); Slowsay("有什么不对劲"); Slowsay("你这样想着"); Slowsay("过去了好多天,\n你还是一个人都没有遇到,\n除了丧尸就是丧尸"); Slowsay("这一切,就好像被废弃了一样"); Slowsay("\n"); Slowsay("True End------停服"); zjj[4] = 1; if (zbbj == 0) Slowsay("进阶线索-----逐步逼近的真相"), zbbj = 1; }

                      int td5() { system("cls"); Slowsay("当少年死去后,整个世界好像变得不同了"); Slowsay("所有的活人在一瞬间消失"); Slowsay("所有的丧尸当场去世"); Slowsay("你的眼前只剩下了黑暗"); Slowsay("不知道过去了多久,你死了"); Slowsay("Bad End......"); system("cls"); Slowsay("当少年死去后,整个世界好像变得不同了\n"); Slowsay("所有的活人在一瞬间消失\n"); Slowsay("所有的丧尸当场去世\n"); Slowsay("你的眼前只剩下了黑暗\n"); Slowsay("不知道过去了多久,你死了\n"); Slowsay("不,还没有结束"); Slowsay("虽然好像和往常死去之后的感觉一样"); Slowsay("但是。。。。。。"); Slowsay("True End-----姗姗来迟的死亡"); s++; if (zjj[5] == 0) Slowsay("进阶线索-----死亡之后"); zjj[5] = 1; }

                      int tg3() { Slowsay("当你再次睁开眼时"); Slowsay("你发现自己躺在一个营养仓内"); Slowsay("你无比的确认这就是真实的世界"); Slowsay("你打碎了玻璃,跑出了营养仓"); Slowsay("脑中的一切开始明晰起来"); Slowsay("你认为自己知道了一切的真相"); Slowsay("去杀光人类吧!!!!"); Slowsay("你这样想着"); Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界"); Slowsay("你熟练的发出嘶吼,呼唤着周围的丧尸"); Slowsay("你指挥着他们,毁掉了一个又一个人类的基地"); Slowsay("虽然,在一个你不知道的地方"); Slowsay("一个个一样的营养仓中,装着一个个一样的你"); Slowsay("---------------游戏进阶剧情通关-------------"); tongguan1 = 1; }

                      int tg2() { Slowsay("当你再次睁开眼时"); Slowsay("你发现自己躺在一个营养仓内"); Slowsay("你无比的确认这就是真实的世界"); Slowsay("你打碎了玻璃,跑出了营养仓"); Slowsay("脑中的一切开始明晰起来"); Slowsay("你认为自己知道了一切的真相"); Slowsay("去拯救世界吧!!!!"); Slowsay("你这样想着"); Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界"); Slowsay("虽然,在一个你不知道的地方"); Slowsay("一个一样的营养仓中,装着一个一样的你"); Slowsay("---------------游戏进阶剧情通关-------------"); tongguan1 = 1; }

                      int td6() { Slowsay("一天以后,少年回来了"); Slowsay("一起回来的还有妹子"); Slowsay("少年的手中拿着你的铭牌"); Slowsay("此时,你才发现你的铭牌不见了"); Slowsay("“没想到是你”"); Slowsay("“妹子神色复杂的看了你一眼”"); Slowsay("“我们是一类人”"); Slowsay("“现在,让我把你带出去吧”"); if (qxs == 1) { tg2(); return 0; } else { Slowsay("一股强烈的撕扯感出现到了你身上"); Slowsay("此时的你并不能接受如此巨大的伤害"); Slowsay("你死了"); Slowsay("Bad End 14"); if (hjj[14] == 0) Slowsay("进阶线索-----外面的世界"); hjj[14] = 1; s++; } }

                      int bd6() { system("cls"); Slowsay("你感觉到自己正在变异,"); Slowsay("意识开始逐渐模糊起来"); Slowsay("你的肚子正无比渴望着人肉"); Slowsay("接着,你眼前一黑,再也没有醒来"); s++; hjj[6] = 1; Slowsay("Bad End 6"); }

                      int bd3() { system("cls"); char ch; Slowsay("长久的等待终于让你失去了理智,你疯了。\n"); if (mp == -1) { Slowsay("当政府的救援队打开你家的门时,你嘶吼着扑了上去"); if (zd > 0) Slowsay("他们试图将你击毙,却被你提前一枪击倒"); else { Slowsay("你被他们击毙了"); Slowsay("Bad End 12"); s++; hjj[12] = 1; return 0; } Slowsay("你如同一个熟练的猎手,狩猎着救援队"); Slowsay("当他们全部死去后,你开始享用起你的大餐"); Slowsay("Bad End 13"); if (by == 0) Sleep(2000), Slowsay("进阶线索-----变异是什么时候的事呢"), by = 1; hjj[13] = 1; return 0; } Slowsay("Bad End 3\n"); s++; if (hjj[3] == 0 && gjj[1] == 1) { Sleep(2000); Slowsay("获得线索-----速度飘忽不定的政府"); } hjj[3] = 1; }

                      int bd7() { s++; system("cls"); Slowsay("因为食物不足,你被狗咬死了"); Slowsay("Bad End 7"); hjj[7] = 1; }

                      int bd15() { Slowsay("你发现这笔迹有些不对"); Slowsay("就好像是新写上去的一样"); Slowsay("认字迹的话,好像还十分熟悉"); Slowsay("正当你想的入迷的时候,你的脖子被咬住了"); Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”"); Slowsay("Bad End 15"); if (hjj[15] == 0) { Sleep(2000); Slowsay("进阶线索-----真的,假的!"); } hjj[15] = 1; }

                      int bd16() { system("cls"); Slowsay("你一枪打死了少年"); Slowsay("基地首领以为你疯了,开枪杀了你"); Slowsay("Bad End 16"); }

                      int bd17() { system("cls"); Slowsay("你试图开枪打死少年"); Slowsay("但是被少年发现了"); Slowsay("你被他一口咬死"); Slowsay("Bad End 17"); }

                      int tgg3() { system("cls"); Slowsay("你杀掉了少年,并吃掉了他的尸体"); Slowsay("世界开始崩塌"); tg3(); }

                      int bd9() { s++; system("cls"); Slowsay("你进入大厦才发现这里藏着许多丧尸"); Slowsay("你一路且战且退来到了地下室"); Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸"); Slowsay("这里有的,只是一个穿着白大褂的尸体"); Slowsay("在尸体的衣服口袋中,你找到了一个笔记本"); Slowsay("(无法辨认)1号进展永生"); Slowsay("今***,号诞生了,他比其*****更"); Slowsay("有些不对,的发育有些太快了"); Slowsay("2号的出有强感染性"); Slowsay("***************"); Slowsay("实验瓶颈,或许我们因该活体样本"); Slowsay(",样本失去活性,但在动"); if (mp == -1) { bd15(); return 0; } Slowsay("正当你看的入迷的时候,你的脖子被咬住了"); Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”"); Slowsay("Bad End 9"); if (hjj[9] == 0) { Sleep(2000); Slowsay("发现线索-----实验体1号与2号"); } hjj[9] = 1; }

                      int tg() { system("cls"); Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化"); Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和"); Slowsay("或许,这个世界不是真实的"); Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了"); Slowsay("于此同时,大量记忆冲进了你的脑海"); Slowsay("不,它们只是回来了,这本身就是你的记忆"); Slowsay("他们在一开始被一些虚假的记忆所替换"); Slowsay("从记忆中,你得知你此时正在玩一个vr游戏"); Slowsay("少年与妹子则是游戏的gm"); Slowsay("这款游戏号称有着超强的代入感"); Slowsay("你在发售当天就买来玩了"); Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”"); Slowsay("可真的是这样吗"); Slowsay("躺在营养仓中的你自始至终都没有睁开眼"); Slowsay("正如你从一开始就没有怀疑那些记忆的真实性......."); Slowsay("---------------游戏基础剧情通关-------------");

                      tongguan = 1;
                      

                      }

                      int zhxs() { system("cls"); Slowsay("你好奇的看着眼前的一切"); Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着"); Sleep(2000); Slowsay("获得线索-----“结局?”"); }

                      int cg() { system("cls"); Slowsay("你感觉到违和感在不断加深"); Slowsay("世界好像不再是真实的"); Slowsay("你现在脑中只有一种想法"); Slowsay("活下去"); }

                      int cg2() { system("cls"); system("Color f0"); Slowsay("违和感在此时已经聚集到了顶峰"); Slowsay("你的脑中想清楚了一切"); Slowsay("1.那么,下一步是 杀光他们"); Slowsay("2.那么,下一步是 团结起来"); x = read(); if (x == 1) Slowsay("本结局需要打通全badend"), swx = 1; system("Color f0"); }

                      int bd10() { system("cls"); Slowsay("你发现了另一个基地"); Slowsay("弹尽粮绝的你选择加入了他们"); Slowsay("之后的每一天都十分单调"); Slowsay("外出寻找物资,然后天黑了回家睡觉"); Slowsay("应该是这样吗?"); Slowsay("也许吧"); Slowsay("Bad End 10"); hjj[10] = 1; }

                      int hd5() { Slowsay("没关系的,一切都会过去的"); Slowsay("你这样说的"); Slowsay("他似乎感觉到了你的善意,一点一点向你靠近"); Slowsay("你紧紧的抱住了他"); Slowsay("我会保护好你的"); Slowsay("Happy End-----跨越物种的gay"); }

                      int sswj() { // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); system("cls"); int w = 0; mp = 0; if (tongguan == 1) { mp = 0; Slowsay("检测到你以通关,是否领取特殊物品\n"); Slowsay("1.领取"); Slowsay("2.不领取"); while (true) { x = read(); if (x == 1) mp = -1; if (x == 2) { td4(); return 0; } break; } } char ch; if (cdd == 1) { Slowsay("是否读取存档\n"); Slowsay("1.读取\n"); Slowsay("2.不读取\n"); x = read(); if (x == 1) { sw = sw1; zd = zd1; sn = sn1; mz = mz1; mp = mp1; goto cddd1; } }

                      system("cls");
                      Slowsay("当丧尸危机爆发时,你正呆在家里\n");
                      ch = _getch();
                      Slowsay("你有10点物资可以分配到子弹和食物上\n");
                      ch = _getch();
                      int x, y;
                      int dd;
                      qiang = 0;
                      gun = 0;
                      zd = 0;
                      sw = 0;
                      sn = 0;
                      mz = 0;
                      mzzd = 0;
                      sn = 0;
                      mzhg = 0;
                      dd = 1;
                      Slowsay("请输入你的选择(此次输入需键入回车)\n");
                      while (true) {
                      	scanf("%d%d", &x, &y);
                      	zd = x;
                      	sw = y;
                      	if (x + y != 10 || x < 0 || y < 0) {
                      		if (x == 1 && y == 2) {
                      			sw = 99999;
                      			zd = 99999;
                      			Slowsay("启用秘籍\n");
                      			break;
                      		}
                      		Slowsay("请重新输入\n");
                      		w++;
                      		if (w > 10) {
                      			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                      			Slowsay("行了行了,这只是第一个选择而已\n"),
                      			        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                      			Slowsay("有必要这么皮吗\n"),
                      			        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                      			Slowsay("自动分配食物3个子弹7个\n"),
                      			        ch = _getch();
                      			ch = _getch();
                      			sw = 3, zd = 7;
                      			break;
                      		}
                      	} else break;
                      }
                      Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
                      ch = _getch();
                      Slowsay("1.留在家中\n");
                      Slowsay("2.前往邻居家\n");
                      while (true) {
                      	x = read();
                      	if (x != 1 && x != 2)
                      		Slowsay("请重新输入\n");
                      	else if (x == 1) {
                      		Slowsay("在二楼,你发现了一些食物食物+3\n");
                      		ch = _getch();
                      		Slowsay("在家里过了一夜,食物-1\n");
                      		sw = sw + 2;
                      		break;
                      	} else {
                      		Slowsay("在前往邻居家的路上,你遇到了丧尸\n");
                      		ch = _getch();
                      		if (zd < 1) {
                      			Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了\n");
                      			ch = _getch();
                      			hjj[11] = 1;
                      			Slowsay("Bad End      11\n");
                      			s++;
                      			ch = _getch();
                      			Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作");
                      			return 0;
                      		} else {
                      			Slowsay("你用你手中的枪结束了他的生命,子弹-1\n");
                      			zd = zd - 1;
                      			dd = 2;
                      			ch = _getch();
                      			Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹\n");
                      			zd += 4;
                      			ch = _getch();
                      			Slowsay("在邻居家过了一夜后,食物-2\n");
                      			sw = sw - 2;
                      			if (sw < 0) {
                      				esl();
                      				return 0;
                      			}
                      		}
                      		break;
                      	}
                      }
                      ch = _getch();
                      qp();
                      Slowsay("你回想起这附近有一座商场,你决定\n");
                      ch = _getch();
                      Slowsay("1.前往商场\n");
                      Slowsay("2.到处乱走\n");
                      Slowsay("3.留在屋子里\n");
                      while (true) {
                      	x = read();
                      	if (x != 1 && x != 2 && x != 3) {
                      		Slowsay("请重新输入\n");
                      		continue;
                      	}
                      	if (x == 3) {
                      		if (sw < 2) {
                      			esl();
                      			return 0;
                      		}
                      		Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2\n");
                      		sw = sw - 2;
                      		ch = _getch();
                      		Slowsay("之后的每一天你都是这样,独自一人在家中等待救援\n");
                      		ch = _getch();
                      		Slowsay("在过了好久之后\n");
                      		if (sw < 6) {
                      			esl();
                      			return 0;
                      		}
                      		x = rand() % 2;
                      		if (x == 1 && mp == 0) {
                      			hd1();
                      			return 0;
                      		}
                      		if (x == 0) {
                      			bd3();
                      			return 0;
                      		}
                      	}
                      	if (x == 2) {
                      		if (zd < 2) {
                      			mzd();
                      			return 0;
                      		}
                      		Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2\n");
                      		zd = zd - 2;
                      		break;
                      	}
                      	if (x == 1) {
                      		if (zd < 4) {
                      			mzd();
                      			return 0;
                      		}
                      		Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4\n");
                      		zd = zd - 4;
                      		dd = 4;
                      		ch = _getch();
                      		Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2\n");
                      		sw = sw + 3;
                      		zd = zd + 2;
                      		break;
                      	}
                      }
                      Slowsay("你在回家的路上发现了一个女幸存者\n");
                      ch = _getch();
                      Slowsay("她试图向你讨要食物,你的选择是\n");
                      Slowsay("1.不给\n");
                      Slowsay("2.给她2份食物\n");
                      Slowsay("3.给她2份子弹\n");
                      Slowsay("4.给她一枪\n");
                      while (true) {
                      	x = read();
                      	if (x < 1 || x > 4) {
                      		Slowsay("请重新输入。\n");
                      		continue;
                      	}
                      	if (x == 1) {
                      		Slowsay("妹子生气的走了。\n");
                      		ch = _getch();
                      	}
                      	if (x == 2) {
                      		if (sw < 2) {
                      			Slowsay("食物不足\n");
                      			continue;
                      		}
                      		sw = sw - 2;
                      		mzhg++;
                      		Slowsay("你的食物-2,妹子好感度+1\n");
                      		ch = _getch();
                      	}
                      	if (x == 3) {
                      		if (zd < 2) {
                      			Slowsay("子弹不足\n");
                      			continue;
                      		}
                      		mzzd = 1;
                      		Slowsay("你给了妹子两份子弹,妹子离开了\n"), zd = zd - 2;
                      		ch = _getch();
                      	}
                      	if (x == 4) {
                      		if (zd < 1) {
                      			Slowsay("子弹不足\n");
                      			continue;
                      		}
                      		zd = zd - 1;
                      		Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物\n");
                      		if (swx == 2) {
                      			Slowsay("你吃掉了妹子的尸体,子弹+10086\n");
                      			zd = 10086;
                      		}
                      		sw = sw + 4;
                      		mzhg = -1;
                      	}
                      	break;
                      }
                      Slowsay("又过了一夜,你的食物-2\n");
                      ch = _getch();
                      qp();
                      sw = sw - 2;
                      if (sw < 0) {
                      	esl();
                      	return 0;
                      }
                      if (mzhg > 0) {
                      	Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地\n");
                      } else Slowsay("你在附近发现了一个幸存者基地\n");
                      Slowsay("在前往基地的途中,你遇到了丧尸\n");
                      Slowsay("你且战且退,大量丧尸把你逼进了一家商店\n");
                      Slowsay("门口的丧尸越来越多,你选择\n");
                      Slowsay("1.杀出去(消耗较少子弹)\n");
                      Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)\n");
                      while (true) {
                      	x = read();
                      	if (x < 1 || x > 2) {
                      		Slowsay("请重新输入\n");
                      		continue;
                      	}
                      	if (x == 1) {
                      		int res = 0;
                      		if (mzhg > 0)
                      			res = 1;
                      		else res = 3;
                      		if (zd < res) {
                      			mzd();
                      			return 0;
                      		}
                      		zd = zd - res;
                      		printf("你消耗了一些子弹冲了出去,子弹-%d\n", res);
                      		if (mzzd == 1 && mp == -1) {
                      			Slowsay("妹子在丧尸的尸体上找到了许多物资,子弹+7,食物+3\n");
                      			zd = zd + 7;
                      			sw = sw + 3;
                      			mz = 1;
                      			break;
                      		}
                      		x = rand() % 5;
                      		if (res == 1 && x != 3)
                      			Slowsay("妹子为了帮你突围,被丧尸咬到,然后自杀了。\n"), mzhg = -1;
                      		if (x == 3 && res == 1) {
                      			td3();
                      			return 0;
                      		}
                      	} else if (x == 2) {
                      		if (zd < 5) {
                      			mzd();
                      			return 0;
                      		}
                      		zd = zd - 5;
                      		Slowsay("你守在这家商店里直到杀死了所有找来的丧尸,子弹-5\n");
                      		if (mzhg == 1) {
                      			Slowsay("妹子在商店中发现了一把无限子弹的枪,子弹+10086\n");
                      			zd = 10086;
                      			ch = _getch();
                      			Slowsay("但是妹子在翻找货架的时候被沾了丧尸血的货架划伤\n");
                      			Slowsay("妹子自杀了\n");
                      			mzhg = -1;
                      		}
                      	}
                      	break;
                      }
                      ch = _getch();
                      qp();
                      Slowsay("你来到了这个幸存者基地\n");
                      Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
                      printf("你还有%d份食物,%d份子弹\n", sw, zd);
                      ch = _getch();
                      Slowsay("请输入你需要的子弹数\n");
                      while (true) {
                      	x = read();
                      	if (x < 0 || x > sw) {
                      		Slowsay("请重新输入\n");
                      		continue;
                      	}
                      	sw = sw - x;
                      	zd = zd + x;
                      	if (x >= 1) {
                      		Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹\n");
                      		zd = zd + 2;
                      	}
                      	break;
                      }
                      ch = _getch();
                      qp();
                      Slowsay("又过了一天,食物-2");
                      sw = sw - 2;
                      if (sw < 0) {
                      	esl();
                      	return 0;
                      }
                      ch = _getch();
                      system("cls");
                      Slowsay("基地首领希望你加入这个基地\n");
                      Sleep(500);
                      Slowsay("你的选择是\n");
                      Sleep(500);
                      Slowsay("\n");
                      Sleep(500);
                      system("Color f0");
                      Slowsay("1.留在这");
                      Slowsay("2.离开");
                      while (true) {
                      	x = read();
                      	if (x < 1 || x > 2) {
                      		Slowsay("请重新输入\n");
                      		continue;
                      	}
                      	system("Color f0");
                      	if (x == 1) {
                      		if (mzhg > -1) hd2();
                      		else hd3();
                      		return 0;
                      	}
                      	if (x == 2) {
                      		ch = _getch();
                      		Slowsay("你决定\n");
                      		Slowsay("1.当天离开\n");
                      		Slowsay("2.再停留一天\n");
                      		while (true) {
                      			x = read();
                      			if (x < 1 || x > 2) {
                      				Slowsay("请重新输入\n");
                      				continue;
                      			}
                      			if (x == 1) break;
                      			if (x == 2) {
                      				ch = _getch();
                      				qp();
                      				Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
                      				printf("你还有%d份食物,%d份子弹\n", sw, zd);
                      				ch = _getch();
                      				Slowsay("请输入你需要的子弹数\n");
                      				while (true) {
                      					x = read();
                      					if (x < 0 || x > sw) {
                      						Slowsay("请重新输入\n");
                      						continue;
                      					}
                      					sw = sw - x;
                      					zd = zd + x;
                      					if (x >= 3) {
                      						Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹\n");
                      						zd = zd + 3;
                      					}
                      					break;
                      				}
                      				sw = sw - 2;
                      				if (sw < 0) {
                      					esl();
                      					return 0;
                      				}
                      				Slowsay("又过了一夜,食物-2\n");
                      			}
                      			break;
                      		}
                      		Slowsay("在你离开的时候,一个少年跑了过来。\n");
                      		Slowsay("他说,他想要和你一起走\n");
                      		Slowsay("1.带上他\n");
                      		Slowsay("2.不带他\n");
                      		while (true) {
                      			x = read();
                      			if (x < 1 || x > 2) {
                      				Slowsay("请重新输入\n");
                      				continue;
                      			}
                      			if (x == 2) {
                      				Slowsay("少年生气的离开了,当他走远了,你才发现\n");
                      				Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹\n");
                      				zd = -1;
                      			}
                      			if (x == 1) {
                      				Slowsay("你选择上少年一起走\n");
                      				Slowsay("少年将他身上带着的一份食物交给了你\n");
                      				sw = sw + 1;
                      				Slowsay("食物消耗+1,少年入队\n");
                      				sn = 1;
                      			}
                      			break;
                      		}
                      		if (sn == 1 && swx == 2) {
                      			Slowsay("1.杀了少年\n");
                      			Slowsay("2.忍一会\n");
                      			x = read();
                      			if (x == 1) {
                      				bd16();
                      				return 0;
                      			}
                      		}
                      	}
                      	break;
                      }
                      sw = sw - 2 - sn;
                      ch = _getch();
                      qp();
                      printf("你在路边的一座没人的房子里过了一夜,食物-%d\n", 2 + sn);
                      if (sn == 1 && swx == 2) {
                      	Slowsay("1.杀了少年\n");
                      	Slowsay("2.忍一会\n");
                      	x = read();
                      	if (x == 1) {
                      		bd17();
                      		return 0;
                      	}
                      }
                      ch = _getch();
                      if (sw < 0) {
                      	esl();
                      	return 0;
                      }
                      
                      Slowsay("是否存档?\n");
                      Slowsay("1.存档(记录当前进度,只能有一个存档)\n");
                      Slowsay("2.不存\n");
                      x = read();
                      if (x == 1) {
                      	cdd = 1;
                      	sw1 = sw;
                      	zd1 = zd;
                      	mp1 = mp;
                      	mz1 = mz;
                      	sn1 = sn;
                      	Slowsay("存档成功");
                      }
                      

                      cddd1: if (sn == 1) { Slowsay("今天一早你就被少年叫醒了,\n"); ch = _getch(); Slowsay("他在床底下发现了一箱方便面,食物+6\n"); sw = sw + 6; Slowsay("少年向你讨要武器,你决定\n"); Slowsay("1.把枪给他\n"); Slowsay("2.把从厨房拆下的水管给他\n"); Slowsay("3.什么都不给他\n"); while (true) { x = read(); if (x < 1 || x > 3) { Slowsay("请重新输入\n"); continue; } if (x == 1) qiang = 2; if (x == 2) gun = 2; break; } } else { Slowsay("你在冰箱里发现了几包巧克力\n"); ch = _getch(); Slowsay("希望他们还没过期吧,食物+3\n"); sw = sw + 3; } ch = _getch(); Slowsay("今天你们来到了一家大商场\n"); Slowsay("你决定\n"); Slowsay("1.独自探索1楼\n"); Slowsay("2.独自探索2楼\n"); if (sn == 1) { Sleep(500); Slowsay("3.和少年一起探索2楼"); } while (true) { x = read(); if (x < 1 || x > 3) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("你在一楼发现了一些子弹,子弹+3\n"); zd = zd + 3; Slowsay("奇怪的是,一只丧尸都没有看到\n"); ch = _getch(); if (sn > 0) { if (qiang == 2) { Slowsay("当你来到二楼时,发现了一地尸体\n"); Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪\n"); Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干\n"); Slowsay("食物+10086\n"); ch = _getch(); sw = 10086; if (sw > 1000 && zd > 1000) { td(); return 0; } sn = 0; qiang = 1; } else { Slowsay("当你来到二楼时,发现了少年的尸体\n"); ch = _getch(); sn = 0; Slowsay("你紧紧握着手中的枪,猛地一回头\n"); Slowsay("四周大量的僵尸向你涌来\n"); ch = _getch(); zd = zd - 5; if (zd < 0) { mzd(); return 0; } Slowsay("你杀光了这些丧尸,子弹-5\n"); ch = _getch(); Slowsay("你在二楼找到了食物,食物+2\n"); sw += 2; } } } if (x == 2) { Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出\n"); Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。\n"); if (qiang == 2) { mzd(); return 0; } ch = _getch(); zd -= 5; if (zd < 0) { mzd(); return 0; } Slowsay("你杀光了这些丧尸,子弹-5\n"); ch = _getch(); Slowsay("你在二楼找到了食物,食物+2\n"); sw += 2; if (sn == 1) { Slowsay("少年在一楼找到了子弹,子弹+3\n"); zd = zd + 3; } } if (x == 3 && sn == 1) { system("cls"); Slowsay("你们来到了二楼\n"); ch = _getch(); system("Color f0"); Slowsay("数之不尽的丧尸从阴影中窜出"); Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。"); if (gun != 2 && qiang != 2) { Slowsay("没有武器的少年被当场咬死。"); if (mp == -1 && mz == 0) { td5(); return 0; } sn = 0; } Slowsay("其中一只丧尸趁你不注意冲到了你的旁边"); if (gun == 2) Slowsay("就在你要被咬死的时候,少年扔出了手中的水管\n,救下了你"); else if (qiang != 2) { zd = zd - 3; if (zd < 0) { mzd(); return 0; } Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3"); } zd = zd - 3; if (qiang == 2 || zd < 0) { system("Color f0"); mzd(); return 0; } system("Color f0"); Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3"); ch = _getch(); } break; } ch = _getch(); qp(); ch = _getch(); printf("又过了一夜,食物-%d\n", sn + 2); sw = sw - 2 - sn; if (sw < 0) { esl(); return 0; } qp(); Slowsay("今天在出门的时候\n"); Slowsay("你遇到了一条流浪狗\n"); Slowsay("1.用枪打它\n"); Slowsay("2.用食物引开它\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("你一枪打死了这条狗,子弹-1\n"); zd = zd - 1; ch = _getch(); Slowsay("枪声引来了丧尸,子弹-2\n"); zd = zd - 2; if (zd < 0) { mzd(); return 0; } if (sn == 0) break; Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好\n"); ch = _getch(); Slowsay("原来,在昨天的商场中,少年早就被咬了一口"); Slowsay("他一直瞒着你,不敢说出来"); Slowsay("此时,他已经濒临变异了"); Slowsay("你决定\n"); Slowsay("1.杀了他(消耗大量子弹)\n"); Slowsay("2.不杀他(消耗大量食物)\n"); if (gjj[4] == 1 && zd < 4) { Slowsay("3.安抚他\n"); } while (1) { x = read(); if (x < 1 || x > 3) { Slowsay("请重新输入\n"); continue; } if (x == 1) { if (swx == 2) { if (zd > 1000) tgg3(); else mzd(); return 0; } Slowsay("你试着向他开枪,不过却被他躲过了\n"); Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药\n"); Slowsay("子弹-4\n"); ch = _getch(); zd = zd - 4; if (zd < 0) { mzd(); return 0; } Slowsay("终于,你杀死了他\n"); if (mp == -1 && mz == 0) { td5(); return 0; } sn = 0; } if (x == 2) { Slowsay("你就站在旁边看着少年变异"); Slowsay("奇怪的是,他变异后并没有"); Slowsay("像其他的丧尸一样,向你扑过来"); Slowsay("而是躲在墙角瑟瑟发抖"); Slowsay("你慢慢的走过去"); Slowsay("就在你走近的时候,少年突然暴起"); Slowsay("狠狠地咬住了你的手臂"); Slowsay("你赶忙用枪打死他,可是为时已晚"); sn = 0; if (sw >= 6) { td2(); return 0; } else { bd6(); return 0; } } break; } if (x == 3 && gjj[4] == 1) { gjj[5] = 1; hd5(); return 0; } } if (x == 2) { sw = sw - 2; if (sw < 0) { bd7(); return 0; } Slowsay("你用两份食物引开了这条狗,食物-2\n"); } break; } ch = _getch(); ch = _getch(); if (sn == 1 && sw >= 4 && gun == 2 && zd > 5) { hd4(); return 0; } if (sn == 1) { Slowsay("又过了一天,食物-2\n"); sw = sw - 2; if (sw < 0) { esl(); return 0; } ch = _getch(); Slowsay("今天早上,你发现少年不见了\n"); Slowsay("你决定\n"); Slowsay("1.去寻找他\n"); Slowsay("2.不去找他\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 1) { Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前\n"); Slowsay("在路上,你遭遇了丧尸,子弹-2\n"); zd = zd - 2; if (zd < 0) { mzd(); return 0; } Slowsay("你决定\n"); Slowsay("1.进入大厦\n"); Slowsay("2.离开\n"); while (true) { x = read(); if (x < 1 || x > 2) { Slowsay("请重新输入\n"); continue; } if (x == 2) { Slowsay("你在街边的商店中找到了食物,食物+2\n"); sw = sw + 2; } if (x == 1) { if (zd <= 6) { mzd(); return 0; } else { bd9(); return 0; } } break; } } break; } } qp(); ch = _getch(); if (mz == 1 && sn == 1 && swx == 0) { td6(); return 0; } Slowsay("又过了一天,食物-2"); sw = sw - 2; if (sw < 0) { esl(); return 0; } Sleep(500); Slowsay("遭遇丧尸,子弹-3"); zd = zd - 3; if (zd < 0) { mzd(); return 0; } Sleep(500); Slowsay("又过了一天,食物-2"); sw = sw - 2; if (sw < 0) { esl(); return 0; } Sleep(500); Slowsay("遭遇丧尸,子弹-2"); zd = zd - 2; if (zd < 0) { mzd(); return 0; } Sleep(500); if (ccg == 1) { tg(); return 0; } else { bd10(); return 0; } }

                      int main() { CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); srand(time(0)); while (true) { zd = 10000;

                      	int v = 0;
                      	char ch;
                      	mp = 0;
                      	Sleep(1000);
                      	ch = _getch();
                      	system("cls");
                      	Slowsay("1.进行游戏\n");
                      	Slowsay("2.查看成就\n");
                      	Slowsay("3.查看线索(获得全部线索后通关游戏)\n");
                      	Slowsay("4.获得一条随机的提示\n");
                      	Slowsay("5.'退出游戏'\n");
                      	x = read();
                      	if (x == 1) {
                      		sswj();
                      		if (s > 50 && swhm == 0) {
                      			swhm = 1;
                      			Slowsay("又死了啊");
                      			Slowsay("这已经是第几次了呢");
                      			Slowsay("一个柔和的声音从耳边传来");
                      			Slowsay("或许早该放弃了");
                      			Slowsay("\n");
                      			Slowsay("进阶线索-----死亡?死亡!");
                      		}
                      	}
                      	if (x == 2) {
                      		int v1;
                      		system("cls");
                      		if (tongguan1 == 1) {
                      			Slowsay("已通关进阶剧情");
                      			if (swx == 0)
                      				Slowsay("人类救星\n\n");
                      			else
                      				Slowsay("群尸之首\n\n");
                      		} else if (tongguan == 1) {
                      			Slowsay("已通关基础剧情\n\n");
                      		}
                      		int v = 0;
                      		Slowsay("Happy Bnd 达成\n");
                      		if (gjj[1] == 1)
                      			Slowsay("苟到最后\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (gjj[2] == 1)
                      			Slowsay("神仙眷侣\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (gjj[3] == 1)
                      			Slowsay("英雄不朽\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (gjj[4] == 1)
                      			Slowsay("认清自己\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (gjj[5] == 1)
                      			Slowsay("跨越物种的gay\n");
                      		else
                      			Slowsay("未达成\n");
                      		Slowsay("\n");
                      		Slowsay("Bad End 达成(共15个)\n");
                      		for (int i = 1; i <= 17; i++)
                      			if (hjj[i] == 1)
                      				printf("%d ", i), v++, v1++;
                      		Slowsay("\n");
                      		printf("当前死亡次数:%d", s);
                      		Slowsay("\n");
                      		Slowsay("True End 达成\n");
                      		if (zjj[1] == 1)
                      			Slowsay("一如既往\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (zjj[2] == 1)
                      			Slowsay("保持本我\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (zjj[3] == 1)
                      			Slowsay("幻觉\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (zjj[4] == 1)
                      			Slowsay("停服\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		if (zjj[5] == 1)
                      			Slowsay("珊珊来迟的死亡\n"), v++;
                      		else
                      			Slowsay("未达成\n");
                      		Slowsay("\n");
                      		if (v1 == 17 && swx == 1)
                      			swx = 2, cdd = 0;
                      		if (v > 15 && jg == 0) {
                      			cdd = 0;
                      			zhxs();
                      			jg = 1;
                      		}
                      		char ch = _getch();
                      	}
                      	if (x == 3) {
                      		system("cls");
                      		int v = 0;
                      		Slowsay("基础线索\n");
                      		if (zjj[1] == 1)
                      			Slowsay("    奇特的枪与饼干\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (zjj[2] == 1)
                      			Slowsay("    延迟变异的少年\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (zjj[3] == 1)
                      			Slowsay("    不变异的妹子\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (hjj[3] == 1 && gjj[1] == 1)
                      			Slowsay("    速度飘忽不定的政府\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (hjj[8] == 1)
                      			Slowsay("    早已变异的妹子\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (hjj[9] == 1)
                      			Slowsay("    实验体1号与2号\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (jg == 1)
                      			Slowsay("    “结局?”\n"), v++;
                      		else
                      			Slowsay("    ?????\n\n");
                      		Slowsay("进阶线索\n");
                      		if (swhm == 1)
                      			Slowsay("    死亡?死亡!\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (zbbj == 1)
                      			Slowsay("    逐步逼近的真相\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (by == 1)
                      			Slowsay("    变异是什么时候的事呢\n");
                      		else
                      			Slowsay("    ?????(本线索可以不发现)\n");
                      		if (zjj[5] == 1)
                      			Slowsay("    死亡之后\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (hjj[14] == 1)
                      			Slowsay("    外面的世界\n"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (hjj[15] == 1)
                      			Slowsay("    真的,假的!"), v++;
                      		else
                      			Slowsay("    ?????\n");
                      		if (v > 6 && ccg == 0) {
                      			Sleep(2000);
                      			cdd = 0;
                      			cg();
                      			ccg = 1;
                      		}
                      		if (v >= 12 && qxs == 0) {
                      			Sleep(2000);
                      			qxs = 1;
                      			cg2();
                      			cdd = 0;
                      		}
                      		ch = _getch();
                      	}
                      	if (x == 4) {
                      		system("cls");
                      		x = rand() % 11;
                      		if (x == 0)
                      			Slowsay("加了好感后,妹子是有几率不死的哦");
                      		if (x == 1)
                      			Slowsay("如果想要和少年在一起的话,就一定要十分富有");
                      		if (x == 2)
                      			Slowsay("有一些事不是没有发生,只是你没看到");
                      		if (x == 3)
                      			Slowsay("如果和首领交换子弹的话,他会很开心");
                      		if (x == 4)
                      			Slowsay("妹子的身上带着4份食物呢");
                      		if (x == 5)
                      			Slowsay("因为某不愿透露姓名ww的要求,有一些结局要脸好才能触发");
                      		if (x == 6)
                      			Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够");
                      		if (x == 7)
                      			Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧");
                      		if (x == 8)
                      			Slowsay("绝大多数的线索来自结局");
                      		if (x == 9)
                      			Slowsay("进阶线索需要你走以前没走过的路");
                      		if (x == 10)
                      			Slowsay("完成所有坏结局会进入尸王线");
                      		ch = _getch();
                      		continue;
                      	}
                      	if (x == 5) {
                      		system("cls");
                      		Slowsay("游戏退出中。。。。。。");
                      		if (tongguan1 != 1) {
                      			Slowsay("你死了");
                      			s++;
                      		} else {
                      			Slowsay("你离开了这个世界");
                      			return 0;
                      		}
                      	}
                      }
                      

                      }

                      • @ 2025-7-4 14:22:08

                        #include #include #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std; class Node { public: int x, y; Node(int x1, int y1); };

                        class UserData { public: string name; long long score; int gt; int gr; UserData(string s, long long sc,int gametime,int grade); friend bool operator < (UserData a, UserData b); };

                        #define RIGHT 0x4d #define LEFT 0x4b #define UP 0x48 #define DOWN 0x50 #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define RED FOREGROUND_RED | FOREGROUND_INTENSITY const int STARTX = 8; const int STARTY = 4; const int RANGEX = 60; const int RANGEY = 20; int point=10; const int ENDX = STARTX + RANGEX; const int ENDY = STARTY + RANGEY; bool isSnake[RANGEY + 10 ][RANGEX + 10]; int speed; int sysj; int gametime; list snake; int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右 int score; //当前分数 int grade; int snakeLen; //蛇的长度 int foodx, foody; //食物坐标 int gox, goy; //蛇头坐标 int mj; void GoTo(short x, short y); //定位光标 void DrawBoard(); //绘制边框 void ShowInformation(); //展示游戏信息 void Init(); //初始化游戏 void RunSnake(int x, int y); //绘制蛇身 void Try(int& x, int& y); //试走 bool IsGoodCoord(int x, int y); //前进坐标是否合法 void AddFood(); void EartFood(); void InitSnake(); bool EndGame(); bool StartGame(); bool GameMenu(); //游戏菜单 void ShowRanking(); //排行榜 void ShowAbout(); //相关信息 void InputData(); //输入玩家名字

                        int main() { while (true) { if (!GameMenu()) return 0; } return 0; }

                        Node::Node(int x1, int y1) { //构造Node对象 x = x1; y = y1; }

                        int SuiJi() { srand((unsigned)time(NULL)); return (rand()*rand()+rand()*rand())%14; }

                        bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列 if(a.score != b.score) return a.score > b.score; if(a.gt !=b.gt) return a.gt > b.gt; else return a.gr > b.gr; } UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象 name = s; score = sc; gt=gametime; gr=_grade; }

                        void color(WORD A) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A); }

                        void Color(int a) { switch (a%4) { case 0:color(RED);break; case 1:color(CYAN);break; case 2:color(YELLOW);break; case 3:color(PURPLE);break; } }

                        void GoTo(short x, short y) { //定位光标 COORD coord = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }

                        void ShowInformation() { //输出游戏信息 color(YELLOW); GoTo(78, 5); printf("贪吃蛇游戏"); GoTo(78,18); gametime=(clock()-mj)/1000; grade=snakeLen-3; printf("生存时间:%3d 秒",(clock()-mj)/1000); GoTo(78, 8); printf("游戏规则:"); GoTo(78, 10); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(78, 12); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(78, 14); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(78,16); printf("自动前进时间:%3dms",speed); GoTo(78, 20); printf("当前等级: %8d", snakeLen-3); GoTo(78, 23); printf("您的分数: %d", score); color(CYAN); printf("+%d=%d",score/3,score*3/2); color(YELLOW); GoTo(78,25); printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime); sysj=20+(snakeLen-3)*5-gametime; }

                        void DrawBoard() { //绘制墙体

                        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄
                        
                        CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息
                        SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标
                        
                        COORD size = { 120, 30 };
                        SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小
                        
                        SMALL_RECT rc = { 0 , 0, 120, 30 };
                        SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小
                        
                        SetConsoleTextAttribute(hOut, CYAN);
                        
                        for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体
                            GoTo(i, STARTY - 1);
                            printf("■");
                            GoTo(i, ENDY + 1);
                            printf("■");
                        }
                        for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体
                            GoTo(STARTX - 2, i);
                            printf("■");
                            GoTo(ENDX + 2, i);
                            printf("■");
                        }
                        

                        } void draw() { char m=snakeLen+62; Color(score); cout<<m; } void Init() { //初始化游戏 system("cls"); memset(isSnake, 0, sizeof(isSnake)); speed = 200; curDiraction = 4; score = 0; DrawBoard(); InitSnake(); ShowInformation(); AddFood(); mj=clock(); point=20; sysj=20; }

                        void RunSnake(int x, int y) { //绘制蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); score += snakeLen + 1; if (x == foodx && y == foody) { EartFood(); AddFood(); return; } DrawBoard(); snake.push_front(Node(x, y)); isSnake[y][x] = true; GoTo(x, y); draw(); Node back = snake.back(); snake.pop_back(); isSnake[back.y][back.x] = false; GoTo(back.x, back.y); printf(" "); }

                        void Try(int& x, int& y) { //试走 int key, cnt = 100; while (cnt--) { //多次检测键盘状态 if (_kbhit()) { key = getch(); switch (key) { case UP: // if (curDiraction == 1 || curDiraction == 2) break; --y; curDiraction = 1; return; case DOWN: // if (curDiraction == 1 || curDiraction == 2) break; ++y; curDiraction = 2; return; case LEFT: // if (curDiraction == 3 || curDiraction == 4) break; x -= 2; curDiraction = 3; return; case RIGHT: // if (curDiraction == 3 || curDiraction == 4) break; x += 2; curDiraction = 4; return; } } } if (curDiraction == 1) --y; //用户没有输入时 else if (curDiraction == 2) ++y; else if (curDiraction == 3) x -= 2; else x += 2; }

                        bool IsGoodCoord(int x, int y) { //判断光标是否合法 if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY) return true; else return false; }

                        void AddFood() { //增加食物 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE); srand((unsigned)time(NULL)); while (true) { foodx = (rand()%ENDX) + 1; foody = (rand()%ENDY) + 1; if (foodx&1) foodx++; if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break; } GoTo(foodx, foody); int a=rand()%5; if(a>=4) printf("@"); else if(a<=1) printf("#"); else printf("&"); }

                        void EartFood() { //吃东西 point+=4; int sb=gametime=(clock()-mj)/1000; sysj=point-sb; score+=score/2; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snake.push_front(Node(foodx, foody)); isSnake[foody][foodx] = true; ++snakeLen; if (speed >= 55) speed -= 5;

                        GoTo(foodx, foody);
                        draw();
                        AddFood();
                        

                        }

                        void InitSnake() { //初始化蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snakeLen = 3, gox = 18, goy = 14; snake.clear(); snake.push_front(Node(12, 14)); snake.push_front(Node(14, 14)); snake.push_front(Node(16, 14)); for (int i = 12; i <= 16; i += 2) { GoTo(i, 14); draw(); isSnake[14][i] = true; } } bool EndGame() { //结束游戏 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); GoTo(28, 10); printf("您的本局游戏得分: %d分", score); GoTo(32, 18); printf("....你挂了...."); GoTo(27, 20); printf("是否继续游戏: 是(1), 否(0)"); GoTo(27, 22); char key = getch(); while (true) { if (key == '1') return false; else if (key == '0') {GoTo(ENDX+1,ENDY+2); exit(0);return true; } else key = getch(); } }

                        bool StartGame() { //启动游戏

                        Init();
                        
                        while (sysj>0) { //开挂
                            RunSnake(gox, goy);
                            ShowInformation();
                            Try(gox, goy);
                            Sleep(speed);
                        }
                        InputData();
                        return true;
                        

                        }

                        bool GameMenu() { //游戏菜单 system("cls"); DrawBoard(); GoTo(STARTX + 22, STARTY + 4); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); printf("欢迎进入贪吃蛇游戏!"); GoTo(STARTX + 24, STARTY + 10); printf("1: 新游戏"); GoTo(STARTX + 24, STARTY + 12); printf("2: 排行榜"); GoTo(STARTX + 24, STARTY + 14); printf("3: 关于游戏"); GoTo(STARTX + 24, STARTY + 16); printf("4: 退出游戏");

                        while (true) {
                            if (_kbhit()) {
                                char key = getch();
                                switch (key) {
                                case '1':
                                    if (!StartGame()) return false;
                                    else return true;
                                case '2':
                                    ShowRanking(); return true;
                                case '3':
                                    ShowAbout(); return true;
                                case '4':
                                    GoTo(1,ENDY+2);
                                    return false;
                                default:
                                    return true;
                                }
                            }
                        }
                        

                        }

                        void ShowRanking() { //展示排行榜 vector vu; FILE *fp = fopen("Gamedata2.txt", "r"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); char name[20]; int len = 0; while (fscanf(fp, "%s", name) != EOF) { ++len; int score,g=grade; fscanf(fp, "%d%d%d%*c", &score,&gametime,&g); vu.push_back(UserData(string(name), score,gametime,g)); } fclose(fp); sort(vu.begin(), vu.end()); //对得分进行排名 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN); GoTo(STARTX + 8, STARTY + 2); printf("用户"); GoTo(STARTX + 20, STARTY + 2); printf("分数"); GoTo(STARTX + 32, STARTY + 2); printf("生存时间"); GoTo(STARTX + 44, STARTY + 2); printf("排行"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

                        for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据
                            char const *p = vu[i].name.c_str();
                            Color(score);
                            GoTo(STARTX + 8, STARTY + 4 + i);
                            printf("%s", p);
                            GoTo(STARTX + 20, STARTY + 4 + i);
                            printf("%d分", vu[i].score);
                            GoTo(STARTX + 32, STARTY + 4 + i);
                            printf("%d秒", vu[i].gt);
                            GoTo(STARTX + 44, STARTY + 4 + i);
                            printf(" %d", i + 1);
                        }
                        
                        GoTo(STARTX + 4, ENDY - 2);
                        printf("-----------------  按'1'返回游戏菜单  ---------------");
                        while (true) {
                            if (_kbhit()) {
                                char key = getch();
                                if (key == '1') break;
                            }
                        }
                        

                        }

                        void ShowAbout() { //展示游戏相关 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

                        GoTo(STARTX + 4, STARTY + 2);
                        printf("-------------------  贪吃蛇游戏  -------------------");
                        GoTo(STARTX + 10,STARTY + 8);
                        printf("贪吃蛇游戏");
                        GoTo(STARTX + 10,STARTY + 10);
                        printf("游戏规则:");
                        GoTo(STARTX + 10,STARTY + 12);
                        printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
                        GoTo(STARTX + 10,STARTY + 14);
                        printf("吃的越多,蛇就越长,您的等级也将越高");
                        GoTo(STARTX + 10,STARTY + 16);
                        printf("当蛇吃到自己或撞上墙时,游戏结束。");
                        
                        GoTo(STARTX + 4, ENDY - 2);
                        printf("-----------------  按'1'返回游戏菜单  ---------------");
                        while (true) {
                            if (_kbhit()) {
                                char key = getch();
                                if (key == '1') break;
                            }
                        }
                        

                        }

                        void InputData() { //用户输入名字 char name[20]; if(score>=1000) { GoTo(STARTX + 10, STARTY + 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED); printf("请输入你的名字: "); COORD coord = { STARTX + 10, STARTY + 12 }; SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord); while (true) { //忽略非法字符 scanf("%s", name); if (name[0] != 0 && name[0] != ' ') break; }FILE *fp = fopen("Gamedata2.txt", "a"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); fprintf(fp, "%s %d %d \n", name, score,gametime); fclose(fp); } else { GoTo(STARTX + 20, STARTY + 10); cout<<"哟!这分数也能上榜??"<<endl; Sleep(1000); } EndGame();

                        }

                        • @ 2025-7-4 11:54:59

                          #include //贪吃蛇代码完整版 #include #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std; class Node { public: int x, y; Node(int x1, int y1); };

                          class UserData { public: string name; long long score; int gt; int gr; UserData(string s, long long sc,int gametime,int grade); friend bool operator < (UserData a, UserData b); };

                          #define RIGHT 0x4d #define LEFT 0x4b #define UP 0x48 #define DOWN 0x50 #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define RED FOREGROUND_RED | FOREGROUND_INTENSITY const int STARTX = 8; const int STARTY = 4; const int RANGEX = 60; const int RANGEY = 20; int point=10; const int ENDX = STARTX + RANGEX; const int ENDY = STARTY + RANGEY; bool isSnake[RANGEY + 10 ][RANGEX + 10]; int speed; int sysj; int gametime; list snake; int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右 int score; //当前分数 int grade; int snakeLen; //蛇的长度 int foodx, foody; //食物坐标 int gox, goy; //蛇头坐标 int mj; void GoTo(short x, short y); //定位光标 void DrawBoard(); //绘制边框 void ShowInformation(); //展示游戏信息 void Init(); //初始化游戏 void RunSnake(int x, int y); //绘制蛇身 void Try(int& x, int& y); //试走 bool IsGoodCoord(int x, int y); //前进坐标是否合法 void AddFood(); void EartFood(); void InitSnake(); bool EndGame(); bool StartGame(); bool GameMenu(); //游戏菜单 void ShowRanking(); //排行榜 void ShowAbout(); //相关信息 void InputData(); //输入玩家名字

                          int main() { while (true) { if (!GameMenu()) return 0; } return 0; }

                          Node::Node(int x1, int y1) { //构造Node对象 x = x1; y = y1; }

                          int SuiJi() { srand((unsigned)time(NULL)); return (rand()*rand()+rand()*rand())%14; }

                          bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列 if(a.score != b.score) return a.score > b.score; if(a.gt !=b.gt) return a.gt > b.gt; else return a.gr > b.gr; } UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象 name = s; score = sc; gt=gametime; gr=_grade; }

                          void color(WORD A) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A); }

                          void Color(int a) { switch (a%4) { case 0:color(RED);break; case 1:color(CYAN);break; case 2:color(YELLOW);break; case 3:color(PURPLE);break; } }

                          void GoTo(short x, short y) { //定位光标 COORD coord = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }

                          void ShowInformation() { //输出游戏信息 color(YELLOW); GoTo(78, 5); printf("贪吃蛇游戏"); GoTo(78,18); gametime=(clock()-mj)/1000; grade=snakeLen-3; printf("生存时间:%3d 秒",(clock()-mj)/1000); GoTo(78, 8); printf("游戏规则:"); GoTo(78, 10); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(78, 12); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(78, 14); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(78,16); printf("自动前进时间:%3dms",speed); GoTo(78, 20); printf("当前等级: %8d", snakeLen-3); GoTo(78, 23); printf("您的分数: %d", score); color(CYAN); printf("+%d=%d",score/3,score*3/2); color(YELLOW); GoTo(78,25); printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime); sysj=20+(snakeLen-3)*5-gametime; }

                          void DrawBoard() { //绘制墙体

                          HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄
                          
                          CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息
                          SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标
                          
                          COORD size = { 120, 30 };
                          SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小
                          
                          SMALL_RECT rc = { 0 , 0, 120, 30 };
                          SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小
                          
                          SetConsoleTextAttribute(hOut, CYAN);
                          
                          for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体
                              GoTo(i, STARTY - 1);
                              printf("■");
                              GoTo(i, ENDY + 1);
                              printf("■");
                          }
                          for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体
                              GoTo(STARTX - 2, i);
                              printf("■");
                              GoTo(ENDX + 2, i);
                              printf("■");
                          }
                          

                          } void draw() { char m=snakeLen+62; Color(score); cout<<m; } void Init() { //初始化游戏 system("cls"); memset(isSnake, 0, sizeof(isSnake)); speed = 200; curDiraction = 4; score = 0; DrawBoard(); InitSnake(); ShowInformation(); AddFood(); mj=clock(); point=20; sysj=20; }

                          void RunSnake(int x, int y) { //绘制蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); score += snakeLen + 1; if (x == foodx && y == foody) { EartFood(); AddFood(); return; } DrawBoard(); snake.push_front(Node(x, y)); isSnake[y][x] = true; GoTo(x, y); draw(); Node back = snake.back(); snake.pop_back(); isSnake[back.y][back.x] = false; GoTo(back.x, back.y); printf(" "); }

                          void Try(int& x, int& y) { //试走 int key, cnt = 100; while (cnt--) { //多次检测键盘状态 if (_kbhit()) { key = getch(); switch (key) { case UP: // if (curDiraction == 1 || curDiraction == 2) break; --y; curDiraction = 1; return; case DOWN: // if (curDiraction == 1 || curDiraction == 2) break; ++y; curDiraction = 2; return; case LEFT: // if (curDiraction == 3 || curDiraction == 4) break; x -= 2; curDiraction = 3; return; case RIGHT: // if (curDiraction == 3 || curDiraction == 4) break; x += 2; curDiraction = 4; return; } } } if (curDiraction == 1) --y; //用户没有输入时 else if (curDiraction == 2) ++y; else if (curDiraction == 3) x -= 2; else x += 2; }

                          bool IsGoodCoord(int x, int y) { //判断光标是否合法 if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY) return true; else return false; }

                          void AddFood() { //增加食物 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE); srand((unsigned)time(NULL)); while (true) { foodx = (rand()%ENDX) + 1; foody = (rand()%ENDY) + 1; if (foodx&1) foodx++; if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break; } GoTo(foodx, foody); int a=rand()%5; if(a>=4) printf("@"); else if(a<=1) printf("#"); else printf("&"); }

                          void EartFood() { //吃东西 point+=4; int sb=gametime=(clock()-mj)/1000; sysj=point-sb; score+=score/2; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snake.push_front(Node(foodx, foody)); isSnake[foody][foodx] = true; ++snakeLen; if (speed >= 55) speed -= 5;

                          GoTo(foodx, foody);
                          draw();
                          AddFood();
                          

                          }

                          void InitSnake() { //初始化蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snakeLen = 3, gox = 18, goy = 14; snake.clear(); snake.push_front(Node(12, 14)); snake.push_front(Node(14, 14)); snake.push_front(Node(16, 14)); for (int i = 12; i <= 16; i += 2) { GoTo(i, 14); draw(); isSnake[14][i] = true; } } bool EndGame() { //结束游戏 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); GoTo(28, 10); printf("您的本局游戏得分: %d分", score); GoTo(32, 18); printf("....你挂了...."); GoTo(27, 20); printf("是否继续游戏: 是(1), 否(0)"); GoTo(27, 22); char key = getch(); while (true) { if (key == '1') return false; else if (key == '0') {GoTo(ENDX+1,ENDY+2); exit(0);return true; } else key = getch(); } }

                          bool StartGame() { //启动游戏

                          Init();
                          
                          while (sysj>0) { //开挂
                              RunSnake(gox, goy);
                              ShowInformation();
                              Try(gox, goy);
                              Sleep(speed);
                          }
                          InputData();
                          return true;
                          

                          }

                          bool GameMenu() { //游戏菜单 system("cls"); DrawBoard(); GoTo(STARTX + 22, STARTY + 4); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); printf("欢迎进入贪吃蛇游戏!"); GoTo(STARTX + 24, STARTY + 10); printf("1: 新游戏"); GoTo(STARTX + 24, STARTY + 12); printf("2: 排行榜"); GoTo(STARTX + 24, STARTY + 14); printf("3: 关于游戏"); GoTo(STARTX + 24, STARTY + 16); printf("4: 退出游戏");

                          while (true) {
                              if (_kbhit()) {
                                  char key = getch();
                                  switch (key) {
                                  case '1':
                                      if (!StartGame()) return false;
                                      else return true;
                                  case '2':
                                      ShowRanking(); return true;
                                  case '3':
                                      ShowAbout(); return true;
                                  case '4':
                                      GoTo(1,ENDY+2);
                                      return false;
                                  default:
                                      return true;
                                  }
                              }
                          }
                          

                          }

                          void ShowRanking() { //展示排行榜 vector vu; FILE *fp = fopen("Gamedata2.txt", "r"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); char name[20]; int len = 0; while (fscanf(fp, "%s", name) != EOF) { ++len; int score,g=grade; fscanf(fp, "%d%d%d%*c", &score,&gametime,&g); vu.push_back(UserData(string(name), score,gametime,g)); } fclose(fp); sort(vu.begin(), vu.end()); //对得分进行排名 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN); GoTo(STARTX + 8, STARTY + 2); printf("用户"); GoTo(STARTX + 20, STARTY + 2); printf("分数"); GoTo(STARTX + 32, STARTY + 2); printf("生存时间"); GoTo(STARTX + 44, STARTY + 2); printf("排行"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

                          for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据
                              char const *p = vu[i].name.c_str();
                              Color(score);
                              GoTo(STARTX + 8, STARTY + 4 + i);
                              printf("%s", p);
                              GoTo(STARTX + 20, STARTY + 4 + i);
                              printf("%d分", vu[i].score);
                              GoTo(STARTX + 32, STARTY + 4 + i);
                              printf("%d秒", vu[i].gt);
                              GoTo(STARTX + 44, STARTY + 4 + i);
                              printf(" %d", i + 1);
                          }
                          
                          GoTo(STARTX + 4, ENDY - 2);
                          printf("-----------------  按'1'返回游戏菜单  ---------------");
                          while (true) {
                              if (_kbhit()) {
                                  char key = getch();
                                  if (key == '1') break;
                              }
                          }
                          

                          }

                          void ShowAbout() { //展示游戏相关 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

                          GoTo(STARTX + 4, STARTY + 2);
                          printf("-------------------  贪吃蛇游戏  -------------------");
                          GoTo(STARTX + 10,STARTY + 8);
                          printf("贪吃蛇游戏");
                          GoTo(STARTX + 10,STARTY + 10);
                          printf("游戏规则:");
                          GoTo(STARTX + 10,STARTY + 12);
                          printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
                          GoTo(STARTX + 10,STARTY + 14);
                          printf("吃的越多,蛇就越长,您的等级也将越高");
                          GoTo(STARTX + 10,STARTY + 16);
                          printf("当蛇吃到自己或撞上墙时,游戏结束。");
                          
                          GoTo(STARTX + 4, ENDY - 2);
                          printf("-----------------  按'1'返回游戏菜单  ---------------");
                          while (true) {
                              if (_kbhit()) {
                                  char key = getch();
                                  if (key == '1') break;
                              }
                          }
                          

                          }

                          void InputData() { //用户输入名字 char name[20]; if(score>=1000) { GoTo(STARTX + 10, STARTY + 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED); printf("请输入你的名字: "); COORD coord = { STARTX + 10, STARTY + 12 }; SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord); while (true) { //忽略非法字符 scanf("%s", name); if (name[0] != 0 && name[0] != ' ') break; }FILE *fp = fopen("Gamedata2.txt", "a"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); fprintf(fp, "%s %d %d \n", name, score,gametime); fclose(fp); } else { GoTo(STARTX + 20, STARTY + 10); cout<<"哟!这分数也能上榜??"<<endl; Sleep(1000); } EndGame();

                          }

                          • @ 2025-7-4 11:35:53

                            #include #include #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std; class Node { public: int x, y; Node(int x1, int y1); };

                            class UserData { public: string name; long long score; int gt; int gr; UserData(string s, long long sc,int gametime,int grade); friend bool operator < (UserData a, UserData b); };

                            #define RIGHT 0x4d #define LEFT 0x4b #define UP 0x48 #define DOWN 0x50 #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define RED FOREGROUND_RED | FOREGROUND_INTENSITY const int STARTX = 8; const int STARTY = 4; const int RANGEX = 60; const int RANGEY = 20; int point=10; const int ENDX = STARTX + RANGEX; const int ENDY = STARTY + RANGEY; bool isSnake[RANGEY + 10 ][RANGEX + 10]; int speed; int sysj; int gametime; list snake; int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右 int score; //当前分数 int grade; int snakeLen; //蛇的长度 int foodx, foody; //食物坐标 int gox, goy; //蛇头坐标 int mj; void GoTo(short x, short y); //定位光标 void DrawBoard(); //绘制边框 void ShowInformation(); //展示游戏信息 void Init(); //初始化游戏 void RunSnake(int x, int y); //绘制蛇身 void Try(int& x, int& y); //试走 bool IsGoodCoord(int x, int y); //前进坐标是否合法 void AddFood(); void EartFood(); void InitSnake(); bool EndGame(); bool StartGame(); bool GameMenu(); //游戏菜单 void ShowRanking(); //排行榜 void ShowAbout(); //相关信息 void InputData(); //输入玩家名字

                            int main() { while (true) { if (!GameMenu()) return 0; } return 0; }

                            Node::Node(int x1, int y1) { //构造Node对象 x = x1; y = y1; }

                            int SuiJi() { srand((unsigned)time(NULL)); return (rand()*rand()+rand()*rand())%14; }

                            bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列 if(a.score != b.score) return a.score > b.score; if(a.gt !=b.gt) return a.gt > b.gt; else return a.gr > b.gr; } UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象 name = s; score = sc; gt=gametime; gr=_grade; }

                            void color(WORD A) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A); }

                            void Color(int a) { switch (a%4) { case 0:color(RED);break; case 1:color(CYAN);break; case 2:color(YELLOW);break; case 3:color(PURPLE);break; } }

                            void GoTo(short x, short y) { //定位光标 COORD coord = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }

                            void ShowInformation() { //输出游戏信息 color(YELLOW); GoTo(78, 5); printf("贪吃蛇游戏"); GoTo(78,18); gametime=(clock()-mj)/1000; grade=snakeLen-3; printf("生存时间:%3d 秒",(clock()-mj)/1000); GoTo(78, 8); printf("游戏规则:"); GoTo(78, 10); printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西"); GoTo(78, 12); printf("吃的越多,蛇就越长,您的等级也将越高"); GoTo(78, 14); printf("当蛇吃到自己或撞上墙时,游戏结束。"); GoTo(78,16); printf("自动前进时间:%3dms",speed); GoTo(78, 20); printf("当前等级: %8d", snakeLen-3); GoTo(78, 23); printf("您的分数: %d", score); color(CYAN); printf("+%d=%d",score/3,score*3/2); color(YELLOW); GoTo(78,25); printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime); sysj=20+(snakeLen-3)*5-gametime; }

                            void DrawBoard() { //绘制墙体

                            HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄
                            
                            CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息
                            SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标
                            
                            COORD size = { 120, 30 };
                            SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小
                            
                            SMALL_RECT rc = { 0 , 0, 120, 30 };
                            SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小
                            
                            SetConsoleTextAttribute(hOut, CYAN);
                            
                            for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体
                                GoTo(i, STARTY - 1);
                                printf("■");
                                GoTo(i, ENDY + 1);
                                printf("■");
                            }
                            for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体
                                GoTo(STARTX - 2, i);
                                printf("■");
                                GoTo(ENDX + 2, i);
                                printf("■");
                            }
                            

                            } void draw() { char m=snakeLen+62; Color(score); cout<<m; } void Init() { //初始化游戏 system("cls"); memset(isSnake, 0, sizeof(isSnake)); speed = 200; curDiraction = 4; score = 0; DrawBoard(); InitSnake(); ShowInformation(); AddFood(); mj=clock(); point=20; sysj=20; }

                            void RunSnake(int x, int y) { //绘制蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); score += snakeLen + 1; if (x == foodx && y == foody) { EartFood(); AddFood(); return; } DrawBoard(); snake.push_front(Node(x, y)); isSnake[y][x] = true; GoTo(x, y); draw(); Node back = snake.back(); snake.pop_back(); isSnake[back.y][back.x] = false; GoTo(back.x, back.y); printf(" "); }

                            void Try(int& x, int& y) { //试走 int key, cnt = 100; while (cnt--) { //多次检测键盘状态 if (_kbhit()) { key = getch(); switch (key) { case UP: // if (curDiraction == 1 || curDiraction == 2) break; --y; curDiraction = 1; return; case DOWN: // if (curDiraction == 1 || curDiraction == 2) break; ++y; curDiraction = 2; return; case LEFT: // if (curDiraction == 3 || curDiraction == 4) break; x -= 2; curDiraction = 3; return; case RIGHT: // if (curDiraction == 3 || curDiraction == 4) break; x += 2; curDiraction = 4; return; } } } if (curDiraction == 1) --y; //用户没有输入时 else if (curDiraction == 2) ++y; else if (curDiraction == 3) x -= 2; else x += 2; }

                            bool IsGoodCoord(int x, int y) { //判断光标是否合法 if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY) return true; else return false; }

                            void AddFood() { //增加食物 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE); srand((unsigned)time(NULL)); while (true) { foodx = (rand()%ENDX) + 1; foody = (rand()%ENDY) + 1; if (foodx&1) foodx++; if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break; } GoTo(foodx, foody); int a=rand()%5; if(a>=4) printf("@"); else if(a<=1) printf("#"); else printf("&"); }

                            void EartFood() { //吃东西 point+=4; int sb=gametime=(clock()-mj)/1000; sysj=point-sb; score+=score/2; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snake.push_front(Node(foodx, foody)); isSnake[foody][foodx] = true; ++snakeLen; if (speed >= 55) speed -= 5;

                            GoTo(foodx, foody);
                            draw();
                            AddFood();
                            

                            }

                            void InitSnake() { //初始化蛇身 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); snakeLen = 3, gox = 18, goy = 14; snake.clear(); snake.push_front(Node(12, 14)); snake.push_front(Node(14, 14)); snake.push_front(Node(16, 14)); for (int i = 12; i <= 16; i += 2) { GoTo(i, 14); draw(); isSnake[14][i] = true; } } bool EndGame() { //结束游戏 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); GoTo(28, 10); printf("您的本局游戏得分: %d分", score); GoTo(32, 18); printf("....你挂了...."); GoTo(27, 20); printf("是否继续游戏: 是(1), 否(0)"); GoTo(27, 22); char key = getch(); while (true) { if (key == '1') return false; else if (key == '0') {GoTo(ENDX+1,ENDY+2); exit(0);return true; } else key = getch(); } }

                            bool StartGame() { //启动游戏

                            Init();
                            
                            while (sysj>0) { //开挂
                                RunSnake(gox, goy);
                                ShowInformation();
                                Try(gox, goy);
                                Sleep(speed);
                            }
                            InputData();
                            return true;
                            

                            }

                            bool GameMenu() { //游戏菜单 system("cls"); DrawBoard(); GoTo(STARTX + 22, STARTY + 4); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW); printf("欢迎进入贪吃蛇游戏!"); GoTo(STARTX + 24, STARTY + 10); printf("1: 新游戏"); GoTo(STARTX + 24, STARTY + 12); printf("2: 排行榜"); GoTo(STARTX + 24, STARTY + 14); printf("3: 关于游戏"); GoTo(STARTX + 24, STARTY + 16); printf("4: 退出游戏");

                            while (true) {
                                if (_kbhit()) {
                                    char key = getch();
                                    switch (key) {
                                    case '1':
                                        if (!StartGame()) return false;
                                        else return true;
                                    case '2':
                                        ShowRanking(); return true;
                                    case '3':
                                        ShowAbout(); return true;
                                    case '4':
                                        GoTo(1,ENDY+2);
                                        return false;
                                    default:
                                        return true;
                                    }
                                }
                            }
                            

                            }

                            void ShowRanking() { //展示排行榜 vector vu; FILE *fp = fopen("Gamedata2.txt", "r"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); char name[20]; int len = 0; while (fscanf(fp, "%s", name) != EOF) { ++len; int score,g=grade; fscanf(fp, "%d%d%d%*c", &score,&gametime,&g); vu.push_back(UserData(string(name), score,gametime,g)); } fclose(fp); sort(vu.begin(), vu.end()); //对得分进行排名 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN); GoTo(STARTX + 8, STARTY + 2); printf("用户"); GoTo(STARTX + 20, STARTY + 2); printf("分数"); GoTo(STARTX + 32, STARTY + 2); printf("生存时间"); GoTo(STARTX + 44, STARTY + 2); printf("排行"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

                            for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据
                                char const *p = vu[i].name.c_str();
                                Color(score);
                                GoTo(STARTX + 8, STARTY + 4 + i);
                                printf("%s", p);
                                GoTo(STARTX + 20, STARTY + 4 + i);
                                printf("%d分", vu[i].score);
                                GoTo(STARTX + 32, STARTY + 4 + i);
                                printf("%d秒", vu[i].gt);
                                GoTo(STARTX + 44, STARTY + 4 + i);
                                printf(" %d", i + 1);
                            }
                            
                            GoTo(STARTX + 4, ENDY - 2);
                            printf("-----------------  按'1'返回游戏菜单  ---------------");
                            while (true) {
                                if (_kbhit()) {
                                    char key = getch();
                                    if (key == '1') break;
                                }
                            }
                            

                            }

                            void ShowAbout() { //展示游戏相关 system("cls"); DrawBoard(); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

                            GoTo(STARTX + 4, STARTY + 2);
                            printf("-------------------  贪吃蛇游戏  -------------------");
                            GoTo(STARTX + 10,STARTY + 8);
                            printf("贪吃蛇游戏");
                            GoTo(STARTX + 10,STARTY + 10);
                            printf("游戏规则:");
                            GoTo(STARTX + 10,STARTY + 12);
                            printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
                            GoTo(STARTX + 10,STARTY + 14);
                            printf("吃的越多,蛇就越长,您的等级也将越高");
                            GoTo(STARTX + 10,STARTY + 16);
                            printf("当蛇吃到自己或撞上墙时,游戏结束。");
                            
                            GoTo(STARTX + 4, ENDY - 2);
                            printf("-----------------  按'1'返回游戏菜单  ---------------");
                            while (true) {
                                if (_kbhit()) {
                                    char key = getch();
                                    if (key == '1') break;
                                }
                            }
                            

                            }

                            void InputData() { //用户输入名字 char name[20]; if(score>=1000) { GoTo(STARTX + 10, STARTY + 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED); printf("请输入你的名字: "); COORD coord = { STARTX + 10, STARTY + 12 }; SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord); while (true) { //忽略非法字符 scanf("%s", name); if (name[0] != 0 && name[0] != ' ') break; }FILE *fp = fopen("Gamedata2.txt", "a"); if (fp == NULL) fp = fopen("Gamedata2.txt", "w+"); fprintf(fp, "%s %d %d \n", name, score,gametime); fclose(fp); } else { GoTo(STARTX + 20, STARTY + 10); cout<<"哟!这分数也能上榜??"<<endl; Sleep(1000); } EndGame();

                            }

                            • @ 2025-7-4 9:52:15

                              1

                              • @ 2025-7-4 9:22:37

                                yulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniVyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenniyulianpeiwohenni

                                • @ 2025-7-4 9:22:14

                                  yulianpeiwohenni

                                  • @ 2025-7-4 9:22:10

                                    yulianpeiwohenni

                                    • @ 2025-7-4 9:22:06

                                      yulianpeiwohenni

                                      • @ 2025-7-4 9:22:03

                                        yulianpeiwohenni

                                        • @ 2025-7-4 9:22:00

                                          yulianpeiwohenni

                                          • @ 2025-7-4 9:21:57

                                            yulianpeiwohenni

                                            • @ 2025-7-4 9:21:54

                                              yulianpeiwohenni

                                              • @ 2025-7-4 9:16:57
                                                #include <iostream>
                                                #include <vector>
                                                #include <queue>
                                                #include <utility>
                                                using namespace std;
                                                
                                                int main() {
                                                    int n, m;
                                                    cin >> n >> m;
                                                
                                                    vector<string> maze(n);
                                                    pair<int, int> start, end;
                                                
                                                    for (int i = 0; i < n; ++i) {
                                                        cin >> maze[i];
                                                        for (int j = 0; j < m; ++j) {
                                                            if (maze[i][j] == 'S') {
                                                                start = {i, j};
                                                            } else if (maze[i][j] == 'T') {
                                                                end = {i, j};
                                                            }
                                                        }
                                                    }
                                                
                                                    vector<vector<int>> dist(n, vector<int>(m, -1));
                                                    queue<pair<int, int>> q;
                                                
                                                    dist[start.first][start.second] = 0;
                                                    q.push(start);
                                                
                                                    vector<pair<int, int>> dirs = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
                                                
                                                    while (!q.empty()) {
                                                        auto [x, y] = q.front();
                                                        q.pop();
                                                
                                                        if (x == end.first && y == end.second) {
                                                            cout << dist[x][y] << endl;
                                                            return 0;
                                                        }
                                                
                                                        for (auto [dx, dy] : dirs) {
                                                            int nx = x + dx;
                                                            int ny = y + dy;
                                                
                                                            if (nx >= 0 && nx < n && ny >= 0 && ny < m && 
                                                                maze[nx][ny] != '#' && dist[nx][ny] == -1) {
                                                                dist[nx][ny] = dist[x][y] + 1;
                                                                q.push({nx, ny});
                                                            }
                                                        }
                                                    }
                                                
                                                    cout << -1 << endl; 
                                                    return 0;
                                                }    
                                                
                                                • @ 2025-7-4 8:36:26

                                                  yulianpeiwohenni

                                                  • @ 2025-7-4 8:36:20

                                                    yulianpeiwohenni

                                                    • @ 2025-7-4 8:36:17

                                                      yulianpeiwohenni

                                                      • @ 2025-7-4 8:36:14

                                                        yulianpeiwohenni

                                                        • @ 2025-7-4 8:36:11

                                                          yulianpeiwohenni

                                                          • @ 2025-7-4 8:36:05

                                                            yulianpeiwohenni

                                                            • @ 2025-7-4 8:36:02

                                                              yulianpeiwohenni

                                                              • @ 2025-7-4 8:35:58

                                                                yulianpeiwohenni

                                                                • @ 2025-7-4 8:35:56

                                                                  yulianpeiwohenni

                                                                  • @ 2025-7-4 8:35:53

                                                                    yulianpeiwohenni

                                                                    • @ 2025-7-4 8:35:49

                                                                      yulianpeiwohenni

                                                                      • @ 2025-7-4 8:35:47

                                                                        yulianpeiwohenni

                                                                        • @ 2025-7-4 8:35:44

                                                                          yulianpeiwohenni

                                                                          • @ 2025-7-4 8:35:40

                                                                            yulianpeiwohenni

                                                                            • @ 2025-7-4 8:35:37

                                                                              yulianpeiwohenni

                                                                              • @ 2025-7-4 8:35:34

                                                                                yulianpeiwohenni

                                                                                • @ 2025-7-4 8:35:25

                                                                                  yulianpeiwohenni

                                                                                  • @ 2025-7-4 8:34:42

                                                                                    yulianpeiwohenni

                                                                                    • @ 2025-7-4 8:34:37

                                                                                      yulianpeiwohenni

                                                                                      • @ 2025-7-4 8:34:33

                                                                                        yulianpeiwohenni

                                                                                        • @ 2025-7-4 8:34:30

                                                                                          yulianpeiwohenni

                                                                                          • @ 2025-7-4 8:33:25

                                                                                            yulianpeiwohenni

                                                                                            • @ 2025-7-3 11:06:18

                                                                                              #include<bits/stdc++.h>

                                                                                              using namespace std;

                                                                                              int w[5]={0,2,3,7,4};

                                                                                              int v[5]={0,2,3,9,5};

                                                                                              int dp[5][11];

                                                                                              int main(){

                                                                                              for(int i=1;i<=4;i++){
                                                                                              	for(int j=1;j<=10;j++){
                                                                                              		if(j<w[i]){
                                                                                              			dp[i][j]=dp[i-1][j];
                                                                                              		}
                                                                                              		else{
                                                                                              			dp[i][j]=max(dp[i-1][j],dp[i-1][j-w[i]]+v[i]);
                                                                                              		}
                                                                                              	}
                                                                                              }
                                                                                              cout <<dp[4][10];
                                                                                              return 0; 
                                                                                              

                                                                                              }

                                                                                              • @ 2025-6-30 14:07:23

                                                                                                #include <bits/stdc++.h> using namespace std; int n,a[12][12],vis[12][12]; int dx[8]={0,1,1,1,0,-1,-1,-1}; int dy[8]={1,1,0,-1,-1-1,0,1}; bool flag; void dfs(int x,int y){ if(a[x][y]==2){ flag=1; return; } for(int i=0;i<8;i++){ int tx=x+dx[i]; int ty=y+dy[i]; if(tx>0 && tx<=3 && ty>0 && ty<=3 && vis[tx][ty]==0){ vis[tx][ty]=1; dfs(tx,ty); } } } int main(){ cin>>n; for(int i=1;i<=n;i++){ for(int j=1;j<=n;j++){ cin>>a[i][j]; } } vis[1][1]=1; dfs(1,1); if(flag)cout<<"yes"; else cout<<"no"; return 0; }

                                                                                                • @ 2025-6-30 13:54:28

                                                                                                  /*#include using namespace std; int i=1; void fun() { cout<<i<<" "; i++; if(i<=10) { fun(); } } int main () { fun(); return 0; } */

                                                                                                  /*#include using namespace std; int i=1; void fun() { fun(); cout<<i<<" "; i++; } int main () { fun(); return 0; } */

                                                                                                  /*#include using namespace std; void fun(int i) { if(i<1) { return ; } fun(i-1); cout<<i<<" "; } int main () { fun(10); return 0; } */

                                                                                                  • 1

                                                                                                  信息

                                                                                                  ID
                                                                                                  3
                                                                                                  时间
                                                                                                  1000ms
                                                                                                  内存
                                                                                                  256MiB
                                                                                                  难度
                                                                                                  7
                                                                                                  标签
                                                                                                  (无)
                                                                                                  递交数
                                                                                                  2207
                                                                                                  已通过
                                                                                                  554
                                                                                                  上传者