- 分享
太空杀(基础版)
- @ 2025-12-7 8:57:51
#include<bits/stdc++.h> #include<windows.h> #include<conio.h> using namespace std;
// 游戏常量定义
const int game_day=0, game_task=1, game_meeting=2; // 游戏阶段:日常/任务/紧急会议
int round_num=0, current_phase=game_day;
int player_count, my_id;
HWND hwnd=GetForegroundWindow();
// 颜色定义
const int blue=0,yellow=1,red=2,green=3,purple=4,white=5,cyan=6,orange=7;
// 身份定义
const int crewmate=0, impostor=1, engineer=2, medic=3, detective=4;
const int alive=0, dead=1, ejected=2; // 状态:存活/死亡/被投票驱逐
// 全局变量
int impostor_count=0; // 内鬼数量
int engineer_id=-1, medic_id=-1, detective_id=-1;
int impostor_ids[4]={-1,-1,-1,-1}; // 内鬼ID数组
int ejected_player=-1; // 被驱逐的玩家
int killed_player=-1; // 被杀死的玩家
int shielded_player=-1; // 被医生保护的玩家
int repaired_task=-1; // 工程师修复的任务
// 颜色设置函数
void color(int c){
switch(c){
case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
case cyan:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);break;
case orange:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN/2);break;
}
}
// 光标定位
void gotoxy(int x,int y){
COORD position;
position.X=x;
position.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}
// 窗口初始化
void init_window(){
system("mode con lines=60 cols=188");
ShowWindow(hwnd,SW_MAXIMIZE);
DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
DrawMenuBar(GetConsoleWindow());
}
// 玩家类
class Player{
public:
int role; // 身份
int status; // 存活状态
int task_progress; // 任务进度(船员)
int kill_count; // 击杀数(内鬼)
bool is_visible; // 身份是否对自己可见
Player(){
role=-1;
status=alive;
task_progress=0;
kill_count=0;
is_visible=false;
}
int get_status(){
return status;
}
};
Player players[15]; // 最多15人游戏
// 检查数组是否包含指定值
bool is_include(int arr[], int val, int len){
for(int i=0;i<len;i++){
if(arr[i]==val) return true;
}
return false;
}
// 初始化玩家身份
void init_players(){
my_id=rand()%player_count;
// 根据玩家数量设置内鬼数量
if(player_count<=6) impostor_count=1;
else if(player_count<=10) impostor_count=2;
else if(player_count<=15) impostor_count=3;
// 初始化所有玩家
for(int i=0;i<player_count;i++){
players[i].status=alive;
players[i].task_progress=0;
players[i].kill_count=0;
players[i].is_visible=false;
players[i].role=-1;
}
// 分配内鬼
for(int i=0;i<impostor_count;i++){
int p=rand()%player_count;
if(!is_include(impostor_ids, p, 4)){
impostor_ids[i]=p;
players[p].role=impostor;
}else{
i--;
}
Sleep(rand()%80+100);
}
// 分配特殊船员身份
// 工程师
do{
engineer_id=rand()%player_count;
}while(players[engineer_id].role!=-1);
players[engineer_id].role=engineer;
// 医生
if(player_count>=8){
do{
medic_id=rand()%player_count;
}while(players[medic_id].role!=-1);
players[medic_id].role=medic;
}
// 侦探
if(player_count>=10){
do{
detective_id=rand()%player_count;
}while(players[detective_id].role!=-1);
players[detective_id].role=detective;
}
// 剩余玩家为普通船员
for(int i=0;i<player_count;i++){
if(players[i].role==-1){
players[i].role=crewmate;
}
}
// 显示自己的身份
players[my_id].is_visible=true;
// 内鬼可见其他内鬼
if(players[my_id].role==impostor){
for(int i=0;i<impostor_count;i++){
players[impostor_ids[i]].is_visible=true;
}
}
}
// 打印游戏界面
void print_game(){
gotoxy(0,0);
cout<<"太空杀 | 作者:爱谁谁";
// 回合和阶段信息
gotoxy(90,0);
if(current_phase==game_meeting) color(red);
else if(current_phase==game_task) color(cyan);
else color(blue);
printf("第%d回合 | ",round_num);
if(current_phase==game_day) cout<<"日常阶段";
else if(current_phase==game_task) cout<<"任务阶段";
else cout<<"紧急会议";
// 我的信息
gotoxy(0,3);
color(blue);
cout<<" 我的编号:"<<my_id+1;
// 玩家列表
for(int i=0;i<player_count;i++){
gotoxy(i*8+1,4);
color(blue);
cout<<i+1<<"号";
gotoxy(i*8+1,5);
if(players[i].get_status()==dead){
color(red);
cout<<"已死亡";
}else if(players[i].get_status()==ejected){
color(yellow);
cout<<"被驱逐";
}else{
color(green);
cout<<"存活中";
}
gotoxy(i*8+1,6);
color(blue);
if(players[i].is_visible){
switch(players[i].role){
case crewmate: cout<<"船员";break;
case impostor: cout<<"内鬼";break;
case engineer: cout<<"工程师";break;
case medic: cout<<"医生";break;
case detective: cout<<"侦探";break;
}
}else{
cout<<"未知";
}
// 任务进度(船员)
if(players[i].role==crewmate && players[i].get_status()==alive){
gotoxy(i*8+1,7);
color(white);
cout<<"任务:"<<players[i].task_progress<<"%";
}
}
// 游戏提示
gotoxy(0,10);
color(white);
cout<<"________________________";
}
// 检查游戏是否结束
int check_game_end(){
int alive_crew=0, alive_impostor=0;
int completed_tasks=0;
int total_crew=player_count-impostor_count;
// 统计存活人数
for(int i=0;i<player_count;i++){
if(players[i].get_status()==alive){
if(players[i].role==impostor) alive_impostor++;
else alive_crew++;
}
// 统计完成任务的船员
if(players[i].role!=impostor && players[i].task_progress>=100){
completed_tasks++;
}
}
// 内鬼胜利条件:船员数量 <= 内鬼数量
if(alive_crew<=alive_impostor && alive_impostor>0) return 1;
// 船员胜利条件1:所有内鬼被淘汰
if(alive_impostor==0) return 2;
// 船员胜利条件2:所有任务完成
if(completed_tasks>=total_crew*0.8) return 2;
// 游戏继续
return 0;
}
// 游戏初始化
void game_init(){
srand(time(NULL));
init_window();
color(green);
cout<<"欢迎来到太空杀游戏!\n";
cout<<"规则:内鬼需要杀死船员,船员需要完成任务或找出内鬼\n";
cout<<"特殊身份:工程师可修复设施,医生可保护船员,侦探可查看线索\n";
cout<<"______________________\n";
cout<<"请输入玩家人数(4-15人):";
cin>>player_count;
while(player_count<4||player_count>15){
cout<<"请重新输入(4-15)!\n";
cin>>player_count;
}
system("cls");
cout<<"初始化身份中,请稍等.";
for(int i=0;i<6;i++){
for(int j=0;j<12;j++){
cout<<".";
Sleep(50);
}
cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b";
}
system("cls");
init_players();
// 显示我的身份
cout<<"我的编号:"<<my_id+1<<endl
<<"我的身份:";
switch(players[my_id].role){
case crewmate: cout<<"普通船员\n";break;
case impostor: cout<<"内鬼\n";break;
case engineer: cout<<"工程师\n";break;
case medic: cout<<"医生\n";break;
case detective: cout<<"侦探\n";break;
}
round_num=1;
current_phase=game_day;
system("pause");
system("cls");
cout<<"游戏加载中.";
int load_time=rand()%3+2;
for(int i=0;i<load_time;i++){
for(int j=0;j<6;j++){
cout<<".";
Sleep(rand()%100+150);
}
cout<<"\b\b\b\b\b\b \b\b\b\b\b\b";
}
print_game();
}
// 内鬼行动:杀人
int impostor_action(){
int target=-1;
color(red);
cout<<"内鬼~请行动~~\n";
Sleep(1500);
cout<<"你要袭击谁?\n";
if(players[my_id].role==impostor && players[my_id].get_status()==alive){
cin>>target;
while(!(target>=1&&target<=player_count&&players[target-1].get_status()==alive&&players[target-1].role!=impostor)){
cout<<"无效目标!重新输入:\n";
cin>>target;
}
target--;
cout<<"你选择袭击"<<target+1<<"号船员!\n";
Sleep(2000);
}else{
// AI内鬼选择目标
while(target==-1 || players[target].get_status()!=alive || players[target].role==impostor){
target=rand()%player_count;
}
Sleep(2000);
}
cout<<"内鬼行动完成!\n\n";
return target;
}
// 工程师行动:修复设施
int engineer_action(){
color(cyan);
cout<<"工程师~请行动~~\n";
Sleep(1500);
int repair=-1;
if(players[my_id].role==engineer && players[my_id].get_status()==alive){
cout<<"发现设施损坏,是否修复?(1=修复/2=不修复)\n";
int choice;
cin>>choice;
if(choice==1){
repair=1;
cout<<"你修复了损坏的设施!\n";
}else{
repair=0;
cout<<"你选择不修复设施!\n";
}
Sleep(1500);
}else{
// AI工程师
repair=rand()%2;
}
cout<<"工程师行动完成!\n\n";
return repair;
}
// 医生行动:保护船员
int medic_action(){
color(green);
cout<<"医生~请行动~~\n";
Sleep(1500);
int protect=-1;
if(players[my_id].role==medic && players[my_id].get_status()==alive){
cout<<"选择一名船员进行保护:\n";
cin>>protect;
while(!(protect>=1&&protect<=player_count&&players[protect-1].get_status()==alive)){
cout<<"无效目标!重新输入:\n";
cin>>protect;
}
protect--;
cout<<"你保护了"<<protect+1<<"号船员!\n";
Sleep(1500);
}else{
// AI医生
while(protect==-1 || players[protect].get_status()!=alive){
protect=rand()%player_count;
}
}
cout<<"医生行动完成!\n\n";
return protect;
}
// 侦探行动:调查线索
void detective_action(){
color(purple);
cout<<"侦探~请行动~~\n";
Sleep(1500);
if(players[my_id].role==detective && players[my_id].get_status()==alive){
cout<<"你发现了可疑线索,选择调查哪位玩家?\n";
int suspect;
cin>>suspect;
while(!(suspect>=1&&suspect<=player_count)){
cout<<"无效目标!重新输入:\n";
cin>>suspect;
}
suspect--;
cout<<"调查结果:";
if(players[suspect].role==impostor){
color(red);
cout<<suspect+1<<"号行为异常,可能是内鬼!\n";
players[suspect].is_visible=true;
}else{
color(green);
cout<<suspect+1<<"号行为正常,是船员!\n";
}
Sleep(2000);
}
cout<<"侦探行动完成!\n\n";
}
// 船员完成任务
void crewmate_tasks(){
color(white);
cout<<"船员开始执行任务!\n";
Sleep(1000);
for(int i=0;i<player_count;i++){
if(players[i].role!=impostor && players[i].get_status()==alive){
if(i==my_id){
cout<<"\n你需要完成任务:";
int task_choice;
cout<<"1=维修电路 2=清理管道 3=检查引擎\n";
cin>>task_choice;
players[i].task_progress+=rand()%30+10;
if(players[i].task_progress>100) players[i].task_progress=100;
cout<<"任务完成!当前进度:"<<players[i].task_progress<<"%\n";
}else{
// AI船员
players[i].task_progress+=rand()%20+5;
if(players[i].task_progress>100) players[i].task_progress=100;
}
Sleep(500);
}
}
cout<<"\n任务阶段结束!\n";
Sleep(1500);
}
// 紧急会议:投票环节
int emergency_meeting(){
system("cls");
print_game();
color(red);
gotoxy(0,7);
cout<<"________________________\n";
cout<<"紧急会议!全体船员集合!\n";
Sleep(2000);
int votes[15]={0};
memset(votes,0,sizeof(votes));
// 投票过程
color(white);
cout<<"开始投票!选择你怀疑的内鬼:\n";
Sleep(1000);
VOTE_AGAIN:
for(int i=0;i<player_count;i++){
if(players[i].get_status()==alive){
if(i==my_id){
cout<<"\n你的投票:";
int vote;
cin>>vote;
while(!(vote>=1&&vote<=player_count)){
cout<<"无效投票!重新输入:\n";
cin>>vote;
}
vote--;
votes[vote]++;
cout<<"你投票给了"<<vote+1<<"号!\n";
}else{
// AI投票
int ai_vote=rand()%player_count;
votes[ai_vote]++;
cout<<i+1<<"号投票给了"<<ai_vote+1<<"号!\n";
}
Sleep(800);
}
}
// 统计投票
int max_votes=-1, eject_id=-1, tie_count=0;
int tie_ids[15]={-1};
for(int i=0;i<player_count;i++){
if(votes[i]>max_votes){
max_votes=votes[i];
eject_id=i;
tie_count=0;
tie_ids[0]=i;
}else if(votes[i]==max_votes && max_votes>0){
tie_count++;
tie_ids[tie_count]=i;
}
}
// 平票处理
if(tie_count>0){
color(yellow);
cout<<"\n投票平票!重新投票:\n";
memset(votes,0,sizeof(votes));
Sleep(1500);
goto VOTE_AGAIN;
}
// 无人投票
if(max_votes==0){
color(blue);
cout<<"\n无人获得票数,会议结束!\n";
Sleep(2000);
return -1;
}
// 宣布结果
color(red);
cout<<"\n"<<eject_id+1<<"号获得最高票数!\n";
Sleep(1500);
cout<<eject_id+1<<"号被驱逐出飞船!\n";
players[eject_id].status=ejected;
// 显示被驱逐者身份
color(white);
cout<<"真实身份:";
switch(players[eject_id].role){
case crewmate: color(green);cout<<"船员\n";break;
case impostor: color(red);cout<<"内鬼\n";break;
case engineer: color(cyan);cout<<"工程师\n";break;
case medic: color(green);cout<<"医生\n";break;
case detective: color(purple);cout<<"侦探\n";break;
}
Sleep(3000);
return eject_id;
}
// 处理击杀逻辑
void process_kill(){
killed_player=impostor_action();
// 检查医生保护
if(killed_player==shielded_player){
color(green);
cout<<killed_player+1<<"号被医生保护,袭击失败!\n";
killed_player=-1;
}else if(killed_player!=-1){
color(red);
cout<<killed_player+1<<"号被内鬼袭击!已死亡!\n";
players[killed_player].status=dead;
}
Sleep(2000);
}
// 游戏回合流程
void game_round(){
// 日常阶段
current_phase=game_day;
system("cls");
print_game();
color(blue);
gotoxy(0,7);
cout<<"________________________\n";
cout<<"日常阶段 | 船员自由活动中...\n";
Sleep(2000);
// 内鬼行动
shielded_player=-1;
killed_player=-1;
// 任务阶段
current_phase=game_task;
system("cls");
print_game();
color(cyan);
gotoxy(0,7);
cout<<"________________________\n";
cout<<"任务阶段开始!\n";
// 特殊身份行动
if(player_count>=12) repaired_task=engineer_action(); // 工程师
if(player_count>=8) shielded_player=medic_action(); // 医生
if(player_count>=10) detective_action(); // 侦探
// 内鬼袭击
process_kill();
// 船员任务
if(killed_player==-1){ // 无人死亡则进行任务
crewmate_tasks();
}
// 检查是否需要召开会议
if(killed_player!=-1 || rand()%3==0){
current_phase=game_meeting;
ejected_player=emergency_meeting();
}
round_num++;
}
// 游戏结束界面
void game_over(){
system("cls");
color(white);
int result=check_game_end();
if(result==1){
color(red);
cout<<"========== 游戏结束 ==========\n";
cout<<" 内鬼胜利!\n";
cout<<"==============================\n\n";
}else if(result==2){
color(green);
cout<<"========== 游戏结束 ==========\n";
cout<<" 船员胜利!\n";
cout<<"==============================\n\n";
}
// 显示最终统计
color(white);
cout<<"最终统计:\n";
for(int i=0;i<player_count;i++){
cout<<i+1<<"号: ";
switch(players[i].role){
case crewmate: color(green);cout<<"船员";break;
case impostor: color(red);cout<<"内鬼";break;
case engineer: color(cyan);cout<<"工程师";break;
case medic: color(green);cout<<"医生";break;
case detective: color(purple);cout<<"侦探";break;
}
color(white);
cout<<" | 状态:";
if(players[i].status==alive) cout<<"存活";
else if(players[i].status==dead) cout<<"被击杀";
else cout<<"被驱逐";
if(players[i].role==crewmate){
cout<<" | 任务进度:"<<players[i].task_progress<<"%";
}else if(players[i].role==impostor){
cout<<" | 击杀数:"<<players[i].kill_count;
}
cout<<endl;
}
}
// 主函数
int main(){
game_init();
// 游戏主循环
while(!check_game_end()){
game_round();
system("cls");
print_game();
// 检查游戏结束
if(check_game_end()) break;
// 继续下一轮
color(blue);
cout<<"\n\n按任意键继续下一轮...";
_getch();
}
// 游戏结束
game_over();
system("pause");
return 0;
}
0 条评论
目前还没有评论...