#include<bits/stdc++.h> #include<windows.h> #include<conio.h> using namespace std;

const int game_day=0, game_task=1, game_meeting=2;
int round_num=0, current_phase=game_day;
int player_count, my_id;
HWND hwnd=GetForegroundWindow();

const int blue=0,yellow=1,red=2,green=3,purple=4,white=5,cyan=6,orange=7;

const int crewmate=0, impostor=1, engineer=2, medic=3, detective=4;
const int alive=0, dead=1, ejected=2;

int impostor_count=0;
int engineer_id=-1, medic_id=-1, detective_id=-1;
int impostor_ids[4]={-1,-1,-1,-1};
int ejected_player=-1;
int killed_player=-1;
int shielded_player=-1;
int repaired_task=-1;

void color(int c){
switch(c){
    case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
    case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
    case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
    case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
    case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
    case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
    case cyan:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);break;
    case orange:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN/2);break;
}
}

void gotoxy(int x,int y){
COORD position;
position.X=x;
position.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}

void init_window(){
system("mode con lines=60 cols=188"); 
ShowWindow(hwnd,SW_MAXIMIZE);
DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
DrawMenuBar(GetConsoleWindow());
}

class Player{
	public:
int role;
int status;
int task_progress;
int kill_count;
bool is_visible;

Player(){
    role=-1;
    status=alive;
    task_progress=0;
    kill_count=0;
    is_visible=false;
}

int get_status(){
    return status;
}
};

Player players[15];

bool is_include(int arr[], int val, int len){
for(int i=0;i<len;i++){
    if(arr[i]==val) return true;
}
return false;
}

void init_players(){
my_id=rand()%player_count;

if(player_count<=6) impostor_count=1;
else if(player_count<=10) impostor_count=2;
else if(player_count<=15) impostor_count=3;

for(int i=0;i<player_count;i++){
    players[i].status=alive;
    players[i].task_progress=0;
    players[i].kill_count=0;
    players[i].is_visible=false;
    players[i].role=-1;
}

for(int i=0;i<impostor_count;i++){
    int p=rand()%player_count;
    if(!is_include(impostor_ids, p, 4)){
        impostor_ids[i]=p;
        players[p].role=impostor;
    }else{
        i--;
    }
    Sleep(rand()%80+100);
}

do{
    engineer_id=rand()%player_count;
}while(players[engineer_id].role!=-1);
players[engineer_id].role=engineer;

if(player_count>=8){
    do{
        medic_id=rand()%player_count;
    }while(players[medic_id].role!=-1);
    players[medic_id].role=medic;
}

if(player_count>=10){
    do{
        detective_id=rand()%player_count;
    }while(players[detective_id].role!=-1);
    players[detective_id].role=detective;
}

for(int i=0;i<player_count;i++){
    if(players[i].role==-1){
        players[i].role=crewmate;
    }
}

players[my_id].is_visible=true;
if(players[my_id].role==impostor){
    for(int i=0;i<impostor_count;i++){
        players[impostor_ids[i]].is_visible=true;
    }
}
}

void print_game(){
gotoxy(0,0);
cout<<"太空杀 | 作者:爱谁谁";

gotoxy(90,0);
if(current_phase==game_meeting) color(red);
else if(current_phase==game_task) color(cyan);
else color(blue);

printf("第%d回合 | ",round_num);
if(current_phase==game_day) cout<<"日常阶段";
else if(current_phase==game_task) cout<<"任务阶段";
else cout<<"紧急会议";

gotoxy(0,3);
color(blue);
cout<<" 我的编号:"<<my_id+1;

for(int i=0;i<player_count;i++){
    gotoxy(i*8+1,4);
    color(blue);
    cout<<i+1<<"号"; 
    
    gotoxy(i*8+1,5);
    if(players[i].get_status()==dead){
        color(red);
        cout<<"已死亡";
    }else if(players[i].get_status()==ejected){
        color(yellow);
        cout<<"被驱逐";
    }else{
        color(green);
        cout<<"存活中";
    }
    
    gotoxy(i*8+1,6);
    color(blue);
    if(players[i].is_visible){
        switch(players[i].role){
            case crewmate: cout<<"船员";break;
            case impostor: cout<<"内鬼";break;
            case engineer: cout<<"工程师";break;
            case medic: cout<<"医生";break;
            case detective: cout<<"侦探";break;
        }
    }else{
        cout<<"未知";
    }
    
    if(players[i].role==crewmate && players[i].get_status()==alive){
        gotoxy(i*8+1,7);
        color(white);
        cout<<"任务:"<<players[i].task_progress<<"%";
    }
}

gotoxy(0,10);
color(white);
cout<<"________________________";
}

int check_game_end(){
int alive_crew=0, alive_impostor=0;
int completed_tasks=0;
int total_crew=player_count-impostor_count;

for(int i=0;i<player_count;i++){
    if(players[i].get_status()==alive){
        if(players[i].role==impostor) alive_impostor++;
        else alive_crew++;
    }
    if(players[i].role!=impostor && players[i].task_progress>=100){
        completed_tasks++;
    }
}

if(alive_crew<=alive_impostor && alive_impostor>0) return 1;
if(alive_impostor==0) return 2;
if(completed_tasks>=total_crew*0.8) return 2;
return 0;
}

void game_init(){
srand(time(NULL));
init_window();

color(green);
cout<<"欢迎来到太空杀游戏!\n";
cout<<"规则:内鬼需要杀死船员,船员需要完成任务或找出内鬼\n";
cout<<"特殊身份:工程师可修复设施,医生可保护船员,侦探可查看线索\n";
cout<<"______________________\n";
cout<<"请输入玩家人数(4-15人):";
cin>>player_count;

while(player_count<4||player_count>15){
    cout<<"请重新输入(4-15)!\n"; 
    cin>>player_count;
}

system("cls");
cout<<"初始化身份中,请稍等.";
for(int i=0;i<6;i++){
    for(int j=0;j<12;j++){
        cout<<".";
        Sleep(50);
    }
    cout<<"\b\b\b\b\b\b\b\b\b\b\b\b            \b\b\b\b\b\b\b\b\b\b\b\b";
}

system("cls");
init_players();

cout<<"我的编号:"<<my_id+1<<endl
    <<"我的身份:";
switch(players[my_id].role){
    case crewmate: cout<<"普通船员\n";break;
    case impostor: cout<<"内鬼\n";break;
    case engineer: cout<<"工程师\n";break;
    case medic: cout<<"医生\n";break;
    case detective: cout<<"侦探\n";break;
}

round_num=1;
current_phase=game_day;

system("pause");
system("cls");
cout<<"游戏加载中.";
int load_time=rand()%3+2;
for(int i=0;i<load_time;i++){
    for(int j=0;j<6;j++){
        cout<<".";
        Sleep(rand()%100+150);
    }
    cout<<"\b\b\b\b\b\b      \b\b\b\b\b\b";
}

print_game();
}

int impostor_action(){
int target=-1;
color(red);
cout<<"内鬼~请行动~~\n";
Sleep(1500);
cout<<"你要袭击谁?\n";

if(players[my_id].role==impostor && players[my_id].get_status()==alive){
    cin>>target;
    while(!(target>=1&&target<=player_count&&players[target-1].get_status()==alive&&players[target-1].role!=impostor)){
        cout<<"无效目标!重新输入:\n";
        cin>>target;
    }
    target--;
    cout<<"你选择袭击"<<target+1<<"号船员!\n";
    Sleep(2000);
}else{
    while(target==-1 || players[target].get_status()!=alive || players[target].role==impostor){
        target=rand()%player_count;
    }
    Sleep(2000);
}

cout<<"内鬼行动完成!\n\n";
return target;
}

int engineer_action(){
color(cyan);
cout<<"工程师~请行动~~\n";
Sleep(1500);

int repair=-1;
if(players[my_id].role==engineer && players[my_id].get_status()==alive){
    cout<<"发现设施损坏,是否修复?(1=修复/2=不修复)\n";
    int choice;
    cin>>choice;
    if(choice==1){
        repair=1;
        cout<<"你修复了损坏的设施!\n";
    }else{
        repair=0;
        cout<<"你选择不修复设施!\n";
    }
    Sleep(1500);
}else{
    repair=rand()%2;
}

cout<<"工程师行动完成!\n\n";
return repair;
}

int medic_action(){
color(green);
cout<<"医生~请行动~~\n";
Sleep(1500);

int protect=-1;
if(players[my_id].role==medic && players[my_id].get_status()==alive){
    cout<<"选择一名船员进行保护:\n";
    cin>>protect;
    while(!(protect>=1&&protect<=player_count&&players[protect-1].get_status()==alive)){
        cout<<"无效目标!重新输入:\n";
        cin>>protect;
    }
    protect--;
    cout<<"你保护了"<<protect+1<<"号船员!\n";
    Sleep(1500);
}else{
    while(protect==-1 || players[protect].get_status()!=alive){
        protect=rand()%player_count;
    }
}

cout<<"医生行动完成!\n\n";
return protect;
}

void detective_action(){
color(purple);
cout<<"侦探~请行动~~\n";
Sleep(1500);

if(players[my_id].role==detective && players[my_id].get_status()==alive){
    cout<<"你发现了可疑线索,选择调查哪位玩家?\n";
    int suspect;
    cin>>suspect;
    while(!(suspect>=1&&suspect<=player_count)){
        cout<<"无效目标!重新输入:\n";
        cin>>suspect;
    }
    suspect--;
    
    cout<<"调查结果:";
    if(players[suspect].role==impostor){
        color(red);
        cout<<suspect+1<<"号行为异常,可能是内鬼!\n";
        players[suspect].is_visible=true;
    }else{
        color(green);
        cout<<suspect+1<<"号行为正常,是船员!\n";
    }
    Sleep(2000);
}

cout<<"侦探行动完成!\n\n";
}

void crewmate_tasks(){
color(white);
cout<<"船员开始执行任务!\n";
Sleep(1000);

for(int i=0;i<player_count;i++){
    if(players[i].role!=impostor && players[i].get_status()==alive){
        if(i==my_id){
            cout<<"\n你需要完成任务:";
            int task_choice;
            cout<<"1=维修电路 2=清理管道 3=检查引擎\n";
            cin>>task_choice;
            players[i].task_progress+=rand()%30+10;
            if(players[i].task_progress>100) players[i].task_progress=100;
            cout<<"任务完成!当前进度:"<<players[i].task_progress<<"%\n";
        }else{
            players[i].task_progress+=rand()%20+5;
            if(players[i].task_progress>100) players[i].task_progress=100;
        }
        Sleep(500);
    }
}

cout<<"\n任务阶段结束!\n";
Sleep(1500);
}

int emergency_meeting(){
system("cls");
print_game();

color(red);
gotoxy(0,7);
cout<<"________________________\n";
cout<<"紧急会议!全体船员集合!\n";
Sleep(2000);

int votes[15]={0};
memset(votes,0,sizeof(votes));

color(white);
cout<<"开始投票!选择你怀疑的内鬼:\n";
Sleep(1000);

VOTE_AGAIN:
for(int i=0;i<player_count;i++){
    if(players[i].get_status()==alive){
        if(i==my_id){
            cout<<"\n你的投票:";
            int vote;
            cin>>vote;
            while(!(vote>=1&&vote<=player_count)){
                cout<<"无效投票!重新输入:\n";
                cin>>vote;
            }
            vote--;
            votes[vote]++;
            cout<<"你投票给了"<<vote+1<<"号!\n";
        }else{
            int ai_vote=rand()%player_count;
            votes[ai_vote]++;
            cout<<i+1<<"号投票给了"<<ai_vote+1<<"号!\n";
        }
        Sleep(800);
    }
}

int max_votes=-1, eject_id=-1, tie_count=0;
int tie_ids[15]={-1};

for(int i=0;i<player_count;i++){
    if(votes[i]>max_votes){
        max_votes=votes[i];
        eject_id=i;
        tie_count=0;
        tie_ids[0]=i;
    }else if(votes[i]==max_votes && max_votes>0){
        tie_count++;
        tie_ids[tie_count]=i;
    }
}

if(tie_count>0){
    color(yellow);
    cout<<"\n投票平票!重新投票:\n";
    memset(votes,0,sizeof(votes));
    Sleep(1500);
    goto VOTE_AGAIN;
}

if(max_votes==0){
    color(blue);
    cout<<"\n无人获得票数,会议结束!\n";
    Sleep(2000);
    return -1;
}

color(red);
cout<<"\n"<<eject_id+1<<"号获得最高票数!\n";
Sleep(1500);
cout<<eject_id+1<<"号被驱逐出飞船!\n";
players[eject_id].status=ejected;

color(white);
cout<<"真实身份:";
switch(players[eject_id].role){
    case crewmate: color(green);cout<<"船员\n";break;
    case impostor: color(red);cout<<"内鬼\n";break;
    case engineer: color(cyan);cout<<"工程师\n";break;
    case medic: color(green);cout<<"医生\n";break;
    case detective: color(purple);cout<<"侦探\n";break;
}

Sleep(3000);
return eject_id;
}

void process_kill(){
killed_player=impostor_action();

if(killed_player==shielded_player){
    color(green);
    cout<<killed_player+1<<"号被医生保护,袭击失败!\n";
    killed_player=-1;
}else if(killed_player!=-1){
    color(red);
    cout<<killed_player+1<<"号被内鬼袭击!已死亡!\n";
    players[killed_player].status=dead;
}
Sleep(2000);
}

void game_round(){
current_phase=game_day;
system("cls");
print_game();

color(blue);
gotoxy(0,7);
cout<<"________________________\n";
cout<<"日常阶段 | 船员自由活动中...\n";
Sleep(2000);

shielded_player=-1;
killed_player=-1;

current_phase=game_task;
system("cls");
print_game();

color(cyan);
gotoxy(0,7);
cout<<"________________________\n";
cout<<"任务阶段开始!\n";

if(player_count>=12) repaired_task=engineer_action();
if(player_count>=8) shielded_player=medic_action();
if(player_count>=10) detective_action();

process_kill();

if(killed_player==-1){
    crewmate_tasks();
}

if(killed_player!=-1 || rand()%3==0){
    current_phase=game_meeting;
    ejected_player=emergency_meeting();
}

round_num++;
}

void game_over(){
system("cls");
color(white);

int result=check_game_end();
if(result==1){
    color(red);
    cout<<"========== 游戏结束 ==========\n";
    cout<<"          内鬼胜利!\n";
    cout<<"==============================\n\n";
}else if(result==2){
    color(green);
    cout<<"========== 游戏结束 ==========\n";
    cout<<"          船员胜利!\n";
    cout<<"==============================\n\n";
}

color(white);
cout<<"最终统计:\n";
for(int i=0;i<player_count;i++){
    cout<<i+1<<"号: ";
    switch(players[i].role){
        case crewmate: color(green);cout<<"船员";break;
        case impostor: color(red);cout<<"内鬼";break;
        case engineer: color(cyan);cout<<"工程师";break;
        case medic: color(green);cout<<"医生";break;
        case detective: color(purple);cout<<"侦探";break;
    }
    
    color(white);
    cout<<" | 状态:";
    if(players[i].status==alive) cout<<"存活";
    else if(players[i].status==dead) cout<<"被击杀";
    else cout<<"被驱逐";
    
    if(players[i].role==crewmate){
        cout<<" | 任务进度:"<<players[i].task_progress<<"%";
    }else if(players[i].role==impostor){
        cout<<" | 击杀数:"<<players[i].kill_count;
    }
    cout<<endl;
}
}

int main(){
game_init();

while(!check_game_end()){
    game_round();
    system("cls");
    print_game();
    
    if(check_game_end()) break;
    
    color(blue);
    cout<<"\n\n按任意键继续下一轮...";
    _getch();
}

game_over();

system("pause");
return 0;
}

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