• C++
  • C++有趣代码/游戏(搬运)第一篇

  • @ 2026-5-6 19:20:17

注:代码均为搬运!!! 1.歌曲《起风了》

#include <Windows.h>
#pragma comment(lib,"winmm.lib")
using namespace std;
enum Scale{
    Rest=0,C8=108,B7=107,A7s = 106, A7 = 105, G7s = 104, G7 = 103, F7s = 102, F7 = 101, E7 = 100,
    D7s = 99, D7 = 98, C7s = 97, C7 = 96, B6 = 95, A6s = 94, A6 = 93, G6s = 92, G6 = 91, F6s = 90, F6 = 89,
    E6 = 88, D6s = 87, D6 = 86, C6s = 85, C6 = 84, B5 = 83, A5s = 82, A5 = 81, G5s = 80, G5 = 79, F5s = 78,
    F5 = 77, E5 = 76, D5s = 75, D5 = 74, C5s = 73, C5 = 72, B4 = 71, A4s = 70, A4 = 69, G4s = 68, G4 = 67,
    F4s = 66, F4 = 65, E4 = 64, D4s = 63, D4 = 62, C4s = 61, C4 = 60, B3 = 59, A3s = 58, A3 = 57, G3s = 56,
    G3 = 55, F3s = 54, F3 = 53, E3 = 52, D3s = 51, D3 = 50, C3s = 49, C3 = 48, B2 = 47, A2s = 46, A2 = 45,
    G2s = 44, G2 = 43, F2s = 42, F2 = 41, E2 = 40, D2s = 39, D2 = 38, C2s = 37, C2 = 36, B1 = 35, A1s = 34,
    A1 = 33, G1s = 32, G1 = 31, F1s = 30, F1 = 29, E1 = 28, D1s = 27, D1 = 26, C1s = 25, C1 = 24, B0 = 23,
    A0s = 22, A0 = 21
};
enum Voice{
    X1 = C2, X2 = D2, X3 = E2, X4 = F2, X5 = G2, X6 = A2, X7 = B2,
    L1 = C3, L2 = D3, L3 = E3, L4 = F3, L5 = G3, L6 = A3, L7 = B3,
    M1 = C4, M2 = D4, M3 = E4, M4 = F4, M5 = G4, M6 = A4, M7 = B4,
    H1 = C5, H2 = D5, H3 = E5, H4 = F5, H5 = G5, H6 = A5, H7 = B5,
    LOW_SPEED = 500, MIDDLE_SPEED = 400, HIGH_SPEED = 300,
    _ = 0XFF
};
void Wind(){
    HMIDIOUT handle;
    midiOutOpen(&handle, 0, 0, 0, CALLBACK_NULL);
    int volume = 0x7f;
    int voice=0x0;
    int sleep=350;
    int wind[]={
         400,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,
         0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,
         0,M6,M3,M2,L6,M3,L6,M2,M3,L6,_,_,_,
         M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M1,300,M2,700,0,M1,M2,M3,M2,M1,300,L5,_,
         M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,M2,_,_,_,
         M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,L6,_,
         0,M3,M2,M1,M2,300,M1,_,0,M3,M2,M1,M2,300,M1,700,0,L5,M3,M2,M1,M2,300,M1,_,_,_,
         M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,M5,M6,_,M5,M6,M5,300,M6,0,M5,M2,300,_,0,M5,700,300,M3,_,_,_,
         M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,H3,H3,300,_,M5,M6,0,H3,H3,300,_,0,M5,700,300,M6,_,_,_,_,_,
         H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
         H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
         H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
         0,M6,300,H3,700,H2,0,H1,M6,700,300,H3,H2,700,300,0,H1,M6,300,700,H1,H1,_,_,
         0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,
         0,M6,M3,M2,L6,M3,L6,M2,M3,L6,_,_,_,
         M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M1,300,M2,700,0,M1,M2,M3,M2,M1,300,L5,_,
         M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,M2,_,_,_,
         M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,L6,_,
         0,M3,M2,M1,M2,300,M1,_,0,M3,M2,M1,M2,300,M1,700,0,L5,M3,M2,M1,M2,300,M1,_,_,_,
         M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,M5,M6,_,M5,M6,M5,300,M6,0,M5,M2,300,_,0,M5,700,300,M3,_,_,_,
         M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,H3,H3,300,_,M5,M6,0,H3,H3,300,_,0,M5,700,300,M6,_,_,_,_,_,
         H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
         H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
         H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
         H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
         H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
         H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
         H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
         H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
         H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
         0,M6,300,H3,700,H2,0,H1,M6,700,300,H3,H2,700,300,0,H1,M6,300,700,H1,H1,_,_,_,_,_,_,_,
    };
    int len=sizeof(wind)/sizeof(wind[0]);
    for (int i=0;i<len;i++) {
        int val=wind[i];
        if(val==0){ 
			sleep = 175;
			continue;
		}
        if(val==700){
			Sleep(175);
			continue;
		}
        if(val==300){
			sleep = 350; 
			continue;
		}
        if (val == _) {
            Sleep(350);
            continue;
        }
        voice= (volume << 16) + ((val) << 8) + 0x90;
        midiOutShortMsg(handle, voice);
        cout << voice << endl;
        Sleep(sleep);
    }
    midiOutClose(handle);
}
int main(){
	while(1){
		Wind();
		Sleep(2246);
	}
    return 0;
}



2.恶魔轮盘赌

#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
int Your = 6, Other = 6;
string daojuname[] = {"放大镜", "手铐", "小刀", "烟", "饮料"};
double Yourmoney;
 int read() {
	char ch = _getch();
	while (ch>'9'||ch<'0')ch=_getch();
	return ch - 48;
}
int shi, kong;
int q[10], qlen; //1 实 2 空
int Rand(int x, int y) {
	int A = rand(), B = rand();
	return A * 1ll * B % (y - x + 1) + x;
}
int T;//ou->you
int daojulen;
int daoju[10];
int daojulen1;
int daoju1[10];
void build_gun() {
	kong = Rand(1, 4);
	shi = Rand(1, 4);
	qlen = 0;
	printf("%d发实弹,%d发空弹\n", shi, kong);
	int a1 = kong, a2 = shi;
	for (int i = 1; i <= kong + shi; i++) {
//      Sleep(50);
		int sum = Rand(1, a1 + a2);
		if (sum <= a1) {
			a1--;
			q[++qlen] = 2;
		} else {
			a2--;
			q[++qlen] = 1;
		}
	}
	int maxn = min(4, 8 - daojulen);
	printf("你获得了%d个道具:\n", maxn);
	daojulen += maxn;
	for (int i = 1; i <= maxn; i++) {
//      Sleep(50);
		int kkk = Rand(0, 4);
		daoju[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	maxn = min(4, 8 - daojulen1);
	printf("恶魔获得了%d个道具:\n", maxn);
	daojulen1 += maxn;
	for (int i = 1; i <= maxn; i++) {
		int kkk = Rand(0, 4);
		daoju1[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void IsOver() {
	if (Your <= 0) {
		printf("你输了\n");
		system("pause");
		exit(0);
	}
	if (Other <= 0) {
		printf("你赢了\n你获得了奖金$%.2lf\n", Yourmoney);
		system("pause");
		exit(0);
	}
}
void wait() {
	for (int i = 1; i <= 3; i++) {
		Sleep(500);
		printf(".");
	}
	Sleep(500);
}
int Hurt = 1;
int shoukao_you;
void Timeyou() {
	int x;
	while (1) {
		printf("你的生命:%d/6\n恶魔生命:%d/6\n", Your, Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
		printf("你现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("恶魔现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju1[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("现在是你的回合\n");
		printf("你要\n1.向恶魔开枪\n2.向自己开枪\n");
		for (int i=0;i<=4;i++){
			printf("%d.使用",i+3);
			cout<<daojuname[i]<<'\n';
		}
		x=read();
		if(1<=x&&x<=7) break;
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("你决定向恶魔开枪");
		T++;
		wait();
		if (q[qlen] == 2) {
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
//          printf("((%lf))\n",Yourmoney);
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
//          printf("{{%lf}}\n",Yourmoney);
			shi--;
			qlen--;
			Other -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				Yourmoney += 1000.0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 2) {
		printf("你决定向自己开枪");
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
		} else {
			Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
			T++;
			shi--;
			qlen--;
			Your -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"};
		if (daoju[0]) {
			daoju[0]--;
			daojulen--;
			printf("你使用了放大镜\n");
			wait();
			printf("\n你看到了");
			if (q[qlen] == 1) {
				printf("实弹\n");
				Yourmoney += 2500.0;
			} else {
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		} else {
			printf("你现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 4) {
		if (daoju[1]) {
			if (!shoukao_you) {
				daoju[1]--;
				daojulen--;
				printf("你使用了手铐\n");
				printf("你获得了连开两枪的机会\n");
				shoukao_you = 1;
			} else {
				printf("你已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("你现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 5) {
		if (daoju[2]) {
			if (Hurt == 1) {
				daoju[2]--;
				daojulen--;
				printf("你使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney += 500.0;
				Hurt = 2;
			} else {
				printf("你已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("你现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 6) {
		if (daoju[3]) {
			if (Your ^ 6) {
				daoju[3]--;
				daojulen--;
				printf("你使用了烟\n");
				printf("你回复了一点生命\n");
				Yourmoney += 500.0;
				Your++;
			} else {
				printf("你现在不需要烟\n");
			}
			Sleep(1145);
		} else {
			printf("你现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	} else {
		if (daoju[4]) {
			daoju[4]--;
			daojulen--;
			printf("你使用了饮料\n");
			wait();
			printf("\n");
			printf("你退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				Yourmoney += 500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		} else {
			printf("你现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int Know;//通过放大镜得知下一发子弹
int shoukaoemo;
void fightyou() {
	printf("恶魔决定向你开枪");
	T++;
	wait();
	if (q[qlen] == 2) {
		Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
		kong--;
		qlen--;
		Hurt = 1;
		Know = 0;
		printf("是空弹\n");
		if (shoukaoemo) {
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo = 0;
		}
	} else {
		Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
		shi--;
		qlen--;
		Your -= Hurt;
		Hurt = 1;
		printf("是实弹\n");
		Know = 0;
		Sleep(500);
		IsOver();
		if (shoukaoemo) {
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			Yourmoney += 1000.0;
			T--;
			Sleep(500);
			shoukaoemo = 0;
		}
	}
}
void fightemo() {
	printf("恶魔决定向自己开枪");
	wait();
	if (q[qlen] == 2) {
		Yourmoney += 2000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
		kong--;
		qlen--;
		printf("是空弹\n");
		Know = 0;
	} else {
		Yourmoney += 5000.0 * (1 + (double)(kong) * 1.0 / (double)(shi + kong));
		shi--;
		T++;
		qlen--;
		Other -= Hurt;
		Hurt = 1;
		printf("是实弹\n");
		Know = 0;
		Sleep(500);
		IsOver();
		if (shoukaoemo) {
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo = 0;
		}
	}
}
void Timeother() {
	printf("你的生命:%d/6\n恶魔生命:%d/6\n", Your, Other);
	printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
	printf("你现在拥有的道具:\n");
	for (int i = 0; i <= 4; i++) {
		cout << daojuname[i];
		printf("%d", daoju[i]);
		printf("个");
		if (i != 4) {
			printf(",");
		}
	}
	printf("\n");
	printf("恶魔现在拥有的道具:\n");
	for (int i = 0; i <= 4; i++) {
		cout << daojuname[i];
		printf("%d", daoju1[i]);
		printf("个");
		if (i != 4) {
			printf(",");
		}
	}
	printf("\n");
	printf("现在是恶魔的回合\n");
	Sleep(1500);
 
	if (Other != 6) {
		if (daoju1[3]) {
			daoju1[3]--;
			daojulen1--;
			printf("恶魔使用了烟\n");
			printf("恶魔回复了一点生命\n");
			Other++;
			Yourmoney += 500.0;
			Sleep(1145);
			system("cls");
			return ;
		}
	}
	if (Know == 0 && kong == 0) {
		Know = 1;
	}
	if (Know == 0) {
		if (abs(shi - kong) < 2 && kong != 0) {
			if (daoju1[0]) {
				daoju1[0]--;
				daojulen1--;
				printf("恶魔使用了放大镜\n");
				wait();
				printf("\n恶魔看到了");
				if (q[qlen] == 1) {
					printf("实弹");
					Yourmoney += 2500.0;
					Know = 1;
				} else {
					printf("空弹");
					Know = 2;
				}
				Sleep(1145);
				system("cls");
				return ;
			}
		}
	} else if (Know == 1) {
		if (Hurt == 1 && daoju1[2]) {
			daoju1[2]--;
			daojulen1--;
			Hurt++;
			printf("恶魔使用了小刀\n");
			printf("若下一发为实弹则伤害+1");
			Yourmoney += 500.0;
			Sleep(1145);
			system("cls");
			return ;
		} else {
			if (shi >= kong + 1 && daoju1[1] && shoukaoemo != 1) {
				daoju1[1]--;
				daojulen1--;
				shoukaoemo = 1;
				printf("恶魔使用了手铐\n");
				printf("恶魔获得了连开两枪的机会\n");
				Sleep(1145);
				system("cls");
				return ;
			}
			fightyou();
			system("cls");
			return ;
		}
	} else {
		if (daoju1[4]) {
			daoju1[4]--;
			daojulen1--;
			printf("恶魔使用了饮料\n");
			wait();
			printf("\n");
			printf("恶魔退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				shi--;
			}
			Know = 0;
			qlen--;
			Sleep(500);
			Sleep(1145);
			system("cls");
			return ;
		} else {
			fightemo();
			Sleep(1145);
			system("cls");
			return ;
		}
	}
	if(shi >= kong) fightyou();
	else fightemo();
	Sleep(1145);
	system("cls");
}
void Play() {
	while (1) {
		if (shi == 0) {
			build_gun();
			T = 0;
			continue;
		}
		if (T % 2 == 0) {
			Timeyou();
		} else {
			Timeother();
		}
	}
}
void danrenplay() {
	for (int i = 1; i <= 3; i++) {
		printf(".");
//      Sleep(1000);
	}
	printf("\n");
	printf("又来了一位挑战者...\n");
	Sleep(1000);
	int x;
	while (1) {
		printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n");
		x=read();
		if (x == 1 || x == 2) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	while (1) {
		printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n");
		x=read();
		if (x == 1 || x == 2) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
 
	} else {
		for (int i = 1; i <= 3; i++) {
			printf(".");
			Sleep(1000);
		}
		printf("\n");
		printf("规则:\n");
		printf("你和恶魔都各有6点生命\n") ;
		printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n");
		printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
		printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
		printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
		printf("道具一览:\n");
		printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
		printf("手铐:增加一次本回合的行动次数\n");
		printf("小刀:若下一发子弹为实弹,则伤害+1\n");
		printf("烟:可以回复1点体力\n");
		printf("饮料:可以退一发子弹\n");
		system("pause");
		system("cls");
	}
 
	printf("好吧\n");
	Sleep(1145);
	printf("游戏将要开始了哦\n");
	Sleep(1145);
	system("cls");
	Play();
}
void IsOver_duo() {
	if (Your <= 0) {
		printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n", Yourmoney);
		system("pause");
		exit(0);
	} else if (Other <= 0) {
		printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n", Yourmoney);
		system("pause");
		exit(0);
	}
 
}
void build_gun_duo() {
	kong = Rand(1, 4);
	shi = Rand(1, 4);
	qlen = 0;
	printf("%d发实弹,%d发空弹\n", shi, kong);
	int a1 = kong, a2 = shi;
	for (int i = 1; i <= kong + shi; i++) {
//      Sleep(50);
		int sum = Rand(1, a1 + a2);
		if (sum <= a1) {
			a1--;
			q[++qlen] = 2;
		} else {
			a2--;
			q[++qlen] = 1;
		}
	}
	int maxn = min(2, 8 - daojulen);
	printf("玩家A获得了%d个道具:\n", maxn);
	daojulen += maxn;
	for (int i = 1; i <= maxn; i++) {
//      Sleep(50);
		int kkk = Rand(0, 4);
		daoju[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	maxn = min(2, 8 - daojulen1);
	printf("玩家B获得了%d个道具:\n", maxn);
	daojulen1 += maxn;
	for (int i = 1; i <= maxn; i++) {
		int kkk = Rand(0, 4);
		daoju1[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void Timeyou_duo() {
	int x;
	while (1) {
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
		printf("玩家A现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju1[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家A的回合\n");
		printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n");
		for (int i = 0; i <= 4; i++) {
			printf("%d.使用", i + 3);
			cout << daojuname[i] << '\n';
		}
		x=read();
		if (1 <= x && x <= 7) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
		printf("玩家A决定向玩家B开枪");
		T++;
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		} else {
//          printf("((%lf))\n",Yourmoney);
			Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
//          printf("{{%lf}}\n",Yourmoney);
			shi--;
			qlen--;
			Other -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				Yourmoney += 1000.0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 2) {
		printf("玩家A决定向自己开枪");
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
		} else {
			Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
			T++;
			shi--;
			qlen--;
			Your -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"};
		if (daoju[0]) {
			daoju[0]--;
			daojulen--;
			printf("玩家A使用了放大镜\n");
			wait();
			printf("\n玩家A看到了");
			if (q[qlen] == 1) {
				printf("实弹\n");
				Yourmoney += 2500.0;
			} else {
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		} else {
			printf("玩家A现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 4) {
		if (daoju[1]) {
			if (!shoukao_you) {
				daoju[1]--;
				daojulen--;
				printf("玩家A使用了手铐\n");
				printf("玩家A获得了连开两枪的机会\n");
				shoukao_you = 1;
			} else {
				printf("玩家A已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家A现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 5) {
		if (daoju[2]) {
			if (Hurt == 1) {
				daoju[2]--;
				daojulen--;
				printf("玩家A使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney += 500.0;
				Hurt = 2;
			} else {
				printf("玩家A已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家A现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 6) {
		if (daoju[3]) {
			if (Your ^ 4) {
				daoju[3]--;
				daojulen--;
				printf("玩家A使用了烟\n");
				printf("玩家A回复了一点生命\n");
				Yourmoney += 500.0;
				Your++;
			} else {
				printf("玩家A现在不需要烟\n");
			}
			Sleep(1145);
		} else {
			printf("玩家A现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	} else {
		if (daoju[4]) {
			daoju[4]--;
			daojulen--;
			printf("玩家A使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家A退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				Yourmoney += 500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		} else {
			printf("玩家A现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
void Timeother_duo() {
	int x;
	while (1) {
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
		printf("玩家A现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju1[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家B的回合\n");
		printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n");
		for (int i = 0; i <= 4; i++) {
			printf("%d.使用", i + 3);
			cout << daojuname[i] << '\n';
		}
		scanf("%d", &x);
		if (1 <= x && x <= 7) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
		printf("玩家B决定向玩家A开枪");
		T++;
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
			if (shoukaoemo == 1) {
				shoukaoemo = 0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		} else {
//          printf("((%lf))\n",Yourmoney);
			Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
//          printf("{{%lf}}\n",Yourmoney);
			shi--;
			qlen--;
			Your -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukaoemo == 1) {
				shoukaoemo = 0;
				Yourmoney += 1000.0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 2) {
		printf("玩家B决定向自己开枪");
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
		} else {
			Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
			T++;
			shi--;
			qlen--;
			Other -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 3) { //{"放大镜","手铐","小刀","烟","饮料"};
		if (daoju1[0]) {
			daoju1[0]--;
			daojulen1--;
			printf("玩家B使用了放大镜\n");
			wait();
			printf("\n玩家B看到了");
			if (q[qlen] == 1) {
				printf("实弹\n");
				Yourmoney += 2500.0;
			} else {
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		} else {
			printf("玩家B现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 4) {
		if (daoju1[1]) {
			if (!shoukaoemo) {
				daoju1[1]--;
				daojulen1--;
				printf("玩家B使用了手铐\n");
				printf("玩家B获得了连开两枪的机会\n");
				shoukaoemo = 1;
			} else {
				printf("玩家B已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家B现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 5) {
		if (daoju1[2]) {
			if (Hurt == 1) {
				daoju1[2]--;
				daojulen1--;
				printf("玩家B使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney += 500.0;
				Hurt = 2;
			} else {
				printf("玩家B已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家B现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 6) {
		if (daoju1[3]) {
			if (Other ^ 4) {
				daoju1[3]--;
				daojulen1--;
				printf("玩家B使用了烟\n");
				printf("玩家B回复了一点生命\n");
				Yourmoney += 500.0;
				Other++;
			} else {
				printf("玩家B现在不需要烟\n");
			}
			Sleep(1145);
		} else {
			printf("玩家B现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	} else {
		if (daoju1[4]) {
			daoju1[4]--;
			daojulen1--;
			printf("玩家B使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家B退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				Yourmoney += 500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		} else {
			printf("玩家B现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int asdasd;
void duorenplay() {
	while (1) {
		if (shi == 0) {
			build_gun_duo();
			T = asdasd;
			asdasd++;
			continue;
		}
		if (T % 2 == 0) {
			Timeyou_duo();
		} else {
			Timeother_duo();
		}
	}
}
int main(){
	srand(time(0));
	int x;
	while(1){
		printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n");
		x=read();
		if(x==1||x==2) break;
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	system("cls");
	if(x==1) danrenplay();
	else{
		Your=Other=4;
		duorenplay();
	}
	return 0;
}


3.愤怒的小鸟

#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint(float a) {
	return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
	if (a == 0 || a == 14 || a == 20) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
		                         FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
 
	} else if (a == 1 || a == 12) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
		                         FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
 
	} else if (a == 2) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
		                         FOREGROUND_INTENSITY | FOREGROUND_GREEN);
 
	} else if (a == 3) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
		                         FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
 
	} else if (a == 4 || a == 11) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
 
		                         FOREGROUND_INTENSITY | FOREGROUND_RED);
 
	} else if (a == 5 || a == 13) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
 
		                         FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
 
	} else if (a == 7) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
 
		                         FOREGROUND_GREEN | FOREGROUND_BLUE);
 
	} else if (a == 15) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
 
	} else if (a == 16) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
 
	} else if (a == 17) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
 
	} else if (a == 8) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
 
	} else if (a == 6) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
 
		                         FOREGROUND_INTENSITY | FOREGROUND_BLUE);
 
	} else if (a == 9) {
 
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
 
		                         FOREGROUND_INTENSITY | FOREGROUND_RED | BACKGROUND_RED | BACKGROUND_GREEN);
 
	}
 
}
 
void SetPos (float x, float y) {
 
	int xx = toint (x), yy = toint (y);
 
	COORD pos;
 
	pos.X = yy * 2;
 
	pos.Y = xx;
 
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
 
}
 
struct node {
 
	int W, W2, S, mS;
 
	float X, Y;
 
	float vx, vy;
 
	float ax, ay;
 
	bool go, boom;
 
} blt[100001], pig[100001], boo[100001];
 
int T, yX, yY, Xy, put, K, K2, Sle, What;
 
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
 
int m[41][41];
 
void Cout (int a, int x, int y) {
 
	if (a == 1) {
 
		SetPos (x, y);
 
		Color (5);
 
		cout << put << ' ';
 
	}
 
	if (y == 202) {
 
		SetPos (pig[a].X, pig[a].Y);
 
		cout << "  ";
 
		if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
 
			SetPos (pig[a].X - 2, pig[a].Y);
 
			cout << "  ";
 
			SetPos (pig[a].X - 1, pig[a].Y);
 
			cout << "  ";
 
		} else if (pig[a].W == 4) {
 
			SetPos (pig[a].X, pig[a].Y - 1);
 
			cout << "  ";
 
		} else if (pig[a].W == 5) {
 
			SetPos (pig[a].X - 1, pig[a].Y);
 
			cout << "  ";
 
			SetPos (pig[a].X - 1, pig[a].Y - 1);
 
			cout << "  ";
 
		}
 
	}
 
	if (a == 2) {
 
		for (int i = 0; i <= 40; i++) {
 
			for (int j = 0; j <= 40; j++) {
 
				if (i <= 18 && m[i][j] == 1) {
 
					SetPos (i, j);
 
					Color (7);
 
					cout << "■";
 
				}
 
				if (m[i][j] >= 2 && m[i][j] <= 19) {
 
					SetPos (i, j);
 
					Color (5);
 
					cout << "█";
 
					m[i][j]++;
 
				}
 
				if (m[i][j] > 19 && m[i][j] <= 29) {
 
					SetPos (i, j);
 
					Color (0);
 
					cout << "█";
 
					m[i][j]++;
 
					if (m[i][j] == 30) {
 
						SetPos (i, j);
 
						Color (0);
 
						cout << "  ";
 
						m[i][j] = 0;
 
					}
 
					if (m[i][j] >= 31 && m[i][j] <= 49) {
 
						SetPos (i, j);
 
						Color (0);
 
						cout << "■";
 
						m[i][j]++;
 
					}
 
					if (m[i][j] == 50) {
 
						SetPos (i, j);
 
						Color (7);
 
						cout << "■";
 
						m[i][j] = 1;
 
					}
 
				}
 
			}
 
		}
 
	}
 
	if (y == 666) {
 
		SetPos (blt[a].X, blt[a].Y);
 
		Color (10 + blt[a].W);
 
		cout << "●";
 
	}
 
	Color (0);
 
}
 
void Go (int a) {
 
	SetPos (blt[a].X, blt[a].Y);
 
	cout << "  ";
 
	blt[a].X += blt[a].vx / 2;
 
	blt[a].Y += blt[a].vy / 2;
 
	blt[a].vx += blt[a].ax / 2;
 
	blt[a].vy += blt[a].ay / 2;
 
	if (blt[a].X >= 20) {
 
		blt[a].X = 19;
 
	}
 
	if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
 
		blt[a].go = 1;
 
	}
 
	if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
 
		blt[a].go = 1;
 
		Sle = 0;//地跑鸟
 
	}
 
	if (blt[a].W2 == 0) {
 
		for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
 
			if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
 
				if (blt[a].W != 5) {
 
					blt[a].boom = 1;
 
				}
 
				blt[a].X = toint (blt[a].X) + i - 1;
 
				blt[a].Y += blt[a].vy / 2;
 
				blt[a].vx = -blt[a].vx * 0.4;
 
				blt[a].vy = blt[a].vy * 0.8;
 
				if (blt[a].W == 3) {
 
					blt[a].ax = 0.5;
 
				}
 
				if (blt[a].W == 7) {
 
					blt[a].vx *= 2;
 
				}
 
				if (blt[a].W == 10) {
 
					blt[a].go = 1;
 
					Bot++;
 
					boo[Bot].X = blt[a].X;
 
					boo[Bot].Y = blt[a].Y;
 
					boo[Bot].S = 1;
 
					boo[Bot].mS = 4;
 
				}
 
			}
 
			if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
 
				if (blt[a].W != 5) {
 
					blt[a].boom = 1;
 
				}
 
				blt[a].X = toint (blt[a].X) + i + 1;
 
				blt[a].Y += blt[a].vy / 2;
 
				blt[a].vx = -blt[a].vx;
 
				blt[a].vy = blt[a].vy * 0.8;
 
				if (blt[a].W == 3) {
 
					blt[a].ax = 0.5;
 
				}
 
				if (blt[a].W == 7) {
 
					blt[a].vx *= 2;
 
				}
 
				if (blt[a].W == 10) {
 
					blt[a].go = 1;
 
					Bot++;
 
					boo[Bot].X = blt[a].X;
 
					boo[Bot].Y = blt[a].Y;
 
					boo[Bot].S = 1;
 
					boo[Bot].mS = 4;
 
				}
 
			}
 
		}
 
		if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
 
			blt[a].go = 1;
 
			if (blt[a].W == 5) {
 
				Bot++;
 
				boo[Bot].X = blt[a].X;
 
				boo[Bot].Y = blt[a].Y;
 
				boo[Bot].S = 1;
 
				boo[Bot].mS = 4;
 
				blt[a].go = 1;
 
			}
 
		}
 
	}
 
	if (blt[a].go == 0) {
 
		Cout (a, 0, 666);
 
	}
 
}
 
void Kill (int a) {
 
	if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
 
		Cout (a, 202, 202);
 
		pig[a].Y = 16;
 
	}
 
	if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
 
		pig[a].W = 1;
 
	}
 
	int R = rand () % 50;
 
	Cout (a, 202, 202);
 
	//清除猪猪
 
	pig[a].X += pig[a].vx / 2;
 
	pig[a].Y += pig[a].vy / 2;
 
	pig[a].vx += pig[a].ax / 2;
 
	pig[a].vy += pig[a].ay / 2;
 
	for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
 
		if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
 
			pig[a].X = toint (pig[a].X) + i - 1;
 
			pig[a].Y += pig[a].vy / 2;
 
			pig[a].vx = -pig[a].vx * 0.5;
 
			pig[a].vy = pig[a].vy * 0.8;
 
		}
 
	}
 
	for (int i = Blt - 10; i <= Blt; i++) {
 
		if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
 
		    && abs (pig[a].Y - blt[i].Y) <= 1) {
 
			m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
 
			pig[a].W2++;
 
			Sco += 2;
 
			break;
 
		}
 
		if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
 
		    m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
 
			m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
 
			pig[a].W2++;
 
			Sco += 2;
 
			break;
 
		}
 
		if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
 
			if (pig[a].W == 6) {
 
				Bot++;
 
				boo[Bot].X = pig[a].X;
 
				boo[Bot].Y = pig[a].Y;
 
				boo[Bot].S = 1;
 
				boo[Bot].mS = 4;
 
				blt[i].go = 1;
 
			}
 
			m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
 
			pig[a].go = 1;
 
			Pig--;
 
			Sco += 10;
 
			break;
 
		}
 
		if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
 
		    m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
 
			if (pig[a].W == 6) {
 
				Bot++;
 
				boo[Bot].X = pig[a].X;
 
				boo[Bot].Y = pig[a].Y;
 
				boo[Bot].S = 1;
 
				boo[Bot].mS = 4;
 
			}
 
			pig[a].go = 1;
 
			Pig--;
 
			Sco += 10;
 
			break;
 
		}
 
		if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&
 
		    abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
 
			m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
 
			pig[a].go = 1;
 
			Pig--;
 
			Sco += 10;
 
			break;
 
		}
 
		if ((pig[a].W == 2 || pig[a].W == 3) &&
 
		    m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2
 
		    && m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
 
			pig[a].go = 1;
 
			Pig--;
 
			Sco += 10;
 
			break;
 
		}
 
	}
 
	//弄死猪猪
 
	if (pig[a].go == 0) {
 
		if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
 
			Cout (a, 202, 202);
 
			pig[a].Y = 16;
 
		}
 
		if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
 
			pig[a].W = 1;
 
		}
 
		int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
 
		if (pig[a].W == 6) {
 
			SetPos (pig[a].X, pig[a].Y);
 
			Color (9);
 
			cout << "TN";
 
			Color (0);
 
		} else {
 
			SetPos (pig[a].X, pig[a].Y);
 
			Color (2);
 
			cout << "●";
 
			if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
 
				SetPos (pig[a].X - 2, pig[a].Y);
 
				Color (0);
 
				cout << "○";
 
				SetPos (pig[a].X - 1, pig[a].Y);
 
				cout << "|";
 
			} else if (pig[a].W == 4) {
 
				SetPos (pig[a].X, pig[a].Y - 1);
 
				Color (2);
 
				cout << "﹃";
 
			} else if (pig[a].W == 5) {
 
				SetPos (pig[a].X - 1, pig[a].Y);
 
				Color (8);
 
				SetPos (pig[a].X - 1, pig[a].Y - 1);
 
				cout << "▁";
 
				if (pig[a].W2 == 0) {
 
					cout << "▅";
 
				} else if (pig[a].W2 == 1) {
 
					cout << "▃";
 
				} else if (pig[a].W2 == 2) {
 
					cout << "▂";
 
				} else if (pig[a].W2 == 3) {
 
					pig[a].W = 1;
 
					pig[a].W2 = 0;
 
					SetPos (pig[a].X - 1, pig[a].Y - 1);
 
					cout << "  ";
 
				}
 
			}
 
		}
 
		//输出猪猪
 
		if (pig[a].W == 2 && pig[a].X > pig[a].S) {
 
			pig[a].W = 3;
 
			pig[a].ax = -0.4;
 
			pig[a].vx = 1.5;
 
		} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
 
			pig[a].W = 2;
 
			pig[a].ax = 0.4;
 
			pig[a].vx = -1.5;
 
		}
 
		if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
 
			pig[a].vy *= -1;
 
		}
 
		if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
 
			pig[a].vx = -((rand () % 40) / 10);
 
		}
 
		if (pig[a].W == 4) {
 
			int r = rand () % 20;
 
			for (int i = Blt - 10; i <= Blt; i++) {
 
				if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&
 
				    abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
 
					r = 0;
 
					break;
 
				}
 
			}
 
			if (r == 0) {
 
				m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
 
				m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
 
				for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
 
					for (int i = Blt - 10; i <= Blt; i++) {
 
						if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)
 
						    && blt[i].W2 == 0 && toint (blt[i].Y) == j
 
						    && abs (blt[i].X - pig[a].X) <= 2) {
 
							blt[i].vy = -2;
 
						}
 
					}
 
					for (int i = Pit - 50; i <= Pit; i++) {
 
						if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
 
							pig[i].vy = -1;
 
						}
 
					}
 
				}
 
			}
 
		}
 
		//移动猪猪
 
		if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
 
			Cout (a, 202, 202);
 
			pig[a].Y = 16;
 
		}
 
		if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
 
			pig[a].W = 1;
 
		}
 
		if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
 
			pig[a].go = 1;
 
			Pig--;
 
			Cout (a, 202, 202);
 
		}
 
		//清除猪猪
 
	}
 
}
 
void Creat (int a, int p) {
 
	if (a == -1 && p == -1) {
 
		Blt++;
 
		blt[Blt].W = What;
 
		blt[Blt].W2 = 1;
 
		blt[Blt].vy = 1;
 
		blt[Blt].X = 19;
 
		blt[Blt].Y = 0;
 
		blt[Blt].boom = 1;
 
	} else if (a == 0 && p == -1) {
 
		int u = rand () % 7 + 1, U = rand() % 30;
 
		if (u >= 5) {
 
			Pit++;
 
			pig[Pit].Y = rand () % 15 + 20;
 
			pig[Pit].X = 2;
 
			pig[Pit].ax = 0.5;
 
			pig[Pit].W = 1;
 
		} else if (u == 1) {
 
			Pit++;
 
			pig[Pit].Y = rand () % 15 + 20;
 
			pig[Pit].X = 2;
 
			pig[Pit].vy = 0.5;
 
			pig[Pit].ax = 0.5;
 
			pig[Pit].S = rand () % 5 + 7;
 
			pig[Pit].W = 2;
 
		} else if (u == 2) {
 
			Pit++;
 
			pig[Pit].Y = rand () % 15 + 20;
 
			pig[Pit].X = 2;
 
			pig[Pit].ax = 0.5;
 
			pig[Pit].W = 4;
 
		} else if (u == 3) {
 
			Pit++;
 
			pig[Pit].Y = rand () % 15 + 20;
 
			pig[Pit].X = 2;
 
			pig[Pit].ax = 0.5;
 
			pig[Pit].W = 5;
 
		} else if (u == 4) {
 
			Pit++;
 
			pig[Pit].Y = rand () % 15 + 20;
 
			pig[Pit].X = 2;
 
			pig[Pit].ax = 0.5;
 
			pig[Pit].W = 6;
 
		}
 
		if (U == 1) {
 
			Bot++;
 
			boo[Bot].Y = rand () % 13 + 15;
 
			boo[Bot].X = (rand () % 4) * 3 + 8;
 
			boo[Bot].S = 0;
 
			boo[Bot].mS = rand () % 2 + 2;
 
			boo[Bot].W2 = 1;
 
		}
 
	} else {
 
		Blt++;
 
		blt[Blt].W = What;
 
		if (a == 1) {
 
			blt[Blt].X = yX;
 
			blt[Blt].Y = yY;
 
			blt[Blt].ax = 0.5; //抛物线
 
		}
 
		blt[Blt].vx = -3.5 * sin (p * pi / 180);
 
		blt[Blt].vy = 3 * cos (p * pi / 180);
 
		if (p <= 45) {
 
			blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
 
		}
 
		if (p >= 45) {
 
			blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
 
		}
 
		if (blt[Blt].W == 6) {
 
			blt[Blt].vy *= 1.2;
 
			blt[Blt].ax = 0.4;
 
		}
 
	}
 
}
 
void Boom (int a) {
 
	if (boo[a].W2 == 0) {
 
		int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
 
		if (s == ms) {
 
			return ;
 
		}
 
		for (int i = x - s; i <= x + s; i++) {
 
			for (int j = y - s; j <= y + s; j++) {
 
				float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
 
				if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
 
					m[i][j] = 2;
 
				}
 
			}
 
		}
 
		boo[a].S++;
 
	}
 
	if (boo[a].W2 == 1) {
 
		int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
 
		if (s == ms) {
 
			return ;
 
		}
 
		if (y - s > 10) {
 
			m[x][y - s] = 31 - 31 * (boo[a].W2 - 1);
 
		}
 
		if (y + s < 40) {
 
			m[x][y + s] = 31 - 31 * (boo[a].W2 - 1);
 
		}
 
		boo[a].S++;
 
	}
 
}
 
void Move (int a) {
 
	Color (5);
 
	if (a == -2) {
 
		SetPos (17, Xy);
 
		cout << "        ";
 
		SetPos (18, Xy);
 
		cout << "        ";
 
		SetPos (19, Xy);
 
		cout << "        ";
 
		SetPos (20, Xy);
 
		cout << "       ";
 
	}
 
	if (a == -1) {
 
		SetPos (17, Xy);
 
		cout << "        ";
 
		SetPos (18, Xy);
 
		cout << "  ┃  ┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "     ▏";
 
	}
 
	if (a == 0) {
 
		SetPos (18, Xy);
 
		cout << "  ┃";
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << "┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "     ▏";
 
	}
 
	if (a == 1) {
 
		SetPos (18, Xy);
 
		cout << "  ";
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << "  ┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "     ▏";
 
	}
 
	if (a == 2) {
 
		SetPos (18, Xy);
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << "┃  ┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "     ▏";
 
	}
 
	if (a == 3) {
 
		SetPos (18, Xy);
 
		cout << "  ┃  ┃";
 
		SetPos (19, Xy);
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << "╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "     ▏";
 
	}
 
	if (a == 4) {
 
		SetPos (18, Xy);
 
		cout << "  ┃  ┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << "   ▏";
 
	}
 
	if (a == 5) {
 
		SetPos (18, Xy);
 
		cout << "  ┃  ┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "  ";
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << " ▏";
 
	}
 
	if (a == 6) {
 
		SetPos (18, Xy);
 
		cout << "  ┃  ┃";
 
		SetPos (19, Xy);
 
		cout << "  ╰┳╯";
 
		SetPos (20, Xy);
 
		cout << "    ";
 
		Color (What + 10);
 
		cout << "●";
 
		Color (5);
 
		cout << " ";
 
	}
 
	Color (0);
 
}
 
void Start () {
 
	char g;
 
	Color (5);
 
	system ("cls");
 
	SetPos (1, 1);
 
	cout << "------- 愤 怒 的 小 鸟 -------";
 
	Color (0);
 
	SetPos (3, 1);
 
	cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
 
	SetPos (5, 1);
 
	cout << "猪猪技能自动触发,空中会有墙出现。";
 
	SetPos (7, 1);
 
	cout << "危险值由命中率,猪的存活时间计算!";
 
	SetPos (9, 1);
 
	cout << "危险值点满后失败!1500分通关!";
 
	SetPos (1, 20);
 
	cout << "-------- 小 鸟 技 能 --------";
 
	SetPos (3, 20);
 
	Color (11);
 
	cout << "●";
 
	Color (0);
 
	cout << ":无技能";
 
	SetPos (5, 20);
 
	Color (12);
 
	cout << "●";
 
	Color (0);
 
	cout << ":分身!不同分身初速度大小相同,";
 
	SetPos(6, 20);
	cout << "        方向不同。";
 
	SetPos (7, 20);
 
	Color (13);
 
	cout << "●";
 
	Color (0);
 
	cout << ":加速!以当前速度做匀速直线运动,";
 
	SetPos (8, 20);
 
	cout << "          且免疫狙击猪的冲击。";
 
	SetPos (9, 20);
 
	Color (14);
 
	cout << "●";
 
	Color (0);
 
	cout << ":投蛋!并获得向上速度做匀速直线";
 
	SetPos (10, 20);
 
	cout << "          运动,快达可以穿墙。";
 
	SetPos (11, 20);
 
	Color (15);
 
	cout << "●";
 
	Color (0);
 
	cout << ":爆炸!";
 
	SetPos (13, 20);
 
	Color (16);
 
	cout << "●";
 
	Color (0);
 
	cout << ":回旋!开始做向左加速运动!发射";
 
	SetPos (14, 20);
 
	cout << "          时获得双倍水平速度。";
 
	SetPos (15, 20);
 
	Color (17);
 
	cout << "●";
 
	Color (0);
 
	cout << ":[被动] 弹跳力为普通鸟三倍。发射";
 
	SetPos (16, 20);
 
	cout << "          时获得1.5倍水平、竖直速度。";
 
	SetPos (11, 1);
 
	cout << "-------- 猪 猪 技 能 --------";
 
	SetPos (13, 2);
 
	Color (2);
 
	cout << "●";
 
	Color (0);
 
	cout << ":无技能";
 
	SetPos (14, 1);
 
	Color (8);
 
	cout << "▁▅";
 
	SetPos (15, 2);
 
	Color (2);
 
	cout << "●";
 
	Color (0);
 
	cout << ":防御力为普通猪三倍";
 
	SetPos (16, 2);
 
	cout << "○";
 
	SetPos (17, 2);
 
	cout << "│:做空中简谐运动,受死范围";
 
	SetPos (18, 2);
 
	Color (2);
 
	cout << "●";
 
	Color (0);
 
	cout << "  为普通猪两倍。";
 
	SetPos (19, 2);
 
	cout << "    有几率跳起或发射冲击波,冲";
 
	SetPos (20, 1);
 
	Color (2);
 
	cout << "﹃●";
 
	Color (0);
 
	cout << ":开小鸟与同类,可以引爆TNT!";
 
	SetPos (18, 20);
 
	Color (5);
 
	cout << "按 y 开始游戏!";
 
A:
 
	if (kbhit ()) {
 
		g = _getch ();
 
	}
 
	if (g != 'y') {
 
		goto A;
 
	}
 
}
 
int main () {
 
	system ("mode con cols=79 lines=22");
 
	CONSOLE_CURSOR_INFO cursor_info = {1, 0};
 
	SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
 
	srand ((unsigned)time(NULL));
 
St:
	Start ();
 
	system ("cls");
 
	memset (blt, 0, sizeof (blt));
 
	memset (pig, 0, sizeof (pig));
 
	memset (boo, 0, sizeof (boo));
 
	memset (m, 0, sizeof (m));
 
	T = put = K = K2 = Sle = What = Pig = Sco = 0;
 
	pigk = scok = -1;
 
	Xy = 4;
 
	yX = 18;
 
	yY = 6;
 
	Blt = 20;
 
	Bot = 20;
 
	Pit = 60;
 
	Color (7);
 
	SetPos (19, 14);
 
	cout << "■";
 
	SetPos (20, 13);
 
	cout << " █▍";
 
	m[19][14] = m[20][13] = m[20][14] = 1;
 
	SetPos (21, 0);
 
	for (int i = 0; i < 39; i++) {
 
		cout << "■";
 
		m[21][i] = 1;
 
	}
 
	Color (0);
 
	What = rand () % 5 + 1;
 
	while (1) {
 
		if (Sco >= 1500) {
 
			break;
 
		}
 
		T++;
 
		K = 0;
 
		Color (0);
 
		if (Sco != scok) {
 
			SetPos (1, 1);
 
			cout << "分数:" << Sco << ' ';
 
		}
 
		if (Pig != pigk) {
 
			SetPos (3, 1);
 
			cout << "危险值:";
 
			int aa = min (Sco / 100, 10);
 
			Pig += aa;
 
			SetPos (3, 5);
 
			if (Pig <= 2) {
 
				Color (2);
 
			} else if (Pig <= 4) {
 
				Color (16);
 
			} else if (Pig <= 6) {
 
				Color (7);
 
			} else if (Pig <= 9) {
 
				Color (6);
 
			} else if (Pig <= 12) {
 
				Color (3);
 
			} else if (Pig <= 15) {
 
				Color (17);
 
			} else {
 
				Color (11);
 
			}
 
			for (int i = 1; i <= Pig; i++) {
 
				cout << "■";
 
			}
 
			Color (0);
 
			cout << ' ' << Pig;
 
			for (int i = 1; i <= 5; i++) {
 
				cout << "  ";
 
			}
 
			if (Pig > 18) {
 
				break;
 
			}
 
			Pig -= aa;
 
		}
 
		scok = Sco;
 
		pigk = Pig;
 
		if (GetAsyncKeyState (VK_LEFT) & 0x8000 && Xy > 0) {
 
			Move (-2);
 
			Xy--;
 
			K = 1;
 
		}
 
		if (GetAsyncKeyState (VK_RIGHT) & 0x8000 && Xy < 10) {
 
			Move (-2);
 
			Xy++;
 
			K = 1;
 
		}
 
		if (K == 1) {
 
			if (put == 0 && Sle == 0) {
 
				Move (0);
 
			} else {
 
				Move (-1);
 
			}
 
		}
 
		if (kbhit ()) {
 
			char g = _getch ();
 
			if (g == 'x' || g == 'X') {
 
				for (int i = Blt - 10; i <= Blt; i++) {
 
					if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
 
						blt[i].boom = 1;
 
						if (blt[i].W == 2) {
 
							Blt++;
 
							blt[Blt].W = 2;
 
							blt[Blt].vy = blt[i].vy * 1.2;
 
							blt[Blt].vx = blt[i].vx + 1;
 
							blt[Blt].ax = blt[i].ax;
 
							blt[Blt].X = blt[i].X;
 
							blt[Blt].Y = blt[i].Y;
 
							blt[Blt].boom = 1;
 
							Blt++;
 
							blt[Blt].W = 2;
 
							blt[Blt].vy = blt[i].vy * 0.7;
 
							blt[Blt].vx = blt[i].vx - 1;
 
							blt[Blt].ax = blt[i].ax;
 
							blt[Blt].X = blt[i].X;
 
							blt[Blt].Y = blt[i].Y;
 
							blt[Blt].boom = 1;
 
						}
 
						if (blt[i].W == 3) {
 
							blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
 
							blt[Blt].vx++;
 
							blt[i].ax = 0;
 
						}
 
						if (blt[i].W == 4) {
 
							blt[i].vx = -3;
 
							blt[i].ax = 0.1;
 
							Blt++;
 
							blt[Blt].boom = 1;
 
							blt[Blt].W = 10;
 
							blt[Blt].X = blt[i].X;
 
							blt[Blt].Y = blt[i].Y;
 
							blt[Blt].ax = blt[i].ax;
 
							blt[Blt].vx = 1;
 
						}
 
						if (blt[i].W == 5) {
 
							Bot++;
 
							boo[Bot].X = blt[i].X;
 
							boo[Bot].Y = blt[i].Y;
 
							boo[Bot].S = 1;
 
							boo[Bot].mS = 5;
 
							blt[i].go = 1;
 
						}
 
						if (blt[i].W == 6) {
 
							blt[i].ay = -1;
 
							blt[i].ax = 0.3;
 
							blt[i].vx = min (blt[i].vx / 2, (float)0);
 
						}
 
						break;
 
					}
 
				}
 
			}
 
		}
 
		if (GetAsyncKeyState (' ') & 0x8000 && K == 0 && Sle == 0) {
 
			if (put <= 5) {
 
				Move (1);
 
				yX = 18;
 
				yY = Xy + 1;
 
			} else if (put <= 20) {
 
				Move (2);
 
				yX = 18;
 
				yY = Xy;
 
			} else if (put <= 40) {
 
				Move (3);
 
				yX = 19;
 
				yY = Xy;
 
			} else if (put <= 60) {
 
				Move (4);
 
				yX = 20;
 
				yY = Xy;
 
			} else if (put <= 80) {
 
				Move (5);
 
				yX = 20;
 
				yY = Xy + 1;
 
			} else {
 
				Move (6);
 
				yX = 20;
 
				yY = Xy + 2;
 
			}
 
			if (put == 0) {
 
				K2 = 1;
 
			}
 
			if (put == 90) {
 
				K2 = -1;
 
			}
 
			if (K2 == 1) {
 
				put += min (rand () % 7 + 1, 90 - put);
 
			}
 
			if (K2 == -1) {
 
				put -= min(rand() % 7 + 1, put);
 
			}
 
			Cout (1, 17, Xy + 2);
 
		}
 
		if ((!(GetAsyncKeyState (' ') & 0x8000) && (put != 0)) || (put != 0 && K == 1)) {
 
			Move (-1);
 
			Creat (1, put);
 
			put = 0;
 
			yX = 18;
 
			yY = 5;
 
			Sle = 1;
 
			What = rand () % 7 + 1;
 
			Creat (-1, -1);
 
			Sco = max (Sco - 5, 0);
 
		}
 
		for (int i = Blt - 10; i <= Blt; i++) {
 
			if (blt[i].go == 0) {
 
				Go (i);
 
			}
 
		}
 
		for (int i = Bot - 10; i <= Bot; i++) {
 
			if (boo[i].go == 0) {
 
				Boom (i);
 
				Cout (2, 0, 0);
 
			}
 
		}
 
		for (int i = Pit - 50; i <= Pit; i++) {
 
			if (pig[i].go == 0) {
 
				Kill (i);
 
			}
 
		}
 
		if (Sle != 0) {
 
			Move (-1);
 
		} else if (put == 0) {
 
			Move (0);
 
		}
 
		if (T % 300 == 0) {
 
			system ("cls");
 
			pigk = scok = -1;
 
		}
 
		if (T % 100 == 0) {
 
			Color (7);
 
			for (int i = 0; i <= 18; i++) {
 
				for (int j = 0; j <= 40; j++) {
 
					if (m[i][j] == 1 && T % 100 == 0) {
 
						SetPos (i, j);
 
						cout << "■";
 
					}
 
				}
 
			}
 
			SetPos (19, 14);
 
			cout << "■";
 
			SetPos (20, 13);
 
			cout << " █▍";
 
			SetPos (21, 0);
 
			for (int i = 0; i < 39; i++) {
 
				cout << "■";
 
				Color (0);
 
			}
 
		}
 
		if (T % min (50, (2000 - Sco) / 30) == 0) {
 
			Pig++;
 
			Creat (0, -1);
 
		}
 
		Sleep (30);
 
	}
 
	if (Sco < 1500) {
 
		if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
 
			goto St;
 
		} else {
 
			return 0;
 
		}
 
	} else {
 
		if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
 
			goto St;
 
		} else {
 
			return 0;
 
		}
 
	}
 
	return 0;
 
}

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