- C++
c++有趣代码/游戏(搬运)第二篇
- @ 2026-5-12 17:58:27
注:以下代码均为搬运!!!
1.狼人杀
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
const int daytime=0,night=1;
int day=0, during_time=daytime, player_number, my_number;
HWND hwnd=GetForegroundWindow();
const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;//颜色常量
void color(int c){
switch(c){
case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
}
}
int idx_police=-1;
void gotoxy(int x,int y){
COORD position;
position.X=x;
position.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}
void init_Show_Window(){
system("mode con lines=60 cols=188");
ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化
DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
DrawMenuBar(GetConsoleWindow());//删除×字符
}
/*玩家类*/
const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2;
class player{
public:
int type;
int die_or_life;
int how(){
return die_or_life;
}
int is_light;//是否已经公布
int killer;
};
player players[1000];
/*转换白天模式*/
void change_daytime(){
during_time=daytime;
day++;
}
/*转换黑夜模式*/
void change_night(){
during_time=night;
}
int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0;
int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1};
/*b是否在Arr中*/
bool is_include(int arr[],int b,int l){
for(int i=0;i<l;i++){
if(arr[i]==b)
return true;
}
return false;
}
/*初始化人数*/
void init_players(){
my_number=rand()%player_number;
if(player_number==12) nlangren=4;
else if(player_number>=10) nlangren=3;
else nlangren=2;
for(int i=0;i<player_number;i++)
{
players[i].die_or_life=life;
players[i].is_light=0;
players[i].type=-1;
players[i].killer=2147483647;
}
for(int i=0;i<nlangren;i++)
{
int p=rand()%player_number;
if(!is_include(idxlangren,p,4))
idxlangren[i]=p,players[p].type=langren;
else
i--;
Sleep(rand()%80+100);
}
if(player_number==12)
{
do{
idxshouwei=rand()%player_number;
}while(players[idxshouwei].type!=-1);
players[idxshouwei].type=shouwei;
}
do{
idxnvwu=rand()%player_number;
}while(players[idxnvwu].type!=-1);
players[idxnvwu].type=nvwu;
if(player_number>=10)
{
do{
idxlieren=rand()%player_number;
}while(players[idxlieren].type!=-1);
players[idxlieren].type=lieren;
}
do{
idxyuyanjia=rand()%player_number;
}while(players[idxyuyanjia].type!=-1);
players[idxyuyanjia].type=yuyanjia;
for(int i=0;i<player_number;i++)
if(players[i].type==-1)
players[i].type=cunmin,
ncunmin++;
if(players[my_number].type==langren)
{
for(int i=0;i<nlangren;i++)
{
players[idxlangren[i]].is_light=1;
}
}
players[my_number].is_light=1;
}
/*在屏幕上打印东西*/
void print(){
gotoxy(0,0);
cout<<"作者:洛谷393864";
gotoxy(90,0);
if(during_time==night)
color(red);
else
color(blue);
printf("第%d天 | ",day);
if(during_time==night) cout<<"黑夜";
else cout<<"白天";
gotoxy(0,3);
color(blue);
cout<<" 我的号位:"<<my_number+1;
for(int i=0;i<player_number;i++){
gotoxy(i*8+1,4);
if(i==idx_police) color(yellow);
else color(blue);
cout<<i+1<<"号位";
gotoxy(i*8+1,5);
if(players[i].how()==die){
color(red);
cout<<"死 亡";
}else{
color(green);
cout<<"存 活";
}
gotoxy(i*8+1,6);
color(blue);
if(players[i].is_light){
if(players[i].is_light==1){
switch(players[i].type){
case nvwu: cout<<"女 巫";break;
case yuyanjia: cout<<"\b预言家";break;
case cunmin: cout<<"村 民";break;
case langren:cout<<"狼 人"; break;
case lieren:cout<<"猎 人"; break;
case shouwei:cout<<"守 卫"; break;
}
}else{
cout<<"好人";
}
}else{
cout<<"未知";
}
}
}
/*判断是否结束,没结束返回0 好人胜利返回1 狼人胜利返回2 平局返回3*/
int is_end(){
int die_bad=0;
int die_people=0;
int die_god=0;
for(int i=0;i<player_number;i++){
if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_life==die)
die_god++;
else if(players[i].type == langren && players[i].die_or_life==die)
die_bad++;
else if(players[i].type == cunmin && players[i].die_or_life==die)
die_people++;
}
if((die_bad==die_people || die_bad==die_god)&&(die_bad>=nlangren))
return 3;
if(die_bad>=nlangren)
return 1;
if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2))
return 2;
return 0;
}
/*游戏开始前的骚操作*/
void before_game(){
srand(time(NULL));
init_Show_Window();
color(green);
cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击\"属性\",点击\"字体\"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任 注:10 11 12人局开设猎人 12人局开设守卫警长\n______________________\n";
cout<<"请输入玩家人数(8-12人):";
cin>>player_number;
while(player_number<8||player_number>12)
{ cout<<"请重新输入!\n"; cin>>player_number; }
system("cls");
cout<<"初始化身份中,请稍等.";
for(int i=0;i<6;i++){
for(int j=0;j<12;j++){
cout<<".";
Sleep(50);
}
cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b";
}
system("cls");
init_players();
cout<<"我的号位:"<<my_number+1<<endl
<<"我的身份:";
switch(players[my_number].type){
case nvwu: cout<<"女巫\n";break;
case yuyanjia: cout<<"预言家\n";break;
case cunmin: cout<<"村民\n";break;
case langren:cout<<"狼人\n";break;
case lieren:cout<<"猎人\n"; break;
case shouwei:cout<<"守卫\n";break;
}
change_daytime();
system("pause");
system("cls");
cout<<"游戏加载中.";int ppppp=rand()%3+2;
for(int i=0;i<ppppp;i++){
for(int j=0;j<6;j++){
cout<<".";
Sleep(rand()%100+150);
}
cout<<"\b\b\b\b\b\b \b\b\b\b\b\b";
}
print();
}
/*每一天开始前的操作*/
void something_before_everyday(){
change_night();
system("cls");
print();
gotoxy(0,7);
cout<<"________________________";
gotoxy(0,8);
color(white);
cout<<"天黑~请闭眼~~~\n";
}
/*守卫操作*/
int shouweishou=0;
int ShouWei(){
color(blue);
cout<<"守卫~请睁眼~~\n";
Sleep(1500);
cout<<"你要守护的是?\n";
if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){
cin>>shouweishou;
while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
cout<<"请重新输入!\n";
cin>>shouweishou;
}
cout<<"你今晚要守护的是"<<shouweishou<<"号\n";
Sleep(1500);
shouweishou--;
}else{
if(players[idxshouwei].die_or_life == life){
shouweishou=rand()%10;
while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
shouweishou=rand()%10;
}
}
}
Sleep(2000);
cout<<"守卫请闭眼"<<endl<<endl;
return shouweishou;
}
/*狼人操作*/
int LangRen(){
int langrensha=-1;
color(red);
cout<<"狼人~请睁眼~~~\n";
Sleep(1500);
cout<<"你们今晚要杀~谁~~??\n";
if(players[my_number].type==langren&&players[my_number].die_or_life == life){
cin>>langrensha;
while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_life==life)){
cout<<"请重新输入!\n";
cin>>langrensha;
}
cout<<"你们今晚要杀的是"<<langrensha--<<"号\n";
Sleep(3500);
}else{
while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){
langrensha=rand()%player_number;
}
Sleep(3000);
}
cout<<"狼人请~闭眼~~\n\n";
return langrensha;
}
/*女巫操作*/
int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0;
int NvWu(int langrensha){
color(purple);
cout<<"女巫~~请睁眼~~\n";
Sleep(2000);
if(players[my_number].type==nvwu&&players[my_number].die_or_life == life){
if(is_nvwujiu)
cout<<"你已经用过解药\n",Sleep(1500);
else
{
cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n";
int is_nvwujie=0;
cin>>is_nvwujie;
while(is_nvwujie!=1&&is_nvwujie!=2){
cout<<"请重新输入\n";
cin>>is_nvwujie;
}
if(is_nvwujie==1) {
Sleep(1000);
cout<<"已经解救"<<langrensha+1<<"号\n";
nvwujiu=langrensha;
}
is_nvwujiu=1;
}
Sleep(1500);
if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500);
else
{
cout<<"你想用毒药吗?(1想 / 2不想)\n";
Sleep(1500);
int is_nvwudu=0;
cin>>is_nvwudu;
while(is_nvwudu!=1&&is_nvwudu!=2){
cout<<"请重新输入\n";
cin>>is_nvwudu;
}
if(is_nvwudu==1){
Sleep(1500);
cout<<"你想毒谁?\n";
cin>>nvwudu;
while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_life==life)){
cout<<"请重新输入\n";
cin>>nvwudu;
}
nvwudu--;
Sleep(1500);
cout<<"已经毒死了"<<nvwudu+1<<"号\n";
}
::is_nvwudu=1;
}
}else{
if(players[idxnvwu].die_or_life == life){
if(!is_nvwujiu)
{
int is_jiu=rand()%8;
if(is_jiu==0){
nvwujiu=langrensha;
is_nvwujiu=1;
}
}
if(!is_nvwudu)
{
int is_du=rand()%4;
if(is_du==0){
int num=rand()%player_number;
nvwudu=num;
is_nvwudu=1;
}
}
}
}
cout<<"女巫~请闭眼~~\n\n";
return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作
}
int yuyanjiabixutoupiao=-1;
/*预言家操作*/
void YuYanJia(){
color(green);
cout<<"预言家~请睁眼~~\n";
Sleep(2000);
if(players[my_number].type==yuyanjia&&players[my_number].die_or_life == life){
cout<<"请问你想查验谁的身份\n";
int p;
cin>>p;
while(!(p>=1&&p<=player_number)){
cout<<"请重新输入!\n";
cin>>p;
}
Sleep(2000);
cout<<p<<"号的身份是——";
Sleep(1000);
if(players[p-1].type == langren){
cout<<"狼人\n";
players[p-1].is_light = 1;
}else{
cout<<"好人\n";
players[p-1].is_light = 2;
}
}else{
int p=-1;
while(p==-1||players[p].die_or_life==die||p==idxlieren)
p=rand()%player_number;
if(players[p].type==langren)//锁定目标!
{
yuyanjiabixutoupiao=p;
}
}
cout<<"预言家~~请闭眼~~\n";
}
/*黑夜操作*/
int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1;
void Night(){
LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1;
//如果有12人局,添加守卫
if(player_number==12){
SHOUWEISHOU=ShouWei();
Sleep(2000);
}
/*狼人部分*/
LANGRENSHA=LangRen();
Sleep(3500);
/*女巫部分*/
int nvwu=NvWu(LANGRENSHA);
NVWUDU=nvwu%10+nvwu/10%10;
NVWUJIU=nvwu/10000%10+nvwu/100000%10;
Sleep(3000);
/*预言家部分*/
YuYanJia();
Sleep(2000);
}
/*猎人操作*/
void Lieren(){
int lierendai=-1;
cout<<idxlieren+1<<"号是猎人\n";
players[idxlieren].is_light = 1;
Sleep(1000);
if(idxlieren==my_number){
cout<<"你想带走几号?\n";
cin>>lierendai;
while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){
cout<<"请重新输入!\n";
cin>>lierendai;
}
lierendai--;
}else{
lierendai=rand()%player_number;
while(players[lierendai].die_or_life == die){
lierendai=rand()%player_number;
}
}
Sleep(2000);
cout<<"猎人选择带走"<<lierendai+1<<"号\n";
Sleep(2000);
players[lierendai].die_or_life = die;
}
void police_die();
/*判断谁死了*/
void panduansiwang(){
system("cls");
print();
gotoxy(0,7);
cout<<"________________________\n";
Sleep(3000);
color(white);
cout<<"天亮了\n";
Sleep(2000);
gotoxy(0,9);
cout<<"昨晚";
bool is_die[15]={false},is_die_lieren=false,flag=false;
for(int i=0;i<player_number;i++)
{
if(players[i].die_or_life==life)
{
if(i==LANGRENSHA||i==NVWUDU) {
if(players[i].type==lieren) is_die_lieren=true;
players[i].killer= (i==LANGRENSHA ? langren:nvwu);
players[i].die_or_life=die;
is_die[i]=true;
}
if(i==SHOUWEISHOU||i==NVWUJIU) {
if(players[i].type==lieren) is_die_lieren=false;
players[i].killer=-1;
players[i].die_or_life=life;
is_die[i]=false;
}
}
}
bool is_police_die=false;
for(int i=0;i<player_number;i++)
{
if(is_die[i])
{
if(flag) cout<<"和"<<i+1<<"号";
else cout<<i+1<<"号",flag=true;
if(i==idx_police)
is_police_die=true;
}
}
if(flag) cout<<"死了\n";
else cout<<"是平安夜\n";
if(is_die_lieren) Lieren();
if(is_police_die) police_die();
}
/*选警长*/
void choose_police(){
system("cls");
print();
color(blue);
gotoxy(0,7);
cout<<"________________________\n";
color(yellow);
cout<<"下面开始选举警长,各位不能选举自己~\n";
int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
memset(cannot,-1,sizeof(cannot));
CHOOSE:
color(yellow);
Sleep(1500);
for(int i=0;i<player_number;i++)
{
if(players[i].die_or_life==life&&!is_include(cannot,i,player_number))
{
if(i==my_number)
{
cout<<"你要选举几号?\n";
int n;
cin>>n;
while(n<1||n>player_number||n==i+1||players[n-1].die_or_life==die||!is_include(must,n-1,player_number))
{
cout<<"请重新输入!\n";
cin>>n;
}
cout<<i+1<<"号选举"<<n--<<"号\n";
tong[n]++;
}
else
{
int n=rand()%player_number;
while(n==i||players[n].die_or_life==die||!is_include(must,n,player_number))
n=rand()%player_number;
cout<<i+1<<"号选举"<<n+1<<"号\n";
tong[n]++;
}
Sleep(1500);
}
}
int idx_max=-1,maxn=-1,len=0;
for(int i=0;i<player_number;i++)
if(maxn<tong[i])
{
maxn=tong[i];
idx_max=i;
}
int maxn_arr[15]={0};
for(int i=0;i<player_number;i++)
{
if(tong[i]==maxn)
{
maxn_arr[len++]=i;
}
}
color(blue);
if(len>1)
{
for(int i=0;i<len;i++)
{
if(i==len-1)
{
cout<<maxn_arr[i]+1<<"号平票\n";
}
else
{
cout<<maxn_arr[i]+1<<"号,";
}
}
for(int i=0;i<len;i++)
cannot[i]=maxn_arr[i];
for(int i=0;i<player_number;i++)
{
if(is_include(cannot,i,len))
must[i]=i;
else
must[i]=-1;
}
color(white);
goto CHOOSE;
}
cout<<"恭喜"<<idx_max+1<<"号当选警长\n";
Sleep(3000);
idx_police=idx_max;
return;
}
/*投票*/
int toupiao(){
int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
memset(cannot,-1,sizeof(cannot));
gotoxy(0,7);
color(blue);
cout<<"________________________\n";
color(white);
cout<<"下面进入投票环节\n";
memset(tong,0,sizeof(tong));
Sleep(2000);
TOUPIAO:
for(int i=0;i<player_number;i++){
if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){
if(i==my_number){
color(white);
cout<<"你要投几号?\n";
int n;
cin>>n;
while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){
cout<<"请重新输入!\n";
cin>>n;
}
Sleep(2000);
cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号";
if(my_number==n-1) color(red),cout<<"快来看!这有个疯子投自己!";
if(i==idx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n";
if(i==idx_police) tong[n-1]++;
tong[n-1]++;
}else{
color(white);
int t=-1;
while(t==-1 || players[t].die_or_life == die || t==i || !is_include(must,t,player_number)){
if(i==idxyuyanjia&&yuyanjiabixutoupiao!=-1)
{
t=yuyanjiabixutoupiao;
yuyanjiabixutoupiao=-1;
continue;
}
t=rand()%player_number;
if(is_include(idxlangren,i,nlangren))
{
if(players[t].type == langren)
t=-1;
}
}
cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号";
if(i==idx_police) cout<<"(警长2票)\n"; else cout<<"\n";
if(i==idx_police) tong[t]++;
tong[t]++;
}
Sleep(rand()%1000+1000);
}
}
int idx_max=-1,maxn=-1,len=0;
for(int i=0;i<player_number;i++)
if(maxn<tong[i])
{
maxn=tong[i];
idx_max=i;
}
int maxn_arr[15]={0};
for(int i=0;i<player_number;i++)
{
if(tong[i]==maxn)
{
maxn_arr[len++]=i;
}
}
color(blue);
if(len>1)
{
for(int i=0;i<len;i++)
{
if(i==len-1)
{
cout<<maxn_arr[i]+1<<"号平票\n";
}
else
{
cout<<maxn_arr[i]+1<<"号,";
}
}
for(int i=0;i<len;i++)
cannot[i]=maxn_arr[i];
for(int i=0;i<player_number;i++)
{
if(is_include(cannot,i,len))
must[i]=i;
else
must[i]=-1;
}
color(white);
goto TOUPIAO;
}
cout<<idx_max+1<<"号"<<"出局\n";
Sleep(4000);
players[idx_max].die_or_life = die;
players[idx_max].killer = good;
return idx_max;
}
/*警长死亡*/
void police_die(){
color(yellow);
int type;
if(idx_police==my_number)
{
Sleep(1550);
cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";
cin>>type;
while(!(type==1||type==2))
{
cout<<"请重新输入!\n";
cin>>type;
}
}
else{
type=rand()%3+1;
}
if(type==1)
{
cout<<"警长选择撕毁警徽\n";
Sleep(1000);
idx_police=-1;
}
else
{
int lucky=-1;
while(lucky==-1||players[lucky].die_or_life==die)
lucky=rand()%player_number;
cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
Sleep(1500);
idx_police=lucky;
}
}
/*故事的最后*/
void the_end(){
system("cls");
switch(is_end()){
case 1:cout<<"好人胜利\n\n"; break;
case 2:cout<<"狼人胜利\n\n"; break;
case 3:cout<<"本局平局\n\n"; break;
}
for(int i=0;i<player_number;i++){
cout<<i+1<<"号位:\t";
switch(players[i].type){
case nvwu: cout<<"女巫\t";break;
case yuyanjia: cout<<"预言家\t";break;
case cunmin: cout<<"村民\t";break;
case langren:cout<<"狼人\t";break;
case lieren:cout<<"猎人\t"; break;
case shouwei:cout<<"守卫\t";break;
}
cout<<"最终";
switch(players[i].killer){
case nvwu:cout<<"被女巫毒死\n"; break;
case langren:cout<<"被狼人杀死\n"; break;
case good:cout<<"被投票出局\n"; break;
case lieren:cout<<"被猎人带走\n";break;
default :cout<<"存活\n";
}
cout<<endl;
}
}
/*主函数*/
int main(){
int wheel=0;
before_game();
while(!is_end()){
//黑夜准备
something_before_everyday();
Sleep(1500);
//黑夜部分
Night(); //进入黑夜!
change_daytime(); //换天
//天亮了
panduansiwang();//判断谁死了
Sleep(2000);
system("cls");
print();
if(is_end()) break;
//选警长
if(!wheel&&player_number==12)
{
choose_police();
system("cls");
print();
}
//投票环节
int idx_max=toupiao();//票数最多的人
if(idx_max==idx_police){
police_die();
}
if(players[idx_max].type==lieren){//启动猎人程序
Lieren();
if(is_end()) break;
}
system("cls");
print();
wheel++;
}
the_end();
system("pause");
return 0;
}
2.飞机大战
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
/*=============== all the structures ===============*/
typedef struct Frame
{
COORD position[2];
int flag;
}Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j};
SetPos(pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++)
cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch);
else
{
SetPos(0, 25);
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1;
while(y!=y2+1)
{
SetPos(x, y);
cout<<ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch);
else
{
SetPos(0, 25);
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1};
COORD b={x2, y2};
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 6);
cout<<"得分:";
SetPos(52, 7);
cout<<"称号:";
SetPos(52,10);
cout<<"操作方式:";
SetPos(52,12);
cout<<" a,s,d,w 控制战机移动。";
SetPos(52,14);
cout<<" p 暂停游戏。";
SetPos(52,16);
cout<<" e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X);
int y=random(a.Y, b.Y);
COORD c={x, y};
return c;
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0]);
cout <<" - ";
printCoord(a.position[1]);
}
int drawMenu()
{
SetPos(30, 1);
cout<<"P l a n e W a r";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
cout<<"w 和 s 选择, k 确定";
SetPos(15, 11);
cout<<"1. 简单的敌人";
SetPos(15, 13);
cout<<"2. 冷酷的敌人";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度。";
SetPos(24, 21);
cout<<"制作:LJF神犇";
int j=11;
SetPos(12, j);
cout<<">>";
//drawFrame(45, 9, 79, 17, '=', '|');
while(1)
{ if( _kbhit() )
{
char x=_getch();
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度,容易对付。";
}
break;
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"冷酷的敌人:";
SetPos(51, 13);
cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
}
break;
}
case 'k' :
{
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game()
{
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane()
{
COORD centren={39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
if(i!=5)
cout<<"O";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet()
{
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i]);
cout<<"^";
}
}
}
void Game::drawBulletToNull()
{
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy()
{
COORD a={1, 1};
COORD b={45, 15};
for(int i=0; i<8; i++)
{
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy()
{
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
for(int i=0; i<8; i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause()
{
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1;
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove()
{
for(int i=0; i<8; i++)
{
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane()
{
for(int i = 0; i < 8; i++)
for(int j=0; j<9; j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1);
cout<<"坠毁";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c);
cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
for(int i = 0; i < 8; i++)
for(int j = 0; j < 10; j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5;
drawThisEnemyToNull( enemy[i] );
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::Shoot()
{
for(int i=0; i<10; i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y-1;
break;
}
}
void Game::printScore()
{
if(score == 120 && flag_rank == 0)
{
rank -= 3;
flag_rank = 1;
}
else if( score == 360 && flag_rank == 1)
{
rank -= 5;
flag_rank = 2;
}
else if( score == 480 && flag_rank == 2)
{
rank -= 5;
flag_rank = 3;
}
int x=rank/5;
SetPos(60, 6);
cout<<score;
if( rank!=rankf )
{
SetPos(60, 7);
if( x == 5)
title="初级飞行员";
else if( x == 4)
title="中级飞行员";
else if( x == 3)
title="高级飞行员";
else if( x == 2 )
title="王牌飞行员";
cout<<title;
}
rankf = rank;
}
void Game::Playing()
{
//HANDLE MFUN;
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy();
drawPlane();
int flag_bullet = 0;
int flag_enemy = 0;
while(1)
{
Sleep(8);
if(_kbhit())
{
char x = _getch();
if ('a' == x || 's' == x || 'd' == x || 'w' == x)
{
drawPlaneToNull();
planeMove(x);
drawPlane();
judgePlane();
}
else if ('p' == x)
Pause();
else if( 'k' == x)
Shoot();
else if( 'e' == x)
{
//CloseHandle(MFUN);
GameOver();
break;
}
}
/* 处理子弹 */
if( 0 == flag_bullet )
{
bulletMove();
drawBulletToNull();
drawBullet();
judgeEnemy();
}
flag_bullet++;
if( 5 == flag_bullet )
flag_bullet = 0;
/* 处理敌人 */
if( 0 == flag_enemy )
{
drawEnemyToNull();
enemyMove();
drawEnemy();
judgePlane();
}
flag_enemy++;
if( flag_enemy >= rank )
flag_enemy = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver()
{
system("cls");
COORD p1={28,9};
COORD p2={53,15};
drawFrame(p1, p2, '=', '|');
SetPos(36,12);
string str="Game Over!";
for(int i=0; i<str.size(); i++)
{
Sleep(80);
cout<<str[i];
}
Sleep(1000);
system("cls");
drawFrame(p1, p2, '=', '|');
SetPos(31, 11);
cout<<"击落敌机:"<<score/5<<" 架";
SetPos(31, 12);
cout<<"得 分:"<<score;
SetPos(31, 13);
cout<<"获得称号:"<<title;
SetPos(30, 16);
Sleep(1000);
cout<<"继续? 是(y)| 否(n)制作:最牛的LJF";
as:
char x=_getch();
if (x == 'n')
exit(0);
else if (x == 'y')
{
system("cls");
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
else goto as;
}
/*================== the main function ==================*/
int main()
{
//游戏准备
srand((int)time(0)); //随机种子
HideCursor(); //隐藏光标
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
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