c++答案

4 条评论

  • ````language`

    #include<iostream>
    using namespace std;
    int main(){
    	char s[110];
    	scanf("%s",s);
    	for(int i=0;s[i]!='\0';i++){
    		if(s[i]>='a'&&s[i]<='z'){
    			s[i]-='a'-'A';
    		}
    	}
    	printf("%s\n",s);
    }
    • #include<bits/stdc++.h> #include <windows.h> using namespace std;

      // ====================== 全局结构体 ====================== // 角色配置:数量+名称 struct IDname { int cnt; string name; } roleCfg[100];

      // 玩家信息 struct Player { int id; // 座位号 bool alive; // 是否存活 string role; // 身份 int know; // 玩家知晓信息:0未知/1好人狼人/2完整身份 int dieReason; // 死亡原因:0存活/1狼刀/2投票/3毒杀/4猎人枪 } player[21];

      // 投票结构体 struct Vote { int voteCnt; // 得票数 int id; // 玩家编号 bool canVote; // 是否拥有本轮投票权 } voteArr[13];

      // ====================== 全局变量 ====================== int n; // 总人数 int mySelf; // 玩家自身座位 int killWolf; // 狼人刀人目标 int killPoison; // 女巫毒人目标 char op; // 操作输入字符 bool hasCure = true; // 女巫解药 bool hasPoison = true; // 女巫毒药 int hunterId = 0; // 猎人座位 int guardId = 0; // 守卫座位 int guardTarget = 0; // 守卫当晚守护目标 bool hunterShot = false;// 猎人是否已经开枪 int randSeedArr[10] = {7,4,6,43,35,1,2,8,20,19};

      // ====================== 函数声明 ====================== void initRoleBase(); void setRoleCount(int num); void randomAssignRole(int idx); bool cmpVoteDesc(Vote a, Vote b); bool cmpVoteIdAsc(Vote a, Vote b); void printGameUI(int day, bool isNight); void guardSleep(int day, bool isNight); void voteProcess(int day, bool isNight); bool checkGameOver(); void nightFirstRound(); void nightLoop(int day, bool isNight); void hunterShoot(); void printDeadNotice(); void showGameResult();

      // ====================== 初始化角色基础名称 ====================== void initRoleBase() { roleCfg[1].name = "村民 "; roleCfg[2].name = "狼人 "; roleCfg[3].name = "女巫 "; roleCfg[4].name = "预言家 "; roleCfg[5].name = "猎人 "; roleCfg[6].name = "守卫 "; }

      // ====================== 根据人数配置各角色数量 ====================== void setRoleCount(int num) { // 全部清零 for(int i = 1; i <= 6; i++) roleCfg[i].cnt = 0; switch(num) { case 6: roleCfg[1].cnt = 3; roleCfg[2].cnt = 2; break; case 7: roleCfg[1].cnt = 3; roleCfg[2].cnt = 2; roleCfg[3].cnt = 1; roleCfg[4].cnt = 1; break; case 8: roleCfg[1].cnt = 3; roleCfg[2].cnt = 3; roleCfg[3].cnt = 1; roleCfg[4].cnt = 1; break; case 9: roleCfg[1].cnt = 3; roleCfg[2].cnt = 3; roleCfg[3].cnt = 1; roleCfg[4].cnt = 1; roleCfg[5].cnt = 1; break; case 10: roleCfg[1].cnt = 4; roleCfg[2].cnt = 3; roleCfg[3].cnt = 1; roleCfg[4].cnt = 1; roleCfg[5].cnt = 1; break; case 11: roleCfg[1].cnt = 4; roleCfg[2].cnt = 4; roleCfg[3].cnt = 1; roleCfg[4].cnt = 1; roleCfg[5].cnt = 1; break; case 12: roleCfg[1].cnt = 4; roleCfg[2].cnt = 4; roleCfg[3].cnt = 1; roleCfg[4].cnt = 1; roleCfg[5].cnt = 1; roleCfg[6].cnt = 1; break; default: cout << "人数输入错误,程序退出!" << endl; system("pause"); exit(0); } }

      // ====================== 随机分配单个玩家身份 ====================== void randomAssignRole(int idx) { srand((unsigned)time(0)); Sleep(rand() % 44); int base = 10000; int t = rand(); int y = randSeedArr[(rand() % 100 + t) % 10]; int selRole;

      // 根据人数限定可选角色范围
      if(n <= 6) selRole = abs(base * 6 / y) % 3 + 1;
      else if(n <= 8) selRole = abs(base * 7 / y) % 4 + 1;
      else if(n <= 11) selRole = abs(base * 8 / y) % 5 + 1;
      else selRole = abs(base * 9 / y) % 6 + 1;
      
      // 循环找到还有剩余名额的角色
      while(true) {
          if(n <= 6) selRole = selRole % 3 + 1;
          else if(n <= 8) selRole = selRole % 4 + 1;
          else if(n <= 11) selRole = selRole % 5 + 1;
          else selRole = selRole % 6 + 1;
      
          if(roleCfg[selRole].cnt > 0) break;
      }
      
      // 赋值玩家信息
      player[idx].role = roleCfg[selRole].name;
      player[idx].alive = true;
      player[idx].id = idx;
      player[idx].know = 0;
      player[idx].dieReason = 0;
      roleCfg[selRole].cnt--;
      
      // 记录猎人、守卫位置
      if(player[idx].role == "猎人 ") hunterId = idx;
      if(player[idx].role == "守卫 ") guardId = idx;
      

      }

      // ====================== 投票排序规则:得票降序,同票编号升序 ====================== bool cmpVoteDesc(Vote a, Vote b) { if(a.voteCnt != b.voteCnt) return a.voteCnt > b.voteCnt; return a.id < b.id; }

      // 按编号升序 bool cmpVoteIdAsc(Vote a, Vote b) { return a.id < b.id; }

      // ====================== 控制台UI打印(状态面板) ====================== void printGameUI(int day, bool isNight) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); // 白天白底,夜晚黑底 if(isNight) SetConsoleTextAttribute(hConsole, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(hConsole, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

      cout << "\t\t\t\t第" << day << "天 ";
      if(isNight) cout << "夜晚" << endl;
      else cout << "白天" << endl;
      cout << "你的座位:" << mySelf << "号" << endl << endl;
      
      // 1~6号玩家
      cout << "1-6号位:";
      for(int i = 1; i <= 6; i++) cout << player[i].id << "号\t";
      cout << "\n存活状态:";
      for(int i = 1; i <= 6; i++) {
          if(player[i].alive)
              SetConsoleTextAttribute(hConsole, isNight ? (BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY|FOREGROUND_GREEN) : (FOREGROUND_INTENSITY|FOREGROUND_GREEN));
          else
              SetConsoleTextAttribute(hConsole, isNight ? (BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY|FOREGROUND_RED) : (FOREGROUND_INTENSITY|FOREGROUND_RED));
          cout << (player[i].alive ? "存活\t" : "死亡\t");
      }
      SetConsoleTextAttribute(hConsole, isNight ? (BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY) : (FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE));
      cout << "\n身份信息:";
      for(int i = 1; i <= 6; i++) {
          if(player[i].know == 0) cout << "未知\t";
          else if(player[i].know == 1) cout << (player[i].role == "狼人 " ? "狼人\t" : "好人\t");
          else cout << player[i].role << "\t";
      }
      cout << "\n\n";
      
      // 7~n号玩家
      if(n >= 7) {
          cout << "7-" << n << "号位:";
          for(int i = 7; i <= n; i++) cout << player[i].id << "号\t";
          cout << "\n存活状态:";
          for(int i = 7; i <= n; i++) {
              if(player[i].alive)
                  SetConsoleTextAttribute(hConsole, isNight ? (BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY|FOREGROUND_GREEN) : (FOREGROUND_INTENSITY|FOREGROUND_GREEN));
              else
                  SetConsoleTextAttribute(hConsole, isNight ? (BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY|FOREGROUND_RED) : (FOREGROUND_INTENSITY|FOREGROUND_RED));
              cout << (player[i].alive ? "存活\t" : "死亡\t");
          }
          SetConsoleTextAttribute(hConsole, isNight ? (BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY) : (FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE));
          cout << "\n身份信息:";
          for(int i = 7; i <= n; i++) {
              if(player[i].know == 0) cout << "未知\t";
              else if(player[i].know == 1) cout << (player[i].role == "狼人 " ? "狼人\t" : "好人\t");
              else cout << player[i].role << "\t";
          }
          cout << "\n\n";
      }
      

      }

      // ====================== 守卫夜间守护流程 ====================== void guardSleep(int day, bool isNight) { Sleep(3000); system("cls"); printGameUI(day, isNight); cout << "守~卫~请~睁~眼~~~\n"; Sleep(3000); system("cls"); printGameUI(day, isNight);

      int tar;
      // 玩家自己是守卫
      if(mySelf == guardId && player[mySelf].alive) {
          cout << "请输入今晚要守护的玩家编号:";
          cin >> tar;
          while(tar == guardTarget || tar < 1 || tar > n || !player[tar].alive) {
              cout << "输入非法,请重新输入:";
              cin >> tar;
          }
          guardTarget = tar;
      }
      // AI守卫
      else if(player[guardId].alive) {
          do {
              srand((unsigned)time(0));
              tar = rand() % n + 1;
          } while(tar == guardTarget || !player[tar].alive);
          guardTarget = tar;
      }
      // 无守卫/守卫已死
      else guardTarget = -1;
      
      Sleep(3000);
      system("cls");
      printGameUI(day, isNight);
      cout << "守~卫~请~闭~眼~~~\n";
      

      }

      // ====================== 白天投票流程(最多三轮平票) ====================== void voteProcess(int day, bool isNight) { Sleep(2000); system("cls"); printGameUI(day, isNight); cout << "开始投票"; for(int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl;

      // 初始化投票数据
      for(int i = 1; i <= n; i++) {
          voteArr[i].id = i;
          voteArr[i].canVote = true;
          voteArr[i].voteCnt = 0;
      }
      
      // ========== 第一轮投票 ==========
      for(int i = 1; i <= n; i++) {
          if(!player[i].alive) continue;
          Sleep(3000);
          int tar;
          if(i == mySelf) {
              cout << "请投票(输入0弃权):";
              cin >> tar;
              while(tar != 0 && !player[tar].alive) cin >> tar;
              if(tar == 0) cout << mySelf << "号弃权\n";
              else {
                  cout << mySelf << "投给" << tar << "号\n";
                  voteArr[tar].voteCnt++;
              }
          } else {
              srand((unsigned)time(0));
              // 狼人优先投好人
              if(player[i].role == "狼人 ") {
                  do {
                      tar = rand() % (n + 1);
                  } while(tar != 0 && (!player[tar].alive || player[tar].role == "狼人 " || tar == i));
              }
              // 预言家优先投狼
              else if(player[i].role == "预言家 ") {
                  do {
                      tar = rand() % (n + 1);
                  } while(tar != 0 && (!player[tar].alive || player[tar].role != "狼人 " || tar == i));
              }
              // 村民随机投
              else {
                  do {
                      tar = rand() % (n + 1);
                  } while(tar != 0 && (!player[tar].alive || tar == i));
              }
              if(tar == 0) cout << i << "号弃权\n";
              else {
                  cout << i << "投给" << tar << "号\n";
                  voteArr[tar].voteCnt++;
              }
          }
      }
      Sleep(3000);
      sort(voteArr + 1, voteArr + n + 1, cmpVoteDesc);
      // 无平票直接出局
      if(voteArr[1].voteCnt > voteArr[2].voteCnt) {
          int out = voteArr[1].id;
          cout << "投票结束," << out << "号被投票出局!\n";
          player[out].alive = false;
          player[out].dieReason = 2;
          Sleep(3000);
          return;
      }
      // 标记平票玩家本轮无投票权
      int maxVote = voteArr[1].voteCnt;
      for(int i = 1; i <= n; i++) {
          if(voteArr[i].voteCnt == maxVote) voteArr[i].canVote = false;
          else break;
      }
      system("cls");
      printGameUI(day, isNight);
      cout << "平票!进入第二轮投票\n";
      
      // ========== 第二轮投票 ==========
      sort(voteArr + 1, voteArr + n + 1, cmpVoteIdAsc);
      cout << "二次投票";
      for(int i = 1; i <= 3; i++) { cout << "."; Sleep(500); }
      cout << endl;
      for(int i = 1; i <= n; i++) {
          if(!player[i].alive || !voteArr[i].canVote) continue;
          Sleep(3000);
          int tar;
          if(i == mySelf) {
              cout << "请投票(0弃权):";
              cin >> tar;
              while(tar != 0 && (!player[tar].alive || !voteArr[tar].canVote)) cin >> tar;
              if(tar != 0) voteArr[tar].voteCnt++;
          } else {
              srand((unsigned)time(0));
              if(player[i].role == "狼人 ") {
                  do { tar = rand() % (n + 1); } while(tar != 0 && (!player[tar].alive || player[tar].role == "狼人 " || tar == i || !voteArr[tar].canVote));
              } else if(player[i].role == "预言家 ") {
                  do { tar = rand() % (n + 1); } while(tar != 0 && (!player[tar].alive || player[tar].role != "狼人 " || tar == i || !voteArr[tar].canVote));
              } else {
                  do { tar = rand() % (n + 1); } while(tar != 0 && (!player[tar].alive || tar == i || !voteArr[tar].canVote));
              }
              if(tar != 0) voteArr[tar].voteCnt++;
          }
      }
      Sleep(3000);
      sort(voteArr + 1, voteArr + n + 1, cmpVoteDesc);
      if(voteArr[1].voteCnt > voteArr[2].voteCnt) {
          int out = voteArr[1].id;
          cout << "投票结束," << out << "号被投票出局!\n";
          player[out].alive = false;
          player[out].dieReason = 2;
          Sleep(3000);
          return;
      }
      // 再次标记平票
      maxVote = voteArr[1].voteCnt;
      for(int i = 1; i <= n; i++) {
          if(voteArr[i].voteCnt == maxVote) voteArr[i].canVote = false;
          else break;
      }
      system("cls");
      printGameUI(day, isNight);
      cout << "再次平票!第三轮投票\n";
      
      // ========== 第三轮投票 ==========
      sort(voteArr + 1, voteArr + n + 1, cmpVoteIdAsc);
      cout << "最终投票";
      for(int i = 1; i <= 3; i++) { cout << "."; Sleep(500); }
      cout << endl;
      for(int i = 1; i <= n; i++) {
          if(!player[i].alive || !voteArr[i].canVote) continue;
          Sleep(3000);
          int tar;
          if(i == mySelf) {
              cout << "请投票(0弃权):";
              cin >> tar;
              while(tar != 0 && (!player[tar].alive || !voteArr[tar].canVote)) cin >> tar;
              if(tar != 0) voteArr[tar].voteCnt++;
          } else {
              srand((unsigned)time(0));
              if(player[i].role == "狼人 ") {
                  do { tar = rand() % (n + 1); } while(tar != 0 && (!player[tar].alive || player[tar].role == "狼人 " || tar == i || !voteArr[tar].canVote));
              } else if(player[i].role == "预言家 " || player[i].role == "猎人 ") {
                  do { tar = rand() % (n + 1); } while(tar != 0 && (!player[tar].alive || player[tar].role != "狼人 " || tar == i || !voteArr[tar].canVote));
              } else {
                  do { tar = rand() % (n + 1); } while(tar != 0 && (!player[tar].alive || tar == i || !voteArr[tar].canVote));
              }
              if(tar != 0) voteArr[tar].voteCnt++;
          }
      }
      Sleep(3000);
      sort(voteArr + 1, voteArr + n + 1, cmpVoteDesc);
      if(voteArr[1].voteCnt > voteArr[2].voteCnt) {
          int out = voteArr[1].id;
          cout << "投票结束," << out << "号被投票出局!\n";
          player[out].alive = false;
          player[out].dieReason = 2;
      } else {
          cout << "三轮投票全部平票,无人出局\n";
      }
      Sleep(5000);
      

      }

      // ====================== 判断游戏是否结束 ====================== bool checkGameOver() { int villager = 0; // 存活村民 int wolf = 0; // 存活狼人 int god = 0; // 存活神(女巫/预言/猎人/守卫) for(int i = 1; i <= n; i++) { if(!player[i].alive) continue; if(player[i].role == "狼人 ") wolf++; else if(player[i].role == "村民 ") villager++; else god++; } // 好人全灭 / 狼人数量>=好人直接胜利 if(god == 0 || wolf == 0 || wolf >= villager + god) return true; return false; }

      // ====================== 第一晚夜晚流程(无前日数据) ====================== void nightFirstRound() { system("cls"); system("color 0f"); printGameUI(1, true); cout << "天~黑~请~闭~眼~~~\n"; guardTarget = 0; if(n >= 12) guardSleep(1, true); Sleep(3000);

      // 狼人行动
      system("cls");
      printGameUI(1, true);
      cout << "狼~人~请~睁~眼~~~\n";
      if(player[mySelf].role == "狼人 ") {
          Sleep(1000);
          cout << "你的狼队友:";
          for(int i = 1; i <= n; i++) {
              if(i == mySelf) continue;
              if(player[i].role == "狼人 ") {
                  cout << i << "号 ";
                  player[i].know = 2;
              }
          }
          Sleep(3000);
          cout << "\n输入今晚刀人目标:";
          cin >> killWolf;
          system("cls");
          printGameUI(1, true);
          cout << "今晚击杀目标:" << killWolf << "号\n";
      } else {
          Sleep(4000);
          // AI狼人随机刀好人
          do {
              srand((unsigned)time(0));
              killWolf = rand() % n + 1;
          } while(player[killWolf].role == "狼人 " || !player[killWolf].alive);
          Sleep(5000);
      }
      Sleep(3000);
      system("cls");
      printGameUI(1, true);
      cout << "狼~人~请~闭~眼~~~\n";
      Sleep(2000);
      
      // 女巫行动
      system("cls");
      printGameUI(1, true);
      cout << "女~巫~请~睁~眼~~~\n";
      Sleep(2000);
      system("cls");
      printGameUI(1, true);
      killPoison = 0;
      int witchId = 0;
      for(int i = 1; i <= n; i++) if(player[i].role == "女巫 ") witchId = i;
      
      if(player[mySelf].role == "女巫 " && player[mySelf].alive) {
          Sleep(1000);
          if(hasCure) {
              cout << "今晚" << killWolf << "号中刀\n是否使用解药?A救/B不救:";
              cin >> op;
              if(op == 'A') {
                  cout << "你解救了" << killWolf << "号\n";
                  hasCure = false;
                  if(guardTarget != killWolf) killWolf = 0;
                  // 询问毒药
                  Sleep(2000);
                  system("cls");
                  printGameUI(1, true);
                  cout << "是否使用毒药?A毒/B不毒:";
                  cin >> op;
                  if(op == 'A' && hasPoison) {
                      cout << "输入毒杀目标:";
                      cin >> killPoison;
                      while(!player[killPoison].alive) { cin >> killPoison; }
                      hasPoison = false;
                  }
              } else {
                  if(guardTarget == killWolf) killWolf = 0;
                  Sleep(2000);
                  system("cls");
                  printGameUI(1, true);
                  cout << "是否使用毒药?A毒/B不毒:";
                  cin >> op;
                  if(op == 'A' && hasPoison) {
                      cout << "输入毒杀目标:";
                      cin >> killPoison;
                      while(!player[killPoison].alive) { cin >> killPoison; }
                      hasPoison = false;
                  }
              }
          } else {
              if(guardTarget == killWolf) killWolf = 0;
              Sleep(2000);
              system("cls");
              printGameUI(1, true);
              cout << "是否使用毒药?A毒/B不毒:";
              cin >> op;
              if(op == 'A' && hasPoison) {
                  cout << "输入毒杀目标:";
                  cin >> killPoison;
                  while(!player[killPoison].alive) { cin >> killPoison; }
                  hasPoison = false;
              }
          }
      } else {
          // AI女巫逻辑
          bool useCure = false;
          if(hasCure && player[witchId].alive) {
              // 优先救神
              if(player[killWolf].role == "预言家 " || player[killWolf].role == "女巫 " || player[killWolf].role == "猎人 ") {
                  if(guardTarget != killWolf) {
                      killWolf = 0;
                      hasCure = false;
                      useCure = true;
                  }
              }
          }
          // 有药随机毒好人
          if(!useCure && hasPoison && player[witchId].alive) {
              srand((unsigned)time(0));
              if(rand() % 2 == 1) {
                  do {
                      killPoison = rand() % n + 1;
                  } while(player[killPoison].role == "女巫 " || player[killPoison].role == "预言家 " || killPoison == killWolf || !player[killPoison].alive);
                  hasPoison = false;
              }
          }
      }
      Sleep(3000);
      system("cls");
      printGameUI(1, true);
      cout << "女~巫~请~闭~眼~~~\n";
      
      // 预言家行动(6人局无预言家)
      if(n > 6) {
          Sleep(3000);
          system("cls");
          printGameUI(1, true);
          cout << "预~言~家~请~睁~眼~~~\n";
          if(player[mySelf].role == "预言家 ") {
              Sleep(3000);
              int check;
              cout << "输入查验玩家编号:";
              cin >> check;
              player[check].know = 1;
              Sleep(2000);
              system("cls");
              printGameUI(1, true);
              cout << "该玩家身份:" << (player[check].role == "狼人 " ? "狼人" : "好人") << "\n";
          } else {
              Sleep(3000);
              cout << "AI预言家查验中...\n";
          }
          Sleep(3000);
          system("cls");
          printGameUI(1, true);
          cout << "预~言~家~请~闭~眼~~~\n";
      }
      Sleep(3000);
      
      // 结算死亡
      if(killWolf != 0) {
          player[killWolf].alive = false;
          player[killWolf].dieReason = 1;
      }
      if(killPoison != 0) {
          player[killPoison].alive = false;
          player[killPoison].dieReason = 3;
      }
      system("cls");
      system("color F0");
      printGameUI(2, false);
      

      }

      // ====================== 通用夜晚流程(第二晚及以后) ====================== void nightLoop(int day, bool isNight) { system("cls"); system("color 0f"); printGameUI(day, true); cout << "天~黑~请~闭~眼~~~\n"; guardTarget = 0; if(n >= 12) guardSleep(day, true); Sleep(3000);

      // 狼人刀人
      system("cls");
      printGameUI(day, true);
      cout << "狼~人~请~睁~眼~~~\n";
      if(player[mySelf].role == "狼人 " && player[mySelf].alive) {
          Sleep(3000);
          cout << "输入刀人目标:";
          cin >> killWolf;
          system("cls");
          printGameUI(day, true);
          cout << "今晚击杀:" << killWolf << "号\n";
      } else {
          do {
              srand((unsigned)time(0));
              killWolf = rand() % n + 1;
          } while(player[killWolf].role == "狼人 " || !player[killWolf].alive);
          Sleep(5000);
      }
      Sleep(3000);
      system("cls");
      printGameUI(day, true);
      cout << "狼~人~请~闭~眼~~~\n";
      Sleep(2000);
      
      // 女巫
      system("cls");
      printGameUI(day, true);
      cout << "女~巫~请~睁~眼~~~\n";
      Sleep(2000);
      system("cls");
      printGameUI(day, true);
      killPoison = 0;
      int witchId = 0;
      for(int i = 1; i <= n; i++) if(player[i].role == "女巫 ") witchId = i;
      
      if(player[mySelf].role == "女巫 " && player[mySelf].alive) {
          if(hasCure) {
              cout << killWolf << "号中刀,解药A救/B不救:";
              cin >> op;
              if(op == 'A') {
                  hasCure = false;
                  if(guardTarget != killWolf) killWolf = 0;
              } else {
                  if(guardTarget == killWolf) killWolf = 0;
              }
          } else {
              if(guardTarget == killWolf) killWolf = 0;
          }
          if(hasPoison) {
              cout << "是否毒人?A毒/B不毒:";
              cin >> op;
              if(op == 'A') {
                  cout << "输入毒目标:";
                  cin >> killPoison;
                  while(!player[killPoison].alive) cin >> killPoison;
                  hasPoison = false;
              }
          }
      } else {
          bool useCure = false;
          if(hasCure && player[witchId].alive) {
              if(player[killWolf].role == "预言家 " || player[killWolf].role == "猎人 ") {
                  if(guardTarget != killWolf) {
                      killWolf = 0;
                      hasCure = false;
                      useCure = true;
                  }
              }
          }
          if(!useCure && hasPoison && player[witchId].alive) {
              srand((unsigned)time(0));
              if(rand() % 2 == 1) {
                  do {
                      killPoison = rand() % n + 1;
                  } while(player[killPoison].role == "女巫 " || player[killPoison].role == "预言家 " || killPoison == killWolf || !player[killPoison].alive);
                  hasPoison = false;
              }
          }
      }
      Sleep(3000);
      system("cls");
      printGameUI(day, true);
      cout << "女~巫~请~闭~眼~~~\n";
      
      // 预言家
      if(n > 6) {
          Sleep(3000);
          system("cls");
          printGameUI(day, true);
          cout << "预~言~家~请~睁~眼~~~\n";
          if(player[mySelf].role == "预言家 " && player[mySelf].alive) {
              int check;
              cout << "查验编号:";
              cin >> check;
              player[check].know = 1;
              cout << "身份:" << (player[check].role == "狼人 " ? "狼人" : "好人") << "\n";
          } else {
              cout << "AI预言家查验\n";
          }
          Sleep(3000);
          system("cls");
          printGameUI(day, true);
          cout << "预~言~家~请~闭~眼~~~\n";
      }
      Sleep(3000);
      
      // 结算死亡
      if(killWolf != 0) {
          player[killWolf].alive = false;
          player[killWolf].dieReason = 1;
      }
      if(killPoison != 0) {
          player[killPoison].alive = false;
          player[killPoison].dieReason = 3;
      }
      system("cls");
      system("color F0");
      printGameUI(day + 1, false);
      

      }

      // ====================== 猎人开枪 ====================== void hunterShoot() { if(hunterShot) return; hunterShot = true; int shootTar; if(mySelf == hunterId) { cout << "你被淘汰,请选择开枪带走一人:"; cin >> shootTar; while(!player[shootTar].alive) { cin >> shootTar; } } else { srand((unsigned)time(0)); do { shootTar = rand() % n + 1; } while(!player[shootTar].alive); } cout << hunterId << "号猎人开枪带走" << shootTar << "号\n"; player[shootTar].alive = false; player[shootTar].dieReason = 4; Sleep(1000); }

      // ====================== 天亮死亡播报 ====================== void printDeadNotice() { cout << "天亮了!昨晚"; if(killWolf == 0 && killPoison == 0) { cout << "平安夜\n"; return; } if(killWolf != 0) cout << killWolf << "号"; if(killPoison != 0) cout << "," << killPoison << "号"; cout << "玩家死亡\n"; killPoison = 0; }

      // ====================== 游戏结束展示全部身份与结局 ====================== void showGameResult() { int villager = 0, wolf = 0, god = 0; for(int i = 1; i <= n; i++) { if(!player[i].alive) continue; if(player[i].role == "狼人 ") wolf++; else if(player[i].role == "村民 ") villager++; else god++; } if(wolf >= villager + god || god == 0) cout << "===== 狼人阵营胜利 =" << endl; else cout << "= 好人阵营胜利 =====" << endl; cout << "\n全部玩家身份详情:\n"; cout << left << setw(4) << "座位" << setw(8) << "身份" << setw(6) << "状态" << "死亡原因\n"; for(int i = 1; i <= n; i++) { cout << left << setw(4) << player[i].id << setw(8) << player[i].role; if(player[i].alive) cout << setw(6) << "存活" << "全程存活\n"; else { cout << setw(6) << "死亡"; switch(player[i].dieReason) { case 1: cout << "狼人刀杀\n"; break; case 2: cout << "投票放逐\n"; break; case 3: cout << "女巫毒杀\n"; break; case 4: cout << "猎人枪杀\n"; break; } } } system("pause"); system("pause"); }

      // ====================== 主函数游戏循环 ====================== int main() { system("cls"); cout << "========== 控制台狼人杀 ==========\n"; cout << "请输入游玩人数(6~12):"; cin >> n; cout << "身份分配加载中,请稍候"; initRoleBase(); setRoleCount(n);

      // 随机分配所有玩家身份
      for(int i = 1; i <= n; i++) {
          randomAssignRole(i);
          cout << ".";
          Sleep(17);
      }
      system("cls");
      system("color F0");
      cout << "游戏即将开始";
      for(int i = 1; i <= 6; i++) { cout << "."; Sleep(500); }
      Sleep(1500);
      
      // 分配玩家自身身份
      cout << "\n\n查看你的身份牌......\n";
      srand((unsigned)time(0));
      mySelf = rand() % n + 1;
      cout << "你的身份:" << player[mySelf].role << "\n座位:" << mySelf << "号\n";
      system("pause");
      system("cls");
      player[mySelf].know = 2;
      printGameUI(1, false);
      cout << "即将进入第一个夜晚";
      for(int i = 1; i <= 6; i++) { cout << "."; Sleep(500); }
      
      // 第一晚
      nightFirstRound();
      printDeadNotice();
      if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
      // 猎人出局开枪
      if(!player[hunterId].alive && !hunterShot) hunterShoot();
      if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
      // 白天投票
      voteProcess(2, false);
      system("cls");
      printGameUI(2, false);
      if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
      if(!player[hunterId].alive && !hunterShot) hunterShoot();
      
      // 循环多日夜(2~7天)
      for(int day = 2; day <= 7; day++) {
          cout << "即将进入夜晚";
          for(int i = 1; i <= 6; i++) { cout << "."; Sleep(500); }
          nightLoop(day, true);
          printDeadNotice();
          if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
          if(!player[hunterId].alive && !hunterShot) hunterShoot();
          if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
          voteProcess(day + 1, false);
          system("cls");
          printGameUI(day + 1, false);
          if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
          if(!player[hunterId].alive && !hunterShot) hunterShoot();
          if(checkGameOver()) { Sleep(1000); system("cls"); showGameResult(); return 0; }
      }
      
      system("pause");
      return 0;
      

      }

      • #include <bits/stdc++.h>
        using namespace std;
        int main() {
        	int a[11][11]={0};
        	srand(time(0));
        	int i=0;
        	while(i<10) {
        		int x = rand()%9+1;
        		int y = rand()%9+1;
        		if(a[x][y] == 0) {
        			a[x][y] = -1;
        			i++;
        		}
        	}
        	for(int i=1;i<=9;i++) {
        		for(int j=1;j<=9;j++) {
        			if(a[i][j]!=(-1)) {
        				for(int x=i-1;x<=i+1;x++) {
        					for(int y=j-1;y<=j+1;y++) {
        						if(a[x][y]==(-1)) {
        							a[i][j]++;
        						}
        					}
        				}
        			}
        		}
        	}
        	for(int i=1;i<=9;i++) {
        		for(int j=1;j<=9;j++) {
        			cout<<setw(2)<<'*'<<" ";
        		}
        		cout<<endl;
        	}
        	int x,y;
        	bool flag[11][11]={0};
        	do {
        		cout<<"---------------------------------------------"<<endl;
        		cout<<"请输入两个数字,代表要点开的位置(第几行第几列)"<<endl;
        		cin>>x>>y;
        		flag[x][y]=1;
        		for(int i=1; i<=9;i++) {
        			for(int j=1;j<=9;j++) {
        				if(flag[i][j]==1) {
        					cout<<setw(2)<<a[i][j]<<" ";
        				} else {
        					cout<<setw(2)<<'*'<<" ";
        				}
        			}
        			cout<<endl;
        		}
        	} while(a[x][y]!=(-1));
        	return 0;
        }
        
        
        
        • ````language`

          #include<iostream>
          using namespace std;
          const int N=1e5+10;
          int a[N];
          int main(){
          	int n;
          	cin>>n;
          	int mx;
          	cin>>mx;
          	for(int i=1;i<n;i++){
          		cin>>a[i];
          		mx=max(mx,a[i]);
          	}
          	cout<<max;
          	
          	return 0;
          }
          • 1