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    Welcome to __ __ __ / / / /_ / /__ / // / / / / __ / / __
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    (奇怪...怎么不好排版...)
    该用户 太勤劳 ,这里什么都写了

    (′?ω?`)

    This person is not lazy and join all contests or homework.

    我身在玄武纪,心却飞到了东方博宜OJ

    玄武纪截止2025年9月26日18:29:29有6200个用户,但只有62个如果看到这句话,请刷新主页!

    主页介绍 这个主页集梗,笑话,图片,网址,编程为一体,耗时0.006世纪(六个月)打造,一部分来自网上,只为让你尽情一笑,不定时更新

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    版权声明(string banquan;) 图片和笑话来自网上,若有侵犯请联系,我会立即删除

    重要: 禁止抄袭!!!

    抄袭之人点名批评!!!!!

    ?? 我是一个刚学c++的小孩

    喜欢 恶搞电脑 研究算法,

    热爱 游戏 学习

    给大家说点好玩的吧

    证明1=10 ∵ 1元=10角 1^2 元=10^2角 1元1元=10角10角 1元=100角 1元=10元 ∴ 1=10 仅供娱乐,请误当真!

    尤其是 管理员 (admin) ,别给我封号了??

    AC: Answer Correct 正确的答案 CE:Compile Easily 轻松地通过编译 PC: Pass Compile 通过编译 WA:Wonerful Answer 极好的答案 RE:Right Enough 过于正确 TLE: Time Limit Enough 时间充裕 MLE: Memory Limit Enough 内存充裕 OLE: Output Limit Enough 输出充裕 UKE: Unknown Exactness 不明情况的正确 c++程序 跳动的❤💖

    #include <stdio.h> #include <math.h> #include <windows.h> #include <tchar.h>

    float f(float x, float y, float z) { float a = xx + 9.0f/4.0fyy + zz - 1; return aaa - xxzzz - 9.0f/80.0fyyzz*z; }

    float h(float x, float z) { for(float y = 1.0f; y >= 0.0f; y -= 0.001f) if(f(x, y, z) <= 0.0f) return y; return 0.0f; }

    int main() { HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE); _TCHAR buffer[25][80] = { _T(' ') }; _TCHAR ramp[] = _T(".:-=+*#%@");

    for(float t = 0.0f;; t += 0.1f) {
        int sy = 0;
        float s = sinf(t);
        float a = s*s*s*s*0.2f;
        
        for(float z = 1.3f; z > -1.2f; z -= 0.1f) {
            _TCHAR* p = &buffer[sy++][0];
            float tz = z*(1.2f - a);
            
            for(float x = -1.5f; x < 1.5f; x += 0.05f) {
                float tx = x*(1.2f + a);
                float v = f(tx, 0.0f, tz);
                if(v <= 0.0f) {
                    float y0 = h(tx, tz);
                    float ny = 0.01f;
                    float nx = h(tx + ny, tz) - y0;
                    float nz = h(tx, tz + ny) - y0;
                    float nd = 1.0f/sqrtf(nx*nx + ny*ny + nz*nz);
                    float d = (nx + ny - nz)*nd*0.5f + 0.5f;
                    *p++ = ramp[(int)(d*5.0f)];
                }
                else *p++ = ' ';
            }
        }
        
        for(int y = 0; y < 25; y++) {
            COORD coord = {0, y};
            SetConsoleCursorPosition(o, coord);
            WriteConsole(o, buffer[y], 80, NULL, NULL);
        }
        Sleep(30);
    }
    

    } 小星星

    #include <windows.h> // 低频区 (c3-b3) #define c3 130.81 #define c3s 138.59 // c#3/db3 #define d3 146.83 #define d3s 155.56 // d#3/eb3 #define e3 164.81 #define f3 174.61 #define f3s 185.00 // f#3/gb3 #define g3 196.00 #define g3s 207.65 // g#3/ab3 #define a3 220.00 #define a3s 233.08 // a#3/bb3 #define b3 246.94

    // 中音区 (c4-b4) #define c4 261.63 // 中央c #define c4s 277.18 // c#4/db4 #define d4 293.66 #define d4s 311.13 // d#4/eb4 #define e4 329.63 #define f4 349.23 #define f4s 369.99 // f#4/gb4 #define g4 392.00 #define g4s 415.30 // g#4/ab4 #define a4 440.00 // 国际标准音 #define a4s 466.16 // a#4/bb4 #define b4 493.88

    // 高音区 (c5-b5) #define c5 523.25 #define c5s 554.37 // c#5/db5 #define d5 587.33 #define d5s 622.25 // d#5/eb5 #define e5 659.26 #define f5 698.46 #define f5s 739.99 // f#5/gb5 #define g5 783.99 #define g5s 830.61 // g#5/ab5 #define a5 880.00 #define a5s 932.33 // a#5/bb5 #define b5 987.77

    // 超高音区 (c6) #define c6 1046.50 using namespace std;

    int main(){ Beep(c4,500); Beep(c4,500); Beep(g4,500); Beep(g4,500); Beep(a4,500); Beep(a4,500); Beep(g4,500); Sleep(2000); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Beep(d4,500); Beep(c4,500); Sleep(2000); Beep(g4,500); Beep(g4,500); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Sleep(2000); Beep(g4,500); Beep(g4,500); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Sleep(2000); Beep(c4,500); Beep(c4,500); Beep(g4,500); Beep(g4,500); Beep(a4,500); Beep(a4,500); Beep(g4,500); Sleep(2000); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Beep(d4,500); Beep(c4,125); Beep(e4,125); Beep(g4,125); Beep(c5,125); return 0; } html程序 1.选择题

    选择题演示 body { font-family: 'Arial', sans-serif; max-width: 600px; margin: 0 auto; padding: 20px; background-color: #f5f5f5; } .question-box { background-color: white; border-radius: 10px; padding: 20px; box-shadow: 0 2px 10px rgba(0,0,0,0.1); } .options { margin: 15px 0; } .option { margin: 10px 0; padding: 10px; border: 1px solid #ddd; border-radius: 5px; cursor: pointer; transition: all 0.3s; } .option:hover { background-color: #f0f0f0; } .result { margin-top: 20px; padding: 15px; border-radius: 5px; display: none; } .correct { background-color: #d4edda; color: #155724; } .incorrect { background-color: #f8d7da; color: #721c24; } button { margin-top: 15px; padding: 10px 15px; background-color: #007bff; color: white; border: none; border-radius: 5px; cursor: pointer; } button:hover { background-color: #0069d9; }

    选择题

    HTML是什么的缩写?

        <div class="options">
            <div class="option" onclick="checkAnswer('a')">
                A. 超文本标记语言
            </div>
            <div class="option" onclick="checkAnswer('b')">
                B. 高性能传输协议
            </div>
        </div>
        
        <div id="resultA" class="result correct">
            <strong>正确!</strong> HTML是HyperText Markup Language(超文本标记语言)的缩写。
        </div>
        
        <div id="resultB" class="result incorrect">
            <strong>错误。</strong> 高性能传输协议是HTTP,不是HTML。
        </div>
        
        <button onclick="resetQuiz()">重新选择</button>
    </div>
    
    <script>
        function checkAnswer(option) {
            // 隐藏所有结果
            document.querySelectorAll('.result').forEach(el => {
                el.style.display = 'none';
            });
            
            // 显示所选选项对应的结果
            if(option === 'a') {
                document.getElementById('resultA').style.display = 'block';
            } else {
                document.getElementById('resultB').style.display = 'block';
            }
        }
        
        function resetQuiz() {
            // 隐藏所有结果
            document.querySelectorAll('.result').forEach(el => {
                el.style.display = 'none';
            });
        }
    </script>
    

    2.彩色泡泡点击游戏

    泡泡点击游戏 body { margin: 0; overflow: hidden; background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%); font-family: 'Arial', sans-serif; text-align: center; } #game-container { position: relative; width: 100vw; height: 100vh; } .bubble { position: absolute; border-radius: 50%; cursor: pointer; box-shadow: inset 0 0 20px rgba(255,255,255,0.8); transition: transform 0.1s; } .bubble:hover { transform: scale(1.05); } #score-display { position: fixed; top: 20px; left: 20px; background: rgba(255,255,255,0.7); padding: 10px 20px; border-radius: 20px; font-size: 24px; font-weight: bold; box-shadow: 0 4px 6px rgba(0,0,0,0.1); } #controls { position: fixed; bottom: 20px; left: 50%; transform: translateX(-50%); background: rgba(255,255,255,0.7); padding: 10px 20px; border-radius: 20px; box-shadow: 0 4px 6px rgba(0,0,0,0.1); } button { background: #4a6bff; color: white; border: none; padding: 8px 16px; margin: 0 5px; border-radius: 20px; cursor: pointer; font-weight: bold; transition: all 0.3s; } button:hover { background: #3a5bef; transform: translateY(-2px); }
    得分: 0
    开始游戏 重置
    <script>
        const gameContainer = document.getElementById('game-container');
        const scoreDisplay = document.getElementById('score');
        const startBtn = document.getElementById('start-btn');
        const resetBtn = document.getElementById('reset-btn');
        
        let score = 0;
        let gameInterval;
        let gameActive = false;
        
        function createBubble() {
            const bubble = document.createElement('div');
            bubble.className = 'bubble';
            
            const size = Math.random() * 80 + 30;
            const x = Math.random() * (window.innerWidth - size);
            const y = Math.random() * (window.innerHeight - size);
            const hue = Math.floor(Math.random() * 360);
            
            bubble.style.width = `${size}px`;
            bubble.style.height = `${size}px`;
            bubble.style.left = `${x}px`;
            bubble.style.top = `${y}px`;
            bubble.style.background = `radial-gradient(circle at 30% 30%, hsla(${hue}, 100%, 80%, 0.9), hsla(${hue}, 100%, 60%, 0.9))`;
            
            bubble.addEventListener('click', () => {
                if (!gameActive) return;
                
                score += Math.floor(size / 10);
                scoreDisplay.textContent = score;
                
                bubble.style.transform = 'scale(1.2)';
                bubble.style.opacity = '0';
                
                setTimeout(() => {
                    bubble.remove();
                }, 200);
            });
            
            gameContainer.appendChild(bubble);
        }
        
        function startGame() {
            if (gameActive) return;
            
            gameActive = true;
            score = 0;
            scoreDisplay.textContent = score;
            
            gameInterval = setInterval(createBubble, 800);
            startBtn.textContent = '游戏中...';
        }
        
        function resetGame() {
            gameActive = false;
            clearInterval(gameInterval);
            startBtn.textContent = '开始游戏';
            
            const bubbles = document.querySelectorAll('.bubble');
            bubbles.forEach(bubble => bubble.remove());
        }
        
        startBtn.addEventListener('click', startGame);
        resetBtn.addEventListener('click', resetGame);
    </script>
    

    3.动态星空背景

    动态星空 body { margin: 0; overflow: hidden; background: #000; color: white; font-family: 'Arial', sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; cursor: none; } #starfield { position: fixed; top: 0; left: 0; width: 100%; height: 100%; z-index: 0; } .star { position: absolute; background: white; border-radius: 50%; pointer-events: none; } #content { position: relative; z-index: 1; text-align: center; padding: 20px; background: rgba(0, 0, 0, 0.7); border-radius: 10px; box-shadow: 0 0 20px rgba(255, 255, 255, 0.2); } h1 { font-size: 3rem; margin-bottom: 20px; text-shadow: 0 0 10px rgba(255, 255, 255, 0.5); } p { font-size: 1.2rem; max-width: 600px; line-height: 1.6; } #cursor-trail { position: fixed; width: 20px; height: 20px; border-radius: 50%; background: radial-gradient(circle, rgba(255,255,255,0.8) 0%, rgba(255,255,255,0) 70%); pointer-events: none; transform: translate(-50%, -50%); z-index: 2; mix-blend-mode: screen; }

    星空漫游

    移动鼠标观察星星的视差效果和光晕跟随

    <script>
        const starfield = document.getElementById('starfield');
        const cursorTrail = document.getElementById('cursor-trail');
        const stars = [];
        const starCount = 200;
        
        // 创建星星
        for (let i = 0; i < starCount; i++) {
            const star = document.createElement('div');
            star.className = 'star';
            
            const size = Math.random() * 3;
            const x = Math.random() * window.innerWidth;
            const y = Math.random() * window.innerHeight;
            const opacity = Math.random() * 0.8 + 0.2;
            const speed = Math.random() * 0.2 + 0.05;
            
            star.style.width = `${size}px`;
            star.style.height = `${size}px`;
            star.style.left = `${x}px`;
            star.style.top = `${y}px`;
            star.style.opacity = opacity;
            
            star.dataset.speed = speed;
            star.dataset.originalX = x;
            star.dataset.originalY = y;
            
            starfield.appendChild(star);
            stars.push(star);
        }
        
        // 鼠标移动效果
        let mouseX = 0;
        let mouseY = 0;
        
        document.addEventListener('mousemove', (e) => {
            mouseX = e.clientX;
            mouseY = e.clientY;
            
            // 光标轨迹
            cursorTrail.style.left = `${mouseX}px`;
            cursorTrail.style.top = `${mouseY}px`;
            
            // 星星视差效果
            stars.forEach(star => {
                const speed = parseFloat(star.dataset.speed);
                const originalX = parseFloat(star.dataset.originalX);
                const originalY = parseFloat(star.dataset.originalY);
                
                const moveX = (mouseX - window.innerWidth / 2) * speed * 0.1;
                const moveY = (mouseY - window.innerHeight / 2) * speed * 0.1;
                
                star.style.transform = `translate(${moveX}px, ${moveY}px)`;
                
                // 星星闪烁效果
                if (Math.random() > 0.95) {
                    star.style.opacity = Math.random() * 0.8 + 0.2;
                }
            });
        });
        
        // 窗口大小调整时重置星星位置
        window.addEventListener('resize', () => {
            stars.forEach(star => {
                const speed = parseFloat(star.dataset.speed);
                const originalX = parseFloat(star.dataset.originalX) * (window.innerWidth / starfield.clientWidth);
                const originalY = parseFloat(star.dataset.originalY) * (window.innerHeight / starfield.clientHeight);
                
                star.dataset.originalX = originalX;
                star.dataset.originalY = originalY;
                star.style.left = `${originalX}px`;
                star.style.top = `${originalY}px`;
            });
        });
    </script>
    
    4.翻转卡片

    DOCTYPE html>

    3D卡片翻转展示 body { margin: 0; padding: 0; background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; perspective: 1000px; font-family: 'Arial', sans-serif; } .card-container { display: flex; flex-wrap: wrap; justify-content: center; gap: 30px; max-width: 1200px; } .card { width: 300px; height: 400px; position: relative; transform-style: preserve-3d; transition: transform 1s; cursor: pointer; } .card:hover { transform: rotateY(180deg); } .card-face { position: absolute; width: 100%; height: 100%; backface-visibility: hidden; border-radius: 15px; overflow: hidden; box-shadow: 0 10px 30px rgba(0,0,0,0.3); display: flex; flex-direction: column; align-items: center; justify-content: center; text-align: center; padding: 20px; } .card-front { background: white; color: #333; } .card-back { background: #222; color: white; transform: rotateY(180deg); } .card img { width: 80%; height: auto; border-radius: 10px; margin-bottom: 20px; } .card h2 { margin: 0 0 10px; font-size: 24px; } .card p { margin: 0; font-size: 16px; line-height: 1.5; }
    自然风景

    探索自然

    点击翻转查看详情

    自然奇观

    探索世界上最美丽的自然景观,从雄伟的山脉到宁静的湖泊,感受大自然的鬼斧神工。

    城市风光

    城市之旅

    点击翻转查看详情

    都市探险

    漫步在世界著名城市的街头,体验不同文化的碰撞,发现隐藏在城市角落的惊喜。

    科技产品

    科技前沿

    点击翻转查看详情

    技术创新

    了解最新科技发展趋势,从人工智能到量子计算,探索改变世界的技术突破。

    ![](/file/2739/aKWUFKygsc-7nnG212hb7.png)

    实用的笑话 希望让你一笑

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