都发条消息呀!!!

26 条评论

  • @ 2025-8-4 10:12:34

    寻找数字

    #include<bits/stdc++.h>
    using namespace std;
    int t,a;
    int main(){
        cin>>t;
        while (t--){
            cin>>a;
        int b=(int) sqrt(sqrt(a));
        if(b*b*b*b==a)
            cout<<b<<"\n";
        else 
            cout<<"-1\n" ;
        }
        return 0;
    }
    
    • @ 2025-8-4 10:12:01

      画三角形

      #include<iostream>
      using namespace std;
      int main(){
          int n;
          cin>> n;
          char x = 'A';
          for(int i = 1; i <= n; i++){
              for(int j=1;j<= i; j++){
                  cout <<x;
                  x++;
                  if(x>'Z')
                      x ='A';//重置
              }
              cout<< endl;
          }
          return 0;
      }
      
      
      • @ 2025-8-4 10:10:44

        数字黑洞

        #include <iostream>
        using namespace std;
        int main() {
            int N;
            cin >> N; // 输入一个三位数
            int cnt = 0;
            while (N != 495) {
                int a = N / 100;// 百位数
                int b = (N / 10) % 10;// 十位数
                int c = N % 10;// 个位数
                int maxnum = max (max(a,b), c);
                int minnum = min (min (a,b),c);
                int midnum = a+b+c-maxnum-minnum;
                N = maxnum*100+midnum*10+minnum - (minnum*100+midnum*10+maxnum); // it#=1
                cnt++;// 增加变换次数
            }
            cout << cnt << endl;// 输出变换饮效
            return 0;
        }
        
        • 数位之和

          #include <bits/stdc++.h>
          using namespace std;
          int main(){
          int n;
          cin>>n;
          for(int i=1;i<=n;i++){
              int a;
              cin>>a;
              bool flag=0;//假设没有满足条件的x和y
              for(int x=1;x*x<a;x++){//枚举x
                  int y=sqrt (a-x*x);//
                  if(x*x+y*y==a){//满足条件
                      flag=1;//标记满足
                      break;
                  }
              }
              if (flag==1){
                  cout<<"Yes"<<endl;
              }
              else{
                  cout<<"No"<<endl;
              }
              }
              return 0;
          }
          • @ 2025-7-24 11:09:28

            还在么?

            • @ 2025-7-24 10:54:55

              李锦锋,上WC去说件事

              • @ 2025-7-24 10:31:28

                编 2 我不会。。。

                • @ 2025-7-24 10:24:50

                  编程2

                  • @ 2025-7-24 10:15:23

                    编程1:

                    #include <iostream>
                    #include <vector>
                    using namespace std;
                    int main() {
                        int n, m;
                        cin >> n >> m;
                        vector<int> people(n);
                        for (int i = 0; i < n; ++i) {
                            people[i] = i + 1; 
                        }
                    
                        vector<int> result;
                        int pos = 0; 
                    
                        while (!people.empty()) {
                            pos = (pos + m - 1) % people.size(); 
                            result.push_back(people[pos]);
                            people.erase(people.begin() + pos); 
                        }
                        for (int num : result) {
                            cout << num << " ";
                        }
                        cout << endl;
                        return 0;
                    }
                    
                    • @ 2025-7-24 10:04:04

                      谁知道代码填空题答案???

                      • @ 2025-7-23 16:01:46
                        #include<bits/stdc++.h>
                        using namespace std;
                        int w[3501],v[12881];
                        int dp[12881];
                        int main(){
                            int n,m;
                            cin>>m>>n;
                            for(int i=1;i<=n;i++){
                                cin>>w[i]>>v[i];
                            }
                            for(int i=1;i<=n;i++){
                                for(int j=m;j>=w[i];j--){
                                    dp[j]=max(dp[j],dp[j-w[i]]+v[i]);
                                }
                            }
                            cout<<dp[m]; 
                            return 0; 
                        }
                        
                        
                        • @ 2025-7-22 20:34:13

                          '1': x '2': i<=n '3': vis[i]==0 '4': dfs(i) '5': dfs(1) '6': B '7': D '8': C '9': B '10': D

                          • @ 2025-7-22 14:07:34

                            #include #include #include #include <windows.h> #include <conio.h> #include #include #include

                            using namespace std;

                            // 控制台颜色代码 enum ConsoleColor { BLACK = 0, BLUE = 1, GREEN = 2, CYAN = 3, RED = 4, MAGENTA = 5, YELLOW = 6, WHITE = 7, GRAY = 8, LIGHT_BLUE = 9, LIGHT_GREEN = 10, LIGHT_CYAN = 11, LIGHT_RED = 12, LIGHT_MAGENTA = 13, LIGHT_YELLOW = 14, BRIGHT_WHITE = 15 };

                            // 设置控制台颜色 void setColor(int color) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color); }

                            // 角色类 class Character { private: string name; int hp; int maxHp; int atk; string element; string specialSkill; string weapon;

                            public: Character(string n, int h, int a, string e, string s, string w = "无锋剑") : name(n), maxHp(h), hp(h), atk(a), element(e), specialSkill(s), weapon(w) {}

                            string getName() const { return name; }
                            int getHp() const { return hp; }
                            int getMaxHp() const { return maxHp; }
                            int getAtk() const { return atk; }
                            string getElement() const { return element; }
                            string getSkill() const { return specialSkill; }
                            string getWeapon() const { return weapon; }
                            
                            void takeDamage(int damage) { 
                                hp -= damage;
                                if(hp < 0) hp = 0;
                            }
                            
                            void heal(int amount) {
                                hp += amount;
                                if(hp > maxHp) hp = maxHp;
                            }
                            
                            void upgradeWeapon() {
                                if (weapon == "无锋剑") {
                                    weapon = "银剑";
                                    atk += 5;
                                }
                                else if (weapon == "银剑") {
                                    weapon = "天空之刃";
                                    atk += 10;
                                }
                            }
                            
                            bool isAlive() const { return hp > 0; }
                            
                            void displayStatus() const {
                                cout << "[" << name << "]";
                                cout << " HP: " << hp << "/" << maxHp;
                                cout << " ATK: " << atk;
                                cout << " 元素: " << element;
                                cout << " 武器: " << weapon << endl;
                                cout << "元素战技: " << specialSkill << endl;
                            }
                            

                            };

                            // 敌人类 class Enemy { private: string name; int hp; int maxHp; int atk; string element;

                            public: Enemy(string n, int h, int a, string e) : name(n), maxHp(h), hp(h), atk(a), element(e) {}

                            string getName() const { return name; }
                            int getHp() const { return hp; }
                            int getMaxHp() const { return maxHp; }
                            int getAtk() const { return atk; }
                            string getElement() const { return element; }
                            
                            void takeDamage(int damage) { 
                                hp -= damage;
                                if(hp < 0) hp = 0;
                            }
                            
                            bool isAlive() const { return hp > 0; }
                            
                            void displayStatus() const {
                                cout << "[" << name << "]";
                                cout << " HP: " << hp << "/" << maxHp;
                                cout << " ATK: " << atk;
                                cout << " 元素: " << element << endl;
                            }
                            

                            };

                            // 物品类 class Item { private: string name; string description; int value;

                            public: Item(string n, string d, int v) : name(n), description(d), value(v) {}

                            string getName() const { return name; }
                            string getDesc() const { return description; }
                            int getValue() const { return value; }
                            
                            void use(Character& character) const {
                                if (name == "苹果") character.heal(20);
                                else if (name == "甜甜花酿鸡") character.heal(50);
                                else if (name == "提瓦特煎蛋") character.heal(30);
                                else if (name == "武器强化卷") character.upgradeWeapon();
                            }
                            

                            };

                            // 游戏类 class GenshinGame { private: vector characters; vector enemies; vector items; int primogems; int selectedCharacterIndex;

                            public: GenshinGame() : primogems(0), selectedCharacterIndex(-1) { // 初始化角色 characters.push_back(Character("旅行者", 120, 25, "风", "风涡剑", "无锋剑")); characters.push_back(Character("安柏", 90, 30, "火", "爆弹玩偶", "猎弓")); characters.push_back(Character("凯亚", 150, 22, "冰", "凛冽轮舞", "冷刃")); characters.push_back(Character("丽莎", 80, 35, "雷", "苍雷", "魔导绪论"));

                                // 初始化敌人
                                enemies.push_back(Enemy("水史莱姆", 60, 12, "水"));
                                enemies.push_back(Enemy("火斧丘丘人", 80, 18, "火"));
                                enemies.push_back(Enemy("冰深渊法师", 100, 15, "冰"));
                                enemies.push_back(Enemy("雷莹术士", 120, 25, "雷"));
                                enemies.push_back(Enemy("遗迹守卫", 200, 30, "无"));
                                
                                // 初始化物品
                                items.push_back(Item("苹果", "恢复20点生命值", 20));
                                items.push_back(Item("甜甜花酿鸡", "恢复50点生命值", 50));
                                items.push_back(Item("提瓦特煎蛋", "恢复30点生命值", 30));
                                items.push_back(Item("原石", "用于祈愿获取角色", 0));
                                items.push_back(Item("武器强化卷", "强化当前武器", 0));
                                
                                // 初始原石
                                primogems = 160;
                            }
                            
                            Character& getCurrentCharacter() {
                                // 确保索引有效
                                if (selectedCharacterIndex < 0 || selectedCharacterIndex >= (int)characters.size()) {
                                    // 设置第一个角色为默认角色
                                    selectedCharacterIndex = 0;
                                }
                                return characters[selectedCharacterIndex];
                            }
                            
                            void displayHeader(const string& title) {
                                system("cls");
                                setColor(LIGHT_BLUE);
                                cout << "*********************************************\n";
                                cout << "*             原神·控制台版                *\n";
                                cout << "*********************************************\n";
                                setColor(LIGHT_YELLOW);
                                cout << ">> " << title << "\n";
                                setColor(WHITE);
                                cout << "---------------------------------------------\n";
                            }
                            
                            void displayCharacters() {
                                setColor(LIGHT_CYAN);
                                cout << "============== 选择角色 ==============\n";
                                setColor(WHITE);
                                
                                for (size_t i = 0; i < characters.size(); i++) {
                                    cout << "[" << i+1 << "] ";
                                    setColor(LIGHT_GREEN);
                                    cout << setw(8) << left << characters[i].getName();
                                    setColor(WHITE);
                                    cout << " | 生命: " << characters[i].getMaxHp();
                                    cout << " 攻击: " << characters[i].getAtk();
                                    cout << " 元素: " << characters[i].getElement();
                                    cout << " 武器: " << characters[i].getWeapon() << endl;
                                }
                                
                                setColor(GRAY);
                                cout << "原石: " << primogems << endl;
                                setColor(WHITE);
                            }
                            
                            void selectCharacter() {
                                while (true) {
                                    displayHeader("选择你的冒险伙伴");
                                    displayCharacters();
                                    
                                    cout << "\n输入角色编号(1-" << characters.size() << "): ";
                                    int choice;
                                    cin >> choice;
                                    
                                    if (choice > 0 && choice <= (int)characters.size()) {
                                        selectedCharacterIndex = choice - 1;
                                        setColor(LIGHT_GREEN);
                                        cout << "\n已选择: " << characters[selectedCharacterIndex].getName() << "!";
                                        setColor(WHITE);
                                        system("pause");
                                        return;
                                    }
                                    
                                    setColor(LIGHT_RED);
                                    cout << "无效的选择,请重新输入!\n";
                                    setColor(WHITE);
                                    system("pause");
                                }
                            }
                            
                            Enemy& getRandomEnemy() {
                                return enemies[rand() % enemies.size()];
                            }
                            
                            void applyElementReaction(Character& c, Enemy& e) {
                                string charElement = c.getElement();
                                string enemyElement = e.getElement();
                                int damage = c.getAtk();
                                
                                setColor(LIGHT_MAGENTA);
                                if (charElement == "火" && enemyElement == "冰") {
                                    cout << "??? 融化反应!伤害翻倍!\n";
                                    damage *= 2;
                                }
                                else if (charElement == "冰" && enemyElement == "火") {
                                    cout << "??? 融化反应!伤害提升!\n";
                                    damage = damage * 3 / 2;
                                }
                                else if (charElement == "火" && enemyElement == "水") {
                                    cout << "???? 蒸发反应!伤害翻倍!\n";
                                    damage *= 2;
                                }
                                else if (charElement == "水" && enemyElement == "火") {
                                    cout << "???? 蒸发反应!伤害提升!\n";
                                    damage = damage * 3 / 2;
                                }
                                else if (charElement == "水" && enemyElement == "雷") {
                                    cout << "??? 感电反应!持续伤害!\n";
                                    damage += 15;
                                }
                                else if (charElement == "雷" && enemyElement == "水") {
                                    cout << "??? 感电反应!持续伤害!\n";
                                    damage += 15;
                                }
                                else if (charElement == "风" && enemyElement != "无") {
                                    cout << "??? 扩散反应!附加" << enemyElement << "伤害!\n";
                                    damage += 10;
                                }
                                else {
                                    cout << "普通攻击!\n";
                                }
                                
                                e.takeDamage(damage);
                                setColor(LIGHT_YELLOW);
                                cout << c.getName() << " 对 " << e.getName() << " 造成了 " << damage << " 点伤害!\n";
                                setColor(WHITE);
                            }
                            
                            bool battle() {
                                Character& player = getCurrentCharacter();
                                Enemy& enemy = getRandomEnemy();
                                int round = 1;
                                
                                while (true) {
                                    displayHeader("战斗:" + enemy.getName());
                                    
                                    // 显示状态
                                    setColor(LIGHT_GREEN);
                                    player.displayStatus();
                                    setColor(LIGHT_RED);
                                    enemy.displayStatus();
                                    setColor(WHITE);
                                    
                                    // 玩家选择
                                    cout << "\n===== 第 " << round << " 回合 =====\n";
                                    cout << "1. 普通攻击\n";
                                    cout << "2. 元素战技 (" << player.getSkill() << ")\n";
                                    cout << "3. 使用物品\n";
                                    cout << "4. 逃跑\n";
                                    
                                    int choice;
                                    cout << "选择行动: ";
                                    cin >> choice;
                                    
                                    // 玩家行动
                                    switch (choice) {
                                        case 1: // 普通攻击
                                            applyElementReaction(player, enemy);
                                            break;
                                            
                                        case 2: // 元素战技
                                            setColor(LIGHT_CYAN);
                                            cout << player.getName() << " 使用了 " << player.getSkill() << "!\n";
                                            applyElementReaction(player, enemy);
                                            break;
                                            
                                        case 3: // 使用物品
                                            if (useItem(player)) {
                                                setColor(LIGHT_GREEN);
                                                cout << "使用了物品,恢复了生命值!\n";
                                            }
                                            else {
                                                setColor(LIGHT_RED);
                                                cout << "物品使用失败,失去本回合!\n";
                                            }
                                            break;
                                            
                                        case 4: // 逃跑
                                            setColor(LIGHT_MAGENTA);
                                            if (rand() % 3 == 0) {
                                                cout << "逃跑成功!\n";
                                                return true;
                                            }
                                            cout << "逃跑失败!\n";
                                            break;
                                            
                                        default:
                                            setColor(LIGHT_RED);
                                            cout << "无效的选择!失去本回合!\n";
                                            break;
                                    }
                                    
                                    setColor(WHITE);
                                    
                                    // 检查敌人是否被击败
                                    if (!enemy.isAlive()) {
                                        setColor(LIGHT_YELLOW);
                                        cout << "\n胜利!你击败了 " << enemy.getName() << "!\n";
                                        primogems += 50;
                                        cout << "获得50原石!总原石: " << primogems << endl;
                                        setColor(WHITE);
                                        system("pause");
                                        return true;
                                    }
                                    
                                    // 敌人攻击
                                    setColor(LIGHT_RED);
                                    player.takeDamage(enemy.getAtk());
                                    cout << enemy.getName() << " 对 " << player.getName() << " 造成了 " << enemy.getAtk() << " 点伤害!\n";
                                    setColor(WHITE);
                                    
                                    // 检查玩家是否存活
                                    if (!player.isAlive()) {
                                        setColor(LIGHT_RED);
                                        cout << player.getName() << " 倒下了...游戏结束\n";
                                        setColor(WHITE);
                                        system("pause");
                                        return false;
                                    }
                                    
                                    round++;
                                    system("pause");
                                }
                            }
                            
                            bool useItem(Character& player) {
                                setColor(LIGHT_GREEN);
                                cout << "===== 物品列表 =====\n";
                                for (size_t i = 0; i < items.size(); i++) {
                                    cout << i+1 << ". " << items[i].getName() << " - " << items[i].getDesc() << endl;
                                }
                                
                                int choice;
                                cout << "选择物品: ";
                                cin >> choice;
                                
                                if (choice > 0 && choice <= (int)items.size()) {
                                    items[choice-1].use(player);
                                    return true;
                                }
                                return false;
                            }
                            
                            void explore() {
                                Character& player = getCurrentCharacter();
                                displayHeader("探索提瓦特大陆");
                                
                                setColor(LIGHT_GREEN);
                                player.displayStatus();
                                
                                setColor(WHITE);
                                cout << "\n1. 蒙德城(自由之都)\n";
                                cout << "2. 璃月港(契约之城)\n";
                                cout << "3. 稻妻城(永恒之城)\n";
                                cout << "4. 须弥城(智慧之城)\n";
                                cout << "5. 返回主菜单\n";
                                
                                int choice;
                                cout << "选择探索区域: ";
                                cin >> choice;
                                
                                if (choice == 5) return;
                                
                                string regionName;
                                switch(choice) {
                                    case 1: regionName = "蒙德城"; break;
                                    case 2: regionName = "璃月港"; break;
                                    case 3: regionName = "稻妻城"; break;
                                    case 4: regionName = "须弥城"; break;
                                    default: regionName = "未知区域";
                                }
                                
                                setColor(LIGHT_CYAN);
                                cout << "\n>> 前往" << regionName << "探险\n";
                                setColor(WHITE);
                                
                                // 随机事件
                                int event = rand() % 100;
                                
                                if (event < 40) { // 40%几率遇到敌人
                                    setColor(LIGHT_RED);
                                    cout << "遭遇了敌人!\n";
                                    setColor(WHITE);
                                    if (!battle()) {
                                        return; // 战斗失败退出
                                    }
                                }
                                else if (event < 70) { // 30%几率找到宝箱
                                    setColor(LIGHT_YELLOW);
                                    cout << "发现了一个宝箱!\n";
                                    primogems += 20;
                                    player.heal(30);
                                    cout << "获得20原石和30点生命值恢复!\n";
                                    cout << "当前原石: " << primogems << endl;
                                    setColor(WHITE);
                                }
                                else if (event < 85) { // 15%几率遇到神像
                                    setColor(LIGHT_CYAN);
                                    cout << "遇到了七天神像!\n";
                                    player.heal(player.getMaxHp());
                                    cout << "生命值完全恢复!\n";
                                    setColor(WHITE);
                                }
                                else { // 15%几率什么都没发生
                                    setColor(GRAY);
                                    cout << "探索了一段时间,但没发现特别的东西...\n";
                                    setColor(WHITE);
                                }
                                
                                system("pause");
                                explore(); // 继续探索
                            }
                            
                            void wish() {
                                displayHeader("祈愿");
                                
                                setColor(LIGHT_YELLOW);
                                cout << "====== 祈愿系统 ======\n";
                                cout << "1. 祈愿一次 (160原石)\n";
                                cout << "2. 祈愿十次 (1600原石)\n";
                                cout << "3. 返回主菜单\n\n";
                                cout << "当前原石: " << primogems << endl;
                                setColor(WHITE);
                                
                                int choice;
                                cout << "选择祈愿类型: ";
                                cin >> choice;
                                
                                if (choice == 1 && primogems >= 160) {
                                    primogems -= 160;
                                    wishAnimation();
                                    
                                    // 90%获得物品,10%获得角色
                                    if (rand() % 10 < 9) {
                                        vector<string> itemsName;
                                        itemsName.push_back("苹果");
                                        itemsName.push_back("甜甜花酿鸡");
                                        itemsName.push_back("提瓦特煎蛋");
                                        itemsName.push_back("原石");
                                        itemsName.push_back("武器强化卷");
                                        
                                        Item item(itemsName[rand() % itemsName.size()], "随机物品", 0);
                                        setColor(LIGHT_MAGENTA);
                                        cout << "获得了物品: " << item.getName() << "!\n";
                                        setColor(WHITE);
                                    }
                                    else {
                                        vector<string> charNames;
                                        charNames.push_back("神里绫华");
                                        charNames.push_back("魈");
                                        charNames.push_back("凝光");
                                        charNames.push_back("北斗");
                                        
                                        vector<string> elements;
                                        elements.push_back("冰");
                                        elements.push_back("风");
                                        elements.push_back("岩");
                                        elements.push_back("雷");
                                        
                                        Character newChar(charNames[rand() % charNames.size()], 
                                                         rand() % 50 + 70, 
                                                         rand() % 20 + 20, 
                                                         elements[rand() % elements.size()],
                                                         "新技能",
                                                         "新武器");
                                        characters.push_back(newChar);
                                        setColor(LIGHT_GREEN);
                                        cout << "★ 获得了新角色: " << newChar.getName() << "! ★\n";
                                        setColor(WHITE);
                                    }
                                }
                                else if (choice == 2 && primogems >= 1600) {
                                    primogems -= 1600;
                                    for (int i = 0; i < 10; i++) {
                                        wishAnimation();
                                        
                                        if (rand() % 10 < 9) {
                                            vector<string> itemsName;
                                            itemsName.push_back("苹果");
                                            itemsName.push_back("甜甜花酿鸡");
                                            itemsName.push_back("提瓦特煎蛋");
                                            itemsName.push_back("原石");
                                            itemsName.push_back("武器强化卷");
                                            
                                            Item item(itemsName[rand() % itemsName.size()], "随机物品", 0);
                                            setColor(LIGHT_MAGENTA);
                                            cout << "获得了物品: " << item.getName() << "!\n";
                                            setColor(WHITE);
                                        }
                                        else {
                                            vector<string> charNames;
                                            charNames.push_back("神里绫华");
                                            charNames.push_back("魈");
                                            charNames.push_back("凝光");
                                            charNames.push_back("北斗");
                                            
                                            vector<string> elements;
                                            elements.push_back("冰");
                                            elements.push_back("风");
                                            elements.push_back("岩");
                                            elements.push_back("雷");
                                            
                                            Character newChar(charNames[rand() % charNames.size()], 
                                                             rand() % 50 + 70, 
                                                             rand() % 20 + 20, 
                                                             elements[rand() % elements.size()],
                                                             "新技能",
                                                             "新武器");
                                            characters.push_back(newChar);
                                            setColor(LIGHT_GREEN);
                                            cout << "★ 获得了新角色: " << newChar.getName() << "! ★\n";
                                            setColor(WHITE);
                                        }
                                        Sleep(300);
                                    }
                                    setColor(LIGHT_YELLOW);
                                    cout << "祈愿十次完成!\n";
                                }
                                else {
                                    if (primogems < 160) {
                                        setColor(LIGHT_RED);
                                        cout << "原石不足!\n";
                                    }
                                    setColor(WHITE);
                                }
                                
                                system("pause");
                            }
                            
                            void wishAnimation() {
                                setColor(LIGHT_YELLOW);
                                cout << "★";
                                Sleep(100);
                                cout << "★";
                                Sleep(100);
                                cout << "★";
                                Sleep(100);
                                setColor(LIGHT_MAGENTA);
                                cout << "祈";
                                Sleep(100);
                                cout << "愿";
                                Sleep(100);
                                cout << "中";
                                Sleep(100);
                                setColor(LIGHT_BLUE);
                                cout << "★";
                                Sleep(100);
                                cout << "★";
                                Sleep(100);
                                cout << "★" << endl;
                                setColor(WHITE);
                            }
                            
                            void displayCharacterStatus() {
                                displayHeader("角色状态");
                                setColor(LIGHT_GREEN);
                                getCurrentCharacter().displayStatus();
                                setColor(WHITE);
                                
                                // 显示所有角色
                                setColor(LIGHT_CYAN);
                                cout << "\n===== 所有角色 =====" << endl;
                                for (size_t i = 0; i < characters.size(); i++) {
                                    setColor((i % 6) + 9);
                                    cout << "[" << i+1 << "] " << characters[i].getName();
                                    cout << " (" << characters[i].getElement() << ")";
                                    cout << " HP: " << characters[i].getHp() << "/" << characters[i].getMaxHp();
                                    cout << endl;
                                }
                                setColor(WHITE);
                            }
                            
                            void start() {
                                srand(time(NULL));
                                
                                // 解决中文乱码问题
                                SetConsoleOutputCP(936); // GB2312编码
                                SetConsoleCP(936);
                                
                                // 设置控制台大小
                                system("mode con cols=80 lines=30");
                                
                                while (true) {
                                    displayHeader("主菜单");
                                    
                                    cout << "1. 选择角色\n";
                                    cout << "2. 开始冒险\n";
                                    cout << "3. 祈愿\n";
                                    cout << "4. 角色状态\n";
                                    cout << "5. 退出游戏\n\n";
                                    
                                    if (selectedCharacterIndex != -1) {
                                        setColor(LIGHT_GREEN);
                                        cout << "当前角色: " << getCurrentCharacter().getName() << "\n";
                                        setColor(WHITE);
                                    }
                                    else {
                                        setColor(LIGHT_RED);
                                        cout << "尚未选择角色\n";
                                        setColor(WHITE);
                                    }
                                    
                                    setColor(LIGHT_YELLOW);
                                    cout << "原石: " << primogems << endl;
                                    setColor(WHITE);
                                    
                                    int choice;
                                    cout << "请选择: ";
                                    cin >> choice;
                                    
                                    if (selectedCharacterIndex == -1 && choice > 1 && choice < 5) {
                                        setColor(LIGHT_RED);
                                        cout << "请先选择角色!\n";
                                        setColor(WHITE);
                                        system("pause");
                                        continue;
                                    }
                                    
                                    switch (choice) {
                                        case 1:
                                            selectCharacter();
                                            break;
                                            
                                        case 2:
                                            explore();
                                            break;
                                            
                                        case 3:
                                            wish();
                                            break;
                                            
                                        case 4:
                                            displayCharacterStatus();
                                            system("pause");
                                            break;
                                            
                                        case 5:
                                            return;
                                            
                                        default:
                                            setColor(LIGHT_RED);
                                            cout << "无效的选择!\n";
                                            setColor(WHITE);
                                            break;
                                    }
                                }
                            }
                            

                            };

                            int main() { GenshinGame game; game.start(); return 0; }

                            • @ 2025-7-22 13:01:17

                              • @ 2025-7-22 12:52:31

                                #include<bits/std.c++.h> using namespace std;

                                // 马的8种移动方向(“日”字形) const int dx[] = {1, 2, 2, 1, -1, -2, -2, -1};//改成田的 const int dy[] = {2, 1, -1, -2, -2, -1, 1, 2};

                                int sum = 0;

                                void dfs(int x, int y, int n, int m, vector<vector<1️⃣>>& visited, int steps) { if (steps == n * m) { sum++; return; }

                                for (int i = 0; i < 8; ++i) {
                                    int nx = x + dx[i];
                                    int ny = y + dy[i];
                                
                                    if (nx >= 0 && nx < n && ny >= 0 && ny < m && !visited[nx][ny]) {
                                        visited[nx][ny] = true;
                                        dfs(nx, ny, n, m, visited, steps + 1);
                                        visited[nx][ny] = false; // 回溯
                                    }
                                }
                                

                                }

                                int main() { int T; cin >> T;

                                while (T--) {
                                    int n, m, x, y;
                                    cin >> n >> m >> x >> y;
                                
                                    vector<vector<bool>> visited(n, vector<bool>(m, false));
                                    visited[x][y] = true; // 标记起点
                                    sum = 0;
                                
                                    dfs(x, y, n, m, visited, 1); // 初始步数为1(起点已访问)
                                
                                    cout << sum << endl;
                                }
                                
                                return 0;
                                

                                }

                                1️⃣:bool

                                • @ 2025-7-22 12:50:26

                                  • @ 2025-7-22 10:12:41

                                    1

                                    • @ 2025-7-21 17:20:36

                                      答案: '1': B '2': A '3': B '4': C '5': A '6': B '7': C '8': A '9': D '10': B

                                      • @ 2025-7-21 17:15:14

                                        填空题答案

                                        第一题:瓷砖问题

                                        第1题 (1)处

                                        @ (因为题目说明'@'表示初始位置)

                                        第2题 (2)处

                                        vis[sx][sy] = 1 (标记初始位置已访问)

                                        第3题 (3)处

                                        vis[nx][ny] == 0 (检查该位置未被访问过)

                                        第4题 (4)处

                                        mp[nx][ny] == '.' || mp[nx][ny] == '@' (检查是黑色瓷砖或初始位置)

                                        第5题 (5)处

                                        ans++ (每访问一个新位置,计数器加1)

                                        第二题:棋盘寻宝

                                        第6题 (1)处

                                        node (队列中存储的是节点结构体)

                                        第7题 (2)处

                                        mp[1][1] == '#' (检查起点是否是守卫)

                                        第8题 (3)处

                                        !q.empty() (队列不为空时继续循环)

                                        第9题 (4)处

                                        node r = {nx, ny}; (创建新节点准备入队)

                                        第10题 (5)处

                                        cout << "NO"; (如果队列为空仍未找到宝藏,输出NO)

                                        • #include<bits/stdc++.h> using namespace std; int n,m; int dx[4]={1,0,-1,0}; int dy[4]={0,1,0,-1}; struct node{ int x,y; }; queueq; char mp[101][101]; int vis[101][101]; void bfs(){ node a={1,1}; vis[1][1]=1; q.push(a); while(q.empty()!=1){ node f=q.front(); if(mp[f.x][f.y]'*'){ cout<<"YES"; return; } if(mp[1][1]'#'){ cout<<"NO"; return; } for(int i=0;i<4;i++){ char nx=f.x+dx[i]; char ny=f.y+dy[i]; if(nx>=1&&nx<=n&&ny>=1&&ny<=m&&vis[nx][ny]==0&&mp[nx][ny]!='#'){ vis[nx][ny]=1; node b={nx,ny}; q.push(b); } } q.pop(); } cout<<"NO"; } int main(){ cin>>n>>m; for(int i=1;i<=n;i++){ for(int j=1;j<=m;j++){ cin>>mp[i][j]; } } bfs(); return 0; }

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