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c++程序
狼人杀:
#include<bits/stdc++.h> #include<windows.h> #include<conio.h> using namespace std; const int daytime=0,night=1; int day=0, during_time=daytime, player_number, my_number; HWND hwnd=GetForegroundWindow(); const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;//颜色常量 void color(int c){ switch(c){ case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break; case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break; case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break; case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break; case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break; case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break; } } int idx_police=-1; void gotoxy(int x,int y){ COORD position; position.X=x; position.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } void init_Show_Window(){ system("mode con lines=60 cols=188"); ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化 DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND); DrawMenuBar(GetConsoleWindow());//删除×字符 } /*玩家类*/ const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2; class player{ public: int type; int die_or_life; int how(){ return die_or_life; } int is_light;//是否已经公布 int killer; }; player players[1000]; /*转换白天模式*/ void change_daytime(){ during_time=daytime; day++; } /*转换黑夜模式*/ void change_night(){ during_time=night; } int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0; int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1}; /*b是否在Arr中*/ bool is_include(int arr[],int b,int l){ for(int i=0;i<l;i++){ if(arr[i]==b) return true; } return false; } /*初始化人数*/ void init_players(){ my_number=rand()%player_number; if(player_number==12) nlangren=4; else if(player_number>=10) nlangren=3; else nlangren=2; for(int i=0;i<player_number;i++) { players[i].die_or_life=life; players[i].is_light=0; players[i].type=-1; players[i].killer=2147483647; } for(int i=0;i<nlangren;i++) { int p=rand()%player_number; if(!is_include(idxlangren,p,4)) idxlangren[i]=p,players[p].type=langren; else i--; Sleep(rand()%80+100); } if(player_number==12) { do{ idxshouwei=rand()%player_number; }while(players[idxshouwei].type!=-1); players[idxshouwei].type=shouwei; } do{ idxnvwu=rand()%player_number; }while(players[idxnvwu].type!=-1); players[idxnvwu].type=nvwu; if(player_number>=10) { do{ idxlieren=rand()%player_number; }while(players[idxlieren].type!=-1); players[idxlieren].type=lieren; } do{ idxyuyanjia=rand()%player_number; }while(players[idxyuyanjia].type!=-1); players[idxyuyanjia].type=yuyanjia; for(int i=0;i<player_number;i++) if(players[i].type==-1) players[i].type=cunmin, ncunmin++; if(players[my_number].type==langren) { for(int i=0;i<nlangren;i++) { players[idxlangren[i]].is_light=1; } } players[my_number].is_light=1; } /*在屏幕上打印东西*/ void print(){ gotoxy(0,0); cout<<"作者:洛谷393864"; gotoxy(90,0); if(during_time==night) color(red); else color(blue); printf("第%d天 | ",day); if(during_time==night) cout<<"黑夜"; else cout<<"白天"; gotoxy(0,3); color(blue); cout<<" 我的号位:"<<my_number+1; for(int i=0;i<player_number;i++){ gotoxy(i*8+1,4); if(i==idx_police) color(yellow); else color(blue); cout<<i+1<<"号位"; gotoxy(i*8+1,5); if(players[i].how()==die){ color(red); cout<<"死 亡"; }else{ color(green); cout<<"存 活"; } gotoxy(i*8+1,6); color(blue); if(players[i].is_light){ if(players[i].is_light==1){ switch(players[i].type){ case nvwu: cout<<"女 巫";break; case yuyanjia: cout<<"\b预言家";break; case cunmin: cout<<"村 民";break; case langren:cout<<"狼 人"; break; case lieren:cout<<"猎 人"; break; case shouwei:cout<<"守 卫"; break; } }else{ cout<<"好人"; } }else{ cout<<"未知"; } } } /*判断是否结束,没结束返回0 好人胜利返回1 狼人胜利返回2 平局返回3*/ int is_end(){ int die_bad=0; int die_people=0; int die_god=0; for(int i=0;i<player_number;i++){ if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_life==die) die_god++; else if(players[i].type == langren && players[i].die_or_life==die) die_bad++; else if(players[i].type == cunmin && players[i].die_or_life==die) die_people++; } if((die_bad==die_people || die_bad==die_god)&&(die_bad>=nlangren)) return 3; if(die_bad>=nlangren) return 1; if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2)) return 2; return 0; } /*游戏开始前的骚操作*/ void before_game(){ srand(time(NULL)); init_Show_Window(); color(green); cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击\"属性\",点击\"字体\"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任 注:10 11 12人局开设猎人 12人局开设守卫警长\n______________________\n"; cout<<"请输入玩家人数(8-12人):"; cin>>player_number; while(player_number<8||player_number>12) { cout<<"请重新输入!\n"; cin>>player_number; } system("cls"); cout<<"初始化身份中,请稍等."; for(int i=0;i<6;i++){ for(int j=0;j<12;j++){ cout<<"."; Sleep(50); } cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b"; } system("cls"); init_players(); cout<<"我的号位:"<<my_number+1<<endl <<"我的身份:"; switch(players[my_number].type){ case nvwu: cout<<"女巫\n";break; case yuyanjia: cout<<"预言家\n";break; case cunmin: cout<<"村民\n";break; case langren:cout<<"狼人\n";break; case lieren:cout<<"猎人\n"; break; case shouwei:cout<<"守卫\n";break; } change_daytime(); system("pause"); system("cls"); cout<<"游戏加载中.";int ppppp=rand()%3+2; for(int i=0;i<ppppp;i++){ for(int j=0;j<6;j++){ cout<<"."; Sleep(rand()%100+150); } cout<<"\b\b\b\b\b\b \b\b\b\b\b\b"; } print(); } /*每一天开始前的操作*/ void something_before_everyday(){ change_night(); system("cls"); print(); gotoxy(0,7); cout<<"________________________"; gotoxy(0,8); color(white); cout<<"天黑~请闭眼~~~\n"; } /*守卫操作*/ int shouweishou=0; int ShouWei(){ color(blue); cout<<"守卫~请睁眼~~\n"; Sleep(1500); cout<<"你要守护的是?\n"; if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){ cin>>shouweishou; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ cout<<"请重新输入!\n"; cin>>shouweishou; } cout<<"你今晚要守护的是"<<shouweishou<<"号\n"; Sleep(1500); shouweishou--; }else{ if(players[idxshouwei].die_or_life == life){ shouweishou=rand()%10; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ shouweishou=rand()%10; } } } Sleep(2000); cout<<"守卫请闭眼"<<endl<<endl; return shouweishou; } /*狼人操作*/ int LangRen(){ int langrensha=-1; color(red); cout<<"狼人~请睁眼~~~\n"; Sleep(1500); cout<<"你们今晚要杀~谁~~??\n"; if(players[my_number].type==langren&&players[my_number].die_or_life == life){ cin>>langrensha; while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_life==life)){ cout<<"请重新输入!\n"; cin>>langrensha; } cout<<"你们今晚要杀的是"<<langrensha--<<"号\n"; Sleep(3500); }else{ while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){ langrensha=rand()%player_number; } Sleep(3000); } cout<<"狼人请~闭眼~~\n\n"; return langrensha; } /*女巫操作*/ int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0; int NvWu(int langrensha){ color(purple); cout<<"女巫~~请睁眼~~\n"; Sleep(2000); if(players[my_number].type==nvwu&&players[my_number].die_or_life == life){ if(is_nvwujiu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n"; int is_nvwujie=0; cin>>is_nvwujie; while(is_nvwujie!=1&&is_nvwujie!=2){ cout<<"请重新输入\n"; cin>>is_nvwujie; } if(is_nvwujie==1) { Sleep(1000); cout<<"已经解救"<<langrensha+1<<"号\n"; nvwujiu=langrensha; } is_nvwujiu=1; } Sleep(1500); if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"你想用毒药吗?(1想 / 2不想)\n"; Sleep(1500); int is_nvwudu=0; cin>>is_nvwudu; while(is_nvwudu!=1&&is_nvwudu!=2){ cout<<"请重新输入\n"; cin>>is_nvwudu; } if(is_nvwudu==1){ Sleep(1500); cout<<"你想毒谁?\n"; cin>>nvwudu; while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_life==life)){ cout<<"请重新输入\n"; cin>>nvwudu; } nvwudu--; Sleep(1500); cout<<"已经毒死了"<<nvwudu+1<<"号\n"; } ::is_nvwudu=1; } }else{ if(players[idxnvwu].die_or_life == life){ if(!is_nvwujiu) { int is_jiu=rand()%8; if(is_jiu==0){ nvwujiu=langrensha; is_nvwujiu=1; } } if(!is_nvwudu) { int is_du=rand()%4; if(is_du==0){ int num=rand()%player_number; nvwudu=num; is_nvwudu=1; } } } } cout<<"女巫~请闭眼~~\n\n"; return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作 } int yuyanjiabixutoupiao=-1; /*预言家操作*/ void YuYanJia(){ color(green); cout<<"预言家~请睁眼~~\n"; Sleep(2000); if(players[my_number].type==yuyanjia&&players[my_number].die_or_life == life){ cout<<"请问你想查验谁的身份\n"; int p; cin>>p; while(!(p>=1&&p<=player_number)){ cout<<"请重新输入!\n"; cin>>p; } Sleep(2000); cout<<p<<"号的身份是——"; Sleep(1000); if(players[p-1].type == langren){ cout<<"狼人\n"; players[p-1].is_light = 1; }else{ cout<<"好人\n"; players[p-1].is_light = 2; } }else{ int p=-1; while(p==-1||players[p].die_or_life==die||p==idxlieren) p=rand()%player_number; if(players[p].type==langren)//锁定目标! { yuyanjiabixutoupiao=p; } } cout<<"预言家~~请闭眼~~\n"; } /*黑夜操作*/ int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; void Night(){ LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; //如果有12人局,添加守卫 if(player_number==12){ SHOUWEISHOU=ShouWei(); Sleep(2000); } /*狼人部分*/ LANGRENSHA=LangRen(); Sleep(3500); /*女巫部分*/ int nvwu=NvWu(LANGRENSHA); NVWUDU=nvwu%10+nvwu/10%10; NVWUJIU=nvwu/10000%10+nvwu/100000%10; Sleep(3000); /*预言家部分*/ YuYanJia(); Sleep(2000); } /*猎人操作*/ void Lieren(){ int lierendai=-1; cout<<idxlieren+1<<"号是猎人\n"; players[idxlieren].is_light = 1; Sleep(1000); if(idxlieren==my_number){ cout<<"你想带走几号?\n"; cin>>lierendai; while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){ cout<<"请重新输入!\n"; cin>>lierendai; } lierendai--; }else{ lierendai=rand()%player_number; while(players[lierendai].die_or_life == die){ lierendai=rand()%player_number; } } Sleep(2000); cout<<"猎人选择带走"<<lierendai+1<<"号\n"; Sleep(2000); players[lierendai].die_or_life = die; } void police_die(); /*判断谁死了*/ void panduansiwang(){ system("cls"); print(); gotoxy(0,7); cout<<"________________________\n"; Sleep(3000); color(white); cout<<"天亮了\n"; Sleep(2000); gotoxy(0,9); cout<<"昨晚"; bool is_die[15]={false},is_die_lieren=false,flag=false; for(int i=0;i<player_number;i++) { if(players[i].die_or_life==life) { if(i==LANGRENSHA||i==NVWUDU) { if(players[i].type==lieren) is_die_lieren=true; players[i].killer= (i==LANGRENSHA ? langren:nvwu); players[i].die_or_life=die; is_die[i]=true; } if(i==SHOUWEISHOU||i==NVWUJIU) { if(players[i].type==lieren) is_die_lieren=false; players[i].killer=-1; players[i].die_or_life=life; is_die[i]=false; } } } bool is_police_die=false; for(int i=0;i<player_number;i++) { if(is_die[i]) { if(flag) cout<<"和"<<i+1<<"号"; else cout<<i+1<<"号",flag=true; if(i==idx_police) is_police_die=true; } } if(flag) cout<<"死了\n"; else cout<<"是平安夜\n"; if(is_die_lieren) Lieren(); if(is_police_die) police_die(); } /*选警长*/ void choose_police(){ system("cls"); print(); color(blue); gotoxy(0,7); cout<<"________________________\n"; color(yellow); cout<<"下面开始选举警长,各位不能选举自己~\n"; int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); CHOOSE: color(yellow); Sleep(1500); for(int i=0;i<player_number;i++) { if(players[i].die_or_life==life&&!is_include(cannot,i,player_number)) { if(i==my_number) { cout<<"你要选举几号?\n"; int n; cin>>n; while(n<1||n>player_number||n==i+1||players[n-1].die_or_life==die||!is_include(must,n-1,player_number)) { cout<<"请重新输入!\n"; cin>>n; } cout<<i+1<<"号选举"<<n--<<"号\n"; tong[n]++; } else { int n=rand()%player_number; while(n==i||players[n].die_or_life==die||!is_include(must,n,player_number)) n=rand()%player_number; cout<<i+1<<"号选举"<<n+1<<"号\n"; tong[n]++; } Sleep(1500); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]==maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(i==len-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto CHOOSE; } cout<<"恭喜"<<idx_max+1<<"号当选警长\n"; Sleep(3000); idx_police=idx_max; return; } /*投票*/ int toupiao(){ int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); gotoxy(0,7); color(blue); cout<<"________________________\n"; color(white); cout<<"下面进入投票环节\n"; memset(tong,0,sizeof(tong)); Sleep(2000); TOUPIAO: for(int i=0;i<player_number;i++){ if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){ if(i==my_number){ color(white); cout<<"你要投几号?\n"; int n; cin>>n; while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){ cout<<"请重新输入!\n"; cin>>n; } Sleep(2000); cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号"; if(my_number==n-1) color(red),cout<<"快来看!这有个疯子投自己!"; if(i==idx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n"; if(i==idx_police) tong[n-1]++; tong[n-1]++; }else{ color(white); int t=-1; while(t==-1 || players[t].die_or_life == die || t==i || !is_include(must,t,player_number)){ if(i==idxyuyanjia&&yuyanjiabixutoupiao!=-1) { t=yuyanjiabixutoupiao; yuyanjiabixutoupiao=-1; continue; } t=rand()%player_number; if(is_include(idxlangren,i,nlangren)) { if(players[t].type == langren) t=-1; } } cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号"; if(i==idx_police) cout<<"(警长2票)\n"; else cout<<"\n"; if(i==idx_police) tong[t]++; tong[t]++; } Sleep(rand()%1000+1000); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]==maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(i==len-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto TOUPIAO; } cout<<idx_max+1<<"号"<<"出局\n"; Sleep(4000); players[idx_max].die_or_life = die; players[idx_max].killer = good; return idx_max; } /*警长死亡*/ void police_die(){ color(yellow); int type; if(idx_police==my_number) { Sleep(1550); cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)"; cin>>type; while(!(type==1||type==2)) { cout<<"请重新输入!\n"; cin>>type; } } else{ type=rand()%3+1; } if(type==1) { cout<<"警长选择撕毁警徽\n"; Sleep(1000); idx_police=-1; } else { int lucky=-1; while(lucky==-1||players[lucky].die_or_life==die) lucky=rand()%player_number; cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n"; Sleep(1500); idx_police=lucky; } } /*故事的最后*/ void the_end(){ system("cls"); switch(is_end()){ case 1:cout<<"好人胜利\n\n"; break; case 2:cout<<"狼人胜利\n\n"; break; case 3:cout<<"本局平局\n\n"; break; } for(int i=0;i<player_number;i++){ cout<<i+1<<"号位:\t"; switch(players[i].type){ case nvwu: cout<<"女巫\t";break; case yuyanjia: cout<<"预言家\t";break; case cunmin: cout<<"村民\t";break; case langren:cout<<"狼人\t";break; case lieren:cout<<"猎人\t"; break; case shouwei:cout<<"守卫\t";break; } cout<<"最终"; switch(players[i].killer){ case nvwu:cout<<"被女巫毒死\n"; break; case langren:cout<<"被狼人杀死\n"; break; case good:cout<<"被投票出局\n"; break; case lieren:cout<<"被猎人带走\n";break; default :cout<<"存活\n"; } cout<<endl; } } /*主函数*/ int main(){ int wheel=0; before_game(); while(!is_end()){ //黑夜准备 something_before_everyday(); Sleep(1500); //黑夜部分 Night(); //进入黑夜! change_daytime(); //换天 //天亮了 panduansiwang();//判断谁死了 Sleep(2000); system("cls"); print(); if(is_end()) break; //选警长 if(!wheel&&player_number==12) { choose_police(); system("cls"); print(); } //投票环节 int idx_max=toupiao();//票数最多的人 if(idx_max==idx_police){ police_die(); } if(players[idx_max].type==lieren){//启动猎人程序 Lieren(); if(is_end()) break; } system("cls"); print(); wheel++; } the_end(); system("pause"); return 0; } # __大乱斗__ ```c++ #include<bits/stdc++.h> #include<conio.h> #include<windows.h> using namespace std; double shanghai[20]={0.6,1.1,2,3.16,5.5,7,10,20,50,100,146.23,254.13,312,403,601,1023}; double bosshealth[20]={2,3,4,5.9,8,14,19,32,73,157,200,403,801,1200,3630,20123}; double wj_shanghai=1,wj_health=10,wj_max_health=10,boss,wj_money; void chushihua(); void game(); void gongji(); void goumai(); void shangdian(); void zhujiemian(); void fangyu(); void cend(); void chushou(); void print(char[]); int bishou=0,caidao=0,jian=0,shenjian=0; double bishou_1=5,caidao_1=17,jian_1=58,shenjian_1=123.1; int hat=0,douhui=0,hudun=0,hunjia=0,shendun=0; double hat_1=7,douhui_1=21,hudun_1=49,hunjia_1=89,shendun_1=210.4; void cend() { system("cls"); print("GAME OVER"); exit(1); } void game() { int k; chushihua(); IO: printf("请输入对手等级 (0~15)\n"); scanf("%d",&k); if(k>15||k<0) { system("cls"); goto IO; } boss=bosshealth[k]; system("cls"); while(wj_health>=0) { srand(time(NULL)); QP: printf("1.逃跑 2.进攻\n"); char s=getch(); if(s<'1'||s>'2') { system("cls"); goto QP; } if(s=='1') { system("cls"); zhujiemian(); } system("cls"); double l=shanghai[k]*((rand()%2)+1)+fabs(double(rand()%100/100-2)); printf("对手对你造成了%lf点伤害\n",l); wj_health-=l; printf("你当前剩余血量:%lf\n",wj_health); if(wj_health<=0) cend(); double o=wj_shanghai*((rand()%2)+1)+double(rand()%10/10); boss-=o; printf("你对对手造成了%lf点伤害\n",o); printf("对手当前剩余血量:%lf\n\n",boss); if(boss<=0) { printf("胜利!\n获得%lf金币\n\n当前剩余血量:%lf\n",shanghai[k]+3,wj_health); wj_money+=shanghai[k]+3; printf("\n余额:%lf\n",wj_money); getch(); if(k==15) { printf("恭喜玩家!游戏胜利!\n"); getch(); exit(1); } system("cls"); zhujiemian(); } } } void zhujiemian() { PO: printf("1.商店 2.战斗 3.回血 4.状态\n"); char k=getch(); if(k>'4'||k<'1') { system("cls"); goto PO; } if(k=='1') { system("cls"); shangdian(); return; } if(k=='2') { system("cls"); game(); return; } if(k=='3') { system("cls"); if(wj_money>0) { wj_money=wj_money*4/5-1; chushihua(); wj_health=wj_max_health; printf("回血成功!\n"); getch(); system("cls"); goto PO; } else { printf("余额不足!\n"); getch(); system("cls"); goto PO; } } if(k=='4') { chushihua(); system("cls"); printf("生命值:%lf\n",wj_health); printf("最大生命值:%lf\n",wj_max_health); printf("攻击力:%lf\n",wj_shanghai); printf("金币:%lf\n",wj_money); getch(); system("cls"); goto PO; } if(k=='5') { string a; system("cls"); printf("输入密码!\n"); cin>>a; if(a=="songyudashuaibi"||a=="PI") { wj_money+=1000; printf("外挂生效\n"); Sleep(1000); system("cls"); goto PO; } printf("外挂失败\n"); Sleep(1000); system("cls"); goto PO; } } void shangdian() { LK: printf("1.购买 2.返回主界面\n"); char k=getch(); if(k!='1'&&k!='2') { system("cls"); goto LK; } if(k=='1') { system("cls"); goumai(); goto LK; } if(k=='2') { system("cls"); zhujiemian(); return; } } void goumai() { ML: printf("1.攻击 2.防御 3.返回主界面\n"); char k=getch(); if(k!='1'&&k!='2'&&k!='3') { system("cls"); goto ML; } if(k=='1') { system("cls"); gongji(); goto ML; } if(k=='3') { system("cls"); zhujiemian(); return; } if(k=='2') { fangyu(); } } void gongji() { OP: system("cls"); printf("0.返回上界面\n"); printf("1.返回主界面\n"); printf("2.匕首 5金币\n"); printf("3.菜刀 17金币\n"); printf("4.剑 68金币\n"); printf("5.圣剑 210金币\n"); printf("提醒:金币价格与伤害成正比\n"); char k=getch(); if(k<'0'||k>'5') { system("cls"); goto OP; } if(k=='0') { system("cls"); goumai(); return; } if(k=='1') { system("cls"); zhujiemian(); return; } if(k=='2') { if(wj_money>=bishou_1) { chushihua(); system("cls"); wj_money-=bishou_1; bishou++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); system("cls"); goto OP; } if(k=='3') { if(wj_money>=caidao_1) { chushihua(); system("cls"); wj_money-=caidao_1; caidao++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } if(k=='4') { if(wj_money>=jian_1) { chushihua(); system("cls"); wj_money-=jian_1; jian++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } if(k=='5') { if(wj_money>=shenjian_1) { chushihua(); system("cls"); wj_money-=shenjian_1; shenjian++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } } void fangyu() { OP: system("cls"); printf("0.返回上界面\n"); printf("1.返回主界面\n"); printf("2.帽子 7金币\n"); printf("3.头盔 21金币\n"); printf("4.护盾 49金币\n"); printf("5.盔甲 89金币\n"); printf("6.圣盾 210金币\n"); printf("提醒:金币价格与伤害成正比\n"); char k=getch(); if(k<'0'||k>'6') { system("cls"); goto OP; } if(k=='0') { system("cls"); goumai(); return; } if(k=='1') { system("cls"); zhujiemian(); return; } if(k=='2') { if(wj_money>=hat_1) { chushihua(); system("cls"); wj_money-=hat_1; hat++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); system("cls"); goto OP; } if(k=='3') { if(wj_money>=douhui_1) { chushihua(); system("cls"); wj_money-=douhui_1; douhui++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } if(k=='4') { if(wj_money>=hudun_1) { chushihua(); system("cls"); wj_money-=hudun_1; hudun++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } if(k=='5') { chushihua(); if(wj_money>=hunjia_1) { system("cls"); wj_money-=hunjia_1; hunjia++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } if(k=='6') { if(wj_money>=shendun_1) { chushihua(); system("cls"); wj_money-=shendun_1; shendun++; goto OP; } system("cls"); printf("余额不足!\n"); getch(); goto OP; } } void chushihua() { wj_max_health=hat*hat_1+douhui*douhui_1+hudun*hudun_1+hunjia*hunjia_1+shendun*shendun_1+10; wj_shanghai=bishou*bishou_1+caidao*caidao_1+jian*jian_1+shenjian*shenjian_1+1; } void print(char a[]) { int s=strlen(a); for(int i=0;i<s;i++) { cout<<a[i]; Sleep(400); } getch(); system("cls"); } int main() { system("title game"); print("小小阁楼原创出品:打怪小游戏"); zhujiemian(); return 0; }
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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>AK IOI</title> <link href="style/main.css?ver=10" rel="stylesheet" type="text/css" encoding="utf-8"> <link href="style/ai.css?ver=10" rel="stylesheet" type="text/css"> <link href="https://cdn.jsdelivr.net/npm/font-awesome@4.7.0/css/font-awesome.min.css" rel="stylesheet" type="text/css"> <link rel="shortcut icon" href="favicon.ico"> <script src="https://cdn.jsdelivr.net/npm/jquery@3.2.1/dist/jquery.min.js"></script> <meta name="HandheldFriendly" content="True"> <meta name="MobileOptimized" content="320"> <meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no"> <meta property="og:title" content="AK IOI 游戏" /> <meta property="og:site_name" content="AK IOI 游戏" /> <meta property="og:description" content="合并评测状态并获得AK!警告:该游戏非常容易上瘾" /> <meta property="og:image" content="http://gabrielecirulli.github.io/2048/meta/og_image.png" /> <style> .game-container { touch-action: none; } </style> <script> localStorage['65536AI_ActualValue'] = false; </script> </head> <body> <div class="mobile-top"></div> <div class="container"> <div class="game-explanation game-list" style="pointer-events:none;position:absolute;padding-left:540px;padding-top:128px;"> <table class="status-list"> <style>.status-list th,.status-list td{text-align:left;padding:4px;}</style> <tr> <th>评测状态</th> <th>数值</th> </tr> <tr> <td><span class="tile tile-2 example">CE</span><span class="game-list-label"><strong>C</strong>ompile <strong>E</strong>rror</span></td> <td>2</td> </tr> <tr> <td><span class="tile tile-4 example"><i class="fa fa-spin fa-circle-o-notch"></i></span><span class="game-list-label">Judging</span></td> <td>4</td> </tr> <tr> <td><span class="tile tile-8 example">RE</span><span class="game-list-label"><strong>R</strong>untime <strong>E</strong>rror</span></td> <td>8</td> </tr> <tr> <td><span class="tile tile-16 example">TLE</span><span class="game-list-label"><strong>T</strong>ime <strong>L</strong>imit <strong>E</strong>xceeded</span></td> <td>16</td> </tr> <tr> <td><span class="tile tile-32 example">MLE</span><span class="game-list-label"><strong>M</strong>emory <strong>L</strong>imit <strong>E</strong>xceeded</span></td> <td>32</td> </tr> <tr> <td><span class="tile tile-64 example">ILE</span><span class="game-list-label"><strong>I</strong>dleness <strong>L</strong>imit <strong>E</strong>xceeded</span></td> <td>64</td> </tr> <tr> <td><span class="tile tile-128 example">OLE</span><span class="game-list-label"><strong>O</strong>utput <strong>L</strong>imit <strong>E</strong>xceeded</span></td> <td>128</td> </tr> <tr> <td><span class="tile tile-256 example">UKE</span><span class="game-list-label"><strong>U</strong>n<strong>K</strong>nown <strong>E</strong>rror</span></td> <td>256</td> </tr> <tr> <td><span class="tile tile-512 example">WA</span><span class="game-list-label"><strong>W</strong>rong <strong>A</strong>nswer</span></td> <td>512</td> </tr> <tr> <td><span class="tile tile-1024 example">PC</span><span class="game-list-label"><strong>P</strong>artially <strong>C</strong>orrect</span></td> <td>1024</td> </tr> <tr> <td><span class="tile tile-2048 example">AC</span><span class="game-list-label"><strong>AC</strong>cepted</span></td> <td>2048</td> </tr> <tr> <td><span class="tile tile-4096 example">PE</span><span class="game-list-label"><strong>P</strong>resentation <strong>E</strong>rror</span></td> <td>4096</td> </tr> <tr> <td><span class="tile tile-8192 example">DoJ</span><span class="game-list-label"><strong>D</strong>enial <strong>o</strong>f <strong>J</strong>udging</span></td> <td>8192</td> </tr> <tr> <td><span class="tile tile-16384 example">JF</span><span class="game-list-label"><strong>J</strong>udgement <strong>F</strong>ailed</span></td> <td>16384</td> </tr> <tr> <td><span class="tile tile-32768 example">AU</span><span class="game-list-label"><strong>AU</strong></span></td> <td>32768</td> </tr> <tr> <td><span class="tile tile-65536 example">AK</span><span class="game-list-label"><strong>AK</strong></span></td> <td>65536</td> </tr> <tr> <td><span class="tile tile--1 example">#</span><span class="game-list-label"><strong>#</strong>pragma ...</span></td> <td>×1</td> </tr> <tr> <td><span class="tile tile--2 example">O2</span><span class="game-list-label">-<strong>O2</strong></span></td> <td>×2</td> </tr> <tr> <td><span class="tile tile--4 example">O3</span><span class="game-list-label">-<strong>O3</strong></span></td> <td>×4</td> </tr> </table> </div> <div class="heading"> <h1 class="title">akioi</h1> <div style="float:right"> <div class="score-container">0</div> <div class="best-container">0</div> </div> </div> <p class="game-intro">合并评测状态并得到<strong>AK</strong>! <a class="restart-button" style="float:right;">回卢重造</a> </p> <div class="controls"> <div id="hint-button-container"> <button id="hint-button" class="ai-button">获得提示</button> </div> <div id="feedback-container" href="javascript:void(0)" onclick="document.querySelector('#feedback-container').innerHTML='';"></div> <div id="run-button-container"> <button id="run-button" class="ai-button">手动模式</button> </div> </div> <div class="game-container"> <div class="game-message"> <p></p> <div class="lower"> <a class="retry-button">重玩</a> <a class="score-sharing">提交成绩</a> </div> </div> <div class="grid-container"> <div class="grid-row"> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> </div> <div class="grid-row"> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> </div> <div class="grid-row"> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> </div> <div class="grid-row"> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> <div class="grid-cell"></div> </div> </div> <div class="tile-container"></div> </div> <p class="game-explanation"> <strong class="important">玩法:</strong>使用<strong>方向键 或 手指划屏</strong>的方式移动方块。当相同状态的方块相撞,<strong>它们会合并成两倍数值的方块。</strong><a href="wiki/" target="_blank">详细信息</a> </p> <p>相关游戏:<a href="https://2048game.com/" target="_blank">原版2048</a> <a href="https://dimit.me/Fe26/index_zh_CN.html" target="_blank">死铁</a></p> <p style="margin-top:8px;display:none;" class="game-explanation" id="getfixed"> <strong class="important">提示:</strong>iOS设备的滚动锁定功能存在问题。你可以<a href="javascript:void(0)" onclick="document.querySelector('html').style.position='fixed';">禁止滚动</a> 以获得更好的游戏体验。 </p> <h2><center>排行榜</center></h2> <p style="margin-top:-8px;"><center>14 天内的前 100 名 <a href="javascript:;" onclick="showrank()">刷新</a></center></p> <p class="ranklist-show-area" style="margin-bottom: 300px;"></p> <script> var rank_is_loading = false; function showrank() { if(rank_is_loading) return; rank_is_loading = true; $showbox = $('.ranklist-show-area'); $showbox.html('正在加载...'); $.ajax({ type: "GET", cache: false, url: "ranklist/ranklist.php", dataType: "text", error: function(e) { console.log('排行加载失败:',e); $showbox.html('加载失败'); rank_is_loading=false; }, success: function(e) { $showbox.html(e); rank_is_loading=false; } }); } showrank(); function hideinfo() { $('.ranklist-info').css('display','none'); } function hideann() { $('.ann-info').css('display','none'); } function showinfo(id) { $area = $('.info-code'); $box = $('.ranklist-info'); $.ajax({ type: "GET", cache: false, url: "ranklist/get_info.php?gameid="+id, dataType: "text", error: function(e) { console.log('详情加载失败:',e); $area.html('加载失败'); $box.css('display','block'); }, success: function(e) { $area.html(e); $box.css('display','block'); } }); } function showann(id) { $area = $('.ann-code'); $box = $('.ann-info'); $.ajax({ type: "GET", cache: false, url: "skip-announcement/"+id+".txt", dataType: "text", error: function(e) { console.log('详情加载失败:',e); $area.html('加载失败'); $box.css('display','block'); }, success: function(e) { $area.html(e); $box.css('display','block'); } }); } </script> <style> .ranklist-info, .ann-info { position:fixed; width:100%; height:100%; left:0; top:0; background-color:rgba(0,0,0,0.5); z-index:500; /*overflow-y:scroll;*/ padding:16px; display:block; } .ranklist-info-inner, .ann-info-inner{ width: calc(100% - 56px); height: calc(100% - 56px); background-color:#FFF; z-index:501; padding:12px; } .code-block { border:1px solid #666; background-color: #EEE; font-size:14px; padding:4px; overflow-x:scroll; overflow-y:scroll; } .info-code, .ann-code{ width: calc(100% - 13px); height: calc(100% - 45px); margin-bottom:0px; font-size: 17px; } </style> <div class="ranklist-info" style="display:none;"> <div class="ranklist-info-inner"> <h3 style="line-height:20%;margin-top:8px;"><a onclick="hideinfo()">×</a> 记录详情</h3> <pre class="code-block info-code"> Test text </pre> </div> </div> <div class="ann-info" style="display:none;"> <div class="ann-info-inner"> <h3 style="line-height:20%;margin-top:8px;"><a onclick="hideann()">×</a> 作弊说明</h3> <pre class="code-block ann-code"> Test text </pre> </div> </div> <!--hr> Credits moved to wiki. <p>Created by <a href="http://gabrielecirulli.com" target="_blank">Gabriele Cirulli.</a> Based on <a href="https://itunes.apple.com/us/app/1024!/id823499224" target="_blank">1024 by Veewo Studio</a> and conceptually similar to <a href="http://asherv.com/threes/" target="_blank">Threes by Asher Vollmer.</a> </p> <p>AI solver by <a href="https://github.com/ov3y/65536-AI">Matt Overlan</a> </p> <div class="sharing"> <a href="https://localhost:1/share" class="twitter-share-button" data-text="Check out 65536, a game where you join numbers to score high! 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学霸" "
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逐梦卌Naomi
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hydor
Line 58, Column 59

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^^ ^`^ ^`^^^^^ `^](https://www.baidu.com/baidu?ie=utf-8&wd=唐人探案街3)


该用户不懒,但这里啥也没写
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.======. | INRI | | | | | .========' '========. | _ xxxx _ | | /_;-.__ / _\ _.-;_\ | | `-._`'`_/'`.-' | '========.`\ /`========' | | / | |/-.( | |\_._\ | | \ \`;| | > |/| | / // | | |// | | \(\ | | `` | | | | | | | | |\ _ \| // |// _ // _ ^
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-
通过的题目
- B1001
- B1002
- B1003
- B1004
- B1007
- B1008
- B1009
- B1010
- B1016
- B1020
- B1021
- B1022
- B1023
- B1031
- B1033
- B1034
- B1036
- B1037
- B1038
- B1039
- B1041
- B1042
- B1043
- B1044
- B1045
- B1046
- B1047
- B1048
- B1049
- B1052
- B1053
- B1054
- B1055
- B1057
- B1062
- B1065
- B1066
- B1067
- B1068
- B1069
- B1086
- B1091
- B1094
- B1095
- B1096
- B1097
- B1099
- dxc00003
- B1103
- B1104
- B1107
- B1110
- B1111
- B1112
- B1119
- B1129
- B1136
- B1138
- B1144
- B1148
- B1150
- B1156
- B1158
- B1159
- B1170
- B1183
- B1204
- B1210
- B1291
- B1310
- B1319
- B1339
- B1364
- B1400
- B1407
- B1414
- CSPJ2019B
- CSPJ2019C
- CSPJ2020A
- CSPJ2020B
- CSPJ2022A
- NOIPJ2016B
- NOIPJ2015A
- NOIPJ2005A
- P550
- 555
- Z1001
- W1008
- W1011
- W1027
- W1031
- W1037
- hm1201
- hm1701
- hm1702
- hm1802
- hm4601
- hm4801
- hm2001
- hm0201
- hm0202
- W1001
- hm2101
- hm2102
- hm2202
- hm2301
- hm2401
- hm2402
- hm2801
- hm2901
- hm3201
- hm3202
- hm3401
- hm3501
- hm3601
- hm3602
- xwj001
- G1029
- G1030
- G1036
- G1041
- DC0003
- B220
- TZ0003
- G103002
- T1542
- 1387
- CSPJ2019A
- 1399
- B223
- NG001
- TEST1
- hm4102
- 1438
- 1440
- 1441
- B378
- 1472
- 1483
- 1493
- 1496
- 1512
- 1529
- 1555
- hm4302
- 1561
- G103701
- G103702
- G104501
- G104502
- G105301
- G105302
- G106101
- G106102
- G106901
- G106902
- 1575
- 1577
- hm4402
- hm2002
- 1585
- hm2103
- 1602
- hm4403
- 1623
- 1624
- 1636
- 1659
- 1664
- 1670
- 1671
- 1678
- 1705
- 1722
- 1723
- hm4602
- 1753
- 1759
- 1760
- 1797
- 1804
- 1805
- Tdg01
- GESP202309C3T2
- s001
- 2193
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- 3
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- 2
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- 2
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- 2