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    play.mc.js.cool./1.18/ 跳动的心 #include <stdio.h> #include <math.h> #include <windows.h> #include <tchar.h> float f(float x, float y, float z) { float a = xx + 9.0f/4.0fyy + zz - 1; return aaa - xxzzz - 9.0f/80.0fyyzzz; } float h(float x, float z) { for(float y = 1.0f; y >= 0.0f; y -= 0.001f) if(f(x, y, z) <= 0.0f) return y; return 0.0f; } int main() { HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE); _TCHAR buffer[25][80] = { _T(' ') }; _TCHAR ramp[] = _T(".:-=+#%@"); for(float t = 0.0f;; t += 0.1f) { int sy = 0; float s = sinf(t); float a = ssss0.2f; for(float z = 1.3f; z > -1.2f; z -= 0.1f) { _TCHAR* p = &buffer[sy++][0]; float tz = z*(1.2f - a); for(float x = -1.5f; x < 1.5f; x += 0.05f) { float tx = x*(1.2f + a); float v = f(tx, 0.0f, tz); if(v <= 0.0f) { float y0 = h(tx, tz); float ny = 0.01f; float nx = h(tx + ny, tz) - y0; float nz = h(tx, tz + ny) - y0; float nd = 1.0f/sqrtf(nxnx + nyny + nz*nz); float d = (nx + ny - nz)nd0.5f + 0.5f; p++ = ramp[(int)(d5.0f)]; } else *p++ = ' '; } } for(int y = 0; y < 25; y++) { COORD coord = {0, y}; SetConsoleCursorPosition(o, coord); WriteConsole(o, buffer[y], 80, NULL, NULL); } Sleep(30); } } 狼人杀 #include<bits/stdc++.h> #include<windows.h> #include<conio.h> using namespace std; const int daytime=0,night=1; int day=0, during_time=daytime, player_number, my_number; HWND hwnd=GetForegroundWindow(); const int blue=0,yellow=1,red=2,green=3,purple=4,white=5; void color(int c){ switch(c){ case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break; case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break; case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break; case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break; case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break; case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break; } } int idx_police=-1; void gotoxy(int x,int y){ COORD position; position.X=x; position.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } void init_Show_Window(){ system("mode con lines=60 cols=188"); ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化 DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND); DrawMenuBar(GetConsoleWindow());//删除×字符 } const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2; class player{ public: int type; int die_or_life; int how(){ return die_or_life; } int is_light; int killer; }; player players[1000]; void change_daytime(){ during_time=daytime; day++; } void change_night(){ during_time=night; } int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0; int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1}; bool is_include(int arr[],int b,int l){ for(int i=0;i<l;i++){ if(arr[i]b) return true; } return false; } void init_players(){ my_number=rand()%player_number; if(player_number12) nlangren=4; else if(player_number>=10) nlangren=3; else nlangren=2; for(int i=0;i<player_number;i++) { players[i].die_or_life=life; players[i].is_light=0; players[i].type=-1; players[i].killer=2147483647; } for(int i=0;i<nlangren;i++) { int p=rand()%player_number; if(!is_include(idxlangren,p,4)) idxlangren[i]=p,players[p].type=langren; else i--; Sleep(rand()%80+100); } if(player_number12) { do{ idxshouwei=rand()%player_number; }while(players[idxshouwei].type!=-1);
    players[idxshouwei].type=shouwei;
    } do{ idxnvwu=rand()%player_number; }while(players[idxnvwu].type!=-1); players[idxnvwu].type=nvwu; if(player_number>=10) { do{ idxlieren=rand()%player_number; }while(players[idxlieren].type!=-1); players[idxlieren].type=lieren;
    } do{ idxyuyanjia=rand()%player_number; }while(players[idxyuyanjia].type!=-1); players[idxyuyanjia].type=yuyanjia; for(int i=0;i<player_number;i++) if(players[i].type
    -1) players[i].type=cunmin, ncunmin++; if(players[my_number].typelangren) { for(int i=0;i<nlangren;i++) { players[idxlangren[i]].is_light=1; } } players[my_number].is_light=1; } void print(){ gotoxy(0,0); cout<<"作者:洛谷393864"; gotoxy(90,0); if(during_timenight) color(red); else color(blue); printf("第%d天 | ",day); if(during_time==night) cout<<"黑夜"; else cout<<"白天";

    gotoxy(0,3);
    color(blue);
    cout<<" 我的号位:"<<my_number+1;
    for(int i=0;i<player_number;i++){
    	gotoxy(i*8+1,4);
    	if(i==idx_police) color(yellow);
    	else color(blue);
    	cout<<i+1<<"号位"; 
    	gotoxy(i*8+1,5);
    	if(players[i].how()==die){
    		color(red);
    		cout<<"死 亡";
    	}else{
    		color(green);
    		cout<<"存 活";
    	}
    	gotoxy(i*8+1,6);
    	color(blue);
    	if(players[i].is_light){
    		if(players[i].is_light==1){
    			switch(players[i].type){
    				case nvwu: cout<<"女 巫";break;
    				case yuyanjia: cout<<"\b预言家";break;
    				case cunmin: cout<<"村 民";break;
    				case langren:cout<<"狼 人"; break;
    				case lieren:cout<<"猎 人"; break; 
    				case shouwei:cout<<"守 卫"; break;
    			}   
    		}else{
    			cout<<"好人";
    		}
    		
    	}else{
    		cout<<"未知";
    	}
    }
    

    } int is_end(){ int die_bad=0; int die_people=0; int die_god=0; for(int i=0;i<player_number;i++){ if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_lifedie) die_god++; else if(players[i].type == langren && players[i].die_or_lifedie) die_bad++; else if(players[i].type == cunmin && players[i].die_or_lifedie) die_people++; } if((die_baddie_people || die_baddie_god)&&(die_bad>=nlangren)) return 3; if(die_bad>=nlangren) return 1; if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2)) return 2; return 0; } void before_game(){ srand(time(NULL)); init_Show_Window(); color(green); cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击"属性",点击"字体"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任 注:10 11 12人局开设猎人 12人局开设守卫警长\n______________________\n"; cout<<"请输入玩家人数(8-12人):"; cin>>player_number; while(player_number<8||player_number>12) { cout<<"请重新输入!\n"; cin>>player_number; } system("cls"); cout<<"初始化身份中,请稍等."; for(int i=0;i<6;i++){ for(int j=0;j<12;j++){ cout<<"."; Sleep(50); }
    cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b"; } system("cls"); init_players(); cout<<"我的号位:"<<my_number+1<<endl <<"我的身份:"; switch(players[my_number].type){ case nvwu: cout<<"女巫\n";break; case yuyanjia: cout<<"预言家\n";break; case cunmin: cout<<"村民\n";break; case langren:cout<<"狼人\n";break;
    case lieren:cout<<"猎人\n"; break;
    case shouwei:cout<<"守卫\n";break; } change_daytime(); system("pause"); system("cls"); cout<<"游戏加载中.";int ppppp=rand()%3+2; for(int i=0;i<ppppp;i++){ for(int j=0;j<6;j++){ cout<<"."; Sleep(rand()%100+150); }
    cout<<"\b\b\b\b\b\b \b\b\b\b\b\b"; }
    print(); } void something_before_everyday(){ change_night(); system("cls"); print(); gotoxy(0,7); cout<<"________________________"; gotoxy(0,8); color(white); cout<<"天黑~请闭眼~~~\n"; } int shouweishou=0; int ShouWei(){ color(blue); cout<<"守卫~请睁眼~~\n"; Sleep(1500); cout<<"你要守护的是?\n"; if(players[my_number].type
    shouwei&&players[my_number].die_or_life == life){ cin>>shouweishou; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ cout<<"请重新输入!\n"; cin>>shouweishou; } cout<<"你今晚要守护的是"<<shouweishou<<"号\n"; Sleep(1500); shouweishou--; }else{ if(players[idxshouwei].die_or_life == life){ shouweishou=rand()%10; while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){ shouweishou=rand()%10; } } }
    Sleep(2000); cout<<"守卫请闭眼"<<endl<<endl; return shouweishou; } int LangRen(){ int langrensha=-1; color(red); cout<<"狼人~请睁眼~~~\n"; Sleep(1500); cout<<"你们今晚要杀~谁~~??\n"; if(players[my_number].typelangren&&players[my_number].die_or_life == life){ cin>>langrensha; while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_lifelife)){ cout<<"请重新输入!\n"; cin>>langrensha; } cout<<"你们今晚要杀的是"<<langrensha--<<"号\n"; Sleep(3500); }else{ while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].typelangren){ langrensha=rand()%player_number; } Sleep(3000); } cout<<"狼人请~闭眼~~\n\n"; return langrensha; } int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0; int NvWu(int langrensha){ color(purple); cout<<"女巫请睁眼\n"; Sleep(2000); if(players[my_number].typenvwu&&players[my_number].die_or_life == life){ if(is_nvwujiu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n"; int is_nvwujie=0; cin>>is_nvwujie; while(is_nvwujie!=1&&is_nvwujie!=2){ cout<<"请重新输入\n"; cin>>is_nvwujie; } if(is_nvwujie1) { Sleep(1000); cout<<"已经解救"<<langrensha+1<<"号\n"; nvwujiu=langrensha; } is_nvwujiu=1; } Sleep(1500); if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500); else { cout<<"你想用毒药吗?(1想 / 2不想)\n"; Sleep(1500); int is_nvwudu=0; cin>>is_nvwudu; while(is_nvwudu!=1&&is_nvwudu!=2){ cout<<"请重新输入\n"; cin>>is_nvwudu; }
    if(is_nvwudu
    1){ Sleep(1500); cout<<"你想毒谁?\n"; cin>>nvwudu; while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_lifelife)){ cout<<"请重新输入\n"; cin>>nvwudu; } nvwudu--; Sleep(1500); cout<<"已经毒死了"<<nvwudu+1<<"号\n"; } ::is_nvwudu=1; }
    }else{ if(players[idxnvwu].die_or_life == life){ if(!is_nvwujiu) { int is_jiu=rand()%8; if(is_jiu
    0){ nvwujiu=langrensha; is_nvwujiu=1; }
    } if(!is_nvwudu) { int is_du=rand()%4; if(is_du0){ int num=rand()%player_number; nvwudu=num; is_nvwudu=1; } } } } cout<<"女巫~请闭眼~~\n\n"; return nvwujiu*10000+nvwudu; } int yuyanjiabixutoupiao=-1; void YuYanJia(){ color(green); cout<<"预言家~请睁眼~~\n"; Sleep(2000); if(players[my_number].typeyuyanjia&&players[my_number].die_or_life == life){ cout<<"请问你想查验谁的身份\n"; int p; cin>>p; while(!(p>=1&&p<=player_number)){ cout<<"请重新输入!\n"; cin>>p; } Sleep(2000); cout<<p<<"号的身份是——"; Sleep(1000); if(players[p-1].type == langren){ cout<<"狼人\n"; players[p-1].is_light = 1; }else{ cout<<"好人\n"; players[p-1].is_light = 2; } }else{ int p=-1; while(p==-1||players[p].die_or_lifedie||pidxlieren) p=rand()%player_number; if(players[p].typelangren) { yuyanjiabixutoupiao=p; } } cout<<"预言家请闭眼\n"; } int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; void Night(){
    LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; if(player_number
    12){ SHOUWEISHOU=ShouWei(); Sleep(2000); } LANGRENSHA=LangRen(); Sleep(3500); int nvwu=NvWu(LANGRENSHA); NVWUDU=nvwu%10+nvwu/10%10; NVWUJIU=nvwu/10000%10+nvwu/100000%10; Sleep(3000); YuYanJia(); Sleep(2000); } void Lieren(){ int lierendai=-1; cout<<idxlieren+1<<"号是猎人\n"; players[idxlieren].is_light = 1; Sleep(1000); if(idxlierenmy_number){ cout<<"你想带走几号?\n"; cin>>lierendai; while(lierendai<1||lierendai>player_number||players[lierendai].die_or_lifedie){ cout<<"请重新输入!\n"; cin>>lierendai; } lierendai--; }else{ lierendai=rand()%player_number; while(players[lierendai].die_or_life == die){ lierendai=rand()%player_number; } } Sleep(2000); cout<<"猎人选择带走"<<lierendai+1<<"号\n"; Sleep(2000); players[lierendai].die_or_life = die; } void police_die(); void panduansiwang(){ system("cls"); print(); gotoxy(0,7); cout<<"\n"; Sleep(3000); color(white); cout<<"天亮了\n"; Sleep(2000); gotoxy(0,9); cout<<"昨晚"; bool is_die[15]={false},is_die_lieren=false,flag=false; for(int i=0;i<player_number;i++) { if(players[i].die_or_lifelife) { if(iLANGRENSHA||iNVWUDU) { if(players[i].typelieren) is_die_lieren=true; players[i].killer= (iLANGRENSHA ? langren:nvwu); players[i].die_or_life=die; is_die[i]=true; } if(iSHOUWEISHOU||iNVWUJIU) { if(players[i].typelieren) is_die_lieren=false; players[i].killer=-1; players[i].die_or_life=life; is_die[i]=false; }
    } } bool is_police_die=false; for(int i=0;i<player_number;i++) { if(is_die[i]) { if(flag) cout<<"和"<<i+1<<"号"; else cout<<i+1<<"号",flag=true; if(i==idx_police) is_police_die=true; } } if(flag) cout<<"死了\n"; else cout<<"是平安夜\n"; if(is_die_lieren) Lieren(); if(is_police_die) police_die(); } void choose_police(){ system("cls"); print(); color(blue); gotoxy(0,7); cout<<"
    \n"; color(yellow); cout<<"下面开始选举警长,各位不能选举自己~\n"; int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); CHOOSE: color(yellow); Sleep(1500); for(int i=0;i<player_number;i++) { if(players[i].die_or_lifelife&&!is_include(cannot,i,player_number)) { if(imy_number) { cout<<"你要选举几号?\n"; int n; cin>>n; while(n<1||n>player_number||ni+1||players[n-1].die_or_lifedie||!is_include(must,n-1,player_number)) { cout<<"请重新输入!\n"; cin>>n; } cout<<i+1<<"号选举"<<n--<<"号\n"; tong[n]++; } else { int n=rand()%player_number; while(ni||players[n].die_or_lifedie||!is_include(must,n,player_number)) n=rand()%player_number; cout<<i+1<<"号选举"<<n+1<<"号\n"; tong[n]++; } Sleep(1500); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(ilen-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto CHOOSE; } cout<<"恭喜"<<idx_max+1<<"号当选警长\n"; Sleep(3000); idx_police=idx_max; return; } int toupiao(){ int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; memset(cannot,-1,sizeof(cannot)); gotoxy(0,7); color(blue); cout<<"________________________\n"; color(white); cout<<"下面进入投票环节\n"; memset(tong,0,sizeof(tong)); Sleep(2000); TOUPIAO: for(int i=0;i<player_number;i++){ if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){ if(imy_number){ color(white); cout<<"你要投几号?\n"; int n; cin>>n; while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){ cout<<"请重新输入!\n"; cin>>n; } Sleep(2000); cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号"; if(my_numbern-1) color(red),cout<<"快来看!这有个疯子投自己!"; if(iidx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n"; if(iidx_police) tong[n-1]++; tong[n-1]++; }else{ color(white); int t=-1; while(t==-1 || players[t].die_or_life == die || ti || !is_include(must,t,player_number)){ if(iidxyuyanjia&&yuyanjiabixutoupiao!=-1) { t=yuyanjiabixutoupiao; yuyanjiabixutoupiao=-1; continue; } t=rand()%player_number; if(is_include(idxlangren,i,nlangren)) { if(players[t].type == langren) t=-1; } } cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号"; if(iidx_police) cout<<"(警长2票)\n"; else cout<<"\n"; if(iidx_police) tong[t]++; tong[t]++;
    } Sleep(rand()%1000+1000); } } int idx_max=-1,maxn=-1,len=0; for(int i=0;i<player_number;i++) if(maxn<tong[i]) { maxn=tong[i]; idx_max=i; } int maxn_arr[15]={0}; for(int i=0;i<player_number;i++) { if(tong[i]maxn) { maxn_arr[len++]=i; } } color(blue); if(len>1) { for(int i=0;i<len;i++) { if(ilen-1) { cout<<maxn_arr[i]+1<<"号平票\n"; } else { cout<<maxn_arr[i]+1<<"号,"; } } for(int i=0;i<len;i++) cannot[i]=maxn_arr[i]; for(int i=0;i<player_number;i++) { if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1; } color(white); goto TOUPIAO; } cout<<idx_max+1<<"号"<<"出局\n"; Sleep(4000); players[idx_max].die_or_life = die; players[idx_max].killer = good; return idx_max; } void police_die(){ color(yellow); int type; if(idx_police==my_number) { Sleep(1550); cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";

    	cin>>type;
    	while(!(type==1||type==2))
    	{
    		cout<<"请重新输入!\n";
    		cin>>type;
    	}
    }
    else{
    	type=rand()%3+1;
    }
    if(type==1)
    {
    	cout<<"警长选择撕毁警徽\n";
    	Sleep(1000);
    	idx_police=-1;
    }
    else
    {
    	int lucky=-1;
    	while(lucky==-1||players[lucky].die_or_life==die)
    		lucky=rand()%player_number;
    	cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
    	Sleep(1500);
    	idx_police=lucky; 
    }
    

    } void the_end(){ system("cls"); switch(is_end()){ case 1:cout<<"好人胜利\n\n"; break; case 2:cout<<"狼人胜利\n\n"; break; case 3:cout<<"本局平局\n\n"; break; } for(int i=0;i<player_number;i++){ cout<<i+1<<"号位:\t"; switch(players[i].type){ case nvwu: cout<<"女巫\t";break; case yuyanjia: cout<<"预言家\t";break; case cunmin: cout<<"村民\t";break; case langren:cout<<"狼人\t";break; case lieren:cout<<"猎人\t"; break;
    case shouwei:cout<<"守卫\t";break;
    } cout<<"最终"; switch(players[i].killer){ case nvwu:cout<<"被女巫毒死\n"; break; case langren:cout<<"被狼人杀死\n"; break; case good:cout<<"被投票出局\n"; break; case lieren:cout<<"被猎人带走\n";break; default :cout<<"存活\n"; } cout<<endl; } } int main(){ int wheel=0; before_game(); while(!is_end()){ something_before_everyday(); Sleep(1500); Night();
    change_daytime(); panduansiwang(); Sleep(2000); system("cls"); print(); if(is_end()) break; if(!wheel&&player_number12) { choose_police(); system("cls"); print(); } int idx_max=toupiao(); if(idx_maxidx_police){ police_die(); } if(players[idx_max].type==lieren){ Lieren(); if(is_end()) break; } system("cls"); print(); wheel++; } the_end(); system("pause"); return 0; } 小星星 #include <windows.h> #define c3 130.81 #define c3s 138.59 // c#3/db3 #define d3 146.83 #define d3s 155.56 // d#3/eb3 #define e3 164.81 #define f3 174.61 #define f3s 185.00 // f#3/gb3 #define g3 196.00 #define g3s 207.65 // g#3/ab3 #define a3 220.00 #define a3s 233.08 // a#3/bb3 #define b3 246.94 #define c4 261.63 // 中央c #define c4s 277.18 // c#4/db4 #define d4 293.66 #define d4s 311.13 // d#4/eb4 #define e4 329.63 #define f4 349.23 #define f4s 369.99 // f#4/gb4 #define g4 392.00 #define g4s 415.30 // g#4/ab4 #define a4 440.00 // 国际标准音 #define a4s 466.16 // a#4/bb4 #define b4 493.88 #define c5 523.25 #define c5s 554.37 // c#5/db5 #define d5 587.33 #define d5s 622.25 // d#5/eb5 #define e5 659.26 #define f5 698.46 #define f5s 739.99 // f#5/gb5 #define g5 783.99 #define g5s 830.61 // g#5/ab5 #define a5 880.00 #define a5s 932.33 // a#5/bb5 #define b5 987.77 #define c6 1046.50 using namespace std; int main(){ Beep(c4,500); Beep(c4,500); Beep(g4,500); Beep(g4,500); Beep(a4,500); Beep(a4,500); Beep(g4,500); Sleep(2000); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Beep(d4,500); Beep(c4,500); Sleep(2000); Beep(g4,500); Beep(g4,500); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Sleep(2000); Beep(g4,500); Beep(g4,500); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Sleep(2000); Beep(c4,500); Beep(c4,500); Beep(g4,500); Beep(g4,500); Beep(a4,500); Beep(a4,500); Beep(g4,500); Sleep(2000); Beep(f4,500); Beep(f4,500); Beep(e4,500); Beep(e4,500); Beep(d4,500); Beep(d4,500); Beep(c4,125); Beep(e4,125); Beep(g4,125); Beep(c5,125); return 0; }

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